{
"title": "Caves & Cliffs: Part II",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Caves & Cliffs article, displayed as Caves & Cliffs)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.18 article, displayed as 1.18)\n* (link to Java Edition 1.18.1 article, displayed as 1.18.1)\n* (link to Java Edition 1.18.2 article, displayed as 1.18.2)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/Caves & Cliffs: Part I|◄ Caves & Cliffs: Part I]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/The Wild Update |The Wild Update ►]]</span>"
}
This guide is a simplified overview of all changes in the Caves & Cliffs : Part II update (Java Edition 1.18.x releases), which assumes at least some familiarity with the Caves & Cliffs: Part I update (Java Edition 1.17.x releases).
Mobs
Changed
Blocks
Changed
Items
New
Changed
Name
Image
Changed
Doors (excluding crimson and warped)
Have been given new item textures.
Glow berries
Now grows on cave vines.
Signs
Have been given new item textures.
Structures
New
Name
Image
Generates
Chests
Mobs
Description
Dripstone cluster
Dripstone caves
No
No
A large vertical cluster of dripstone blocks.
Ore vein
Underground
No
No
A large cluster of long strips of stones and ores.
Granite and copper ore veins generate above Y=0.
Tuff and iron ore veins generate below Y=0.
Changed
Name
Image
Changed
All structures
Now hardcoded into world generation.
General
The Overworld now uses the multi-noise biome source type.
Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.
This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
This additionally allows for smoother transitions between biomes.
Terrain is now smoother and more extreme.
Bedrock layers generate dependent on the world seed now.
New random number generator is used for Overworld generation.
Amethyst geode
Now generate only up to Y=30.
Azalea tree
Now generate above lush caves.
Fossil
Generates with deepslate diamond ore instead of coal ore when below Y=0.
Lakes
Water lakes were removed, because aquifers could provide local water levels.
Lava lakes now generate above Y=0.
Stony shore
Now generates with strips of gravel.
Can generate alongside any biome instead of just windswept hills.
Desert pyramid
No longer generate on water.
Now spawn on the surface rather than at a fixed Y-level, but tend to be partially buried.
Monster room
Increased the amount of dungeons, especially below Y=0.
Buried treasure
Can now contain Water Breathing potions .
Mineshaft
The starting room no longer generates with a dirt floor.
Now generate higher up in badlands.
Pillager outpost
Now generate in all the new mountain biomes.
Village
Now slightly more spread out.
Now generate in meadows .
Biomes
New
Name
Image
Description
Structures
Dripstone caves
Contains lots of dripstone blocks and pointed dripstone on the floor and ceiling.
There are large columns made of dripstone blocks extending from the ceiling to the floor of the cave.
Contains many small pools of water .
Contains larger deposits of copper ore.
Lush caves
An azalea tree generates on the surface to indicate the biome's location.
Terrain is covered with lots of moss and clay .
Many kinds of plants grow in this biome, including grass, vines, dripleaves, azalea, cave vines, and spore blossoms.
Contains many pools and terraces made of clay and water.
Meadow
Generates at the base of mountains.
Resembles a plains biome with blueish grass and numerous flowers.
Grove
Generates on the slopes of mountains.
Resembles a snowy taiga biome with a surface made of snow blocks and powder snow.
Snowy slopes
Generates on the slopes of mountains.
Consists of several layers of snow and powder snow blocks on top of stone.
Stony peaks
Generates on the peaks of mountains.
Usually generates when the surrounding base biomes are too hot for jagged or frozen peaks.
Has a surface made of stone and strips of calcite.
Jagged peaks
Generates on the peaks of mountains.
More likely to generate as sharp peaks compared to the other peak biomes.
Has a surface made of stone and snow.
Frozen peaks
Generates on the peaks of mountains.
Tends to generate rounded peaks.
Has a surface made of snow and packed ice.
Changed
Name
Image
Changed
All biomes
Terrain, cave, and biome generation has been completely overhauled.
The height limit and depth limit have both been increased by 64 blocks.
There is now natural variation in terrain shape and elevation independently from biomes.
New mountain biomes and cave biomes have been added.
Cave biomes generate naturally underground and inside mountains.
Cave generation has been overhauled to include new types of caves, such as cheese, spaghetti, and noodle caves.
Local water levels and lava levels in caves can create underground water and lava lakes at different elevations.
Ore distribution has been overhauled, with each ore now peaking in frequency at a different elevation.
Large underground ore veins have been added.
Clouds have been raised to Y=192.
There is now much more variation in beach size.
Ocean biomes temperatures now match land biome temperatures.
Advancements
Icon Advancement In-game description Actual requirements (if different) Caves & Cliffs Free fall from the top of the world (build limit) to the bottom of the world and survive Fall from at least Y=319 to at most Y=-59 with a vertical distance of greater than 379 blocks . Jumping before the fall is not recommended as it tends to not award the advancement. Feels Like Home Take a Strider for a loooong ride on a lava lake in the Overworld While riding a strider , travel 50 blocks on lava in the Overworld .Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. Sound of Music Make the Meadows come alive with the sound of music from a Jukebox Use a music disc on a jukebox that stands within a meadow biome. Star Trader Trade with a Villager at the build height limit Stand on any block that is higher than 318 and trade with a villager or wandering trader .
See also