Java Edition Beta 1.8


| Edition | ||||||
|---|---|---|---|---|---|---|
| Official name |
Adventure Update (Part 1) | |||||
| Release date |
September 14, 2011 | |||||
| Development versions | ||||||
| Downloads | ||||||
| Protocol version |
17 | |||||
| Minimum Java version | ||||||
| ||||||
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"label": "(link to Tutorial:Installing a snapshot#Manual version installation article, displayed as Downloads)"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition Beta 1.7|<span style=\"margin-right:-0.35em\">◄</span>◄ Beta 1.7]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' Beta 1.8'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.0.0| 1.0.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Beta 1.7.3|◄ Beta 1.7.3]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition Beta 1.8.1| Beta 1.8.1 ►]]\n</td>\n</tr>\n</table>"
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Beta 1.8, the first release of the Adventure Update: Part I, was a major update of Java Edition Beta released on September 14, 2011,[1] which introduces features that focused mainly on fighting, exploration, and adventuring, as well as other aspects and fixes bugs and crashes.
Additions
Blocks
- Spawn one silverfish when broken.
- Have no name.
- Drop their corresponding mushroom.
- Drops itself when destroyed.
- Connects to fences.
- Opens when used.
- Drop either stone bricks, cracked stone bricks, mossy stone bricks, or a type of stone bricks, which looks regular, but does not stack when broken due to the data value (facing direction) carrying over:
| Stair data value (direction of the stairs' full-block side) | Dropped item |
|---|---|
| 0 (east) | Stone Bricks |
| 1 (west) | Mossy Stone Bricks |
| 2 (south) | Cracked Stone Bricks |
| 3 (north) | Stone Bricks, don't stack with other stone bricks. |
Items
- Restores 2 () hunger.
- Has 30% chance of giving the Hunger effect when eaten.
- Dropped from chickens.
- Restores 6 () hunger.
- Cooked raw chicken.
- Restores 3 () hunger.
- Dropped from cows.
- Restores 8 () hunger.
- Cooked raw beef.
- Has the cooked porkchop's old texture.
- Doesn't serve any purpose in the game for now.
- Has an uncentered sprite.
- New seed type that grows melons.
- Can only be found in mineshaft chests.
- Restores 2 () hunger.
- Harvested from melon blocks.
- Can be used to get melon seeds back.
- New seed type that produces pumpkins.
- Cannot be obtained.
- Restores 4 () hunger.
- Has 80% chance of giving the Hunger effect when eaten.
- Dropped by zombies.
Mobs
- New tall mob.
- As a placeholder, endermen use zombie sounds.
- They are able to teleport and place and destroy blocks.
- Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black particles which used to look like
. - Endermen appear white if an invalid texture pack is used that causes pixel alpha values on the enderman's glowing eye texture to be ignored.
- A small hostile mob.
- Can spawn from infested blocks found in strongholds.
Non-mob entities
- Adds to the player's total experience when collected.
- Entity ID is
XPOrb. - Plays low-pitched item pickup sound upon collecting.
- Dropped by monsters and animals when they are killed.
World generation
- The support beams are wooden planks instead of oak fences.
- Unpopulated as of now.
- Does not generate naturally.
- Can be artificially created by applying bone meal to a brown or red mushroom.
- New fractal-based biome code.
- Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
Ocean
Plains
- Larger than before.
Desert
- Larger than before.
Extreme hills[4]
- Replaces old mountains (generated structures).
Forest
- Wolves now spawn more often.
Taiga
- No longer generates with snow due to problems with the new generator.
Swamp
River
- Flows through/in between biomes.
Gameplay
Flying
- Only available in Creative mode.
- Press jump twice to toggle flying.
- Added Sniper Duel: "Kill a skeleton with an arrow at 50 meters".
- Did not work when added, this was fixed in 1.1.
Combat
- Hold-to-charge bows.
- Critical hits.
- Players can block with a sword by holding use.
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
- Currently has no function.
- Stored in the player data as
Xp,XpLevelandXpTotal.
- New food system.
- Most food items can now be stacked up to 64.
- There is now a food meter.
- Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
- Food level decreases when sprinting, jumping and when being hurt.
- If the food meter is at 0%, the player starves and loses hearts every 4 seconds.
- Do not show off particles.
- They do not have inventory sprites.
- Added obtainable status effects:
- Regeneration, which increases health slowly.
- Obtained after eating a golden apple.
- Hunger, which decreases the hunger bar.
- Obtained after eating rotten flesh or raw chicken.
- Poison, which hurts the player.
- Obtained when being hurt by a cave spider.
- Regeneration, which increases health slowly.
- Added other status effects, that are unobtainable, but functional:
- Added unobtainable and nonfunctional status effects:
- New way to travel, activated by double-tapping forward.
- Gives the player a boost in speed.
- The player can now jump four blocks horizontally while sprinting.
General
- Updated Mojang logo.
- Performing a critical hit on any mob causes 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Added the following splash text:
- Jeb has amazing hair!
- Casual gaming!
- Undefeated!
- Kinda like Lemmings!
- Follow the train, CJ!
- Leveraging synergy!
- This message will never appear on the splash screen, isn't that weird?
- DungeonQuest is unfair!
- 110813!
- 90210!
- Check out the far lands!
- Tyrian would love it!
- Also try VVVVVV!
- Also try Super Meat Boy!
- Also try Terraria!
- Also try Mount And Blade!
- Also try Project Zomboid!
- Also try World of Goo!
- Also try Limbo!
- Also try Pixeljunk Shooter!
- Also try Braid!
- That's super!
- Bread is pain!
- Read more books!
- Khaaaaaaaaan!
- Less addictive than TV Tropes!
- More addictive than lemonade!
- Bigger than a bread box!
- Millions of peaches!
- Fnord!
- This is my true form!
- Totally forgot about Dre!
- Don't bother with the clones!
- Pumpkinhead!
- Hobo humping slobo babe!
Changes
Blocks
- Now have a unique block model.
- Now make sounds.
Now have an opening/closing animation.
- Texture changed from
.
- Player-placed leaves no longer decay.
Stone Pressure Plates & Wooden Pressure Plates
- Can now be placed on fences.
- Their model is no longer always rendered in full brightness.
Items
- Eating food now restores hunger instead of health (but keeps the same amount).
- All food items (except mushroom stew) are now stackable.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Behavior has been overhauled; they now need to be charged in order to fire.
- Arrows from bows now damage in accordance with the charging time.
- Added new textures visible in hand, in order to indicate their charge
.
- Texture changed from
.
- Their old texture is now used by steak.
- Now restores 8 () hunger instead of 10HP health.
- Now restores 10 () hunger instead of 20HP × 10 health.
- Now gives the player the Regeneration status effect for 30 seconds.
Mobs
General
- Animals no longer despawn which makes it possible to capture them.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Passive mobs randomly flee if attacked by the player or other mobs (such as wolves).
- Now drop experience when killed by a player or a tamed wolf.
- Removed the monster as an entity.
- Its AI is the only thing that remains of the monster.
- Updated model.
The snout now protrudes from their head.
- Previously, their heads were flat
.
- Previously, their heads were flat
- Changed bounding box height from 0.4 blocks to 0.7 blocks.
- Now drop 1 raw chicken.
- If on fire, they drop cooked chicken instead.
- Now fire arrows slightly slower to be consistent with the change of the bow.
- Their arrows are shot with more force.
- They now hold bows more realistically. Previously, it looked like they were holding a regular 2D item
. - Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Now drop rotten flesh instead of feathers.
World generation
Terrain
- 5 noise generators no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new world boundary on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise.
- The sea level has been decreased by one block (64 to 63).
Gameplay
Creative mode
- Can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
- Some code rewritten.
- New creative inventory GUI.
- Looks similar to survival inventory, with drag and drop interface.
- Some non-block items are now available in the inventory.
- Grass is now available in the inventory.
- The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
- Previously, it was not possible to do these things in Creative, but now is:
- Kill/damage mobs.
- Kill/damage players who are in Survival mode.
- Break bedrock.
- Take damage (via falling out of the world).
- Mobs now spawn. Previously, they would only spawn in Survival mode.
- Holding the left mouse button with a weapon now only swings once.
- Holding the right mouse button to place blocks is slightly slower than before.
- ⇧ Shift+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
- Player list in multiplayer, defaults to Tab ↹.
- Height raised to the top of the map.
- Can no longer phase through blocks.
- Movement now syncs with the game's time.
- Unarmed damage was decreased from 2HP to 1HP (reverting to the behavior from before Beta 1.5).[note 1]
- The game now keeps track of damage sources and types.
- No longer requires chunk updates and is a smooth transition.
- A few tweaks to sunrise and sunset:
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- Changed to be less volatile.
- Added the experience bar.
- Fills up as the player collects experience orbs.
- Currently doesn't show levels.
- Other HUD elements have been moved up slightly to compensate for the bar's position.
- Armor bar moved to above hearts, due to hunger bar.
- The version tag appears outside of the debug screen again.
- Implemented dynamic lighting; the brightness color on a block is given a tint based on the most prominent source of light.
- Reddish from artificial light sources.
- Artificial light now gives a very subtle 'flicker'.
- Blue from moonlight.
- Total darkness keeps the same black tint.
- Sunlight gives the same white tint.
- Reddish from artificial light sources.
- Ambient light value for the Overworld has been changed from 0.05 to 0.0.
- The multiplayer join screen has been improved, mainly with a server list.
General
- Mobs are no longer visibly labeled with their entity ID.
- The world's numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition to pressing F.
- The game's coding now allows for mods to more easily change the world height.
- The main menu's background is now an animated scene.
- The menu panorama uses seed
2151901553968352745in Beta 1.7.3 at coordinates (61, 75, -68).[5]
- The menu panorama uses seed
- The version tag is now displayed on the bottom-left rather than the top-left.
- New sliders for field of view and brightness.
- 3 new entries in control list:
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Operators can switch back and forth between Survival and Creative mode.[6]
- Moved to 30,000,000 from 32,000,000.
Removals
World generation
Seasonal forest
Rainforest
Shrubland
Savanna
Tundra
Ice desert
- These did not generate in previous versions, so their removal was not noticeable.
Features
- Flower spawner now generates dandelions instead of roses, due to a mistake in the code of new biome "decorators".
- This also means that dandelions generate more often than intended.
- Snow
- No longer generates naturally due to similar circumstances.
Structures
- Beach (old)
- Gravel beach
Other
- The Far Lands have been removed from the game's code, as low noise and high noise generators (responsible for them) don't overflow anymore.
- 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise.
General
- The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
- Redstone repeater top faces are no longer weirdly broken.
- Rails, powered rails, and detector rails are no longer stretched.
- Ladders are no longer offset nor stretched.
- Upwards traveling redstone wire no longer appears offset from the block it's on.
- The side faces of flowing water and lava are no longer broken.
- Removed duplicate "Check it out!"
Bugs
- The 'Sniper Duel' achievement does not work.
- Inventory block lighting is rendered incorrectly.
Fixes
9 bugs fixed
- The ⇧ Shift + click crash bug from 1.8 Prerelease 2 is fixed.
- Fixed redstone circuits not working after
/time set xglitch is now fixed in multiplayer. - Destroying boats and minecarts now creates particles.
- Ghast attack sounds have been fixed in multiplayer.
- The Far Lands have been removed; there is now only void.
- Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
- Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
- Fixed several crash bugs relating to pistons.
- Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
Distance effects
- The world rendering no longer loses precision at high coordinates.
- Vertically traveling redstone dust no longer "snaps" to the side planes of blocks at high coordinates.
- Ladders, rails, and the side textures of vertically flowing water and lava no longer becomes stretched at high coordinates.
Trivia
- This was the first version to use the pre-1.7 terrain generator.
- This was the first version to have villages.
- However, villagers were not added yet.
- Strongholds also were added in this version as well, but did not have an end portal.
Trailer
The official trailer for Beta 1.8, made by Hat Films. The footage shown is from an earlier, non-public preview build given to Hat Films for advertising purposes, and thus has a few differences from public versions. Made before Java Edition's final release (and way before 1.8 existed), the trailer omits "Beta" from the version title.
Gallery
Screenshots
-
A swamp biome. Note the saturated grass color. -
A ravine, with a lava lake in the background. -
A small village. It's empty, since villagers are yet to be added. -
A mountain. In the new terrain generator, such mountains became confined to extreme hills biomes.
Comparisons
-
A sunset in Beta 1.7.3 and Beta 1.8. The light level changes became smooth in Beta 1.8. -
Torch lighting in Beta 1.7.3 and Beta 1.8, showcasing the new lighting. -
Oversized dropped items in Beta 1.7.3 and Beta 1.8, with a stone block for reference. -
Inventory block lighting in Beta 1.7.3, Beta 1.8 and Release 1.0.0, highlighting the lighting bug in Beta 1.8. -
Sea levels in Beta 1.7.3 terrain (left) and Beta 1.8 terrain (right). The sea level in Beta 1.8 is a block lower.
Videos
Notes
- ↑ This change occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.
References
- ↑ "Minecraft Beta 1.8" – MCUpdate, September 14, 2011, Tumblr
- ↑ Now called Melon.
- ↑ Now called Melon Slice.
- ↑ Now called Windswept Hills.
- ↑ "BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!" – u/Tomlacko on Reddit, July 18, 2020
- ↑ "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode." – @notch (Markus Persson) on X (formerly Twitter), June 28, 2011

