Door

This article is about the block. For the music track, see Door (song). For the single block tall variant, see Trapdoor. For the feature in Minecraft Dungeons, see MCD:Door.
All doors.

A door is a block that serves as a switchable barrier to entity movement.

Variants

  • Wooden Door
    • BlockSprite oak-door.png: Sprite image for oak-door in MinecraftOak Door
    • BlockSprite spruce-door.png: Sprite image for spruce-door in MinecraftSpruce Door
    • BlockSprite birch-door.png: Sprite image for birch-door in MinecraftBirch Door
    • BlockSprite jungle-door.png: Sprite image for jungle-door in MinecraftJungle Door
    • BlockSprite acacia-door.png: Sprite image for acacia-door in MinecraftAcacia Door
    • BlockSprite dark-oak-door.png: Sprite image for dark-oak-door in MinecraftDark Oak Door
    • BlockSprite mangrove-door.png: Sprite image for mangrove-door in MinecraftMangrove Door
    • BlockSprite cherry-door.png: Sprite image for cherry-door in MinecraftCherry Door
    • BlockSprite pale-oak-door.png: Sprite image for pale-oak-door in MinecraftPale Oak Door
    • BlockSprite bamboo-door.png: Sprite image for bamboo-door in MinecraftBamboo Door
    • BlockSprite crimson-door.png: Sprite image for crimson-door in MinecraftCrimson Door
    • BlockSprite warped-door.png: Sprite image for warped-door in MinecraftWarped Door
  • Iron Door
  • Copper Door
    • BlockSprite copper-door.png: Sprite image for copper-door in MinecraftUnoxidized Copper Door (BlockSprite waxed-copper-door.png: Sprite image for waxed-copper-door in MinecraftWaxed)
    • BlockSprite exposed-copper-door.png: Sprite image for exposed-copper-door in MinecraftExposed Copper Door (BlockSprite waxed-exposed-copper-door.png: Sprite image for waxed-exposed-copper-door in MinecraftWaxed)
    • BlockSprite weathered-copper-door.png: Sprite image for weathered-copper-door in MinecraftWeathered Copper Door (BlockSprite waxed-weathered-copper-door.png: Sprite image for waxed-weathered-copper-door in MinecraftWaxed)
    • BlockSprite oxidized-copper-door.png: Sprite image for oxidized-copper-door in MinecraftOxidized Copper Door (BlockSprite waxed-oxidized-copper-door.png: Sprite image for waxed-oxidized-copper-door in MinecraftWaxed)

Usage

Placement

Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.

Facing direction

When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.

Hinge placement

When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:

  • If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
  • If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
  • In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.

Behavior

Water and lava flow around doors.

Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (316) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

Air pockets

Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in lava. Because there is no air around the door, wooden doors do not burn.

Fuel

Similar to planks, wooden doors can be used as fuel in furnaces.

Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 item per door.

However, Nether wooden doors (crimson and warped) and metal doors (iron and copper) cannot be used as fuel.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bit [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bit [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

Video

History

For a history of changes to textures and models for each block state, see Door/Asset history

For a history of the top and bottom blocks that form doors, see Technical blocks/Doors

This table lists changes that affect more than one type of door (wooden, iron, and copper).

Java Edition Infdev
20100607Added wooden doors.
The crafting recipe of doors produces one door per 6 planks.
Java Edition Alpha
v1.0.1Added iron doors.
Doors can now be controlled by redstone power.
Java Edition Beta
1.7Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.
1.7.3Doors no longer produce placeholder texture particles.
Java Edition
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02aDoors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w32dAdded doors for spruce, birch, jungle, acacia and dark oak wood variants.
1.915w43aDoors now have sounds for placing and different sounds for opening and closing.
15w47aDoors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49aDoors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1317w47aDoors can no longer be placed with their lower half inside entities[3] but can still be placed with their upper half inside entities.[4]
Doors can now also be placed by aiming at the side of a block.
1.1620w06aAdded crimson and warped doors.
1.1922w11aAdded mangrove doors.
22w14aWith the addition of mangrove swamps, mangrove doors are now obtainable.
1.19.3
Experiment
Update 1.20
22w42aAdded bamboo doors.
1.19.4
Experiment
Update 1.20
23w07aAdded cherry doors.
1.20.3
Experiment
Update 1.21
23w43aAdded copper doors with their weathered and waxed variants.
1.2124w21aDoors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.
1.21.2
Experiment
Winter Drop
24w40aAdded pale oak doors.
Pocket Edition Alpha
v0.1.0There are textures for both wooden and iron doors.
v0.7.4Doors can no longer be placed on top of farmland.
v0.12.1build 1Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Bedrock Edition
1.21.20Preview 1.21.10.22Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added two types of doors: wooden and iron.
TU5Doors can be found in the Redstone & Transportation tab in the Creative inventory.
TU141.04Moved doors to the Building Blocks tab in the Creative inventory.
TU26CU151.181.181.18Doors are now stackable to 64.
TU46CU361.381.381.38Patch 15Doors now have different sounds for opening and closing.
Doors now make sounds when placed.
Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
New Nintendo 3DS Edition
0.1.0Added two types of doors: wooden and iron.

Issues

Issues relating to "Door" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

References

  1. MC-54255 — You can stand on the bottom block of a door, allowing you to climb it like a ladder — resolved as "Won't Fix".
  2. MC-2844 — Doors have no placement sound. — resolved as "Fixed".
  3. MC-2208
  4. MC-123619

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