Dragon Egg
| Rarity tier |
Epic |
|---|---|
| Renewable |
No |
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
9 |
| Hardness |
3 |
| Luminous |
Yes (1) |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Dragon Egg",
"rows": [
{
"field": "Epic",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "9",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (1)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Dragon Egg",
"Dragon Egg BE"
],
"images": [
"Dragon Egg.png",
"Dragon Egg BE.png"
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}
The dragon egg is a decorative block or a "trophy item", and is the rarest item obtainable in the game, as it generates only once (or twice in Bedrock Edition[1]) per world.
Obtaining
The dragon egg is available in the Creative inventory. It can be obtained with pick block or the /give command, or placed in the world with commands such as /setblock and /fill.
Breaking
The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined.
The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
When destroyed by an explosion, the block always drops as an item.
The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]
| Block | ||
|---|---|---|
| Hardness | 3 | |
| Breaking time (secs) | ||
| Default | 4.5 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Post-generation
In Java Edition, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]
Usage


The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them, nor does it squash mobs or players like anvils and stalactites do.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
Light source
The dragon egg emits a light level of 1.
Teleporting
To cause the egg to teleport, press attack or use while in Survival or Adventure mode (or only use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as an enderman. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity.
When the egg teleports, it creates a particle trail that is supposed to lead from its prior location to where it has teleported to; due to a bug[3], the particles do not correctly point to where the egg teleports to.
If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation lacks teleportation sounds.[4]
The void
In the case that egg teleportation finds an invalid location (such as below the world), it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
dragon_egg | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
dragon_egg | 122 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Falling block entity


| Hitbox size |
Height: 0.98 Blocks |
|---|
{
"title": "Falling Dragon Egg",
"rows": [
{
"field": "Height: 0.98 Blocks<br>Width: 0.98 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Dragon Egg.png",
"Dragon Egg BE.png"
]
}
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | The Next Generation | Hold the Dragon Egg | Have a dragon egg in the inventory. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[5][6] though it seems to have been worked on during it. | ||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | ||||||
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| 1.3.1 | 12w17a | Pick Block no longer works on the dragon egg. | |||||
| 12w18a | As a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke. | ||||||
| 12w30c | |||||||
| 12w30e | |||||||
| 1.4.4 | 1.4.3 | ||||||
| The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously. This error continues into the present day.[3] | |||||||
| 1.4.6 | |||||||
| 1.8 | 14w07a | ||||||
| 1.9 | 15w49a | Pick Block now works on the dragon egg again.[9] | |||||
| 1.12 | 17w17a | The advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg. | |||||
| 1.13 | 17w47a | Floating dragon eggs now make falling dust particles.[10] | |||||
| 18w21a | The rarity of dragon eggs has been changed from "Common" to "Epic". | ||||||
| 1.17 | 21w11a | ||||||
| 1.18 | 21w39a | ||||||
| 1.19.3 | 22w43a | The dragon egg is now available in the Creative inventory.[11] | |||||
| 1.21.2 | 24w33a | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Dragon eggs are available in the Creative inventory. | |||||||
| Bedrock Edition | |||||||
| ? | Two dragon eggs now spawn, only when the first and second dragons are defeated.[1] | ||||||
| 1.16.200 | beta 1.16.200.56 | The dragon egg now always drops as an item when it's destroyed by an explosion.[13] | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of dragon eggs from 3 to 9. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon eggs has been changed from "Common" to "Epic" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.20 | Dragon eggs no longer require a pickaxe to mine, and are equally quick to mine with any tool. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | An option to reset the End has been added, making dragon eggs renewable. | |
| New Nintendo 3DS Edition | |||||||
| 1.7.10 | |||||||
| Dragon eggs are available in the Creative inventory. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 122. | |||||
Issues
Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang Studios to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- If the dragon egg teleports and falls into the portal, it spawns in the Overworld at the world spawn.
Gallery
Screenshots
-
The teleporting distance of a dragon egg. -

-
A dragon egg on a snow layer.
In other media
-
Samcube's Minecraft poster showing the dragon egg. -
A developer concept for a remodeled dragon egg. -
Dragon egg in A Minecraft Movie McDonald's commercial.
See also
References
- ↑ a b c MCPE-51345
- ↑ MC-165218
- ↑ a b MC-2157
- ↑ MC-166291 — resolved as "Invalid".
- ↑ " There isn't a lot of interesting minecraft news these days because of the feature freeze, so I will just say one thing: egg." – @notch (Markus Persson) on X (formerly Twitter), October 27, 2011
- ↑ " I was talking about ender dragon eggs." – @notch (Markus Persson) on X (formerly Twitter), October 27, 2011
- ↑ MC-1688
- ↑ MC-120417
- ↑ MC-76975
- ↑ MC-103035
- ↑ MC-55718 — resolved as "Fixed".
- ↑ MC-120417 — resolved as "Fixed".
- ↑ MCPE-52632
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