Rail

For other uses, see Rail (disambiguation).
Rail

Rail (NS).png: Infobox image for Rail the block in Minecraft

Rail (EW).png: Infobox image for Rail the block in Minecraft

Rail (NE).png: Infobox image for Rail the block in Minecraft

Rail (ES).png: Infobox image for Rail the block in Minecraft

Rail (SW).png: Infobox image for Rail the block in Minecraft

Rail (NW).png: Infobox image for Rail the block in Minecraft

Invicon Rail.png: Inventory sprite for Rail in Minecraft as shown in-game with description: Rail
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.7

Hardness

0.7

Luminous

No

Transparent

Yes

Waterloggable

Yes

Flammable

No

Catches fire
from lava

No

Map color (JE)


 0 NONE

Rails are non-solid blocks that provide a path along which minecarts can travel.

Obtaining

Breaking

Rails can be mined with anything, but pickaxes are the quickest.

Block
Hardness 0.7
Tool
Breaking time (sec)[A]
Default 1.05
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 0.55
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.3
ItemSprite copper-ingot.png: Sprite image for copper-ingot in MinecraftCopper
0.25
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.2
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.15
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.15
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.1
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

A rail also drops as an item when the block beneath it is removed, or a piston moves it into a space with no block below it.

Natural generation

Rails can be found naturally running along the floor in mineshafts, both in the center of tunnels and under loot chest minecarts, and in the "pumpkin ring room" of woodland mansions.

Generated loot

Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
Rails Mineshaft Chest 4–8 78.4%

Crafting

Ingredients Crafting recipe
Iron Ingot +
Stick
Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
Invicon Rail.png: Inventory sprite for Rail in Minecraft as shown in-game with description: Rail16

Usage

A rail can be used as a minecart track and as a redstone component. A sequence of rails (including regular rails, activator rails, detector rails, and powered rails) is called a track.

Placement

To place a rail, use a rail item while pointing at a surface facing the space the rail should occupy. A rail can be placed on:

Rails visually float 116 blocks above the ground, with an outline 216 blocks high.

A rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a rail to the side of the fence causes the rail to be attached to the top of the ground next to the fence instead.

More information regarding placement on transparent blocks can be found at Opacity/Placement.

A placed rail configures itself to be straight or curved according to rail blocks around it.

  • If there are no other rails adjacent, or if placed beside an existing stretch of track of any type, then in Bedrock Edition the new rail orients itself as a straight north-south track, and in Java Edition the new rail orients itself in the direction the player is facing.
  • A new rail placed at the end of an existing stretch of track continues the existing track in the same direction, either east-west or north-south.
  • If there are two adjacent rails on its level, or one level up or down, the newly placed rail configures itself as straight or curved as needed to connect the other two.
  • If placed between three adjacent rails (forming a T-junction) the newly placed rail configures itself as curved to join two of the sides.

Existing tracks one block up and down are considered for adjacency in the same manner, and the new piece of track gets laid as a curve, but unless space is left for sloping track sections, minecarts can continue past the curve only on level or one-block-down corners. In one-block-up corners, the cart ends up buried in the ground.

Some placement of rails produces track layouts that cause minecarts to collide and enter blocks.

  • If placed to form a 4-way intersection with no curved section, it does not form a cross-roads connection.
  • If placed between four adjacent rails to form a curved intersection it always curves south-to-east.

Existing sections of track may be re-oriented, become sloping, or even change into curved sections when the new rail is placed adjacent to it:

  • An existing straight, north-south rail re-orients to east-west when a new rail is placed at the east or west sides.
  • If placed next to an existing rail that is one block up or down, the new rail slants up or down to join it. Rail "prefers", in order: west, east, south, and north. Other configurations can be created by placing and removing rails.
  • If a track is placed perpendicular to an existing length of track, it appears as a straight rail, but in fact, it is curved according to the patterns for tee junctions as seen above; mine carts going through the intersection turn the corner. Breaking and re-laying track so that the intersection block is laid last causes the intersection block to be updated as a curved section.

Piston interactivity

Rails can be pushed and pulled by pistons. Pushing a rail upward may cause adjacent rails to become slanted. Subsequently pulling the rail back down again causes those newly-slanted rails to break because they are no longer supported on their upper end.

Redstone component

The intersection rail at a T-intersection may be made to change its direction of curvature by applying redstone power.

If a rail is not in its most preferred available state, it will change to that preferred state as its default when the rail is updated via redstone power.[1]

Separate tracks are laid adjacent, but at the next level, lower or higher can sometimes cause issues. However, normally they do not interact with the switched rail.

Minecart behavior

South-east rule

Main article: South-east rule

A minecart travels straight through a T-shaped intersection when entering from the "back of" the curved rail. It follows the curve when entering from either of the other two legs.

A minecart passes straight through a 4-way intersection constructed to have no curved rail. When entering the 4-way from east or west a cart turns according to the south-east rule.

Downhill rule

At non-curve track intersections, minecarts always travel downhill if they can. This is known as the downhill rule and overrides the south-east rule.

Ramp clearance/one-way effect

A block placed above the track at the downhill end of a ramp prevents minecarts from traveling down the slope, but not up. For a minecart to move down a diagonal tunnel, there must be clearance sufficient for a player to walk it.

Curve intersections

A diagram on how minecarts travel according to track curves.

If a straight track piece leads to a curve block and isn't attached to the curve, a minecart runs over the gap and continues to go straight over the curve. This is not applicable to other types of rails.

Notably, the minecart can exceed the normal 8 m/s speed limit while it jumps over the gap. For example, by placing intersections on every other block of a straight track, it is possible to travel (uncomfortably) at 10 m/s in a straight direction.

As with straight T-intersections and 4-way intersections, the practice of making a minecart jump track can be used to make one-way entries onto a track. On curve intersections the behavior is more intuitive because the cart simply proceeds in the direction it is already going, allowing designs that don't rely on the south-east rule.

Rail performance

To ascend from 0 to max speed, most minecarts needs 7 powered rails (a minecart with furnace has a lower top speed). After a certain number of rails, a minecart begins slowing down. This slowdown can be negated with a powered rail. A certain number of rails followed by 1 powered rail can then be repeated indefinitely to maintain full speed with the minimum amount of powered rails.

Minecart type Initial maximum rails at full speed Subsequent maximums
Empty minecart and minecart with TNT 7 3
Minecart with entity 112 Alternates between 38 and 26
Minecart with chest and minecart with hopper 85 20, then 29 onward

For example, a minecart with an entity would require 112 rails, then 1 powered rail, then 38 rails, then 1 powered rail, then 26 rails, then 1 powered rail, then 38 rails, etc. Note that these rails can go in any direction: going 112 rails diagonally would still require a powered rail.

A minecart with no rider at full speed can climb 10 blocks on an unpowered track. This suggests that a powered track is needed at a height of only 10 blocks to keep a cart climbing. However, the cart slows so much that it can reach only another 5 blocks high with 2 lengths of powered track starting at 9 blocks high. The minimum number of powered rails to keep the cart climbing perpetually is 3 every 6 blocks.

Carts with a rider, or minecarts with chests, have more momentum and so climb higher than carts that are unloaded. With a rider, a minecart can climb at least 24 blocks before needing powered rails to go higher.

Mob behavior

This feature is exclusive to Java Edition.
 

In Java Edition, most mobs avoid walking on rails,[2] but they ignore rails when they are already on them. Jumping mobs like slimes, frogs[3], and goats can jump onto rails, but frogs and goats do not walk onto rails. Aquatic creatures like guardians, tadpoles, and fish that flop around on land can flop onto rails. Parrots can land on rails and endermen can teleport onto rails, although they do not walk onto them. In pursuit of their targets, zombies may push other mobs onto the rails in which case the mob on the rail ignores rails while on them. The only mobs that freely walk onto rails are spiders, cave spiders, and wardens.

Sounds

Java Edition:

BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft metal sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break1.01.216
​Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place1.01.216
​Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit0.250.7516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.metal.fallsubtitles.block.generic.fall0.51.2516
​FootstepsEntity-DependentWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps0.151.516

Bedrock Edition:

BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft metal sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.01.1-1.2
BlocksWhen the block is placeduse.stone1.01.2-1.25
BlocksWhile the block is in the process of being brokenhit.stone0.30.75
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.351.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsItem tagsTranslation key
BlockSprite rail.png: Sprite image for rail in Minecraft RailrailBlock & Itemprevent_mob_spawning_inside
rails
railsblock.minecraft.rail

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
BlockSprite rail.png: Sprite image for rail in Minecraft Railrail66Block & Giveable Item[i 2]Identical[i 3]tile.rail.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
shapenorth_south east_west
north_east
north_south
north_west
south_east
south_west
The two directions a rail connects to.
For example, a south_east rail is a curved rail that connects to the south and to the east.
ascending_east
ascending_north
ascending_south
ascending_west
A rail that ascends toward the direction noted.
For example, an ascending_west rail is a straight rail that goes upward from the east toward the west.
waterloggedfalsetrue
false
Whether or not there's water in the same place as this rail.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
rail_direction0x1
0x2
0x4
0x8
0 00Straight rail connecting to the north and south.
11Straight rail connecting to the east and west.
22Sloped rail ascending to the east.
33Sloped rail ascending to the west.
44Sloped rail ascending to the north.
55Sloped rail ascending to the south.
66Curved rail connecting to the south and east.
77Curved rail connecting to the south and west.
88Curved rail connecting to the north and west.
99Curved rail connecting to the north and east.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
On A RailTravel by minecart to a point at least 500m in a single direction from where you started.Travel by minecart 500 blocks in a straight line away from the player's starting point.40Gold

Video

History

This section is missing information about: Did 1.8 change the way rails were shaded? Or was this change made in the 1.15-1.16 era?.
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
20100618 Added rails in the first "Seecret Friday Update" to Infdev.
20100624Sloped rails are currently being dropped if the block on the side was destroyed.
Java Edition Alpha
v1.2.0? The textures of rails and curved rails have been changed slightly.
Java Edition Beta
1.6Test Build 3Before this update, parallel tracks would be used to create minecart boosters.
1.8Pre-releaseRails are now found in the new mineshaft chests.
Java Edition
1.0.0Beta 1.9 PrereleaseRails are now destroyed by snowfall (bug).
Beta 1.9 Prerelease 4Some rail behavior is now affected following the change of the south-west rule to south-east rule.
Beta 1.9 Prerelease 6Rails are now broken faster using a pickaxe.
1.3.112w25aRails can now be placed on upside-down slabs and stairs.
1.513w04aMobs no longer walk over rails, if they are not currently standing on one.
1.915w38aAll sloped rail types' hitbox heights have been decreased from 10 pixels of a block to about 2.5 pixels of a block.
15w44aThe average yield from chest minecarts in mineshafts has been increased by more than 20 times.
Mobs no longer spawn on rails.
1.1016w21aAll sloped rail types' hitbox heights have been increased from about 2.5 pixels of a block to a full block.
1.1116w32bAll sloped rail types' hitbox heights have been decreased from a full block to a half block.
16w39aRails now generate in woodland mansions.
1.1418w43a The texture of rails has been changed.
19w12bRails can now be placed on glass, ice, glowstone and sea lanterns.
1.1519w39aPlacing a new, unconnected section of rails now orients them in the direction the player is facing, rather than always north-south.
October 22, 2020A leaked screenshot was accidentally posted in a bug report that said "waterlogged-rail", which was later removed.
1.1720w45aAll rail types can now be waterlogged.
Rails are no longer swept away by water.
Pocket Edition Alpha
v0.8.0build 1 Added rails.
build 2Rails are now craftable.
v0.9.0build 1Rails now generate in mineshafts.
v0.14.0build 1Rails can now be found in mineshaft chests.
Pocket Edition
1.1.0alpha 1.1.0.0Rails now generate in woodland mansions.
Bedrock Edition
1.4.0beta 1.2.20.1Rails can now be placed underwater.
1.7.0beta 1.7.0.2Rails are once again broken by flowing water. Previously it flowed through the rails.
1.10.0beta 1.10.0.3 The texture of rails has been changed.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added rails.
TU19CU71.121.121.12Mobs no longer walk over rails, if they are not currently standing on one.
TU46CU361.381.381.38Patch 15Mobs no longer spawn on rails.
All sloped rail types' hitbox heights have been increased from 10 pixels of a block to a full block.
TU54CU441.521.521.52Patch 241.0.4All sloped rail types' hitbox heights have been decreased from a full block to a half block.
Rails now generate in woodland mansions.
TU69 1.761.761.76Patch 38 All types of rails can now be waterlogged and are no longer destroyed by flowing water. Instead it flows right through them.
1.90 The texture of rails has been changed.
New Nintendo 3DS Edition
0.1.0 Added rails.

Data history

Java Edition
1.814w10aRails with numerical metadata variants 10 to 15, which are inaccessible through normal gameplay or even commands and as such require the use of external editors to exist, now have no model . Their appearances prior to this point used the south east curved rail model.
14w25aRails are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of the rail were as follows:
DV Description
BlockSprite rail.png: Sprite image for rail in Minecraft 0 North-south
BlockSprite rail.png: Sprite image for rail in Minecraft 1 East-west
BlockSprite rail.png: Sprite image for rail in Minecraft 2 Accenting east
BlockSprite rail.png: Sprite image for rail in Minecraft 3 Ascending west
BlockSprite rail.png: Sprite image for rail in Minecraft 4 Ascending north
BlockSprite rail.png: Sprite image for rail in Minecraft 5 Ascending south
BlockSprite rail.png: Sprite image for rail in Minecraft 6 Curved south-east
BlockSprite rail.png: Sprite image for rail in Minecraft 7 Curved south-west
BlockSprite rail.png: Sprite image for rail in Minecraft 8 Curved north-west
BlockSprite rail.png: Sprite image for rail in Minecraft 9 Curved north-east
BlockSprite missingno.png: Sprite image for missingno in Minecraft 10-15 Inaccessible - behavior unknown
14w26aRails with metadata values 10 to 15 have been completely removed from the game.
1.1317w47aPrior to The Flattening, this block's numeral ID was 66.

Issues

Issues relating to "Rail" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • When walking on a block that has a rail on top, the player hears the sound of the block they are walking on, but if they jump (while still walking), they hear the sound of iron.[4]
  • Rails are 750 mm (approx. 2-foot 5-inch) narrow gauge (the gauge is the distance between the rails).
  • A chest of rails has a total length of 64×27 = 1728 meters, which is slightly more than 1 mile (1.074 miles, 0.933 nautical miles).
  • Rails do not touch the block they are placed on. The flat texture can actually be seen to hover over their supporting block.

Gallery

Screenshots

In other media

See also

References

  1. This is caused by the way rails update when given a redstone signal. A rail's preference inverts when a redstone signal is applied, and then its direction is updated to be the most prefered state. This can easily be observed when placing a rail on a redstone block with a four-way intersection compared to a non-powered block.
  2. MC-33359 — Mobs are unable to cross minecart rails — resolved as "Works As Intended".
  3. MC-263494 — Frogs jump over rails and sometimes land on them — resolved as "Works As Intended".
  4. MC-1691 — Sprinting / falling on level 1 and 2 snow, lily pads and carpet use the block below for the particles

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