| Name |
Image |
Obtaining |
Tool Required |
Uses
|
| Bedrock
|
|
Generates at the bottom of the world.
|
Cannot be broken.
|
Unbreakable.
|
| Water
|
|
Generates in the ocean surrounding levels, and in lakes. One heart of damage is taken every half-second when the player starts drowning.
|
Sponge
|
Infinitely spreads downwards and outwards.
|
| Lava
|
|
Generates in lava lakes
|
Any
|
Infinitely spreads downwards and outwards. Will deal five hearts of damage every 0.5 second to a player in it. Thus, it is extremely difficult to survive falling in it.
|
| Sand
|
|
Generates near water
|
Any
|
Building material. Teleports to lowest area under itself.
|
| Gravel
|
|
Generates near water
|
Any
|
Building material, same behavior as sand.
|
| Coal ore
|
|
Generates underground. In later versions of Classic, must be obtained from the Creative inventory due to it dropping 1-3 Smooth Stone Slabs.
|
Any
|
Building material
|
| Iron ore
|
|
Generates underground, in later versions, must be obtained by the Creative inventory as it drops 1-3 Iron Blocks.
|
Any, takes slightly longer than average to break.
|
Building material
|
| Gold ore
|
|
Generates underground, in later versions, must be obtained from Creative inventory due to it dropping 1-3 Gold Blocks.
|
Any, takes very slightly longer than average to break.
|
Building material
|
| Wood
|
|
Generates on trees. Must be obtained from Creative inventory due to it dropping 3-5 Oak Planks.
|
Any
|
Building material. Often would drop nothing before 0.30 due to a bug.
|
| Leaves
|
|
Generate on trees, must be obtained from the Creative inventory if wanted in item form.
|
Any
|
Transparent building material, can drop saplings (10% chance)
|
| Glass
|
|
Creative inventory
|
Any, weak and easy to break.
|
Transparent building material. Will actually drop itself when broken unlike in Indev and after.
|
| Sponge
|
|
Creative inventory
|
Any
|
Creates a 5×5 cube around it in which water cannot exist.
|
| Rose
|
|
Generates on grass
|
Any
|
Decorative object
|
| Flower
|
|
Generates on grass
|
Any
|
Decorative object
|
| Red mushroom
|
|
Generates in caves
|
Any
|
Deals 3 damage when consumed.
|
| Brown mushroom
|
|
Generates in caves, renewable as Sheep and Pigs drop 0-2 of them.
|
Any
|
Restores 5 health when consumed.
|
| Block of gold
|
|
Creative inventory, or from Gold Ore
|
Any, takes a little longer to break than average.
|
Building material
|
| Block of iron
|
|
Creative inventory, or from Iron Ore
|
Any, takes a while to break compared to other blocks.
|
Building material. Strong and resilient.
|
| Stone slab
|
|
Creative inventory, or from Coal Ore.
|
Any
|
The first slab in the game, and will remain the only slab until Beta 1.3.
|
| TNT
|
|
Creative inventory
|
Any
|
Explodes when punched. In the final versions of Classic, punching it again cancels the detonation.
|
| Moss stone
|
|
Creative inventory
|
Any
|
Building material. Somewhat resilient to explosions.
|
| Bricks
|
|
Creative inventory
|
Any
|
Building material. Semi-resilient.
|
| Bookshelf
|
|
Creative inventory. Drops nothing when broken.
|
Any
|
Building material
|
| Obsidian
|
|
Creative inventory, degrades into 1 Cobblestone when broken.
|
Any, takes about 5 whole seconds to break, MUCH more than any other block.
|
Building material, extremely strong and resilient. Takes a VERY long time to break compared to most blocks.
|
| Cloth
|
              
|
Creative inventory, except white. (Red and magenta are obtainable through glitches.)
|
Any
|
Building material
|