End portal
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Active -
Inactive
| Biomes |
Any Overworld biome |
|---|---|
| Generates in existing chunks |
No |
| Consists of |
|
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"title": "End portal",
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"label": "(link to Biome article, displayed as Biomes)"
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"field": "No",
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{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite end-portal-frame.png article, displayed as 16x16px|link=End Portal Frame|alt=|class=pixel-image|)</span>(link to End Portal Frame article, displayed as <span class=\"sprite-text\">End Portal Frame</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite end-portal.png article, displayed as 16x16px|link=End Portal (block)|alt=|class=pixel-image|)</span>(link to End Portal (block) article, displayed as <span class=\"sprite-text\">End Portal</span>)</span> (if end portal is activated)",
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An End portal is a naturally occurring generated structure that is used to travel into the End. It can only be found in the portal room of a stronghold.
Creation
In Survival mode, the player must venture to a stronghold to activate a pre-existing end portal, as end portal frame blocks cannot be obtained naturally. The portal is activated when an eye of ender has been placed in each of the end portal frame blocks, generating 9 end portal blocks within the structure. Eyes of ender cannot be removed from end portal frames.
In Creative mode, the player can construct an end portal by placing 12 end portal frames in a ring enclosing an open 3×3 square and placing an eye of ender in each one. In order to activate, the end portal frames must be oriented correctly; the front face of each portal block must be pointed inward toward the 3×3 portal area. This can be achieved by the player standing in the center of the portal area and rotating to place the frames in a ring around them.
| Incomplete portal | Complete portal | ||||||||||||||||||||||||||||||||||||||||||||||||||
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The end portal blocks do not depend on the end portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.[1]
In Java Edition, it is possible to construct an end portal which generates its end portal blocks outside of its structure. Due to the fact that the end portal generation has the same mechanism as iron golem and snow golem, the game allows the end portal frame arrangement to be rotated.
Thus, in Java Edition, a valid end portal should obey these three rules:
- Any three end portal frames within one edge must have the same facing.
- Opposite edges must have opposite facing.
- All four facing must appear.
With a valid end portal, one can refer the corner between the edges facing west and north as its "structual origin". After 12 end portal frames have all been filled with eye of ender, if any end portal frame within the 5x5x5 cube at the north-west-down of the origin, which is not necessarily a part of the sturcture, is filled with an eye of ender, the end portal is activated, generating 9 end portal blocks at the northwest of the origin (not always within the sturcture).

Since rotation along X and Z axis is allowed, one can even construct a standing end portal frame.
There are 24 possible end portal frame configurations in Java Edition in total. 8 of them are flat, 8 of them are standing in XY-plane, 8 of them are standing in ZY-plane.
Generation
End portals are found within the portal room of a stronghold, hanging horizontally over a pool of lava, with a staircase leading up to the portal. A monster spawner spawning silverfish sits in the staircase. Each individual end portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 end portal frames to contain an eye of ender, activating the portal upon initial generation. The frame has the highest probability of generating with a single eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the huge number of possible seeds, over 8 million seeds in Java Edition that generate portals with 12 eyes of ender are known.[2]
| n eyes | Chance of exactly n |
= 1 in... | Chance of n or more |
= 1 in... |
|---|---|---|---|---|
| 0 | 28.24% | 3.5 | 100.00% | 1 |
| 1 | 37.66% | 2.7 | 71.76% | 1.4 |
| 2 | 23.01% | 4.3 | 34.10% | 2.9 |
| 3 | 8.52% | 12 | 11.09% | 9 |
| 4 | 2.13% | 47 | 2.56% | 39 |
| 5 | 0.38% | 264 | 0.43% | 231 |
| 6 | 0.05% | 2,036 | 0.05% | 1,848 |
| 7 | <0.01% | 21,383 | 0.01% | 19,928 |
| 8 | <0.01% | 307,911 | <0.01% | 292,952 |
| 9 | <0.01% | 6,235,191 | <0.01% | 6,030,090 |
| 10 | <0.01% | 187,055,743 | <0.01% | 183,318,057 |
| 11 | <0.01% | 9,259,259,259 | <0.01% | 9,174,311,927 |
| 12 | <0.01% | 1,000,000,000,000 | <0.01% | 1,000,000,000,000 |
Behavior
Stepping into an activated end portal immediately opens up a loading screen and transports the player to the End — this leaves no time to back out, similar to entering a nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block coordinates (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west).
Mobs (except for the wither and ender dragon) can enter the portal similarly to the player.
Entering an end portal does not reset falling velocity. If the player had fallen far enough to die of fall damage before hitting the portal, the player dies upon arrival in the End.[3]
In Bedrock Edition, if the player rides a minecart into an active end portal, the player enters the End only after exiting the minecart.
The end portal blocks emit a light level of 15, the brightest light level in-game. Only one end portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the /setblock and /fill commands, and they function as if they were a complete portal.
Activating the end portal destroys any blocks located in the center 3×3 square, including bedrock or another end portal frame. It destroys fluids, although if the source block is not also removed, then it immediately flows back through. If an end portal is generated on a monster spawner, the fire particles remain. The destruction of the blocks does not make any sound, and applicable blocks do not drop as resources (except for the top part of a door and the extended part of a vertical piston, which both destroy the whole object and drop them as resources). Events sometimes triggered by block destruction fail to occur; TNT simply disappears without detonating, and infested blocks fail to spawn a silverfish. However, containers still drop their contents.
The sound for the opening of the portal is a global sound event, meaning it can be heard by all players in all dimensions. This can be disabled in Java Edition by setting the /gamerule globalSoundEvents to false.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Eye of Ender attaches | Blocks | When an eye of ender is placed in an end portal frame | block | subtitles | 1.0 | 1.0 | 16 | |
| End Portal opens | Hostile Creatures | When an end portal opens | block | subtitles | 1.0 | 1.0 | 16 (technical) / ∞ (effective) | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When an eye of ender is placed in an end portal frame | block | 0.3 | varies [sound 1] | |
| Blocks | When an end portal opens | block | 0.7 | 1.0 | |
- ↑ Can be 1.0, 0.9, or 1.1
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| The End? | Enter an End Portal | Enter a stronghold End Portal activated with all twelve eyes of ender. | 20 | Gold | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Eye Spy | Follow an Eye of Ender | Enter a stronghold. |
![]() | The End? | Enter the End Portal | Enter the End dimension. |
![]() | The End | Or the beginning? | Enter the End dimension. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | The end portal is introduced, but is nonfunctional. | |||||
| The end portal can currently be broken using TNT. | |||||||
| Its rendering depends on the player's position. | |||||||
| The following texture is overlaid multiple times for the effect: | |||||||
| Beta 1.9 Prerelease 4 | The end portal is now functional. | ||||||
| The end portal frame now has a different texture and can no longer be broken at all. | |||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, travel.ogg no longer plays when using an end portal. | |||||
| 12w23a | The end portal frame is available in the Creative inventory or with the pick block option, with the tooltip End Portal. | ||||||
| 1.4.2 | 12w34a | All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End. | |||||
| 1.6.1 | 13w24a | End portals no longer gives the We Need to Go Deeper achievement. It now gives The End? achievement like it's supposed to. | |||||
| 1.9 | 15w49a | The wither and ender dragon no longer travel through portals. | |||||
| In the 0.0000000001% chance that all 12 frame blocks generate with eyes already present, the portal generates as activated. | |||||||
| 16w02a | End portals now play travel.ogg again. | ||||||
| 16w03a | The area inside the ring now needs to be empty to activate.[4][5] | ||||||
| 1.10 | 16w21a | The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced again. | |||||
| 1.11 | 16w40a | ||||||
| 1.12 | 17w17a | Added new sounds when placing eyes of ender to the portal frames and when activating the portal. | |||||
| 1.13 | 17w47a | End portal now updates adjacent blocks when being activated.[7] | |||||
| 1.14 | 19w12a | Due to the rewriting of the sound system the end portal's activation sound no longer has as specific position, where it plays, meaning it does not become quieter when moving around while it plays. | |||||
| 1.16.2 | 20w28a | End portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block. | |||||
| 1.19.3 | 22w44a | Added the gamerule globalSoundEvents, which prevents the end portal's activation sound from playing when disabled. | |||||
| 1.20.5 | 24w03a | When entities enter the End, the area they arrive in will now stay loaded for 15 seconds, matching the behavior of nether portals. | |||||
| 1.21.5 | 25w03a | When changing state, any blocks that are in its radius will be dropped as items and also make breaking sounds, rather than outright overwritten. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added the end portal and exit portal. | |||||
| Bedrock Edition | |||||||
| 1.6.0 | beta 1.6.0.8 | The area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced.[8] | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the end portal. It is non-functional as end portal frames can't be filled with eyes of ender. |
| TU9 | The end portal in strongholds is now functional and can be activated. | ||||||
| Added the exit portal in the End. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | All entities can travel through portals. This may cause silverfish to fall into the portal to enter the End. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | End portals now play travel.ogg. Unlike in other editions, the sound isn't random pitched. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added new sounds when placing eyes of ender to the portal frames and when activating the portal. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| New Nintendo 3DS Edition | |||||||
| 1.7.10 | Added End portals. | ||||||
Issues
Issues relating to "End portal" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Dropping a gravity-affected block into the portal it causes the obsidian platform to regenerate, and the gravity-affected block is placed on the platform; however, it is destroyed when another gravity-affected block or the player goes through the portal, because doing so regenerates the obsidian platform again.
- End portals do not naturally generate in the Nether, and a player cannot build them without enabling cheats or using Creative mode. If the player does, the portal functions normally, teleporting the player to the End.
- If an end portal is built in the End, it functions like the exit portal, teleporting the player back to their spawn point in the Overworld (or the Nether if a respawn anchor is used.)
Gallery
Screenshots
-
A Beta 1.9 pre4-style portal as seen in Jeb's live stream. It appears to have slots for eyes of ender.[9] -
A fully repaired Beta 1.9 pre3 portal, how it appeared when portals were first released. -
An End portal with just a few eyes of ender. -
An End portal with all the eyes of ender. -
The portal room of a stronghold. -
This portal is already activated upon world generation. -
A screenshot demonstrating that falling through an end portal does not cancel fall damage, making it possible to die instantly on arriving in the End.
Renders
-
Inactive end portal. -
Active end portal.
See also
References
- ↑ MC-1174 — resolved as "Works As Intended".
- ↑ https://github.com/hube12/SSGOutput/releases/tag/1.1
- ↑ MC-160528
- ↑ MC-95910
- ↑ MC-95547
- ↑ MC-109473
- ↑ MCPE-136192
- ↑ MCPE-28344
- ↑ https://twitter.com/notch/status/121664078308577280
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