{
"title": "Adventure Update: Part I",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Adventure Update article, displayed as Adventure Update)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition Beta 1.8 article, displayed as Beta 1.8)\n* (link to Java Edition Beta 1.8.1 article, displayed as Beta 1.8.1)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[Java Edition guides/Beta 1.7 releases|◄ Beta 1.7 releases]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[Java Edition guides/Adventure Update: Part II |Adventure Update: Part II ►]]</span>"
}
This guide is a simplified overview of all the changes in the Adventure Update: Part I (Java Edition Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (Java Edition 1.0.x releases).
Mobs
New
| Name |
Image |
Habitat |
Drops |
Note
|
| Cave spider
|
|
Mineshafts
|
|
- Spawns from monster spawners found in mineshafts.
- Can poison players.
- Smaller than normal spiders, letting it fit through 1-block wide spaces.
|
| Silverfish
|
|
Strongholds
|
5XP (when killed by a player or tamed wolf)
|
- Spawns when monster eggs are broken. These can be found in strongholds.
- Attacking one causes nearby monster eggs to break and spawn other silverfish.
- Can enter stone, cobblestone or stone brick blocks, turning them into monster eggs.
|
| Enderman
|
|
Dark environments in the Overworld
|
Ender Pearl (0–1)
- 5XP (when killed by a player or tamed wolf)
|
- If a player "stares" at it, it attacks the player.
- Has the ability to teleport, and periodically do so while attacking.
- In this version, it doesn't teleport away before being hit by an arrow.
- In this version, it burns from daylight.
- Can pick up most full blocks.
- It is harmed when in contact with water.
|
Changed
| Name |
Image |
Changed
|
| General
|
|
- Animals no longer despawn which makes it possible to capture them. Breeding, however, has not been implemented yet.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Passive mobs randomly flee if attacked by the player or other mobs (such as wolves).
- Now drop experience when killed by a player or a tamed wolf.
|
| Chicken
|
|
- Changed bounding box height from 0.4 blocks to 0.7 blocks.
- Now drops 1 raw chicken.
- If on fire, it drops cooked chicken instead.
|
| Cow
|
|
|
| Pig
|
|
The snout now protrudes from its head.
|
| Skeleton
|
|
- Now fire arrows slightly slower to be consistent with the change of the bow.
- Their arrows are shot with more force.
- They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
|
| Zombie
|
|
Now drop rotten flesh instead of feathers.
|
Blocks
New
| Name |
Image |
Obtaining |
Tool Required |
Uses
|
| Monster Eggs
|
 
|
Stone brick monster eggs generate in strongholds.
|
Any (does not drop any items)
|
- Spawn a silverfish when broken.
- Silverfish can enter regular blocks of stone, cobblestone, or stone bricks and turn them into the respective monster egg variant.
- In this version, they can only be obtained via commands.
|
| Stone Bricks
|
|
|
Pickaxe
|
Building material.
|
Mossy and Cracked Stone Bricks
|

|
Generate in strongholds. They cannot be obtained via crafting or smelting.
|
Pickaxe
|
Building material.
|
Stone Brick Slabs and Stairs
|

|
|
Pickaxe
|
Allow players to walk upward without jumping.
|
Brick Slabs and Stairs
|

|
|
Pickaxe
|
Allow players to walk upward without jumping.
|
| Fence Gate
|
|
|
Axe
|
- While closed, mobs and players cannot jump over it.
- In this version, it cannot be opened by redstone signals.
|
| Glass Pane
|
|
|
Pickaxe
|
- Can be used as a transparent decorative block.
- In this version, it drops itself when mined.
|
| Iron Bars
|
|
|
Pickaxe
|
Can be used as a transparent decorative block.
|
| Melon
|
|
- Fully grown melon stems generate a melon on adjacent farmland.
|
Sword
|
Drops melon slices when broken.
|
Melon and Pumpkin Stems
|
      
|
Created by planting the corresponding seeds on farmland.
|
Any
|
Mature stems randomly grow melons or pumpkins on adjacent farmland blocks.
|
| Vines
|
|
Generates on oak trees in swamps.
|
Shears
|
- Can be placed on the side of any block that fills its whole cube and blocks entity movement.
- It spreads downward and on the sides of nearby blocks.
- In this version, it cannot be climbed yet.
|
| Mushroom Blocks
|
  
|
Can only found as part of huge mushrooms.
|
Axe
|
- Drop mushrooms of the same color.
- Not obtainable without commands in this version.
|
Changed
Items
New
| Name |
Image |
Obtaining |
Uses
|
| Raw Chicken
|
|
Obtained by killing chickens.
|
- Restores 2 (
) and 1.2 saturation.
- Has a 30% chance of inflicting the
Hunger effect.
|
| Cooked Chicken
|
|
|
Restores 6 (  ) and 7.2 saturation.
|
| Raw Beef
|
|
Obtained by killing cows.
|
Restores 3 ( ) and 1.8 saturation.
|
| Steak
|
|
|
Restores 8 (   ) and 12.8 saturation.
|
| Rotten Flesh
|
|
|
Restores 4 ( ) and 0.8 saturation.
|
| Melon Slice
|
|
Obtained by breaking melons.
|
Restores 2 ( ) and 1.2 saturation.
|
| Melon Seeds
|
|
- Found in mineshaft chests.
|
Can be planted on farmland to grow melons.
|
| Pumpkin Seeds
|
|
- Found in mineshaft chests.
|
Can be planted on farmland to grow pumpkins.
|
| Ender Pearl
|
|
Obtained by killing endermen.
|
In this version, it has no uses and cannot be thrown.
|
Changed
| Name |
Image |
Changed
|
| Food
|
|
- Eating food now restores hunger instead of health.
- All food items (except mushroom stew) are now stackable.
- Now takes 1.6 seconds to consume, accompanied with an animation.
|
| Bow
|
|
- Behavior has been overhauled; it needs to be charged in order to fire.
- Arrows from bows now deal damage in accordance with the charging time.
|
| Golden Apple
|
|
- Now restores 10 (
    ) hunger instead of 20HP × 10 health.
- Now gives the player the Regeneration status effect for 30 seconds.
|
| Mushroom Stew
|
|
Now restores 8 (   ) hunger instead of 10HP    health.
|
| Shears
|
|
Can now collect grass and vines.
|
Non-mob entities
New
| Name |
Image |
Creation |
Drops |
Note
|
| Experience orbs
|
|
Can be obtained by gathering experience orbs from defeating mobs and players.
|
|
Adds to the player's total experience when collected.
|
Structures and terrain features
New
| Name |
Image |
Generates |
Chests |
Mobs |
Description
|
| Village
|
|
|
No
|
None
|
Clusters of buildings made from oak wood and cobblestone connected by pathways. Villages are uninhabited, as villagers have not been implemented yet.
|
| Huge Mushrooms
|

|
Grown by players by using bone meal on small mushrooms.
|
No
|
None
|
The giant forms of mushrooms.
|
| Ravine
|
|
Underground
|
No
|
None
|
Long and tall cracks that carve a large empty space into the earth.
|
| Mineshaft
|
|
Underground
|
Chests are randomly scattered throughout the structure.
|
Cave spiders from spawners, other monsters from natural spawning.
|
Maze-like tunnel systems filled with wooden supports and minecart rails.
|
| Stronghold
|
|
Underground
|
Chests can be found in multiple different types of rooms.
|
Silverfish from monster eggs, other monsters from natural spawning.
|
- Large subterranean fortresses made from stone bricks and other materials.
- In this version, the End portal room hasn't been implemented yet.
|
Biomes
An entirely new terrain generator has been added. Biomes are generally larger and more distinct, and the terrain is overall flatter (with the exception of extreme hills).
New
| Name |
Image |
Description |
Structures
|
| Forest
|
|
Very similar to beta forests.
|
|
| Plains
|
|
Larger than before.
|
Villages
|
| Desert
|
|
Larger than before.
|
|
| Swamp
|
|
A flat biome with vine-covered trees and large shallow lakes.
|
Oak trees
|
| Extreme hills
|
|
A biome with bluish grass and very tall mountains.
|
Oak trees
|
| Taiga
|
|
A cold forest with spruce trees. Snow does not generate.
|
Spruce trees
|
| River
|
|
A long and thin canal of water.
|
|
| Ocean
|
|
- Large bodies of water now generate as a proper biome.
- Deeper and vaster than before.
- Floor is now made up of sand, dirt, and clay.
- Clay is now more commonly found due to this.
|
|
Gameplay
New
| Name |
Description
|
| Creative mode
|
A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items.
|
| Flying
|
A new ability available in Creative mode, activated by double-tapping the jump key.
|
| Sprinting
|
Double-tapping the forward key allows you to move faster at the cost of losing hunger.
|
| Hunger
|
Food no longer instantly heals, but instead fills up a hunger bar. When at least 9 of the 10 "shanks" are filled, health slowly regenerates. Sprinting and regenerating health drains hunger.
|
| Experience
|
Killing mobs gives you experience points. Experience doesn't have a use yet.
|
| Effects
|
Temporary alterations that can affect mobs and players. Most of these are unobtainable, except for:
|
Changed
| Name |
Description
|
| Controls
|
- Holding the left mouse button with a weapon now only swings once.
- Holding the right mouse button to place blocks is slightly slower than before.
- ⇧ Shift+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
- Player list in multiplayer, defaults to Tab ↹.
|
| Clouds
|
- Height raised to the top of the map.
- Can no longer phase through blocks.
- Movement now syncs with the game's time.
|
| Damage
|
Unarmed damage has been decreased from 2HP to 1HP (reverting to the behavior from before Beta 1.5).
|
| Daylight cycle
|
- No longer requires chunk updates and is a smooth transition.
- A few tweaks to sunrise and sunset.
|
| Farming
|
Changed to be less volatile.
|
| HUD
|
- Armor bar moved to above hearts, due to addition of the hunger bar.
- The version tag is shown outside of the debug screen again.
|
| Lighting
|
- Implemented dynamic lighting; the brightness color on a block is given a tint based on the most prominent source of light.
- Block light sources (such as torches or lava) emit a yellow-orange light, while skylight has a blue tint during nights.
- Ambient light value for the Overworld has been changed from 0.05 to 0.0.
|
| Multiplayer
|
The 'Multiplayer join screen' has been improved, mainly with a server list.
|
| Weather
|
Rain and snow now render faster.
|
Achievements
See also