Sand

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
No |
| Transparent |
No |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Sand",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=Shovel|alt=|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(247, 233, 163); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 2 SAND</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Sand"
],
"images": [
"Sand.png"
]
}
Sand is a gravity-affected block found abundantly in deserts and beaches, and less commonly in or near surface water.
Obtaining
Breaking
Sand can be broken without tools, but a shovel is the fastest method of obtaining it.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 | |
| 0.4 | ||
| 0.2 | ||
|
0.15 | |
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Sand generates naturally in many biomes of the Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).
Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids and have a chance to generate in trial chamber entrances.
Sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Mob loot
An enderman holding a sand block drops the block upon death.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Chest | 1–8 | 59%{ "item": "Sand", "stacksize": "1–8", "chance": 0.5904, "structure": "Desert Pyramid", "container": "Chest" }
| ||
Trading
Wandering traders sell eight sand for one emerald. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means.
Post-generation
Suspicious sand becomes regular sand when brushed.
Usage
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Crafting ingredient
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Concrete Powder | Matching Dye + + Gravel |
Red sand cannot be used in place of sand. | |
| Sandstone | |||
| TNT | Gunpowder + |
It is possible to use any combination of sand and red sand. | |
| White Concrete Powder or Blue Concrete Powder or Brown Concrete Powder or Black Concrete Powder |
Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + + Gravel |
|
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Glass | + Any fuel |
Construction
Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.
Farms
Sand is required for farming cactus and can also be used for farming bamboo, sugar cane, and kelp.
Turtle eggs
A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.
Note Blocks
Sand can be placed under note blocks to produce "snare drum" sound.
Ambience

Sand emits sandy ambient noises independent of the current biome if there is a sand, red sand, terracotta, or stained terracotta block 8 blocks away in 3 of the 4 horizontal directions. The central sand block must have access to the sky (i.e., should not be covered by any opaque or light-filtering block). The 3 other required blocks can be placed at different Y levels from the central block but must be located on the world surface (i.e., must not have any non-air blocks above them).
Additional windy ambient sounds play if the sand block is located in a desert, badlands, wooded badlands, or eroded badlands biome, provided it still meets the conditions described above.
If all the conditions for the respective ambient sounds are met, on each tick a sand block has an 1⁄1600 chance to play a sandy noise and an 1⁄10000 chance to play a windy sound.
Sounds
Generic
sand sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
sand sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.15 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.05 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.14 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Sandy sounds | Blocks | Randomly when there is a block of terracotta, sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | block | subtitles | ? | ? | ? | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
sand | Block & Item | bamboo_plantable_onenderman_holdablesandlush_ground_replaceablemineable/shovel | sand | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
sand | sand / 0 | 12 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Falling block entity













| Hitbox size |
Height: 0.98 blocks |
|---|
{
"title": "Falling Block",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
Video
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch shows interest in adding sand. | ||||||
| May 23, 2009 | Notch says he accomplished adding sand. | ||||||
| 0.0.14a | |||||||
| Sand behaves similarly to gravel, which was also added during this update. | |||||||
| Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level. | |||||||
| Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev. | |||||||
| Map editors can be used to create floating sand, crashing the server if the sand was affected from its state. | |||||||
| 0.0.15a | |||||||
| 0.0.19a | Sand has been removed from the inventory (hotbar) because of a lack of space. | ||||||
| 0.0.20a | Sand has been re-added to the inventory. | ||||||
| 0.0.23a | A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood. | ||||||
| 0.24_SURVIVAL_TEST | The glitch from above was fixed. | ||||||
| Sand now falls through liquids instead of sitting atop them. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20100110 | Islands now have more sand. | |||||
| 20100124-2119 | Sand now generates in indev house chests. | ||||||
| 20100129-1447 | Sand no longer generates in indev house chests. | ||||||
| 20100130 | Sand is now used to craft TNT. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Sand has been removed during map tests.[2] | ||||||
| 20100413 | Sand has been re-added. | ||||||
| 20100618 | Sand now falls realistically. | ||||||
| Sand can now be destroyed by falling onto a torch or a slab. | |||||||
| Java Edition Beta | |||||||
| 1.2 | Falling sand entities now behave better in multiplayer. | ||||||
| Sand can now be used to craft sandstone. | |||||||
| 1.3 | Sand now generates with sandstone under it. | ||||||
| 1.8 | Pre-release | Due to changes in the terrain generator, sand no longer appears in beaches. | |||||
| Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | ||||||
| 1.1 | 12w01a | Sand now appears in beaches again, which have been re-added as a biome, rather than terrain features. | |||||
| 1.4.2 | 12w38a | Sand now has new sounds when being walked on. | |||||
| 1.7.2 | 13w36a | Disks of sand are no longer found on ocean floors. | |||||
| 1.8 | 14w27b | Sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||||
| 1.9 | 15w44a | Sand can now be found in desert pyramid chests. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported sand have been added. | |||||
| 1.12 | 17w06a | Sand can now be used to craft concrete powder. | |||||
| 1.13 | 18w07a | Turtles are added, which lay eggs on sand. | |||||
| 18w08b | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||||||
| 18w09a | Sand can now generate in underwater ruins. | ||||||
| 1.14 | 18w43a | ||||||
| 18w44a | |||||||
| 19w05a | Sand is now renewable with the addition of wandering traders, which sell sand blocks. | ||||||
| 1.19.4 Experiment | 23w07a | Sand now generates in desert wells and desert pyramids. | |||||
| Sand can now be created after brushing suspicious sand. | |||||||
| 1.20 | 23w12a | Sand now generates in trail ruins. | |||||
| 23w16a | Sand no longer generates in trail ruins. | ||||||
| 1.20.3 Experiment | 23w45a | Sand can now generate in the entrances of trial chambers. | |||||
| 1.21.5 | 25w07a | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| The sounds produced by sand and red sand are now categorized as ambient instead of block sounds. | |||||||
| 1.21.6 | 25w15a | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| Pocket Edition Alpha | |||||||
| Pre-release | |||||||
| v0.2.0 | |||||||
| v0.3.0 | Sand can now be used to craft sandstone. | ||||||
| v0.4.0 | Sand can now be used to craft TNT. | ||||||
| v0.6.0 | Sand is now affected by gravity. | ||||||
| v0.8.0 | build 8 | Falling sand now drops a resource when landing on a non-solid block. | |||||
| v0.10.0 | build 1 | Falling dust particles for unsupported sand have been added. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Sand can now be found inside desert pyramid chests. | |||||
| 1.1.0 | alpha 1.1.0.0 | Sand can now be used to craft concrete powder. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Sand now generates on the floors of warm and lukewarm ocean biomes. | |||||
| Sand now sometimes generates on top of buried treasure chests in beaches. | |||||||
| beta 1.2.20.1 | Sand can now generate in some warm underwater ruins. | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Sand can now be bought from wandering traders. | |||||
| 1.12.0 | beta 1.12.0.4 | Wandering traders no longer sell regular sand. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has changed, wandering trader can now sell regular sand, making it renewable again. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.90 | Preview 1.21.90.21 | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU3 | |||||||
| TU14 | 1.04 | The sound made when mining sand has been changed. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported sand have been added. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Sand can now be used to craft concrete powder. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Sand now generates on the floors of warm and lukewarm ocean biomes. | ||
| Turtles are added, which lay eggs on sand. | |||||||
| 1.90 | |||||||
| 1.91 | Sand can now be bought from wandering traders. | ||||||
| Sand can now be smelted in a blast furnace. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | ||||||||||||||
| 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model | |||||||||||||||
| 14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
| |||||||||||||||
| 14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | |||||||||||||||
| 1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| ||||||||||||||
| Prior to The Flattening, this block's numeral ID was 12. | ||||||||||||||||
| Bedrock Edition | ||||||||||||||||
| 1.21.20 | Preview 1.21.20.22 | The different block states for the sand ID have now been split up into their own IDs. | ||||||||||||||
Prior to this version, the block state variants of sand were as follows:
| ||||||||||||||||
Issues
Issues relating to "Sand" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a block of sand has snow on it and is made to fall, the snow is destroyed and does not drop snowballs.
- Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand falls at the same rate when submerged in water, or lava, or air.
- If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through torches without breaking, if there is air below the torch.[3]
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a
falling_blockentity, similar to ignited TNT blocks. This is not the case with gravel. - Because
falling_blockis considered an entity, blocks of sand without supports may disappear for a split second and afalling_blockentity is summoned. This is also the case when it is landing, but the entity (not the block) disappears instead before a block is placed.
Gallery
Screenshots
-
Naturally generated sand in a desert. -
Naturally generated sand in a beach. -
Sand as generated as a warm ocean floor. -
Naturally generated sand in a snowy beach. -
Naturally generated sand in a lukewarm ocean. -
Naturally generated sand in a warm ocean. -
Floating sand in desert biome before updating it... -
... and after updating it. -
A single floating sand block. -
Another example of floating sand, this time above small water lake. -
A lot of sand floating above a cave entrance. -
A large amount of floating sand in desert, the torches were placed by a player. -
A large amount of sand floating above a cave and being broken. -
A large quantity of sand floating over a ravine. -
2 blocks of sand floating with nothing below them. -
Sand floating above a desert cave entrance. -
Sand in a buffet-type beach. -
Sand in a buffet-type snowy beach.
Mojang images
-
A block of sand. -
Steve in despair with a block of sand.
See also
- Explained physics of falling blocks.
- Desert
- Sandstone
References
External links
- Block of the Week: Sand – Minecraft.net on March 11, 2017
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