Bountiful Update

Bountiful Update
The Bountiful Update.png: Infobox image for Bountiful Update the theme in Minecraft
Release date

September 2, 2014

Version(s)

Java Edition 1.8

There is a guide for this update!
 
See Java Edition guides/Bountiful Update for a guide to all of the new features introduced in Bountiful Update.

The Bountiful Update is the name for Java Edition 1.8, a major update that was released on September 2, 2014. The update has two main themes, one being features added for mapmakers and the other being new survival features.

Development began the month after 1.7.4 was released. Fifty-two development snapshots were released, from 14w02a to 14w34d – the second most for any major update to date. During a long development period – 236 days long – six subsequent versions of 1.7 were released. The time between releases of 1.7.2 and 1.8 is the second longest time span between major updates, at 312 days. That is over a month longer than the development of Infdev and Alpha combined, and slightly over 2 weeks shorter than the development of Beta. Several iterations of the Minecraft Launcher were also released during this period, from 1.3.9 to 1.5.3.

The official name for the update, the Bountiful Update,[1] was announced on August 22, 2014 in a blog post on the Mojang website.

Mojang released the first pre-release on August 22, 2014, the second pre-release on August 25 and the third pre-release on August 28.

Notable features

Main article: Java Edition 1.8
New blocks
New items
New mobs
New non-mob entities
New structures
New gameplay
  • New skin options, including the addition of a second skin named "Alex"
    • Skins now have an additional second layer that goes over their arms, body, and legs.
    • Arms now can be smaller or larger, with Alex to represent skins with smaller arms.
    • Arm and legs are now editable independently.
  • Spectator mode
    • While in this mode, players are invisible to others and can freely roam around through blocks.
    • Players can view the perspective of a mob or any other entity.
    • Players cannot load new chunks while in this mode, nor can they interact with any inventory or look at the inventory of other players.
  • Customized world type
    • Allows customization of the world, with the following settings:
      • Page one deals with structures, how they are generated and in what biome.
      • Page two tackles ore distribution generation, how rare they are, the height range, and their blob size.
      • Page three and four tackles terrain generation.
    • Seven preset are available:
      • "Water World", "Isle Land", "Caver's Delight", "Mountain Madness", "Drought", "Caves of Chaos", and "Good Luck"
  • Debug mode world type
    • Can be selected by holding ⇧ Shift while cycling through "World type".
    • Displays all possible blocks with all their possible data values and block states in a grid like system.
    • The player is forced into spectator mode when using this world type.
  • World boundary
    • There is now a new visible world border at around 30 million blocks away from the center of the world.
    • Players outside the border take damage.
    • Where the border is can be manually set using the /worldborder command.
  • Enchanting
New mapmaking features
Notable changes
  • Rebalances to the enchanting and repairing systems.
  • Beacons may be colored with stained glass.
  • Mossy cobblestone, mossy stone bricks, and chiseled stone bricks are now obtainable by crafting.
  • Cracked stone bricks and sponge are now obtainable by smelting.
  • Item frames now emit a redstone signal, and can rotate to 8 directions.
  • Daylight sensors may now be inverted.
  • Powered activator rail now dismounts entities riding minecarts.
  • Arrows decelerate much more quickly underwater, and extinguish if on fire.
  • Pets show death message if named with a name tag
  • Difficulty is now stored per world.
  • Improvements to mobs' behavior and AI:
    • Most mobs can now swim - notably, slimes
    • Most mobs can now pathfind as zombies have - notably, angry zombie pigmen
    • Skeletons flee from wolves
    • Spiders no longer see players through solid blocks
    • Iron golems attack creepers
    • Babies' growth can be accelerated by feeding them
    • Most mobs flee from a creeper about to explode - though this feature was reverted in 1.8.1
    • Creepers, skeletons, wither skeletons and zombies drop their heads when killed by charged creepers
  • Villagers:
    • Farmer villagers now harvest crops.
    • Breed only when willing.
    • Turn to witches when struck by lightning.
  • A new trading system has been implemented:
    • Villagers now have distinguishing professions and careers that affect what trades they are willing to offer.
      • Brown robe villagers include farmers, fisherman, shepherds, and fletchers.
      • White robe villagers include librarians.
      • Purple robe villagers include clerics.
      • Black apron villagers include armorer, weaponsmith, and toolsmith.
      • White apron villagers include butchers and leather workers.
    • Villagers have 2-4 trades available from the start.
    • The more trades that the player does, villagers level up and offer additional trades.
    • Trading villagers give the player experience.
  • Mapmaking:
    • Interaction with blocks in Adventure Mode is disabled by default
    • Many new arguments and scopes for existing commands
    • Block models are now customizable via resource packs
    • Signs and books can use JSON-formatted text
    • Monster spawners can be quickly changed using spawn eggs
  • Performance changes:
    • VBOs (Vertex Buffer Object) toggle was added to Video Settings menu.
    • Anisotropic Filtering was removed.
    • Advanced OpenGL was removed in favor of a new Advanced Cave Culling Algorithm[2]
    • Render Distance slider maximum has been increased to 32 chunks when using 64-bit Java and 2GB allocated RAM.
    • Grass now has a different texture when the graphics are put into "Fast".

Further revisions

This update has nine minor versions, the most out of any major update in the full release of Java Edition.

  • 1.8.1 brought performance optimizations and bug fixes.
  • 1.8.2 brought new statistics and a frame time graph for the debug screen, as well as performance optimizations and bug fixes.
  • 1.8.3 was released soon thereafter to fix a crash from 1.8.2.
  • In 1.8.4, 1.8.5, 1.8.6 and 1.8.7, a number of exploits and vulnerabilities were patched.
  • 1.8.8 saw a new Realms mini game, the ability to use resource packs with Realms, and patches to more exploits.
  • 1.8.9 added Realms notifications, as well as some bug fixes.

Video

References

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