Java Edition Combat Test 5

Minecraft Combat Test 5
Release Combat Test 5.png: Infobox image for Minecraft Combat Test 5 the version in Minecraft
Edition

Java Edition

Release date

January 16, 2020

Type

Snapshot

Snapshot for

Combat Tests

Downloads

Client (.json[note 1])
Server

Obfuscation maps

Client
Server

Protocol version

601

Data version

2321

Resource pack format

5

Data pack format

5

Minimum Java version

Java SE 8

Combat Test 5 is the fifth experimental version of a future combat revision.[1][2] Although it is a development version for a future release, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.

Additions

Gameplay

Combat

  • Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.

Changes

Items

Tools and weapons

  • Lowered the attack damage of most tools and weapons, as shown in the following table:
Tool Axe Pickaxe Shovel Sword
Before After Before After Before After Before After
Wood 6HP♥♥♥ 5HP♥♥♥ 3HP♥♥ 3HP♥♥ 2HP♥ 2HP♥ 5HP♥♥♥ 4HP♥♥
Gold 6HP♥♥♥ 5HP♥♥♥ 3HP♥♥ 3HP♥♥ 2HP♥ 2HP♥ 5HP♥♥♥ 4HP♥♥
Stone 7HP♥♥♥♥ 5HP♥♥♥ 4HP♥♥ 3HP♥♥ 3HP♥♥ 2HP♥ 6HP♥♥♥ 4HP♥♥
Iron 8HP♥♥♥♥ 6HP♥♥♥ 5HP♥♥♥ 4HP♥♥ 4HP♥♥ 3HP♥♥ 7HP♥♥♥♥ 5HP♥♥♥
Diamond 9HP♥♥♥♥♥ 7HP♥♥♥♥ 6HP♥♥♥ 5HP♥♥♥ 5HP♥♥♥ 4HP♥♥ 8HP♥♥♥♥ 6HP♥♥♥

Tridents

  • Now have an attack damage of 7HP♥♥♥♥, instead of 8HP♥♥♥♥.

Non-mob entities

Thrown eggs

  • Now have a 4-tick cooldown.

Gameplay

Attacking

  • Increased the attack damage of unarmed attacks from 1HP♥ to 2HP♥.[note 2]
  • Changed the swing animation to emphasize the rhythm of the attacks.​

Hunger

  • Saturation is no longer capped by the hunger level of the player. [note 3]
  • Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food. [note 3]
  • High saturation no longer gives a fast regeneration boost.
  • Changed food eating speed from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
  • The player now naturally regenerates health when above a hunger level of 7 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗) instead of 18 (🍗 × 9).
  • The player now naturally heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
  • The player now takes damage from starvation every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds) when the hunger bar is empty.
  • Natural healing now always drains food points.
    • Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
  • The player can now sprint at any hunger value.

Knockback

  • Reintroduced upwards knockback when hitting players in the air.
  • Players now get knockback from hits that deal less than half a heart of damage, including no damage.


Video

Video made by slicedlime:

Notes

  1. Unzip this file in the .minecraft/versions folder.
  2. This change was made before Bedrock Edition's unarmed attack damage was lowered from 2HP♥ to 1HP♥ in 1.18.30, which cited parity with Java Edition as a reason.
  3. a b This change was made in Combat Test 5, however went unmentioned in the changelogs.

References

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