Invisibility

Invisibility
Invisibility.png: Infobox image for Invisibility the effect in Minecraft
Invicon Potion of Invisibility.png: Inventory sprite for Potion of Invisibility in Minecraft as shown in-game with description: Potion of Invisibility Invisibility (03:00)Invicon Splash Potion of Invisibility.png: Inventory sprite for Splash Potion of Invisibility in Minecraft as shown in-game with description: Splash Potion of Invisibility Invisibility (03:00)Invicon Lingering Potion of Invisibility.png: Inventory sprite for Lingering Potion of Invisibility in Minecraft as shown in-game with description: Lingering Potion of Invisibility Invisibility (00:45)Invicon Arrow of Invisibility.png: Inventory sprite for Arrow of Invisibility in Minecraft as shown in-game with description: Arrow of Invisibility Invisibility (00:22)
Sources

See § Causes

Particle

EffectSprite particle-invisibility.png: Sprite image for particle-invisibility in Minecraft #F6F6F6 (white)

Type

Positive

Invisibility is a status effect that turns entities invisible.

Effect

The visible parts of a breeze, a shulker, a saddled strider, a trader llama, a phantom, an enderman, a spider, a saddled pig, and a charged creeper
The visible parts of an armored player.

Invisibility has three effects: it causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and hides the player's waypoint from the locator bar.

Rendering

While under the invisibility effect, the model and name of mobs and players is not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.

Certain features of mobs and players are not affected by Invisibility:

Chests on donkeys, mules, llamas and trader llamas are not rendered when the host mob is invisible.[1]

Mob detection range

When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player does not have the Invisibility effect; hostile mobs will follow and attack the player until the player is outside of the mob's normal detection range.

A mob's detection range is determined by the follow_range attribute. When a player does not have any items equipped in armor slots (including elytra), the player is detected at 7% of a mob's normal detection range.

When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.

Invisibility stacks with other methods of reducing a mob's detection range:

  • Sneaking reduces detection range to 80% of the normal range
  • Wearing the corresponding mob head reduces detection range of skeletons, zombies, creepers, and piglins to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.

The exact numerical information is in the table below:

Mob Base detection range without Invisibility Detection range
no armor
Detection range
1 piece of armor
Detection range
2 pieces of armor
Detection range
3 pieces of armor
Detection range
4 pieces of armor
Ghast 100 7 17.5 35 52.5 70
Enderman 64 4.48 11.2 22.4 33.6 44.8
Allay
Bee
Blaze
Villager
48 3.36 8.4 16.8 25.2 33.6
Llama
Wither
40 2.8 7 14 21 28
Zombie
Husk
Drowned
Zombie Villager
Zombified Piglin
35 2.45 6.125 12.25 18.375 24.5
Fox
Pillager
Ravager
32 2.24 5.6 11.2 16.8 22.4
Breeze 24 1.68 4.2 8.4 12.6 16.8
Polar Bear 20 1.4 3.5 7 10.5 14
Illusioner 18 1.26 3.15 6.3 9.45 12.6
Evoker
Vindicator
12 0.84 2.1 4.2 6.3 8.4
All other mobs 16 1.12 2.8 5.6 8.4 11.2

Locator bar

The waypoint of a player affected by Invisibility is not shown on other players' locator bar. In Java Edition, this is done by applying a 100% reduction on the waypoint_transmit_range attribute.

Immune mobs

Withers and ender dragons are immune to Invisibility.

Causes

Cause Potency Length Notes
Potion of Invisibility I 3:00 Wandering Traders drink this potion when attacked by hostile mobs or when avoiding zombies and illagers.‌
Potion of Invisibility (extended) I 8:00 Wandering Traders drink this potion if the time is between 12000 and 18000.
Splash Potion of Invisibility I 3:00
Splash Potion of Invisibility (extended) I 8:00
Lingering Potion of Invisibility I 0:45
Lingering Potion of Invisibility (extended) I 2:00
Arrow of Invisibility I 0:22
Arrow of Invisibility (extended) I 1:00
Illusioner I 1:00 Applies only to illusioners when casting the invisibility spell.
Spawning within the world I Applies only to spiders on Hard difficulty.‌

Brewing

Potion Reagent, base ItemSprite redstone-dust.png: Sprite image for redstone-dust in Minecraft Extended ItemSprite glowstone-dust.png: Sprite image for glowstone-dust in Minecraft Enhanced Effects
Invicon Potion of Invisibility.png: Inventory sprite for Potion of Invisibility in Minecraft as shown in-game linking to Potion of Invisibility with description: Potion of Invisibility Invisibility (3:00)
Potion of Invisibility

Invicon Fermented Spider Eye.png: Inventory sprite for Fermented Spider Eye in Minecraft as shown in-game linking to Fermented Spider Eye with description: Fermented Spider Eye

Invicon Potion of Night Vision.png: Inventory sprite for Potion of Night Vision in Minecraft as shown in-game linking to Potion of Night Vision with description: Potion of Night Vision Night Vision (3:00)
Invicon Potion of Invisibility.png: Inventory sprite for Potion of Invisibility in Minecraft as shown in-game linking to Potion of Invisibility with description: Potion of Invisibility Invisibility (8:00)
Potion of Invisibility (extended)
-
Grants invisibility (except for equipped or held items).

Notes

  • Cats behave as though the entity affected is visible.
  • Players in Spectator mode see invisible entities as translucent instead.
  • Endermen have a reduced provocation range if the player looking at them is invisible.
  • Pillagers point their crossbows and look at invisible players instead of shooting them.
  • Invisibility also prevents the rendering of entity hitboxes‌ by pressing F3 + B.
  • Sculk sensors and wardens can still detect a player with Invisibility.
  • The attack indicator‌ still appears when facing an invisible entity.[2]

Data values

ID

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key
EffectSprite invisibility.png: Sprite image for invisibility in Minecraft Invisibilityinvisibility14effect.minecraft.invisibility

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite invisibility.png: Sprite image for invisibility in Minecraft Invisibilityinvisibility14potion.invisibility

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition Beta
1.8Pre-releaseInvisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.
Java Edition
1.0.0Beta 1.9 Prerelease 2 The effect sprite for Invisibility has been added to inventory.png.
Potions which grant the Invisibility effect are added.
Milk now clears the Invisibility effect.
Beta 1.9 Prerelease 3Invisibility no longer has any associated potions.
1.4.212w34aInvisiblity now functions, and turns mobs invisible.
Players under Invisiblity's effect now cannot be detected by other players.
A potion and splash potion of Invisibility have been implemented and added to Creative mode.
1.6.113w24aSpiders now have a rare chance to spawn with Invisibility on Hard difficulty.
1.814w05bSheep's wool is no longer visible when they have the Invisibility effect.[3]
30 July 2014Jeb has stated that saddles equipped on horses and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented.
1.1418w43a The effect icon texture of Invisiblity has been changed.
19w08aThe Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
Guardians no longer see players that are invisible from the Invisibility effect.
Zombies and illagers no longer see invisible villagers and wandering traders.
Withers no longer see invisible players.
Iron golems no longer see invisible hostile-neutral mobs.
Horse armor on horses is now still displayed if the horse wearing it is invisible.
1.15.2pre1Iron golem's cracks are no longer visible if they have the Invisibility effect.
1.19.4Pre-release 3The potion & effect color have been changed from
 #7F8392
to
 #F6F6F6
.
1.21.525w03aSaddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;[4][5] this has resulted from the saddle texture being split from the main texture.
1.21.6
Experiment
Locator Bar
25w15aInvisibility now hides players from the locator bar.
Pocket Edition Alpha
v0.11.0build 1 Added Invisibility.
Invisibility is currently unobtainable.
v0.12.1build 1Invisibility can now be obtained from potions and splash potions of Invisibility.
v0.15.0build 1Added arrow of Invisibility, which inflicts any mob it hits with Invisibility.
Pocket Edition
1.0.0alpha 0.17.0.1Invisibility can now be obtained from a lingering potions of Invisibility.
Bedrock Edition
1.11.0beta 1.11.0.3Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.​
Zombies and illagers no longer see invisible villagers and wandering traders.
beta 1.11.0.5 The effect icon texture of Invisibility has been changed.
1.21.80
Experiment
Locator Bar
Preview 1.21.80.20Invisibility now hides players from the locator bar.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.
TU141.04Invisiblity now functions, and turns mobs invisible.
Players under Invisiblity's effect now cannot be detected by other players.
A potion and splash potion of Invisibility have been implemented and added to Creative mode.
TU19CU71.121.121.12Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.
1.91 Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.​
Zombies and illagers no longer see invisible villagers and wandering traders.
The effect icon texture of Invisibility has been changed.

Issues

Issues relating to "Invisibility" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

References

  1. MC-279508
  2. MC-261797 — resolved as "Works As Intended".
  3. MC-88791
  4. MC-13738
  5. MC-256469

Navigation