{
"title": "Adventure Update",
"images": [],
"rows": [
{
"field": "September 14, 2011 <small>(Part 1)</small><br>November 18, 2011 <small>(Part 2)</small>",
"label": "Release date"
},
{
"field": "(link to Java Edition Beta 1.8 article, displayed as Java Edition Beta 1.8) <small>(Part 1)</small><br>(link to Java Edition 1.0.0 article, displayed as Java Edition 1.0.0) <small>(Part 2)</small>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<div style=\"display:inline-block\">\n<div style=\"display:inline-block;padding:0 .4em\"><span style=\"margin-right:-0.35em\">◄</span>◄ [[Halloween Update]]</div>\n\n</div><div style=\"display:inline-block\">\n\n<div style=\"display:inline-block;padding:0 .4em\">[[Pretty Scary Update]] <span style=\"margin-right:-0.35em\">►</span>►</div>\n</div>"
}
Adventure Update logo.
The Adventure Update is the name of two major themed updates for Java Edition , and focused on aspects such as combat, exploration, and adventure. The first part was released as Beta 1.8 on September 14, 2011 which focused on the new hunger feature, terrain and structure generation, and a new mob. The second part was released as official release 1.0.0 on November 18, 2011, adding potions , enchantments , and the new End dimension with an entirely optional final boss.
It was announced on June 10, 2011 by Notch , and was initially planned to be implemented in Java Edition Beta 1.7 .[ 1] An early version of the Adventure Update was playable by fans at Mojang 's booth at PAX Prime 2011, which was held between August 26 and 28.[ 2] Because of the size of the update, the first part of the update was pushed back to Beta 1.8[ 3] , which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The pre-releases of Minecraft Beta 1.8 and Beta 1.9 were leaked before their official releases, and Notch approved these leaks on his Twitter.[ 4]
Notable features
New dimension
New blocks
New items
New mobs
Blaze
Spawns from spawners found in the Nether fortress .
Hovers in the air and shoots out fireballs that can set entities and blocks on fire.
Drops blaze rods when killed.
Cave Spider
Spawns from spawners found in mineshafts .
On Normal or Hard difficulty, cave spiders can inflict players with Poison upon attacking.
Drops string and spider eyes when killed.
Ender Dragon [ 5] [ 6]
A large dragon boss found in The End .
Is healed by End crystals , that if being used when the player destroys it, causes considerable damage to the dragon.
Can swoop down and knock the player back considerably.
When killed, it spawns an exit portal made of bedrock , torches , and a dragon egg .
It also drops 12XP ,000 XP, the most out of any mob in the game.
Enderman
Spawns occasionally in the Overworld in dark environments.
Spawns more frequently in The End .
A neutral mob that becomes aggressive if the player attacks it or stares at it for too long.
Has the ability to teleport around, dodging projectiles and doing so when there is sunlight.
Harmed when coming in contact with water.
Drops ender pearls when killed.
Magma Cube
Spawns in the Nether
Acts similar to the slime in that they split into smaller groups when killed.
Mooshroom [ 7] [ 8]
Silverfish
Spawns when a monster egg in a stronghold is broken.
Also spawns from a spawner at the End portal room in a stronghold .
Snow Golem [ 9] [ 10]
Summoned by placing two snow blocks on top of each other, and a pumpkin on top.
Attacks any hostile mobs by using snowballs.
Drops snowballs when killed.
Villager [ 11]
Spawns in villages .
Currently has no use.
New non-mob entities
New world generation
Biome generation was given a major overhaul, now being fractal-based.
New biomes:
Some biomes received some changes:
Other biomes were removed from the game entirely:
New structures
New gameplay
Creative mode
Originally only present in Java Edition Classic , creative mode allows players to easily create and destroy blocks with an infinite use for any blocks.
Players are immune to any type of damage, aside from The Void .
New to the game is the ability to fly , allowing players to gain or lose altitude for building purposes.
Players with the Operator position on a server can switch back and forth between survival and creative mode.[ 12]
Hardcore mode
Similar to Survival mode , but difficulty is locked to Hard.
Upon death, players are prompted to delete their world instead of respawning.
Items can now be repaired by putting two of the same tool in the crafting grid .
Breeding [ 13] [ 14]
Cows , chicken , pigs , and sheep can now follow the player if they're holding wheat , and once used on the mob can be bred to produce a baby.
Once bred, the mobs cannot breed again for five minutes.
None of the babies drop any experience points if killed.
Lambs inherit the wool color of their parents.
Combat
Swords can now initiate a critical attack, which adds considerable amount of damage to a mob.
Swords can also now block damage caused by mobs by using it.
Bows now need to be charged before it can fire a projectile.
Hunger
Eating food now fills up a hunger bar instead of the player's health.
Hunger is essential to regenerating health and for sprinting .
Various foods have different hunger values and hunger saturation.
Food items can now stack, with the exception of cake and mushroom stew .
Sprinting
Allows the player to move faster at the cost of hunger .
At 6 ( ) hunger points, the player cannot sprint.
Experience
Enchantments
Obtained by using the enchanting table on a tool, weapon, or armor.
Some enchantments have greater levels that increases the effect that they have on tools.
Enchantments include:
New status effect mechanic, most are obtained via brewing :
Fire Resistance
Instant Damage
Instantly applies damage to a player or mob.
Heals undead mobs.
Instant Health
Instantly grants health to a player or mob.
Damages undead mobs.
Hunger
Decreases the player's hunger bar over time.
Poison
Inflicts continuous damage on players and mobs.
At one heart, no more additional damage is given.
Regeneration
Health of players and mobs increases over time.
If the player is damaged, health continues to increase, regardless if the player does not have enough hunger to naturally regenerate their health.
Slowness
Decreases the movement speed of players and mobs.
Speed
Increases the movement speed of players and mobs.
Strength
Increases the damage inflicted on mobs and other players.
Weakness
Decreases the damage inflicted on mobs and other players.
Other status effects added but were left unused until future updates:
Blindness
Lowers the visibility for which a player or mob can see.
Haste
Increases the mining speed.
Invisibility
Causes players and mobs to become invisible.
Jump Boost
Increases the jump height that a player or a mob can jump up to.
Night Vision
Allows players and mobs to see in darkness and underwater.
Mining Fatigue
Decreases the mining speed.
Resistance
Increases resistance from damage inflicted on players and mobs.
Water Breathing
Allows the player to dive underwater without losing oxygen.
Other additions
11 new achievements
New sound effects, including: chest sound, door/gate sound, bow sound, explosion sound, egg sound, eating sound, sound when XP orbs are collected, sound of bones cracking after fall damage is taken, sound of a tool breaking.
⇧ Shift +clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
Added an unused world type option.
Improved sunrise and sunset.
Clouds now change color during sunrise and sunset to match the sky color.
Horizon, specifically the haze, changes color more vividly during sunset and sunrise.
New improved lighting
Day/night cycles no longer require chunk updates and is a smooth transition
The lighting on a block is given a tint based on the most prominent source of light
Red from non-sunlight light sources
Blue from moonlight
Total darkness keeps the same black tint
Sunlight gives the same white tint
Non-sky based light now gives a very subtle 'flicker'.
4 new entries in control list:
The keybinds for "Attack", "Use Item", and "Pick Block" can now be remapped.
Player list in multiplayer, keybind defaults to Tab ↹ .
The 'Multiplayer join screen' has been improved, mainly with a server list .
Notable changes
Score is stated on death based on the total experience orbs held by the player.[ 15]
Shears can now collect grass and vines .
User-placed leaf blocks no longer decay in the absence of a log.
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.
Rain and snow both render faster.
Both wooden and stone pressure plates can now be placed on fences .
Redstone Dust when placed on one place now exhibit a "•" shape.
Bows now have durability.
Armor received a major redesign to how they behave.[ 16] [ 17]
Armor can no longer reduce certain damage types that can be covered using enchantments.
Armor now has more durability.
Mob changes:
Passive mobs flee if attacked by the player or other mobs (such as wolves ).
The snout on pigs now protrudes from their head.
Arrows that hit a mob visually "stick" into the mob rather than just disappear.
Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Animals no longer despawn, making it possible to capture them.
Skeletons now hold full-size bows.
Main menu changes
The main menu's background is now a panorama .
The version tag is now displayed on the bottom-left rather than the top-left.
New sliders for Field of View and Brightness.
Changes with debug-view (F3 ).
Mobs are no longer visibly labeled with their entity ID.
The world's numeric seed is displayed in a field below player position.
Changing fog by hotkey now requires debug-view to be open in addition with pressing F .
Changes to block mining were made:
Several blocks and items received new textures/models:
Further revisions
Beta 1.8
1.0.0
1.0.1 was server-exclusive and fixed some bugs and crashes on servers.
Trailer
A trailer by Hat Films documenting some of its major features was released on Mojang 's official YouTube channel on September 6, 2011.
Trivia
The Adventure Update was the only Java Edition major update to be split into 2 parts until April 14, 2021, in which the Caves & Cliffs update got split into 2 parts.
The Adventure Update was the only update that was split in between 2 developmental stages.
The Adventure Update was both the last Beta version and the first full-release of Minecraft.
Gallery
Adventure Update logo.
A preview screenshot of
NPC Villages released by Notch.
A preview screenshot of
Strongholds .
Another preview screenshot of Strongholds.
A preview screenshot of
Endermen .
Another preview screenshot of Endermen.
Mountain generation test.
River generation test.
References
↑ https://web.archive.org/web/0/http://notch.tumblr.com/post/6385865216/post-e3-information-dump
↑ "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3" – @notch (Markus Persson) on X (formerly Twitter), August 25, 2011
↑ https://blog.omniarchive.uk/post/10238443479/oh-yeah-we-released-18/
↑ "(I am fine with you using it. Make sure you get it from the leaked url we are hosting, though)" – @notch (Markus Persson) on X (formerly Twitter), September 9, 2011
↑ "raqreqentba" – @notch (Markus Persson) on X (formerly Twitter), October 6, 2011
↑ http://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/
↑ "Suddenly!" – @notch (Markus Persson) on X (formerly Twitter), September 16, 2011
↑ "You can shear the Mooshrooms. It's very silly." – @notch (Markus Persson) on X (formerly Twitter), September 16, 2011
↑ "Got frustrated with AWS, so I made a new mob! :D" – @notch (Markus Persson) on X (formerly Twitter), September 21, 2011
↑ http://www.reddit.com/r/Minecraft/comments/kmro7/mojang_potentially_releasing_something_tomorrow/c2li04x
↑ "Designing a villager mob. They won't do much in 1.9, but at least they will spawn with (new) villages." – @notch (Markus Persson) on X (formerly Twitter), September 22, 2011
↑ "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode." – @notch (Markus Persson) on X (formerly Twitter), June 28, 2011
↑ http://www.reddit.com/r/Minecraft/comments/ik8yv/baby_animals_mod_may_be_added_to_vanilla_game/c24fic9?context=3
↑ "It's pushed to 1.9" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 9, 2011
↑ "Bad news, the game over screen now says "Score: 0" instead of "Score: &0". :(" – @notch (Markus Persson) on X (formerly Twitter), September 23, 2011
↑ "Gonna work on something that has been on my mind a long time: Minecraft's armor system" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 15, 2011
↑ "The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 15, 2011
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