{
"title": "Combat Update",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Combat Update article, displayed as Combat Update)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.9 article, displayed as 1.9)\n* (link to Java Edition 1.9.1 article, displayed as 1.9.1)\n* (link to Java Edition 1.9.2 article, displayed as 1.9.2)\n* (link to Java Edition 1.9.3 article, displayed as 1.9.3)\n* (link to Java Edition 1.9.4 article, displayed as 1.9.4)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/Bountiful Update|◄ Bountiful Update]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/Frostburn Update |Frostburn Update ►]]</span>"
}
This guide is a simplified overview of all the changes in the Combat Update (Java Edition 1.9.x releases), which assumes at least some familiarity with the Bountiful Update (Java Edition 1.8.x releases).
Mobs
New
Changed
Name
Image
Changed
All mobs
Improved AI.
Mobs now can be pushed by other mobs.
Added/changed sounds for some mobs.
To have chance to spawn left-handed mobs.
Creepers , skeletons and zombies
They must be closer to notice players wearing the corresponding mob head .
Skeletons now hold their bows at their sides when not aiming.
Tamed wolves and cats
Their deaths are now announced to their owners in chat, even if unnamed.
Ender dragon
Can be respawned by placing one End crystal on each side of the exit portal at any one of the three blocks of that side.
While respawning, beams shoot out of these crystals, that reset all the pillars. When done, they blow up and spawn the dragon.
Subsequent dragons spawn new gateways up to a total of 20, but don't create new dragon eggs and only drop 500 experience instead of 12,000.
When the dragon is respawned, the circle of pillars and the crystals reappear.
Explosion particles appear on the tops of the pillars as they are being rebuilt.
The fight has been changed to be more similar to the one on the console edition .
They can no longer take damage from snowballs , eggs or fishing rods .
Its attacks have been changed:
The "charge" attack has been given a great amount of knockback.
Breathes fire/purple particles (called "dragon breath") while on top of the portal.
During the attack, it knocks back and damages all players on all angles in the vicinity (as if hitting with other body parts).
Immediately charges the player right after.
Right-clicking the dragon's breath cloud with a glass bottle turns it into dragon's breath .
Shoots special projectiles at the player called "ender acid".
These produce a dragon breath cloud on impact and light the ground on fire .
While on top of the portal, arrows bounce back and are set on fire.
Tags can determine the dragon's phase.
Its AI was changed:
It sometimes returns to the center of the island to "perch" on top of the portal and shoot dragon breath.
Defends the obsidian pillars more, the further the fight progresses.
Flies back to the portal once it gets killed, to complete its animation.
No longer teleports through nether portals or End portals.
Can no longer ride anything.
Can no longer have status effects.
Dragon summoned with /summon now stays in the same position no matter what.
Unlike a dragon with {NoAI:1b}, it still flaps its wings.
These dragons do not show their boss health bar, nor do they take damage from any attack other than /kill .
Iron golem
Has 100% knockback resistance.
Pigs
Can be led and bred with potatoes and beetroots, in addition to carrots .
Rabbits
Now only spawn in specific biomes . Even in these biomes, spawn chance is somewhat reduced.
When rabbits are destroying carrot crops, now reduces the growth stage by 1 level, only removing the crop block entirely if the growth stage was 0.
Are much smaller.
Killer bunnies no longer naturally spawn.
Skeleton horse
Now spawns naturally in thunderstorms and can be tamed .
Snow golem
Snow golems' pumpkin now can be removed with shears.
Doesn't drop the pumpkin.
Zombie villagers
Now have different textures based on the profession and career of the original villager.
The profession is restored once cured but not its trades.
Blocks
New
Name
Image
Obtaining
Tool required
Uses
Chorus flower
Found on the top of the chorus trees.
Axe
Breaks if the supporting block below is broken.
It only drops when mined directly.
Can only be planted on End stone in any dimension.
Show a dead texture when it stops growing.
Chorus plant
Found in the part of the chorus trees.
Axe
Breaks in quick succession if the supporting chorus plant below is broken.
Dragon head
Generates on the bows of End ships.
Any
While a player wears the dragon head and moves, the head's mouth opens and closes repeatedly.
When powered with redstone while placed on a solid block, the jaw starts to open and close.
They keep the mouth position of the exact moment it was unpowered.
End rod
Generates in the End cities.
Any
Placeable horizontally and vertically.
Can be used as a light source with the same brightness as torches .
Unlike torches, End rods have a hitbox.
End stone bricks
Generate in the End cities.
Pickaxe
Can be used as a decorative block.
Purpur block
Generates in the End cities.
Pickaxe
Can be used as a decorative block.
Purpur pillar
Generates in the End cities.
Pickaxe
Can be used as a decorative block.
Purpur slab andPurpur stairs
Generate in the End cities.
Pickaxe
Can be used as decorative blocks.
End gateway
Generates in gateway structures.
N/A
Teleports entities to corresponding gateways elsewhere in the End.
Grass path
Right-clicking grass block with any tier of shovel . This consumes one durability of the shovel.
Shovel (drops dirt)
Can be used as a decorative block.
Beetroot crops
Created by planting beetroot seeds on farmland.
Any
Drops multiple beetroots and beetroot seeds when fully grown.
Frosted ice
Created by walking on water using Frost Walker boots.
Any
Breaks after a few seconds, allowing players to create temporarily bridges across water.
Chain command block and repeating command block
Obtainable through commands.
N/A
While activated, chain command blocks run a command when an adjacent command block runs a command.
While activated, repeating command blocks run a command every tick.
Structure block
Obtainable through commands.
N/A
Can be used to save and load structures.
Changed
Name
Changes
All blocks
Added/changed sounds for some blocks.
Anvil
Renaming an item does not increase the repair cost for a future repair/rename anymore.
Beacon
Now keeps the item in it after reloading the world.
Drops any contained item when exiting the GUI.
Effect duration depends on pyramid levels, 9 seconds plus 2 seconds per level (formerly a constant 9 seconds).
Now immediately activates when placed on valid pyramids.
Brewing stand
Now requires blaze powder to be able to use.
One piece of blaze powder adds 20 fuel.
1 fuel is used on every batch of potions.
Cactus
Breaks if lava is adjacent.
Breaks if water or lava is in the block above.
Cauldron
Buckets now can be filled from a full cauldron.
Cobweb
Now drops itself when cut with shear .
Daylight sensor
No longer emits a signal at night when sufficiently shaded.
Dead bush
Now drops 0–2 sticks when broken.
Dispenser
Now equips pumpkins on the heads of players , mobs and armor stands .
Door
Now placed facing left/right depending on which half of the block the player clicks on unless neighboring doors cause them to place a certain way.
Glass pane and iron bars
Are now 2×2 pixels in footprint if no blocks connect to their sides.
Hay bale
Falling onto it does only 20% of normal fall damage.
Trapdoor
No longer requires supporting blocks.
An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.
Items
New
Name
Image
Obtaining
Uses
Beetroot
Can be harvested from beetroot crops.
Fills 1 ( ) hunger point when eaten.
Can be used to craft beetroot soup.
Can also be used to craft rose red dye.
Beetroot soup
Give 6 ( ) hunger points when eaten.
Beetroot seeds
Harvested from beetroot crops. Additionally beetroot seeds can be found in villages or loot chests.
Used to grow beetroots.
Chorus fruit
Breaking chorus plants.
Give 4 ( ) hunger points when eaten.
Teleport entity to a random nearby location when eaten, like an enderman .
Can be eaten even if the player's hunger bar is full, similar to golden apples .
Can be cooked in the furnace to obtain popped chorus fruits.
Dragon's breath
Scooping up the ender dragon's breath attack or dragon fireball clouds in a glass bottle .
Can be used to brew lingering potions with a splash potion .
Elytra
Found on End ships in an item frame .
Players can glide when elytra is equipped in the "chestplate" slot.
Take damage at a rate of 1/s when working.
When durability reaches 1, the elytra stop working until they are repaired. Elytra never fully break.
Leather repairs elytra in an anvil.
The elytra texture defaults to the cape texture if the player owns a cape .
End crystal
The item form of End crystal entity.
Summons an End crystal when using it on bedrock or obsidian .
Summoned End crystals have no bottom plate, unlike natural End crystals.
Popped chorus fruit
No longer edible.
Can be used to craft purpur blocks.
Shield
New tool used for blocking incoming attacks.
If the player holds right click while being attacked, the damage inflicted is reduced, and the shield loses durability.
Hitting a shield with an axe has a chance to disable the shield for 5 seconds.
Can be combined with banners to transfer patterns to it.
Planks repairs shields in an anvil.
Tipped arrow andspectral arrow
New types of arrows .
Imbue a status effect when hitting a mob or player.
Spectral arrow imbues the Glowing effect for 10 seconds.
For effects with duration, the duration is 1 ⁄8 that of the corresponding potion.
Shulker spawn egg
Available in the creative inventory.
Can be used to spawn shulkers.
Changed
Name
Changes
All items
Added sounds for some items.
Now shows animation for variant states in the hotbar/inventory for some items.
Armor
Armor points count for less as the attack strength increases: each 2HP done by the attack reduces the effective defense points by 1 ( ), but not below 20% of the armor points.
Axe
Hitting a player who is blocking with a shield using an axe has a chance to disable the player's shield for 5 seconds.
Boat
Added spruce, birch, jungle, acacia and dark oak variants.
Crafted from 5 same variant planks, with the shape just as it was before.
The previous "Boat" is now called "Oak Boat".
Boats have a new model, with a pair of paddles on it.
Enchanted golden apple
Is now uncraftable.
Now gives Regeneration II for 20 seconds (heals 16HP × 8 in total) and Absorption IV for 2 minutes (providing 16HP × 8 points of absorption health).
Ender pearl
Now can be thrown in Creative mode.
Has a cooldown time every time it is used.
Glowstone dust and redstone dust
Can no longer be added to extended or tier-II potions, respectively.
Shears
Can no longer be enchanted with Silk Touch .
Now lose durability when used to break any block.
Cobweb now drops itself when cut with shears.
Sword
Can no longer be used for blocking.
New defensive sword "sweep" attack when swinging the sword while crouching or standing.
Mobs near the attacker are knocked back and receive 1HP damage.
Splash Water Bottle
Splash water potion extinguishes any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.
Non-mob entities
Changed
Name
Image
Changed
All entities
Added sounds for some entities.
Arrows
Now bounce off of Creative mode players, where as before they would pass straight through.
Now take the thrower's motion into account.
Boats
Are faster, and no longer crash and break on the shore.
Using the left and right keys now turns the boat.
Using the mouse no longer turns the boat.
Using the mouse, the player can look fully 90 degrees to the left or the right, but not behind.
Holding the sprint keys no longer have any effect.
Now sink when there's water above it, instead of floating upwards.
The player cannot use items or attack while the boat is in motion.
Mobs and armor stands can go into boats, with a maximum of two.
Riding a boat no longer subjects water-sensitive mobs to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.
Now come in 6 different wood type variants.
Projectiles
Now take the thrower's motion into account.
Effects
New
Name
Image
Causes
Description
Glowing
Being hit by spectral arrows.
Makes entity's outline glow, even through non-transparent blocks.
Levitation
Being hit by shulker projectiles.
Makes entity involuntarily float high into the air.
Luck
Potion of Luck (unobtainable in Survival).
Increases the luck attribute by 1 per level.
Bad Luck
Commands only.
Decreases the luck attribute by 1 per level.
Potions
New
Name
Obtaining
Effects
Lingering Potion
The effect is the same as the original splash potion .
Thrown like a splash potion.
Leaves a patch of the potion particle effect on impact.
Entities that walk into it get the effect.
Potion of Luck
Can only be obtained in creative inventory.
Luck (5:00)
Uncraftable potion
Cannot be obtained in Survival.
No effects.
Changed
Structures
New
Name
Image
Generates
Chests
Mobs
Description
Outer End island
Generate in every direction from the main island, separated by a gap of about 1,000 blocks.
No
Enderman
Chorus trees and End cities generate here.
End gateway
A new gateway generates near the edge of the main island each time the ender dragon is defeated.
None
None
The way to the outer islands.
Up to 20 gateways can be generated.
Chorus tree
Generates on the outer islands of the End.
None
None
Consist of chorus plants and chorus flowers; a chorus flower generates at the top of each branch.
The player can grow a new chorus tree by planting a flower on a block of End stone.
End city
Generates on the outer islands of the End.
Yes
Shulker
A dungeon-type structure fashioned like a branching tower.
End ship
Has an 80% chance of being generated with an End city.
Yes
Shulker
Appear to sail away from what appears to be a pier.
Igloo
Spawns randomly in ice plains and cold taiga (but not the hills variant).
Yes
Can be a shelter for the player.
Some igloos have a stone brick basement.
A cleric villager and a cleric zombie villager always spawn in the iron bars.
Always spawns a splash potion of Weakness and a golden apple . It hinting the player to use these on the zombie to turn him into the villager.
Changed
In 1.9+ in each world 128 strongholds generate (before 1.9 only 3 strongholds generated per world).
Gameplay
New
Name
Description
Attack cooldown
A meter shows up after switching items or attacking.
Damage done now depends on the fullness of the meter, and attack does 20%–100% of normal damage as the meter fills.
Haste and Mining Fatigue cause the meter to fill faster or slower.
Dual wielding
Players now can use both hands to perform different actions using the left and right mouse buttons.
For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
Added an extra inventory slot called the offhand slot.
Pressing F switches whatever item is selected in the hotbar with the item in the offhand (including no item).
The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
Only the main hand can be used for breaks blocks or attacks.
Gliding
Players now can glide when equipped elytra.
To glide, the player must press the jump key when in mid-air, then the elytra spread apart like insect wings and the player enters a glide.
Player can aim their view around to turn or adjust the pitch. Losing altitude increases speed, and gaining altitude decreases speed.
Trying for too high a pitch reduces the player's lift.
Directly hitting any surface while gliding causes damage proportional to flight speed.
Changed
Name
Changed
Achievements
Overpowered
Description changed from "Build" to "Eat" an enchanted golden apple.
Damage
Damage done by tools has been rebalanced:
Tool
Attack speed
Attack damage
Damage/second (DPS)
Sword
1.6
4HP
5HP
6HP
7HP
4HP
6.4
8
9.6
11.2
6.4
Shovel
1
2.5HP × 1.25
3.5HP × 1.75
4.5HP × 2.25
5.5HP × 2.75
2.5HP × 1.25
2.5
3.5
4.5
5.5
2.5
Pickaxe
1.2
2HP
3HP
4HP
5HP
2HP
2.4
3.6
4.8
6
2.4
Axe
0.8
0.8
0.9
1
1
7HP
9HP
9HP
9HP
7HP
5.6
7.2
8.1
9
7
Hoe
1
2
3
4
1
1HP
1
2
3[ note 1]
4[ note 1]
1
Other
4
1HP
4[ note 1]
Fishing
Luck of the Sea and the Luck effect affect fishing again, and effects stack. Each point increases the weight of treasure by 2, decreases the weight of fish by 1, and decreases the weight of junk by 2.
Hardcore
Upon death the player now can choose to respawn in Spectator mode rather than the world being deleted.
Heads-up display
Status effect icons are now displayed on the HUD on the right hand corner.
They are ordered by the time of infliction from right to left.
Positive effects are on the top row and negative effects on the bottom row.
Effects that are about to run out blink.
Hunger
Health regenerates faster when saturation is non-zero and the hunger bar is at 20.
Health regeneration increases exhaustion more.
Enchantments
New
Enchantment
Max level
Applicable items
Notes
Mending
I
When an item with the enchantment is held or equipped (in the main hand, offhand, or armor slots), collected experience orbs repair the item at a rate of 2 durability per XP instead of adding the XP to the player's total experience.
Frost Walker
II
If moving on ground (not falling, jumping, or flying), any still water blocks with air above within a radius of 2 + level around the block being moved to are turned into frosted ice .
Frosted ice cannot be obtained in Survival.
Frosted ice naturally melts fairly quickly with light and show the breaking texture.
Incompatible with Depth Strider .
Changed
Name
Changed
Lure
No longer affects the chances of catching things, only the delay.
Protection
Bonuses are now linear instead of quadratic.
Sharpness
Each level now adds 1HP damage to the base damage at level I and an additional 0.5 (HP × 0.25) for each additional level, down from a flat 1.25 (HP × 0.625) per level.
Silk Touch
Can no longer be added to shears .
Others
New
Name
Description
Subtitles
Mainly intended for players who are hard of hearing, deaf or play with sounds off. They can also be used for hearing quieter sounds.
Mobs have individualizing subtitles, for example "Creeper hisses".
"<" or ">" points in the direction in which the sound is coming from if the sounds are offscreen.
See also