Minecraft Infdev

Not to be confused with Minecraft Indev.
For the development cycle as a whole, see Java Edition Infdev.
Minecraft Infdev
Infdev 20100630-1340.png: Infobox image for Minecraft Infdev the version in Minecraft
Edition

Java Edition

Release date

February 27June 30, 2010

Downloads Unavailable from launcher (except for one)
see individual pages for more info

Minecraft Infdev refers to all 31 versions of Infdev, released from February 27, 2010, to June 30, 2010, as well as one version of Alpha released on June 30, 2010. The major change in Infdev is the addition of infinite world generation. These updates also added various new blocks and items as well as trees and the brick pyramid.

Additions

Minecraft Infdev block and item additionsInvicon Sign.png: Inventory sprite for Sign in Minecraft as shown in-game linking to Sign with description: SignInvicon Ladder.png: Inventory sprite for Ladder in Minecraft as shown in-game linking to Ladder with description: LadderInvicon Oak Door.png: Inventory sprite for Oak Door in Minecraft as shown in-game linking to Oak Door with description: Oak DoorInvicon Monster Spawner.png: Inventory sprite for Monster Spawner in Minecraft as shown in-game linking to Monster Spawner with description: Monster SpawnerInvicon Oak Stairs.png: Inventory sprite for Oak Stairs in Minecraft as shown in-game linking to Oak Stairs with description: Oak StairsInvicon Cobblestone Stairs.png: Inventory sprite for Cobblestone Stairs in Minecraft as shown in-game linking to Cobblestone Stairs with description: Cobblestone StairsInvicon Golden Apple.png: Inventory sprite for Golden Apple in Minecraft as shown in-game linking to Golden Apple with description: Golden AppleInvicon Bucket.png: Inventory sprite for Bucket in Minecraft as shown in-game linking to Bucket with description: BucketInvicon Water Bucket.png: Inventory sprite for Water Bucket in Minecraft as shown in-game linking to Water Bucket with description: Water BucketInvicon Lava Bucket.png: Inventory sprite for Lava Bucket in Minecraft as shown in-game linking to Lava Bucket with description: Lava BucketInvicon Saddle.png: Inventory sprite for Saddle in Minecraft as shown in-game linking to Saddle with description: SaddleInvicon Minecart.png: Inventory sprite for Minecart in Minecraft as shown in-game linking to Minecart with description: MinecartInvicon Rail.png: Inventory sprite for Rail in Minecraft as shown in-game linking to Rail with description: Rail

General

Clouds

  • Can now be 3D.

Options

  • Fast/fancy graphics option toggle.

Suffocation

  • The player now suffocates while stuck inside blocks.

Blocks

Sand

  • Re-added.

Gravel

  • Re-added.

Signs

  • Can be written on.

Ladders

  • Can be climbed.

Doors

  • Can be opened and closed.

Mob Spawners

  • Spawn in dungeons.

Stairs

  • Cobblestone and wood variant.

Items

Golden apples

  • Can be eaten.

Buckets

  • Can pick up liquids.

Saddles

  • Spawn in dungeon chests.

Non-mob entities

Arrows

  • Re-added.

Shadows

  • Added

Minecarts

  • Can be ridden.

Rails

  • Can have minecarts placed on them.

World generation

Generated structures

Far lands

  • A line of obsidian blocks extending infinitely along the x and z axes.

Trees

  • Reimplemented

Ores

  • Now generate naturally.

Dungeons

  • Spawn with mob spawners and loot chests.

Changes

General

Sky

  • Is now completely blue (hex #0000FF)
    • This is completely internal to the development period and only existed for a double version

The player

  • Now drops their items upon death.
  • Now dies after falling out of the world.

Daylight cycle

  • Days are now slightly longer than nights.

Blocks

Fire

  • Now spreads to flammable blocks.

Grass

  • Now spreads to nearby dirt blocks.

Cobblestone

  • Now generates after water touches flowing lava.

Obsidian

  • Now generates after water touched a lava source.

Lava

  • Lava now only spreads 4 blocks instead of 8.

Bedrock

  • Now generates at level 0.

Sand

  • Now has a falling animation.

Mobs

Entities

  • Now save after a world reload.

World generation

Infinite worlds

  • World now generate infinitely in every direction.

Indev House

  • Removed

Caves

  • Caves are even more regional, with truly Swiss cheese areas being possible but rare.
  • Increased variety in tunnel thickness, increasing the odds of branches.
  • Added natural gravel and dirt underground for more varied caves.
  • Rooms now have 1-5 exits, instead of just 1, making natural hubs.

Water and lava lakes

  • Springs, both water and lava, are more common.

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