Java Edition 1.14.3 - Combat Test
Minecraft 1.14.3 - Combat Test

| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
June 26, 2019 | |||||
| Type | ||||||
| Compilation date |
June 20, 2019 | |||||
| Snapshot for | ||||||
| Downloads | ||||||
| Protocol version |
500 | |||||
| Data version |
2067 | |||||
| Resource pack format |
4 | |||||
| Data pack format |
4 | |||||
| Minimum Java version | ||||||
| ||||||
{
"title": "Minecraft 1.14.3 - Combat Test",
"images": [
"Release 1.14.3 Combat Test.png"
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"field": "[https://piston-data.mojang.com/v1/objects/98cb56935c762c412b64ddda8e3851544243fb2d/client.jar Client] ([https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json])<br />[https://piston-data.mojang.com/v1/objects/168ae89abc66fd4ee2d84c844cd980ddae26e784/server.jar Server]",
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"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_8 Java SE 8]</span>",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Java Edition 1.14.3 Pre-Release 4|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.14.3 Pre-Release 4]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition Combat Tests|Combat Tests]]'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' 1.14.3 - Combat Test'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition Combat Test 2| Combat Test 2 ►]]\n</td>\n</tr>\n</table>"
}
1.14.3 - Combat Test is the first experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post. This is the first ever experimental snapshot released in 2019.
Additions
Gameplay
- New attribute: generic.attackReach.
- Represents the attack reach of a player.
- Only used by players.
- Default base: 3.0; minimum: 0.0; maximum: 6.0.
- Value is the number of blocks away the player can attack from.
- Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
- Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.
Changes
Gameplay
- Players can now only attack when the weapon is fully charged.
- Different weapons and items have different attack ranges, all separate from the block breaking reach.
- The attack timer can be charged to 200%.
- The attack timer reaches 200% after the recharging animation of the sword is fully complete.
- A 200% charge is required for critical hits and the sweeping attack.
- A 200% charge also deals higher knockback while sprinting.
- Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
- The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
- It is now possible to hit mobs through non-full-sized blocks such as grass.
- Changed how the attack indicator works.
- When on crosshair mode:
- The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
- The "+" now only appears below the attack indicator when at 200% charge.
- When on hotbar mode:
- The meter only appears while charging the initial 100%.
- When on crosshair mode:
Sweep attack
- Performing a sweep attack now requires the Sweeping Edge enchantment.
- Now requires the attack timer to be at 200%.
- Is now performed regardless of whether an entity is hit.
Items
- Increased attack speed for all axes to 2.
- All axes deal 1HP more damage than their sword counterparts.
- Attack reach remains at 3 blocks.
- Changed the attack speed for most hoes:
- Wooden: 2; stone: 2.5; diamond and gold: 3.5.
- Changed the damage dealt for all hoes:
- Wooden, stone, and gold: 2HP; iron and diamond: 3HP.
- Increased attack reach to 4 blocks.
- Increased attack speed for all pickaxes to 2.5.
- Increased damage for all pickaxes by 1HP.
- Attack reach remains at 3 blocks.
- Critical hits bypass shields.
- Removed warm-up delay from shields (0.25 second activation cooldown).
- When in the off-hand, shields activate when sneaking.
- Shields no longer knockback attackers when they block.
- Increased attack speed for all shovels to 2.
- Decreased damage for all shovels by 1HP.
- Attack reach remains at 3 blocks.
- Increased attack speed for all swords to 3.
- Increased damage for all swords by 1HP.
- Increased attack reach to 3.5 blocks.
- Increased attack speed to 2.
- Decreased base damage from 9HP to 7HP.
- Increased attack reach to 4 blocks.
| Tool | Axe | Hoe | Pickaxe | Shovel | Sword | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Damage | Speed | Damage | Speed | Damage | Speed | Damage | Speed | Damage | Speed | |
| Wood | 6HP | 2 | 2HP | 2 | 3HP | 2.5 | 2HP | 2 | 5HP | 3 |
| Gold | 6HP | 2 | 2HP | 3.5 | 3HP | 2.5 | 2HP | 2 | 5HP | 3 |
| Stone | 7HP | 2 | 2HP | 2.5 | 4HP | 2.5 | 3HP | 2 | 6HP | 3 |
| Iron | 8HP | 2 | 3HP | 3 | 5HP | 2.5 | 4HP | 2 | 7HP | 3 |
| Diamond | 9HP | 2 | 3HP | 3.5 | 6HP | 2.5 | 5HP | 2 | 8HP | 3 |
Video
Video made by slicedlime:
Issues
This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.
References
- ↑ "A custom Java Edition snapshot to test new combat mechanics" – u/jeb_ on Reddit, June 26, 2019