Sprinting



Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly. Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Activating
To sprint, the player can press sprint while moving, or double tap forward. The player cannot sprint if their hunger bar is at 6 () or below, or when they are under the Blindness effect.
Mobs that can sprint:
- Ocelots
- Cats
- Iron golems
- Wither skeletons
- Witches
- Wandering traders
- Endermen
- Villagers
- Vindicators
- Evokers
- Pillagers
- Camels
Usage

Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, jumping while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases the speed of flying in Creative mode, and the speed of swimming. Although "sprinting" while mounted on a minecart, boat, horse, pig, or strider increases the field of vision like actual sprinting, it does not increase the entity's speed. Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point per second, and these rates increase if the ceiling height is further decreased with trapdoors. A similar effect occurs if the player sprints and rapidly hits jump at the same time on a set of stairs.
While sprinting, it is possible to jump across up to four blocks horizontally,[1] instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks.
Sprinting reduces the player's saturation. When saturation reaches zero, the hunger bar depletes at a rate of 1⁄2 every 40 meters, or 7 seconds.
Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of Speed II or higher.
Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees[note 1], sneaks, blocks or attacks a mob. Sprinting also ends if the hunger bar reduces to 6 () or less.
Sprinting pauses when the player eats food or drinks potions, but pressing sprint while eating food or potions does not start sprinting.
Sprint-knockback attack
Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint.
Video
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| August 28, 2011 | Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility. | ||||||
| September 2, 2011 | Jeb uploaded a video featuring the difference between sprinting and regular walking. | ||||||
| 1.8 | Pre-release | Added sprinting. | |||||
| Java Edition | |||||||
| 1.5 | 13w05b | Stairs no longer prevent sprinting. | |||||
| 1.7.2 | 13w36a | Added "Sprint" button, defaulting to Left Ctrl. | |||||
| Added the ability to "sprint" while riding minecarts, boats and horses. This changes only FOV and does not increase speed. | |||||||
| 1.8 | 14w34d | Sprinting now speeds up flying. | |||||
| 1.9 | 15w46a | Sprinting no longer automatically stops after 30 seconds. | |||||
| 1.13 | 18w07a | The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed. | |||||
| 1.14.2 | Pre-Release 2 | Sprinting now pauses when the player is consuming food or potions, but pressing sprint while consuming food or potions does not start sprinting. | |||||
| 1.15 | 19w41a | Sprint inputs can now be switched between Hold and Toggle mode in the Accessibility Settings. | |||||
| 1.18 | 21w38a | Low-angle collisions with blocks no longer stop the player from sprinting. | |||||
| 21w41a | Increased the angle at which colliding with blocks does not prevent sprinting from 5.5 to 8 degrees. | ||||||
| 1.21.4 | 24w44a | Performing an action that slows the player down now cancels sprinting.[2] | |||||
| 1.21.5 | 25w04a | Reverted bug fix that caused sprinting to cancel upon performing an action that slowed down the player. | |||||
| Java Edition Combat Tests | |||||||
| 5 | The player can now sprint at any hunger value. | ||||||
| 6 | Reintroduced the rule that sprinting requires more than 6 points of food. | ||||||
| Pocket Edition Alpha | |||||||
| v0.12.1 | build 1 | Added sprinting. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | The player can now sprint while swimming. Doing so causes the player to dive down to the lowest point of the water pool. It also greatly increases the player's swimming speed. | |||||
| 1.4.0 | beta 1.2.20.1 | The player can now fit into 1 block gaps when sprint-swimming. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added sprinting. |
| Added an animated character when sprinting. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added "Sprint" button, defaulting to nothing. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed. | ||
Issues
Issues relating to "Sprinting" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Sprint-jumping actually costs less exhaustion per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air.
Gallery
Screenshots
-
A player sprinting.
See also
Notes
- ↑ In the Bedrock version, there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In the Java version, sprinting ends immediately upon colliding.
References
- ↑ "Length of Sprint Jump in Minecraft Beta 1.8" – Minecraft on YouTube, September 2, 2011
- ↑ MC-152728 — resolved as "Fixed".
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