Java Edition 1.11

This page covers a release version that has a critical issue under certain conditions.
 
The dedicated server for this version includes a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 1.11
ExplorationUpdateJava.png: Infobox image for Minecraft 1.11 the version in Minecraft
Java Edition 1.11.png: Infobox image for Minecraft 1.11 the version in Minecraft
Edition

Java Edition

Official name

Exploration Update

Release date

November 14, 2016

Development versions
Snapshots (14)
Pre-releases (1)
(View all)
Downloads

Client (.json)
Server

Protocol version

315

Data version

819

Resource pack format

3

Minimum Java version

Java SE 6

There is a guide for this update!
 
See Java Edition guides/Exploration Update for a guide to all of the new features introduced in Exploration Update.

1.11, the release of the Exploration Update,[2] is a major update to Java Edition released on November 14, 2016. This update made large changes to entity IDs, and added illagers (vindicators and evokers), vexes, totems of undying, exploration maps, observers, shulker boxes, woodland mansions and llamas. It also added a warning for players using soon-to-be unsupported Java versions (Java 6 and Java 7).

Additions

1.11 block and item additionsInvicon Wither Skeleton Spawn Egg.png: Inventory sprite for Wither Skeleton Spawn Egg in Minecraft as shown in-game linking to Wither Skeleton Spawn Egg with description: Wither Skeleton Spawn EggInvicon Stray Spawn Egg.png: Inventory sprite for Stray Spawn Egg in Minecraft as shown in-game linking to Stray Spawn Egg with description: Stray Spawn EggInvicon Husk Spawn Egg.png: Inventory sprite for Husk Spawn Egg in Minecraft as shown in-game linking to Husk Spawn Egg with description: Husk Spawn EggInvicon Elder Guardian Spawn Egg.png: Inventory sprite for Elder Guardian Spawn Egg in Minecraft as shown in-game linking to Elder Guardian Spawn Egg with description: Elder Guardian Spawn EggInvicon Donkey Spawn Egg.png: Inventory sprite for Donkey Spawn Egg in Minecraft as shown in-game linking to Donkey Spawn Egg with description: Donkey Spawn EggInvicon Mule Spawn Egg.png: Inventory sprite for Mule Spawn Egg in Minecraft as shown in-game linking to Mule Spawn Egg with description: Mule Spawn EggInvicon Skeleton Horse Spawn Egg.png: Inventory sprite for Skeleton Horse Spawn Egg in Minecraft as shown in-game linking to Skeleton Horse Spawn Egg with description: Skeleton Horse Spawn EggInvicon Zombie Horse Spawn Egg.png: Inventory sprite for Zombie Horse Spawn Egg in Minecraft as shown in-game linking to Zombie Horse Spawn Egg with description: Zombie Horse Spawn EggInvicon Zombie Villager Spawn Egg.png: Inventory sprite for Zombie Villager Spawn Egg in Minecraft as shown in-game linking to Zombie Villager Spawn Egg with description: Zombie Villager Spawn EggInvicon Observer.png: Inventory sprite for Observer in Minecraft as shown in-game linking to Observer with description: ObserverInvicon White Shulker Box.png: Inventory sprite for White Shulker Box in Minecraft as shown in-game linking to White Shulker Box with description: White Shulker BoxInvicon Light Gray Shulker Box.png: Inventory sprite for Light Gray Shulker Box in Minecraft as shown in-game linking to Light Gray Shulker Box with description: Light Gray Shulker BoxInvicon Gray Shulker Box.png: Inventory sprite for Gray Shulker Box in Minecraft as shown in-game linking to Gray Shulker Box with description: Gray Shulker BoxInvicon Black Shulker Box.png: Inventory sprite for Black Shulker Box in Minecraft as shown in-game linking to Black Shulker Box with description: Black Shulker BoxInvicon Brown Shulker Box.png: Inventory sprite for Brown Shulker Box in Minecraft as shown in-game linking to Brown Shulker Box with description: Brown Shulker BoxInvicon Red Shulker Box.png: Inventory sprite for Red Shulker Box in Minecraft as shown in-game linking to Red Shulker Box with description: Red Shulker BoxInvicon Orange Shulker Box.png: Inventory sprite for Orange Shulker Box in Minecraft as shown in-game linking to Orange Shulker Box with description: Orange Shulker BoxInvicon Yellow Shulker Box.png: Inventory sprite for Yellow Shulker Box in Minecraft as shown in-game linking to Yellow Shulker Box with description: Yellow Shulker BoxInvicon Lime Shulker Box.png: Inventory sprite for Lime Shulker Box in Minecraft as shown in-game linking to Lime Shulker Box with description: Lime Shulker BoxInvicon Green Shulker Box.png: Inventory sprite for Green Shulker Box in Minecraft as shown in-game linking to Green Shulker Box with description: Green Shulker BoxInvicon Cyan Shulker Box.png: Inventory sprite for Cyan Shulker Box in Minecraft as shown in-game linking to Cyan Shulker Box with description: Cyan Shulker BoxInvicon Light Blue Shulker Box.png: Inventory sprite for Light Blue Shulker Box in Minecraft as shown in-game linking to Light Blue Shulker Box with description: Light Blue Shulker BoxInvicon Blue Shulker Box.png: Inventory sprite for Blue Shulker Box in Minecraft as shown in-game linking to Blue Shulker Box with description: Blue Shulker BoxInvicon Shulker Box.png: Inventory sprite for Shulker Box in Minecraft as shown in-game linking to Shulker Box with description: Shulker BoxInvicon Magenta Shulker Box.png: Inventory sprite for Magenta Shulker Box in Minecraft as shown in-game linking to Magenta Shulker Box with description: Magenta Shulker BoxInvicon Pink Shulker Box.png: Inventory sprite for Pink Shulker Box in Minecraft as shown in-game linking to Pink Shulker Box with description: Pink Shulker BoxInvicon Shulker Shell.png: Inventory sprite for Shulker Shell in Minecraft as shown in-game linking to Shulker Shell with description: Shulker ShellInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Curse of VanishingInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Curse of BindingInvicon Ocean Explorer Map.png: Inventory sprite for Ocean Explorer Map in Minecraft as shown in-game linking to Ocean Explorer Map with description: Ocean Explorer MapInvicon Woodland Explorer Map.png: Inventory sprite for Woodland Explorer Map in Minecraft as shown in-game linking to Woodland Explorer Map with description: Woodland Explorer MapInvicon Totem of Undying.png: Inventory sprite for Totem of Undying in Minecraft as shown in-game linking to Totem of Undying with description:Invicon Evoker Spawn Egg.png: Inventory sprite for Evoker Spawn Egg in Minecraft as shown in-game linking to Evoker Spawn Egg with description: Evoker Spawn EggInvicon Vex Spawn Egg.png: Inventory sprite for Vex Spawn Egg in Minecraft as shown in-game linking to Vex Spawn Egg with description: Vex Spawn EggInvicon Vindicator Spawn Egg.png: Inventory sprite for Vindicator Spawn Egg in Minecraft as shown in-game linking to Vindicator Spawn Egg with description: Vindicator Spawn EggInvicon Llama Spawn Egg.png: Inventory sprite for Llama Spawn Egg in Minecraft as shown in-game linking to Llama Spawn Egg with description: Llama Spawn Egg

Blocks

Observers

  • Ported from the Pocket and Windows 10 Editions.
    • May have slight behavior differences due to how redstone works in the Java edition compared to Pocket and Windows 10 Edition.
  • Outputs a redstone signal when it detects a block update.
    • Normal BUDs still remain.
Invicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Redstone.png: Inventory sprite for Redstone in Minecraft as shown in-game linking to Redstone with description: RedstoneInvicon Redstone.png: Inventory sprite for Redstone in Minecraft as shown in-game linking to Redstone with description: RedstoneInvicon Nether Quartz.png: Inventory sprite for Nether Quartz in Minecraft as shown in-game linking to Nether Quartz with description: Nether QuartzInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: Cobblestone
Invicon Observer.png: Inventory sprite for Observer in Minecraft as shown in-game linking to Observer with description: Observer
A shulker box closing.

Shulker boxes

  • Crafted in a crafting table as a single column, with a chest in the middle of the row and a shulker shell both above and below the chest.
  • Work similar to a chest, but keeps its content when broken.
    • If it has any content inside, it drops itself in Creative mode as well.
    • Cannot be placed inside another shulker box.
    • When hovered over in the inventory, it shows up to 5 slots of its content.
    • Breaks when being pushed by a piston.
  • Use the same opening and closing animations as the shulker.
  • Can be placed on different sides of a block to open in different directions.
    • When opening, its hitbox changes from 1 block to 1.5 blocks in its opening direction.
      • Because of this, it doesn't open if there is a block of any kind within the closest half-block area in its opening direction.
  • Can be dyed in any of the available dye colors.
    • Dyed shulker boxes have a slightly darker bottom part than the normal one.
    • Dying a shulker box purple returns it to the default colour.
  • Dispensers place the block on the ground.
  • Can be mined with anything, but is mined faster with a pickaxe.
Invicon Shulker Shell.png: Inventory sprite for Shulker Shell in Minecraft as shown in-game linking to Shulker Shell with description: Shulker ShellInvicon Chest.png: Inventory sprite for Chest in Minecraft as shown in-game linking to Chest with description: ChestInvicon Shulker Shell.png: Inventory sprite for Shulker Shell in Minecraft as shown in-game linking to Shulker Shell with description: Shulker Shell
Invicon Shulker Box.png: Inventory sprite for Shulker Box in Minecraft as shown in-game linking to Shulker Box with description: Shulker Box
Invicon Shulker Box.png: Inventory sprite for Shulker Box in Minecraft as shown in-game linking to Shulker Box with description: Shulker BoxInvicon Bone Meal.png: Inventory sprite for Bone Meal in Minecraft as shown in-game linking to Bone Meal with description: Bone MealInvicon Light Gray Dye.png: Inventory sprite for Light Gray Dye in Minecraft as shown in-game linking to Light Gray Dye with description: Light Gray DyeInvicon Gray Dye.png: Inventory sprite for Gray Dye in Minecraft as shown in-game linking to Gray Dye with description: Gray DyeInvicon Ink Sac.png: Inventory sprite for Ink Sac in Minecraft as shown in-game linking to Ink Sac with description: Ink SacInvicon Cocoa Beans.png: Inventory sprite for Cocoa Beans in Minecraft as shown in-game linking to Cocoa Beans with description: Cocoa BeansInvicon Red Dye.png: Inventory sprite for Red Dye in Minecraft as shown in-game linking to Red Dye with description: Red DyeInvicon Orange Dye.png: Inventory sprite for Orange Dye in Minecraft as shown in-game linking to Orange Dye with description: Orange DyeInvicon Yellow Dye.png: Inventory sprite for Yellow Dye in Minecraft as shown in-game linking to Yellow Dye with description: Yellow DyeInvicon Lime Dye.png: Inventory sprite for Lime Dye in Minecraft as shown in-game linking to Lime Dye with description: Lime DyeInvicon Green Dye.png: Inventory sprite for Green Dye in Minecraft as shown in-game linking to Green Dye with description: Green DyeInvicon Cyan Dye.png: Inventory sprite for Cyan Dye in Minecraft as shown in-game linking to Cyan Dye with description: Cyan DyeInvicon Light Blue Dye.png: Inventory sprite for Light Blue Dye in Minecraft as shown in-game linking to Light Blue Dye with description: Light Blue DyeInvicon Lapis Lazuli.png: Inventory sprite for Lapis Lazuli in Minecraft as shown in-game linking to Lapis Lazuli with description: Lapis LazuliInvicon Purple Dye.png: Inventory sprite for Purple Dye in Minecraft as shown in-game linking to Purple Dye with description: Purple DyeInvicon Magenta Dye.png: Inventory sprite for Magenta Dye in Minecraft as shown in-game linking to Magenta Dye with description: Magenta DyeInvicon Pink Dye.png: Inventory sprite for Pink Dye in Minecraft as shown in-game linking to Pink Dye with description: Pink Dye
Invicon White Shulker Box.png: Inventory sprite for White Shulker Box in Minecraft as shown in-game linking to White Shulker Box with description: White Shulker BoxInvicon Light Gray Shulker Box.png: Inventory sprite for Light Gray Shulker Box in Minecraft as shown in-game linking to Light Gray Shulker Box with description: Light Gray Shulker BoxInvicon Gray Shulker Box.png: Inventory sprite for Gray Shulker Box in Minecraft as shown in-game linking to Gray Shulker Box with description: Gray Shulker BoxInvicon Black Shulker Box.png: Inventory sprite for Black Shulker Box in Minecraft as shown in-game linking to Black Shulker Box with description: Black Shulker BoxInvicon Brown Shulker Box.png: Inventory sprite for Brown Shulker Box in Minecraft as shown in-game linking to Brown Shulker Box with description: Brown Shulker BoxInvicon Red Shulker Box.png: Inventory sprite for Red Shulker Box in Minecraft as shown in-game linking to Red Shulker Box with description: Red Shulker BoxInvicon Orange Shulker Box.png: Inventory sprite for Orange Shulker Box in Minecraft as shown in-game linking to Orange Shulker Box with description: Orange Shulker BoxInvicon Yellow Shulker Box.png: Inventory sprite for Yellow Shulker Box in Minecraft as shown in-game linking to Yellow Shulker Box with description: Yellow Shulker BoxInvicon Lime Shulker Box.png: Inventory sprite for Lime Shulker Box in Minecraft as shown in-game linking to Lime Shulker Box with description: Lime Shulker BoxInvicon Green Shulker Box.png: Inventory sprite for Green Shulker Box in Minecraft as shown in-game linking to Green Shulker Box with description: Green Shulker BoxInvicon Cyan Shulker Box.png: Inventory sprite for Cyan Shulker Box in Minecraft as shown in-game linking to Cyan Shulker Box with description: Cyan Shulker BoxInvicon Light Blue Shulker Box.png: Inventory sprite for Light Blue Shulker Box in Minecraft as shown in-game linking to Light Blue Shulker Box with description: Light Blue Shulker BoxInvicon Blue Shulker Box.png: Inventory sprite for Blue Shulker Box in Minecraft as shown in-game linking to Blue Shulker Box with description: Blue Shulker BoxInvicon Shulker Box.png: Inventory sprite for Shulker Box in Minecraft as shown in-game linking to Shulker Box with description: Shulker BoxInvicon Magenta Shulker Box.png: Inventory sprite for Magenta Shulker Box in Minecraft as shown in-game linking to Magenta Shulker Box with description: Magenta Shulker BoxInvicon Pink Shulker Box.png: Inventory sprite for Pink Shulker Box in Minecraft as shown in-game linking to Pink Shulker Box with description: Pink Shulker Box

Items

Spawn eggs

Shulker shells

Totem of undying

  • Evokers always drop one of these upon death.
  • Holding it in either hand resurrects the player upon taking lethal damage.
    • Gives the player the Absorption and Regeneration effects when activated.
    • Does not prevent death by /kill or the void.
    • Has an animation when activated, which uses the item's texture and model.
Explorer map leading to an ocean monument

Explorer maps

  • Can only be obtained from cartographer villagers.
  • Used to locate ocean monuments and the new woodland mansions.
    • Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown.
  • Works like a map, but shows the outlines of land and a single structure icon.
    • Fills in the map with blocks once the player starts exploring the area shown.
  • When resized, it still shows the structure icon, but loses the outlines.
  • When outside the area on the map, the player icon is smaller the further away the player is.
    • When 1024 blocks away from the structure, the dot goes from a small icon to a bigger one.

Mobs

Illagers

  • Being relatives to the villagers, they look similar but have pale gray skin and wear dark clothes.
  • Two kinds of illagers are introduced: evokers and vindicators.

Vindicators

  • Separate their arms when aggravated, and holds an iron axe in their main hand.
    • Their axe is one of their HandItems, this means their attack disables shields.
  • Hostile towards players and villagers.
  • Have a byte tag Johnny which is false by default; if set to true, they attack any nearby mobs, with the exception of other illagers.
  • Spawn in the woodland mansions upon generation. They don't respawn.
  • May drop emeralds and an iron axe upon death.

Evokers

  • Added as an end-game challenge, or mini-boss.
  • Always drop a totem of undying upon death. May drop emeralds too.
  • In battle, they summon vexes and fangs to attack.
    • Raise their arms when casting a spell.
    • Fangs always deal 6HP♥♥♥ damage, ignoring armor.
  • Aggressive towards the player and villagers.
  • Spawn in the two upper floors of woodland mansions upon generation. They don't respawn.
  • Change any blue colored sheep in a radius of 16 blocks into red.
Two vexes in a woodland mansion

Vexes

  • Spawn only when summoned by an evoker.
  • Appear similar to ghosts, in that they are small, pale, flying mobs that can phase through blocks.
  • Show red marks when about to attack.
  • Attack players and villagers.
  • Hold an iron sword in their main hand.
Three llamas

Llamas

  • Spawn in extreme hills.
  • Drop leather.
  • Has multiple skins, like cats and horses.
  • Attack by spitting.
    • If the player hits them, they spit at the player once, dealing 1HP♥ damage.
    • If not in a caravan group, they are always aggressive toward wolves.
  • Can be equipped with a carpet for decoration and a chest for storage.
    • Differently colored carpets have different textures when placed on llamas.
    • The amount of storage slots available depends on the strength of the llama.
  • If the player puts a leash on one, up to 10 llamas are attracted and try to form a caravan.
    • Caravan groups are passive to all mobs.
  • Tamed llamas can be bred with hay bales.

Non-mob entities

Evocation fangs

  • Summoned by evokers during their fang attack.
  • Fangs in warmup still have a visible debug hitbox.
  • Damages 6HP♥♥♥ deals to mobs that were in place.
  • Naturally spawned fangs do not harm illagers.
    • Player-spawned ones do.

World generation

Return portals

Woodland mansions

  • Generate in roofed forest biomes.
  • Home to the illagers.
  • Have three floors, where the bottom two are larger and the third is smaller.
  • Use procedural generation and structure blocks for random layouts.
    • Because of this, some rooms may be completely surrounded by walls and have no entrance.
  • Consist mostly of cobblestone and wood blocks.
  • Can be located with a woodland explorer maps.

Gameplay

Gamerules

  • doWeatherCycle
    • Determines whether the weather changes.
    • Defaults to true.
  • maxEntityCramming
    • If one entity tries to push more than specified number of entities, it starts to suffocate.
    • Gets damaged 3 hearts by tick, passes through armor.
    • The death message is "<Player> squished too much".
    • Setting to 0 disables the rule.
    • Affects all entities.
    • Defaults to 24.

Curse enchantments

  • Enchantments with negative effects.
  • Two curses added: Curse of Binding (enchantment ID 10) and Curse of Vanishing (enchantment ID 71).
    • Curse of Binding binds the item to the player, making the player unable to drop it or take it off if it is an armor item, although it drops when the player dies.
    • Players in Creative mode are unaffected by this curse.
    • Curse of Vanishing makes the item disappear if the player dies. /gamerule keepInventory true prevents this.
  • Cursed tools, armor and books can be found as loot in some generated structures.

Command format

/locate

  • Syntax: /locate <StructureType>
    • Accepts: "EndCity", "Fortress", "Mansion", "Mineshaft", "Monument", "Stronghold", "Temple" and "Village".
    • Desert temples, jungle temples, witch huts and igloos all go under the "Temple" category.
  • Pushes coordinates for the closest structure of given type in the chat for the player who executed the command.
    • Returns the message "Located [Structure] at [x] [y] [z]".
    • Displays the Y coordinates as "(y?)" for some structures.
    • If a structure is not located nearby (i.e. in a different dimension), it responds with "Unable to locate any [StructureType] feature".

General

Splashes

  • "Javalicious edition"
  • "Should not be played while driving"
  • "You're going too fast!"

Internationalization

  • New strings within the game were made available for internationalization:
    • World selection error messages.
    • Customized superflat preset names.
    • Spectator-mode-specific options and messages.
    • In the Options menu: the words "chunks" and "fps"
    • In item tooltips: the words "Color: ", "NBT: " and "Durability: "
    • Pressing F3 + Q displays text associated with other F3 actions.
    • Text associated with downloading resource packs from servers.
    • /save-all flush command output

Particles

NBT tags

  • New display tag entry for items: LocName for translation strings
  • CustomPotionColor integer tag for potions and potion arrows to overwrite/set the color
  • ColorMap integer tag for filled maps to overwrite/set the color of the marks in the item texture

Changes

Blocks

Anvils

  • Added sound when dropped anvils break.

Banners

  • Now require a dye when applying a pattern that uses a non-dye item, such as a creeper head or enchanted golden apple.
    • Previously the lack of a dye would have applied the black variant of the pattern.

Beds

  • If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away".
    • Previously the player would get no message, but would be unable to sleep.

Cauldrons

  • Added sound when filling and emptying cauldrons with buckets and bottles.
  • Washing dyed leather armor and dyed banners now remove 1 water level from the cauldron.
  • Using a water bottle now refills 1 water level to a cauldron.

Dispensers

End gateway portal blocks

  • Now use a magenta-colored beam when teleporting entities, rather than yellow.
    • This color matches the beam that occurs when the block first generates

End portal blocks

  • The starfield effect was changed to match that of the end gateway block. It no longer changes perspective with respect to the player, but now remains static with respect to the game screen.

Flowers

  • Their hitbox now corresponds to their exact visual location on the block (as opposed to always placed in the middle of the block).

Flower pots

  • Can now remove the potted plant from the pot, by pressing use.

Leaves

  • Particles emitted from leaves now use the corresponding color according to the biome.

Rails

  • All sloped rail types' hitbox heights are decreased from a full block to a half block

Trapdoors

  • Trapdoors that are placed right next to redstone sources now automatically update to an open state.

Items

Cobblestone wall and mossy cobblestone wall

  • Are now in the "Decoration Blocks" tab in the Creative inventory rather than the "Building Blocks" tab.

Durability bar

  • The colors of the durability bar, which is displayed on damaged items in the hotbar and inventories, have been changed.
    • The color is now bright during the entire length of the bar, when previously it would fade through a set of not so bright oranges and yellows, it will now fade through clear yellow and orange.
    • Also the background of the durability bar is now completely black, where it used to be transparent.

Elytra

Farmland

  • Using pick block gives the player farmland itself instead of dirt.

Fishing rods

  • Now cast out or reel in when right clicking on fences.

Maps

  • Now shows the land properly when used in the End.
  • Item texture's "markers" can now be colored by ColorMap tag.

Potions

  • Potions that have missing or invalid potion-effect tags now default to the uncraftable potion, which now has no glint, and is now magenta in color.
    • This also applies to lingering potions, splash potions and tipped arrows.
    • Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in the creative inventory.

Potions and tipped arrows

  • Item texture's color can now be custom colored by <CustomPotionColor> tag.

Shields

  • Now keep enchantment level and durability when crafted with banners.

Spawn eggs

  • Are now sorted alphabetically in the Creative inventory.

Stacks

  • There is no longer an item stack of 0 when using the drag function to craft items.

Mobs

Blazes

Chickens

  • Now have a neck texture.

Creepers

  • If a creeper is inflicted with a potion effect, its explosion causes a lingering effect of the potion.
  • No longer drop music discs when killed by a stray or wither skeleton.[3]

Ender dragons

  • Custom named ender dragons now show their name in their boss health bar.
  • Now shows their hitboxes when hitboxes are shown using F3 + B.

Endermen

Guardians and elder guardians

  • Their common drop of fish is now a cooked fish if they die while on fire.
    • Their rare drops from player kills, which match fishing loot and are sometimes fish, are unaffected.
  • Elder guardians now drop a wet sponge rather than a dry sponge.

Horses

  • Skeleton and zombie horses:
    • Their bone and rotten flesh drops (respectively) now yield 0–2, and are now affected by Looting.
  • Skeleton trap horses:
    • The chance of spawning with a thunderstorm lightning strike is reduced to 15 of what it was.

Husks

  • Now try to avoid water.

Saddled pigs

Rabbits

Shulkers

  • Now drops 0-1 shulker shells.
  • Can be spawned in with different colors using the Color data tag.
    • Colored shulkers have a darker bottom part, making them slightly different from normal Shulkers.
  • Can now be spawned on sides and bottoms of blocks by spawn eggs

Snow golems

  • Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).

Villagers

  • All villagers:
    • Can now be named by name tags.
  • Farmer villagers:
    • Now sell 5–7 apples, where before they sold 5
    • Now sell 6–10 cookies, where before they sold 6
  • Cartographer was added as a new librarian career.
    • Trading with a cartographer is the only way to obtain the new explorer maps.
  • Green-robed villagers (nitwits):
    • Re-added this entity as Profession:5.
    • Spawns naturally in villages.
    • No trades.

Withers

  • Custom named withers now show their name in their boss health bar.

Wither skeletons

  • Now have their own sounds.

Zombie villagers

  • Now have their own sounds.
  • Green-robed zombie villagers
    • Re-added this entity as Profession:5.
    • Spawn naturally anywhere zombie villager spawn.

Non-mob entities

Armor stands

  • Added sound when broken in Creative mode.

Arrows

  • Now have a crit tag which determines whether the arrow deals critical hit damage.

World generation

Desert village wells

Savanna village wells

Gameplay

Chat

  • Messages can now be 256 characters long instead of 100.
  • Some warnings now appear above the hotbar instead of in the chat, like "Press [key] to dismount" had.
    • "You can only sleep at night"
    • "You may not rest now, there are monsters nearby"
    • "This bed is occupied"
    • "Height limit for building is 256 blocks"
    • "Unable to open. Loot not generated yet."
    • "You may not rest now, the bed is too far away"

Exhaustion levels

Action Old rate New rate Units
Sneaking 0.005 —    per meter
Walking 0.01  —    per meter
Swimming 0.015 0.01  per meter
Breaking a block 0.025 0.005 per block broken
Jumping 0.2   0.05  per jump
Attacking an enemy 0.3   0.1   per attack landed
Taking damage that is normally protected by armor 0.3   0.1   per distinct instance of damage being received
Hunger status effect 0.5   0.1   per second, per Hunger status effect level
Jumping while sprinting 0.8   0.2   per jump
Regenerating health by having 🍗 × 9 or higher,
and with naturalRegeneration=true
4.0   6.0   per 1HP♥ healed

Fishing

  • Fishing has received a major overhaul.
  • Ink sacs are now caught in stacks of 10 with a weight of 1, rather than in stacks of 1 with a weight of 10.

Fuel

Shields

  • Now block 100%, as opposed to 66.6%, of the damage dealt in melee combat.
    • Zombies without any weapons don't deal any damage to the player, nor damage the shield's durability.
    • Creeper explosions deal 0 damage to the player.
    • Wither skeletons don't inflict the Wither effect when hit by them.
    • Burning zombies don't set the player on fire.
    • Mobs with axes now disable the shield if they attack a blocking player.

Sneaking

  • Now prevents drops from heights of more than 0.6 blocks; previously, it was 1 full block or greater.

Subtitles

  • Some of elder guardians' and zombie villagers' subtitles are now distinct from the subtitles for guardians and zombies.

Transportation

Command format

/give

  • Now ignores item-specific stacking restrictions.[4]

/title

  • Now can display text in the action bar position.

Block states

  • Block states can now be used in the /execute, /fill, /setblock and /testforblock commands.
    • Examples:
      • /setblock ~ ~ ~ minecraft:stone variant=granite instead of /setblock ~ ~ ~ minecraft:stone 1
      • /setblock ~ ~ ~ wool color=blue instead of /setblock ~ ~ ~ minecraft:wool 11
      • /setblock ~ ~ ~ minecraft:planks variant=acacia instead of /setblock ~ ~ ~ minecraft:planks 4
      • /setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true

Target selectors

  • Target selectors specifying coordinates and radius must now be given explicitly (i.e., [1,2,3,4] no longer substitutes for [x=1,y=2,z=3,r=4]).

General

  • Tab-completion results are now sorted alphabetically
  • Switched the Done and Reset Keys buttons on the controls screen for consistency

Resource packs

  • Updated resource pack pack_formatto 3 as the following has changed:
    • Now requires lowercase file names for all files in the resource pack.

Options

  • Changed the title and description of "Snooper Settings"
    • Brings it into line with the new privacy policy[5]
    • Title is now "Feed us data!" instead of "Machine Specs Collection"
    • Description is now "We always want to improve Minecraft and, to help us do that, we'd like to collect some information. This lets us know what hardware to support and where the big problems are. It also gives us a sense of the size of our active player base, so we know if we're doing a good job. You can view all the information we collect below. If you want to opt out then you can simply toggle it off!"

Entity IDs, block entity IDs, block IDs and item IDs

  • Now are no longer case sensitive.
    • Autocompletion puts in lowercase letters.

Entity and block entity IDs

  • Use underscores to separate words, rather than using single words in mixed case.
  • Optionally, a minecraft: namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.[6]
  • There are still old entity IDs in the language files (example: LavaSlime instead of magma_cube for the magma cube) and the new mobs in 1.11 have their ID with the old type (no underscores, capital letters for the beginning of the words. example: VindicationIllager instead of vindication_illager for the vindicator.)
  • The following names have changed:
Old name New name Change Type
AreaEffectCloud area_effect_cloud Underscores Entity
ArmorStand armor_stand Underscores Entity
Cauldron brewing_stand Rename Block entity
CaveSpider cave_spider Underscores Entity
MinecartChest chest_minecart Rename Entity
Control command_block Rename Block entity
MinecartCommandBlock commandblock_minecart Rename Entity
DLDetector daylight_detector Rename Block entity
Trap dispenser Rename Block entity
DragonFireball dragon_fireball Underscores Entity
ThrownEgg egg Rename Entity
EnchantTable enchanting_table Rename Block entity
EndGateway end_gateway Underscore Block entity
AirPortal end_portal Rename Block entity
EnderChest ender_chest Underscore Block entity
EnderCrystal ender_crystal Underscores Entity
EnderDragon ender_dragon Underscores Entity
ThrownEnderpearl ender_pearl Rename Entity
EyeOfEnderSignal eye_of_ender_signal Underscores Entity
FallingSand falling_block Rename Entity
FireworksRocketEntity fireworks_rocket Rename Entity
FlowerPot flower_pot Underscore Block entity
MinecartFurnace furnace_minecart Rename Entity
MinecartHopper hopper_minecart Rename Entity
EntityHorse horse Rename Entity
ItemFrame item_frame Underscores Entity
RecordPlayer jukebox Rename Block entity
LeashKnot leash_knot Underscores Entity
LightningBolt lightning_bolt Underscores Entity
LavaSlime magma_cube Rename Entity
MinecartRideable minecart Rename Entity
MobSpawner mob_spawner Underscore Block entity
MushroomCow mooshroom Rename Entity
Music noteblock Rename Block entity
Ozelot ocelot Rename Entity
PolarBear polar_bear Underscores Entity
ShulkerBullet shulker_bullet Underscores Entity
SmallFireball small_fireball Underscores Entity
SpectralArrow spectral_arrow Underscores Entity
ThrownPotion potion Rename Entity
MinecartSpawner spawner_minecart Rename Entity
Structure structure_block Rename Block entity
PrimedTnt tnt Rename Entity
MinecartTNT tnt_minecart Rename Entity
VillagerGolem villager_golem Underscores Entity
WitherBoss wither Rename Entity
WitherSkull wither_skull Underscores Entity
ThrownExpBottle xp_bottle Rename Entity
XPOrb xp_orb Underscores Entity
PigZombie zombie_pigman Rename Entity
  • Horse was split into entity IDs horse, donkey, mule, skeleton_horse and zombie_horse for their respective types.
  • Skeleton was split into entity IDs skeleton, stray and wither_skeleton.
  • Zombie was split into entity IDs zombie, zombie_villager and husk.
  • Guardian was split into entity IDs guardian and elder_guardian.
  • Unused savegame IDs Mob and Monster were removed.

NBT tags

  • For all horses, HasReproduced, Type and Saddle tags are removed.
  • ChestedHorse and Items tags now apply only to mule and donkey.
  • SkeletonTrap and SkeletonTrapTime tags now apply only to skeleton_horse.
  • Elder tag is removed from guardian and elder_guardian.
  • ZombieType tag is removed from all zombie types.
  • ConversionTime and Profession tags now apply only to zombie_villager.
  • SkeletonType tag is removed from all skeleton types.
  • Pumpkin byte tag is added to snowman.
  • For ghast fireballs, blaze fireballs, fire charges, dragon fireballs and wither skulls:
    • xTile, yTile, zTile, inTile and inGround tags were removed,
    • and the life tag is no longer used for anything, but still saved/read.

Loot tables

  • Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.
  • Villagers and ender dragons are now able to draw from their own loot tables.

Fixes

289 issues fixed

From released versions before 1.9

  • MC-9 – Dropped anvil makes no sound when it breaks.
  • MC-87 – When scaling a map with paper, shift-clicking on it won't apply the correct scale level.
  • MC-341 – Duplication and deletion of hotbar items in Creative using number keys.
  • MC-679 – Compass points wrong direction after returning from nether.
  • MC-1040 – Tools with unbreaking enchantment break, disappear from slot then reappear.
  • MC-1555 – Items get deleted when the crafting recipe overflows the inventory.
  • MC-2153 – Chickens' necks have no texture.
  • MC-2188 – Item gets used when right clicking on a saddled pig.
  • MC-2298 – Placing fence gates right beside a redstone source will not update them to the open state.
  • MC-2334 – Sneaking on shorter than full blocks (chests, enchantment table...) will make the player fall nonetheless.
  • MC-2573 – Potions and food are consumed on death.
  • MC-2912 – Creative mode hotbar glitch when using number key to exchange items slots.
  • MC-2920 – Wrong fishing line calculation.
  • MC-3352 – Arrows fired into a repeater / comparator / jukebox / command block / hopper / daylight sensor that is updating will play the arrow hitting a block noise.
  • MC-3367 – Reflecting ghast fireballs is nearly impossible.
  • MC-3841 – Attacking an unsaddled pig while holding a saddle saddles the pig.
  • MC-4132 – Piston placement issue past 16777217.
  • MC-4582 – Can't eat, throw, or shoot while looking at an Iron Door/Iron Trapdoor.
  • MC-4603 – The Ender dragon is hostile to players in Creative.
  • MC-4789 – Gravel and sand falling through piston.
  • MC-5120 – Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang.
  • MC-5330 – Range for using bed is lower than normal range.
  • MC-6321 – Maps created in the end act as if they are in the nether.
  • MC-7809 – Aiming at the very bottom of a side of an upper slab/stair places slabs/stairs right-side up in multiplayer.
  • MC-8293 – Dispensers spawn mobs without offset along the y-axis.
  • MC-8673 – Players killed by wither skeletons are shown to have been killed by a skeleton.
  • MC-9691 – Inconsistency: Some wooden items don't burn in furnaces.
  • MC-11416 – Dispenser / dropper / piston / command block placing is not consistent.
  • MC-11449 – Repeaters update very differently.
  • MC-11834 – "[SEVERE] Item entity # has no item?" is spammed in the console and items appear as stone for invalid IDs or on initial drop.
  • MC-11877 – Fishing bobber floats a block above water.
  • MC-12788 – Custom superflat world GUI graphical glitch with chests / ender chests / trapped chests / beacon blocks.
  • MC-14525 – Name tag item doesn't work on entities with right click ability.
  • MC-14640 – No hunger bar when riding a boat or minecart.
  • MC-14861 – Teleporting using commands resets the velocity.
  • MC-19033 – Pig with a saddle loses name and the player gets the name tag back when chunk the pig is in gets unloaded.
  • MC-21433 – Fences Are Interactive Blocks.
  • MC-26690 – Wither skeletons flicker when in the sun.
  • MC-29544 – Particles from falling/landing/sprinting on leaves do not use foliage color.
  • MC-30630 – Double grass and fern use 2 different biome colors for top and bottom.
  • MC-30790 – Particle blast on landing based on fall distance rather than fall speed.
  • MC-32473 – When the player uses /summon to make a boat riding a mob & then rides the boat the mob walks in one direction only.
  • MC-34943/summon-ing a villager without a "Count" tag allows the trade, but does not take the item.
  • MC-36360 – No player sound when "Friendly Creatures" sounds are turned off.
  • MC-36927 – Durability of golden swords occasionally dropped by zombie pigmen is not random (always 25).
  • MC-41270 – Resourcepack's glyph_sizes.bin and some unicode_pages are only loaded on startup.
  • MC-46309 – Command feedback doesn't work with @e and no mobs which match the selector.
  • MC-46341 – Some text isn't translated and isn't available on Crowdin.
  • MC-46345 – Maps stop updating after going through nether portal / Map update packets ignored by client.
  • MC-46456 – Written books given by command crashes when copied in crafting table if Author is missing.
  • MC-47508 – Ridden entities disappear on relogin.
  • MC-49666 – Trades are not randomized for the farmer villager.
  • MC-50156WitherSkull / fireball disappears at y >~ 256.
  • MC-51662 – Sand/Gravel broken into entity by upward extending piston.
  • MC-55851 – Leads not rendering when spawned (attached to mob/fencepost) via command block/structure block.
  • MC-58614 – XP bar is not transparent (no alpha) when normal crosshair is not visible.
  • MC-58677 – GUI has inconsistent capitalization.
  • MC-58795 – Spectator mode teleportation to team member causes crash.
  • MC-58812 – Pick-Block and drag will only create a limited number of stacks for an item.
  • MC-59144 – A held item replaced by the same kind of item by /replaceitem does not visually update.
  • MC-59303 – When placed next to a cactus, the head of bed remains same.
  • MC-59888 – Tall grass (top) particles are sunflower texture with broken palette.
  • MC-61423 – Wither skulls quickly switch between positions when riding boats.
  • MC-61997 – Squids spawn in lava.
  • MC-63010 – Placing a banner and breaking it in Survival causes them to not stack (as they have NBT data).
  • MC-63640 – Lightning bolts do not appear if they are more than 95 blocks away from the player.
  • MC-64119stat.drop wont increase when player throws items out of his inventory screen.
  • MC-66946 – 2-block tall hitbox on small armor stands.
  • MC-67092/setblock or /fill does not instantly update Beacon Beam colors.
  • MC-67406 – Small armor stands display items differently than normal ones.
  • MC-67665 – Mouse click position always lags a few frames behind the crosshair.
  • MC-70143 – Eyes of ender point to stairs after reloading a world.
  • MC-70424 – Baby zombie pigmen's sword is slightly tiled forward.
  • MC-70806 – Blocks with a data value > 0 have missing texture in superflat customization.
  • MC-71347 – Shift-clicking crafted items increase achievement objective by 2.
  • MC-71367 – Shift-clicking two slots of same item into anvil results in client-side stack of zero in inventory.
  • MC-72962 – The Empty Map texture is one pixel to the right compared to the Map/Paper texture.
  • MC-73205 – FallingSand glitches upwards.
  • MC-73494 – Translation for white wool and white carpet is incorrect (US).
  • MC-73529 – Incorrect error message for @e[type=!Player,c=1,r=1].
  • MC-75290 – Transferring lapis lazuli into the enchanting GUI can leave the player a stack of zero.
  • MC-75726 – Broken error message when loading (broken?) resource packs.
  • MC-76173 – "Note Blocks" appear as "Noteblocks" in statistics.
  • MC-76899 – Dragging items with the middle mouse button causes block count to go negative.
  • MC-78779 – Commands with optional player argument have missing error translation in command blocks.
  • MC-79318 – Double piston extender: sand on top falling in between pistons.
  • MC-79817 – Fishing rod bobber unusually suffocating.
  • MC-79996 – Blocks like crops and rails are solid to Fishing Rods.
  • MC-80251FallingSand other than the default ones cause error when traveling trough end portal.
  • MC-80500 – Snow layer placed against the side of another snow layer are placed one block too far out, only when there's a block where snow would go normally.
  • MC-80549 – Slime /entitydata motion causing unkillable slime.
  • MC-80551 – The player can place redstone, doors, rails etc. onto 78 layers of snow.
  • MC-80692WitherBoss attacks ArmorStands.
  • MC-80782 – Memory leak caused by Maps; even post reconnect.
  • MC-80903 – Pistons and Fence Gates.
  • MC-81731 – Dropped items are doubled in Creative, Survival inventory.
  • MC-81818 – When resizing the window, the player may end up spinning around.
  • MC-82811 – Attempting to use currently unusable items bobs item up and down.
  • MC-82841 – Arrows are bright despite being in darkness.
  • MC-82965 – Main hand item use animation plays when using offhand (3rd person mode).
  • MC-83185 – Fishing rod in offhand, bobber immediately disappears/goes to 0,0.
  • MC-83337 – Eye of ender in the mainhand doesn't block offhand item usage.
  • MC-83571 – Custom named bosses show "Wither" / "Enderdragon" at boss health bar.
  • MC-83905 – Compass animates incorrectly.
  • MC-83998 – Unable to place blocks on fences from offhand.
  • MC-84095 – Ender dragon destroys fireballs/Fireballs invisible.
  • MC-84519 – Golden apple offhand glitch.
  • MC-84566 – Arrows fall off dispensers/droppers when they are powered.
  • MC-85320 – End Bricks, purpur blocks, chorus plants, bone blocks and structure blocks don't show the right colors on a maps.
  • MC-85805 – Two pistons smashing a shulker glitch.
  • MC-86130 – Shields change their base color when damaged & repaired / Crafting different in colors results in damage.
  • MC-86163 – When hostile mobs hit the player while blocking with shield, sound of taking damage is not played.
  • MC-86818 – Lingering and splash potions show invalid name in statistics.
  • MC-87034 – Dragon's breath and lingering potion area is invisible on minimal particles.
  • MC-87048 – Putting a design on a shield will cause the shield to lose its enchantments.
  • MC-87159 – Dragon breaks blocks in far-off locations.
  • MC-87364 – Missing error message for failed scoreboard players tag.
  • MC-87801 – Unknown pack image is the default pack image instead of unknown_pack.png.
  • MC-87988 – Fishing rod sometimes cannot reel in entities.
  • MC-87989 – Wrong line when casting fishing rod in third person view.
  • MC-88089 – Two players going down a ladder at the same time makes them stuck or go up.
  • MC-88096 – When using spawn eggs on fences the mobs fall through.
  • MC-88103 – Clock animates incorrectly / spins at noon.
  • MC-88459 – Height limit message sent twice when trying to place from off hand.
  • MC-88533 – Marker armorstands cannot properly be tested for with target argument "r=0".
  • MC-89030 – Pistons warp entities too much (Pistons pull entities in/through blocks).
  • MC-89064 – Lightning spawns Skeleton Horse when doMobSpawning/spawn-monsters is false.
  • MC-89174/enchant with any invalid ID displays message "There is no such enchantment with ID 0".
  • MC-89921 – Elytra not rendered on entities/mobs.
  • MC-90074 – Boat from dispenser is facing wrong direction (towards dispenser instead of the same way as dispenser).
  • MC-90175 – Game crashes with exit code -805306369 (out of memory?) when boats are summoned as passenger of a boat that is a passenger of a living entity.
  • MC-90191 – Armorstands, silverfish and endermites in boats spin rapidly.
  • MC-90538 – Elytra are not placeable on armor stand.
  • MC-91209 – Inconsistent word separation in chat help for F3+[key] combinations (resourcepacks, renderdistance).
  • MC-91383 – Horses (now only skeleton horses and zombie horses) drop different amount of loot than before.
  • MC-91728 – Instant Health/damage potion tipped arrows got no effect.
  • MC-92105 – Splash and lingering potion ignore Ambient and ShowParticles tag.
  • MC-92106ThrownPotion not using particles from CustomPotionEffects tag.
  • MC-92139 – Too many tipped arrows in the "Combat" section of the Creative inventory.
  • MC-92191 – Using /entitydata on a player-thrown potion will edit player's inventory.
  • MC-92282 – Mob spawner BlockEntityTag does not copy SpawnData data to missing SpawnPotentials.
  • MC-92294 – Elder Guardians drop normal sponge instead of wet sponge.
  • MC-92772 – Saddled pigs don't drop saddle with doMobLoot=false.
  • MC-92776 – Ink sacs are fished in stacks of 1 instead of 10.
  • MC-93090 – Cursor position not updated correctly when opening inventory
  • MC-93286 – fishing rod can't pull mob.
  • MC-93371 – No armor stand breaking sound in creative mode.
  • MC-93435 – Cobblestone walls are listed in the "Building Blocks" tab.
  • MC-93493 – Spectators can control horses.
  • MC-93609 – Player is floating above the saddle of a mule.
  • MC-93619 – Shooting potion tipped arrow in creative mode reduces arrow count.
  • MC-93648 – Snow golems with pumpkins sheared off regain pumpkins.
  • MC-93651 – No placement sound when placing blocks on fence.
  • MC-93814 – Equipping Pumpkins/Mob Heads through dispenser often play "dispenser failed" sound.
  • MC-93822 – Feeding baby horse does not create green growing particles.
  • MC-93824 – Feeding golden carrot to breed horse works if InLove is greater than 0.
  • MC-94169 – Fishing Rod Bobber collision error and into the block.
  • MC-94274 – Hitbox of cocoa beans too small.
  • MC-94303 – Filling/emptying bucket/bottle sound doesn't play for cauldrons.
  • MC-94352 – frame drops with active VBOs-setting when breaking blocks.
  • MC-94476 – Killing rabbits with Looting does not give more raw rabbit.
  • MC-94485 – Hand animation continue swing when cocoa block placed already.
  • MC-94502 – Pasting numbers in customized world generation text fields does not enable "Defaults" button.
  • MC-94597 – Shooting an arrow prints "added speed" in the Game Output.
  • MC-94947 – Chicken "stepping" sound still works when the chicken is swimming.
  • MC-94978 – Throwable items fired from dispenser do not hit mobs for the first two ticks.
  • MC-95450 – Some mobs have missing Loot Tables.
  • MC-95460 – Compass needle spins only in lower half randomly in the End and Nether.
  • MC-95469 – Middle click / pick block on farmland gives dirt.
  • MC-95735 – (Splash) harming and healing potion still applys effect even if it's specified not to.
  • MC-95738 – Slimes health resets to max when setting any nbt-tag.
  • MC-95922 – Destroyed dropped Minecart items use entity name.
  • MC-95944 – Fished items doesn't reach player.
  • MC-96110 – Bobber hitbox is not synchronized.
  • MC-96205 – Boat still does rowing animation while pressing a and d.
  • MC-96463 – UV mapping in cross.json and tinted_cross.json models is incorrect / south face of crossed textures of saplings, plants, etc. is mirrored.
  • MC-96499 – Boats collide with any entity (arrows, paintings, etc.) even if Marker:1b is on (armor stand).
  • MC-96505value key in score object for text components does not function.
  • MC-96544 – Temperature Freezing Point Inconsistency.
  • MC-96954 – Passenger Entities get dismounted client-side when rerendered.
  • MC-97245 – Boat placement sound uses equipment sound subtitle.
  • MC-97354 – Large amount of translations use invalid formatting conversion.
  • MC-97360 – Hitting a bed, sign, or banner displays the "Block broken" caption instead of "Block breaking".
  • MC-97692 – Boat riding on an entity riding on an entity.
  • MC-97808 – Not canceled that draw a bow.
  • MC-97916 – Items receive too much momentum when they're squeezed.
  • MC-97982 – Offhand slot frame rotated 180 degrees compared to hotbar.
  • MC-98009 – Elytra equipment sound using Leather armor equipment sound.
  • MC-98093 – Distorted pistons.
  • MC-98146 – Marker armor stand does not render in some cases.
  • MC-98260 – Water bottles have inconsistent NBT tag depending on how the player obtains them.
  • MC-98727 – Standing on a boat starves the player extremely quickly.
  • MC-98779 – Skeletons spawned with /summon or natural spawning algorithm are not in the correct height.
  • MC-98922 – Fishing hook / bobber cannot kill itself after 1200 ticks and bounces on land.
  • MC-98995 – Birch Forest M Biome Generation off.
  • MC-99103 – The player can't see remaining time when the player has a potion effect in Demo Mode.
  • MC-99353 – Elytra becomes transparent when wearing enchanted armor.
  • MC-99427 – Fishing bobber sticks to entity sometimes only visually.
  • MC-99598 – Sticky pistons with slime blocks acting crazy.
  • MC-99602 – Impossible to detect water bottles filled from the ocean in player's inventory.
  • MC-99603 – Wolves … and Ocelots fall out of the world.
  • MC-99661 – Summoning a LeashKnot with a passenger entity crashes.
  • MC-99763/help command not suggesting tab completion when executed from other entity.
  • MC-99814 – help -1 throws unknown command exception.
  • MC-99831 – Shield blocking not viewing correctly.
  • MC-99900 – Enchantments boostrap class has the wrong error message when called before bootstrap.
  • MC-99980 – Skeleton trap horses can spawn on mushroom islands.
  • MC-100260 – Explosion impulse on non-living entities is not attenuated by power, distance, or obstructions.
  • MC-100398 – "Marker" true ArmorStands can be pushed by Pistons (incl. + excl. NoGravity:1).
  • MC-100711 – Arrows not able to be picked up when on a changing repeater.
  • MC-100950 – Boats can travel / remain on the fog of lingering potion / dragon's breath.
  • MC-100964 – Resseting demo mode dialog cannot be canceled by button.
  • MC-101063 – Invalid item id in villager trading causes client, who tries to trade, to crash.
  • MC-101120 – Sign items with invalid JSON in Text1 tag are used in creative.
  • MC-101234 – Unknown errors do not print exception into log.
  • MC-101249 – Target selectors ignore invalid arguments.
  • MC-101372 – Item pickup sound plays twice when picking up an item.
  • MC-101441 – When durability on bow it is 0 / 384 and the bow is on the left hand.
  • MC-101457 – JSON signs with the score tag don't work.
  • MC-101555 – Resource pack fails to load when the itemframe blockstate is multipart.
  • MC-101608 – Teleporting a Vehicle will Kick off its Passengers.
  • MC-101615 – Silverfish do more damage to players on easy difficulty than on normal difficulty.
  • MC-101642 – Iron golem / VillagerGolem is holding red flower client side 400 ticks too long.
  • MC-102041 – "Skipping Entity with id " message is missing invalid entity id.
  • MC-102047 – Middles click on mob variants gives base mob Spawn Egg.
  • MC-102076 – Mob hitboxes cause a forced auto-jump.
  • MC-102248 – Player being killed by Stray shows "@ was shot by Skeleton" death message.
  • MC-102439 – Shield Desynchronizes.
  • MC-102454 – Generic/green robed (zombie) villagers aren't spawnable.
  • MC-102506 – Ugly Bryce terrain generation (generation of stone above ground).
  • MC-102638 – All sloped rail hitbox equivalent to the a complete block.
  • MC-102683 – Elder Guardians use the same subtitles as normal Guardians.
  • MC-102888 – Stray overlay turns dark blue when wearing enchanted armor.
  • MC-102986 – Can place Grass Path at "invalid" locations.
  • MC-103043 – Entity name incorrect for Wither Skeleton / Stray / Elder Guardian / Zombie Pigman.
  • MC-103100 – Fishing Rods not always pulling in items.
  • MC-103261 – Desert villages generate with cobblestone around the well.
  • MC-103313 – Hitbox of baby mobs / slime / magma cube / llama are offset for some seconds.
  • MC-103339 – Mushroom cows do not path to mycelium, but grass. Causes unintended spawning requirements.
  • MC-103399/debug command create empty files.
  • MC-103420 – Character glides around as if using an elytra at random times even if one is not equipped.
  • MC-103726 – Marker armor stands are not saved with structures.
  • MC-104259 – Player/Mob stuck/through when on farmland while it changes to dirt.
  • MC-104663 – Fishing particle glitch.
  • MC-104901 – Suboptimal visibility and horrific look of the tool's durability bar colors.
  • MC-105071 – Random green/gray dot in anvil GUI.
  • MC-105096 – shield animation glitch (wiggle).
  • MC-105406 – OpenGL Leak in View Frustum.
  • MC-105513 – Loading Structures that contain no blocks ignores entities.
  • MC-105560 – Hoppers become stuck on world reload at chunk borders.
  • MC-105787 – Structure void has unused model files.
  • MC-105845 – Memory usage graph of server GUI not drawing.
  • MC-105846 – Various netty exceptions kick me from server in 1.10.2.
  • MC-105862 – Arrows of slowness disapear from inventory.
  • MC-105886 – World file names containing brackets will not load packaged resource packs.
  • MC-105898 – Mushrooms and crops cause bed to drop; leaves "head" of bed behind, same with double plant.
  • MC-106168 – Using spawn egg on side of block spawns mobs inside transparent blocks.
  • MC-106179 – Zombie burns the player when they block with a shield.
  • MC-106252 – Slowness arrows from strays don't stack with crafted/shot arrows.
  • MC-106300 – Cake hitbox appears at 0,0,0.
  • MC-106364 – Lightning impact subtitle is misspelled as lighting.
  • MC-106524 – Stray chunks being generated far away.
  • MC-106536 – The block model of bone blocks lacks some cullface definitions.
  • MC-106552 – "/save-all flush" puts untranslated messages into chat.
  • MC-106557 – Shulker cannot correctly spawn to the block (The side/below) by use spawn egg.
  • MC-106571 – Cannot tab-complete "flush" with the save-all command.
  • MC-106573 – "flush" argument in save-all not included in /help save-all.
  • MC-106675 – Command feedback inconsistency.
  • MC-106708 – Block model random offset compatibility.
  • MC-106713 – Snooper information may be de-anonymized by a third party
  • MC-106747 – Wither bosses break structure blocks / structure voids.
  • MC-106842 – Target selector stops parsing its arguments if an entry is not <argument>=<value>.
  • MC-107054lit_furnace item model but no item.
  • MC-107055 – 2 models for old wooden slab's item.
  • MC-107138 – Shot arrow loses its critical state after reloading.
  • MC-107170 – writeString method of PacketBuffer is not creating correct exception text.
  • MC-107320 – Sort order of command autocomplete confusing.
  • MC-107848 – Shulker and shulker boxes have dark corners.
  • MC-107998 – Animals not running away when on fire.
  • MC-108238 – Teleporting away from leashed entity causes leash knot to be near 0 0 0 client side.
  • MC-108253 – Zombie villagers despawn.
  • MC-108315 – Closing options with esc doesn't send player setting packet.
  • MC-108409 – Villager makes disagree sounds when the player clicks arrows and trade boxes.
  • MC-108588 – Structure blocks save invalid data when saving a structure at 0, 0.
  • MC-108664 – Witches that spawn in witch huts don't have PersistenceRequired set to 1.
  • MC-108700 – Wood breaking- incorrect subtitle.
  • MC-108748 – Can't trade with villagers while holding a spawn egg.
  • MC-109277 – Fishing rod bobber has incorrect NBT values.
  • MC-109399 – Entities inside the base of an extended piston get moved in front of it on retraction.

Other fixes

  • More stable handling of invalid items[7]
    • Causes there to be less duplication bugs.

Videos

Videos made by Slicedlime:

References

  1. "Important Message: Security vulnerability in Java Edition"Minecraft.net, December 10, 2021.
  2. "Seek out the Exploration Update: 1.11 on PC / Mac now!" (Archive) by Marsh Davies – Mojang.com, November 14, 2016.
  3. MC-112579
  4. MC-105965 resolved as "Works as Intended"
  5. "We’ve just updated our privacy policy!" (Archive) by Marsh Davies – Mojang.com, September 1, 2016.
  6. MC-106199"minecraft:" is not optional for entity ID in EntityTag and Spawners – resolved 'Works as Intended'.
  7. "Minecraft snapshot 16w32b" (Archive) by Searge – Mojang.com, August 10, 2016.

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