Java Edition Beta 1.8 (PAX Prime)
This page documents an unreleased version.
While there is proof of this version's existence, it was never released to the public.
Minecraft Beta 1.8
PAX Prime
PAX Prime

| Edition | ||||||
|---|---|---|---|---|---|---|
| Date developed |
August 25, 2011 | |||||
| Type |
Preview | |||||
| Preview for | ||||||
| Downloads |
Client not archived | |||||
| Protocol version |
17 | |||||
| Minimum Java version | ||||||
| ||||||
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"subtitle": "PAX Prime",
"title": "Minecraft Beta 1.8",
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"Beta 1.8 pax.png"
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"field": "(link to Java Edition Beta 1.8 article, displayed as Beta 1.8)",
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"field": "Client not archived <br />Corresponding server unknown",
"label": "(link to Tutorial:Installing a snapshot#Manual version installation article, displayed as Downloads)"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Java Edition Beta 1.7.3|<span style=\"margin-right:-0.35em\">◄</span>◄ Beta 1.7.3]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition Beta 1.8|Beta 1.8]]'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.0.0| 1.0.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' Beta 1.8 (PAX Prime)'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition Beta 1.8 (preview)| Beta 1.8 (preview) ►]]\n</td>\n</tr>\n</table>"
}
At PAX Prime 2011, Mojang showcased an early build of Beta 1.8 for public viewing. It was compiled on August 25, 2011[1] and showcased during the event which started the very next day.
Differences from Beta 1.8 Pre-release
Blocks
- Missing a tooltip.
- Missing a tooltip.
- Uses a full block model.
- Missing a tooltip.
- In the inventory it appears as a flat texture:
.
- Receiving damage from cacti replenishes the hunger bar.[2]
Mobs
General
- Every mob drops ten individual experience orbs on death.
- Passive mobs do not run around upon being attacked.
- Old models with flat snouts are used:
.
.
- Drop 0-2
diamond on death.
World generation
- Generates in the world.
- Can generate in any biome, even in
oceans.
- Sand generates as a single layer on top of dirt.
- A placeholder biome takes the place of swamps.
- Shares the same flat height values as swamps.
- Uses the same colors as
plains. - Trees and short grass do not generate.
- A placeholder biome takes the place of taigas.
- Uses the same colors as
plains. - Sparse oak trees generate.
- Short grass does not generate.
- Short grass does not generate.
- Short grass does not generate.
Gameplay
- The player spawns with various tools and items when creating a world in survival mode.
- The player spawns in a village.
- Only lasts five seconds at a time with movement speed and field of view decreasing during this time period.
- On top of the experience bar, if the player has attained least one level, the player's "skill points" are displayed. These are simply three times the amount of levels that the player has.
- The version label in the top left corner of the screen is not included.
- Key binds cannot be bound to mouse buttons.[3]
- Pressing F does not require holding down F3 to adjust fog distance.[4]
General
- The old Mojang logo is used.
- The multiplayer join screen does not have a refresh button.
- Uses old update code.[5]
Video
Trivia
- The PAX Prime 2011 build of Beta 1.8 is the only version of Java Edition to be playable exclusively at a live event.
- The only other version from Minecraft as a whole like this is the Pocket Edition Demo.
References
- ↑ "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3" – @notch (Markus Persson) on X (formerly Twitter), August 25, 2011
- ↑ "Strangely, running into a cactus refreshes the food bar. I assume @jeb_ added some debug code." – @notch (Markus Persson) on X (formerly Twitter), August 31, 2011
- ↑ "I spent most of today tweaking stuff for 1.8. You can bind any action to a mouse button now, or to a keyboard key. Really helps trackpads." – @notch (Markus Persson) on X (formerly Twitter), September 1, 2011
- ↑ "I am very sorry, but I took away the fog-toggle key. Next up, I'm removing jumping and cubes." – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
- ↑ "Committing new light update code. It's quite a bit more stable, so far." – @notch (Markus Persson) on X (formerly Twitter), September 5, 2011