Java Edition 24w06a

Minecraft 24w06a
24w06a.jpg: Infobox image for Minecraft 24w06a the version in Minecraft
Java Edition 24w06a.png: Infobox image for Minecraft 24w06a the version in Minecraft
Edition

Java Edition

Release date

February 7, 2024

Type

Snapshot

Snapshot for

1.20.5

Downloads

Client (.json)
Server

Obfuscation maps

Client
Server

Protocol version

 dec1073742000
 hex400000B0

Data version

3815

Resource pack format

26

Data pack format

31

Minimum Java version

Java SE 17

24w06a is the eighth snapshot for Java Edition 1.20.5, released on February 7, 2024[1] which fixes bugs, changes wolves and armadillos, and adds the wind charge item.

Additions

General

Attributes

  • Added generic.gravity attribute that controls blocks/tick² acceleration downward.
    • Default is 0.08, and the valid range is from -1 to +1.
  • Added generic.safe_fall_distance attribute to control the fall distance after which the entity takes fall damage.
    • Default is 3, and the valid range is from -1024 to +1024.
  • Added generic.fall_damage_multiplier attribute to multiply overall fall damage amount.
    • Default is 1, and the valid range is from 0 to 100.
  • Added player.block_break_speed attribute that acts as a multiplier over block breaking speed for players.
    • The valid range is from 0 to 1024.

Tags

  • Added the following block tags:
    • #badlands_terracotta: contains terracotta, white_terracotta, yellow_terracotta, orange_terracotta, red_terracotta, brown_terracotta, and light_gray_terracotta
    • #blocks_wind_charge_explosions: contains barrier and bedrock
      • Controls which blocks are not impacted by the explosion when hit by wind charge.

Changes

Blocks

Beehive and bee nest

  • FlowerPos in beehives has been renamed to flower_pos.

End gateway

  • ExitPortal in end gateways has been renamed to exit_portal.

Hopper

  • Improved performance.
  • No longer tries to pick up item entities if there is a full block placed above it.

Mobs

Armadillo

  • Do not panic when damaged but roll up instead, and hide their head and feet.
  • Peek out to see if “the coast is clear” before unrolling.
  • New animations and sounds for rolling up and unrolling + the peek out animation.

Bee

  • FlowerPos and HivePos in bees have been renamed to flower_pos and hive_pos.

Wolf

  • Tamed wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts).
  • They no longer take half of the damage from most environmental sources like they used to do.
    • In most cases this change makes no difference given the health boost, but now they can withstand more damage from players and arrows.
  • Feeding a wolf now heals twice as many health points.
  • Wolves now only get knocked back by snowballs from snow golems, like other mobs, instead of also taking damage.

Wandering trader

  • WanderTarget in wandering traders has been renamed to wander_target.

Non-mob entities

End crystal

  • BeamTarget in end crystals has been renamed to beam_target.

Gameplay

Effects

  • Potion effect amplifiers are restricted between 0 and 255 again.
    • The former behavior of effects such as Jump Boost, Levitation, and Mining Fatigue over 127 has been replaced with new attributes.

General

Attributes

  • Renamed horse.jump_strength to generic.jump_strength, and now applies to all entities.
    • This controls the base impulse from a jump (before jump boost or modifier on block).
    • Default is 0.42, and the valid range is from 0 to 32.

Data packs

Entity format

  • All block positions are now stored as an array of 3 integers instead of a map of X, Y, and Z.
  • Leash in all leashable entities has been renamed to leash.
  • PatrolTarget in patrolling mobs has been renamed to patrol_target.

Resource packs

  • The pack format version is now 26.
  • Added font variant filters to font providers.
    • Every glyph provider can now be enabled or disabled based on certain set of variants.
    • Available variants are currently hardcoded and controlled by font options menu.
      • Current variants:
        • uniform - wired to "Force Uniform" button.
        • jp - wired to "Japanese Glyph Variants" button.
    • Filters are defined in section called filter, available for every glyph provider.
      • Keys in that object are variant names (for example uniform).
      • Glyph provider is included only when value in filter matches actual value of variant in key.
  • Changed Japanese font variants.
    • New option has been added to select Japanese variants for some CJK characters.
    • Replacement glyphs come from Japanese version of Unifont font.
    • New option is included in new "Font Settings" menu, accessible from "Language" menu.
    • Default value of this option is based on system locale language setting.
    • "Force Unicode" button has been moved to "Font Settings".

Tags

  • Removed #terracotta from the #armadillo_spawnable_on block tag, and replaced it with #badlands_terracotta.

Other

  • Added JFR (Java Flight Recorder) events for individual chunk reads (minecraft.ChunkRegionRead) and writes (minecraft.ChunkRegionWrite).
  • Maximum length of a command in a function (including macro expansions) can no longer exceed 2,000,000 characters.
  • Reduced amount of data sent by the server during login by reusing parts of the vanilla data pack.

Experimental

These additions and changes only take effect when the Update 1.21 experimental data pack is enabled.

Additions

Items

Wind charge

  • It can now be obtained as an item by the player.
  • The breeze drops between 4-6 wind charges when killed.
  • When used, it fires off a wind charge projectile similar to the breeze's.
  • A wind charge fired by a player grants 10% more knockback than a breeze's, but has a much smaller area of impact.
  • Just like the projectile fired by the breeze, wind charges fired by the player also deals damage if they hit an entity directly, and they activate redstone components.
  • There is a half-second cooldown after each use.
  • Wind charges can be fired from a dispenser.
  • Players that launch themselves with a wind charge only accumulate fall damage below the Y-level of where they collided with the burst of wind.

Changes

Blocks

Vault

  • Tweaked the texture to make them easier to distinguish from trial spawners.

Fixes

15 issues fixed

From released versions before 1.20

  • MC-71977 – Changing generic.attack_damage of tamed wolf has no effect/taming wolf removes custom generic.attack_damage.
  • MC-72151 – Snow golem's snowballs damage wolves instead of pushing them.
  • MC-175622 – Wolf's tail will spin 360 degrees if max health is increased.
  • MC-193202 – Tamed wolf health resets when NBT is loaded (e.g. relog).
  • MC-259142 – Hoppers with barrel facing downwards on top picking up item.
  • MC-261846 – Japanese language uses a Chinese font.

From 1.20.2

From the 1.20.5 development versions

  • MC-267512 – Invulnerable ghasts can be killed with reflected fireballs.
  • MC-267917 – Baby armadillos don't make an eating sound when feeding them spider eyes.
  • MC-267940 – Armadillo's scute drop timer is not saved to data.
  • MC-268065 – Armadillos with no AI roll up after being attacked.
  • MC-268091 – "Shuniji", "Dragon Fish" and "Axolotl" no longer play underwater.
  • MC-268096 – Singleplayer client discards synced biome tags.
  • MC-268179 – Horse armor and wolf armor disappear when right-clicking in the air.
  • MC-268189 – "block.vault.fall" uses placeholder sounds.

Video

Videos made by Slicedlime:

References

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