Protection
| Maximum level |
IV |
|---|---|
| Primary items | |
| Secondary items |
None |
| Enchantment weight |
10 |
| Identifier |
|
| Incompatible with |
{
"title": "Protection",
"rows": [
{
"field": "IV",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite helmet.png article, displayed as 16x16px|link=Helmet|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite chestplate.png article, displayed as 16x16px|link=Chestplate|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite leggings.png article, displayed as 16x16px|link=Leggings|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite boots.png article, displayed as 16x16px|link=Boots|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite turtle-shell.png article, displayed as 16x16px|link=Turtle Shell|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "10",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "<code>protection</code>",
"label": "(link to Resource location article, displayed as Identifier)"
},
{
"field": "\n* (link to Blast Protection article, displayed as Blast Protection)\n* (link to Fire Protection article, displayed as Fire Protection)\n* (link to Projectile Protection article, displayed as Projectile Protection)",
"label": "Incompatible with"
}
],
"invimages": [],
"images": []
}
Protection is an enchantment applied to armor that adds bonus damage reduction.
Obtaining
Protection can be obtained from enchanting tables, drops from mobs that have spawned in a raid, books obtained by fishing, monster room chests, librarian villagers, on armor dropped by various mobs, and non-village structure loot.
Usage
Protection reduces the damage taken from all sources except for damage caused by hunger, a warden's sonic boom attack, the void or the /kill command. This enchantment is capable of reducing damage from sources that normally ignore the user's armor value, such as falling or magical damage from status effects.
The formula for damage reduction is level × 4% for each armor piece, for a maximum damage reduction of 64% if all armor pieces are enchanted with Protection IV.
Unlike the Blast Protection and Fire Protection enchantments, Protection offers no side effects outside of damage reduction.
Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit of 80% (see armor enchantments). However, it is impossible to reach this cap with the base Protection enchantment alone as it is impossible to obtain Protection V in survival mode.
The protection enchantment is applied after the armor's damage reduction. For example, 20 armor points provide a 4% * 20 = 80% damage reduction, meaning 20% of the original damage still gets through to the player. If the total protection enchantment levels on the armor adds up to 10, they provide 40% damage reduction against the 20% that made it through, or 8% additional protection (40% * 20% = 8%) for a total of 88% damage reduction.
If applied on wearable items that can't get the enchantment normally, such as a pair of elytra (using commands or an anvil in Creative mode), the enchantment works as usual.
Incompatibilities
Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. Attempting to combine these enchantments with an anvil deletes the enchantment in the upgrade slot and replaces it with the enchantment in the sacrifice slot. However, if commands are used to force two or more of these enchantments on the same item, the effects stack. But when the total of the EPF provided by the protection enchantments surpasses 20, the rest of these enchantments will no longer directly reduce the damage.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Protection | protection | enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Protection | protection | 0 | enchantment |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | Added Protection. Its formula is (4 × level)%². | |||||
| 1.9 | 15w36a | Protection enchantments have been nerfed: their bonuses are now linear instead of quadratic; changed from (4 × level)%² to (4 × level)%. | |||||
| 1.14 | 19w02a | Protection enchantments are no longer mutually exclusive. | |||||
| 19w08a | Protection enchantment is now functional for horses when added to horse armor in creative mode. | ||||||
| 1.14.3 | Pre-Release 2 | Protection enchantments are now once again mutually exclusive. | |||||
| 1.19 | Pre-release 3 | The warden's sonic boom attacks now ignore this enchantment. | |||||
| Pocket Edition Alpha | |||||||
| v0.12.1 | build 1 | Added Protection. The formula is (5 × level)% | |||||
| Bedrock Edition | |||||||
| 1.18.30 | Preview 1.18.30.21 | Protection enchantments have been nerfed to match Java Edition. | |||||
| The Protection enchantment now reduces damage from magic attacks such as Instant Damage, Poison and Wither.[1] | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Protection. |
Issues
Issues relating to "Protection" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MCPE-40651 — resolved as "Fixed".
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| Joke | |||||||