Vines

"Ivy" redirects here. For the character named Ivy in Minecraft Dungeons Arcade, see MCD:Jade.
This article is about vines that grow on walls. For the generated feature, see Vines (feature). For other vines, see Vines (disambiguation).
Vines
Vines JE2 BE2.png: Infobox image for Vines the block in Minecraft
Invicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game with description: Vines
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.2

Hardness

0.2

Luminous

No

Transparent

Yes

Waterloggable

JE: No
BE: Yes

Flammable

Yes (15)

Catches fire
from lava

Yes

Map color (JE)


 7 PLANT

Vines are climbable non-solid vegetation blocks that grow on walls.

Obtaining

Breaking

Vines can be destroyed with any item, but using shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.[1] Using an axe on vines can also increase efficiency, but does not allow for collection, even with Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted[2] and results in only a single vine dropping[3]. Shears used by a dispenser cannot break vines.

Block
Hardness 0.2
Tool
Breaking time (sec)[A]
Default 0.3
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 0.15
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.1
ItemSprite copper-ingot.png: Sprite image for copper-ingot in MinecraftCopper
0.1
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.05
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.05
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.05
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.05
ItemSprite shears.png: Sprite image for shears in MinecraftShears 0.3
ItemSprite wooden-sword.png: Sprite image for wooden-sword in MinecraftSword 0.2
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation

Main article: Vines (feature)

Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. In Bedrock Edition, vines can also generate on dying oak, spruce, jungle and dark oak trees.

Vines can generate growing on the stumps of oak and jungle fallen trees.

Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.

Vines can also be found in the display_2 structure in the trial chambers.

Trading

Vines are sold by wandering traders for an emerald.

Post-generation

Vines generate on 2×2 jungle trees grown from saplings, or mangrove trees grown from propagules.

In Bedrock Edition, vines generate on dying trees, which can sometimes be grown from saplings.

Behavior

On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the doVinesSpread game rule‌. Vines spread to adjacent blocks under certain conditions:

  • Downward:
    • If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
    • If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
  • Upward:
    • If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
  • Horizontally:
    • If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
      • If the block in the target direction is air, then it tries:
?
to
?
  • If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
?
to
?
  • If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
to

  • If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
to
  • If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
  • If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
  • If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines will spread on every type of tree that they are placed on by the player.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage

Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine[4]). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.[5]

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.[6]

Crafting ingredient

Name Ingredients Crafting recipe
Bordure Indented Banner Pattern Paper +
Invicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: PaperInvicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game with description: Vines
Invicon Bordure Indented Banner Pattern.png: Inventory sprite for Bordure Indented Banner Pattern in Minecraft as shown in-game linking to Bordure Indented Banner Pattern with description: Bordure Indented Banner Pattern
Mossy Cobblestone Cobblestone +
Invicon Cobblestone.png: Inventory sprite for Cobblestone in Minecraft as shown in-game linking to Cobblestone with description: CobblestoneInvicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game with description: Vines
Invicon Mossy Cobblestone.png: Inventory sprite for Mossy Cobblestone in Minecraft as shown in-game linking to Mossy Cobblestone with description: Mossy Cobblestone
Mossy Stone Bricks Stone Bricks +
Invicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone BricksInvicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game with description: Vines
Invicon Mossy Stone Bricks.png: Inventory sprite for Mossy Stone Bricks in Minecraft as shown in-game linking to Mossy Stone Bricks with description: Mossy Stone Bricks

Composting

Placing vines into a composter has a 50% chance of raising the compost level by 1.

List of colors

  • In the inventory, vines have the color
     #48b518
    .
Biome colors

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Temperature Downfall Foliage Color Block
(Default values)
The Void
River
Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
Lush Caves
The End
End Highlands
End Midlands
Small End Islands
End Barrens
0.5 0.5
 #71a74d
Lush Caves 0.9 0.0
 #a6a432
Plains
Beach
Sunflower Plains
Dripstone Caves
Deep Dark
0.8 0.4
 #77ab2f
Dripstone Caves 0.2 0.0
 #70a26c
Snowy Plains
Ice Spikes
Snowy Taiga
Frozen Ocean
Frozen River
0.0 0.5
 #60a17b
Grove -0.2 0.8
Snowy Slopes -0.3 0.9
Frozen Peaks
Jagged Peaks
-0.7 0.9
Desert
Savanna
Savanna Plateau
Windswept Savanna
Nether Wastes
Warped Forest
Crimson Forest
Soul Sand Valley
Basalt Deltas
2.0 0.0
 #aea42a
Savanna 1.2 0.0
Savanna Plateau 1.0 0.0
Badlands
Wooded Badlands
Eroded Badlands
2.0 0.0
 #9e814d
[n 1]
Swamp 0.8 0.9
 #6a7039
[n 1]
Mangrove Swamp 0.8 0.9
 #8db127
[n 1]
Forest
Dark Forest
Flower Forest
0.7 0.8
 #59ae30
Birch Forest
Old Growth Birch Forest
0.6 0.6
 #6ba941
Old Growth Pine Taiga 0.3 0.8
 #68a55f
Old Growth Spruce Taiga
Taiga
0.25 0.8
 #68a464
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Stony Shore
0.2 0.3
 #6da36b
Jungle
Bamboo Jungle
0.95 0.9
 #30bb0b
Sparse Jungle 0.95 0.8
 #3eb80f
Meadow 0.5 0.8
 #63a948
Cherry Grove 0.5 0.8
 #b6db61
[n 1]
Stony Peaks 1.0 0.3
 #82ac1e
Snowy Beach 0.05 0.3
 #64a278
Mushroom Fields 0.9 1.0
 #2bbb0f

Unused biomes in Bedrock Edition.

Biome Temperature Downfall Foliage Color Block
(Default values)
Deep Warm Ocean
0.5 0.5
 #71a74d
Snowy Mountains
Legacy Frozen Ocean
0.0 0.5
 #60a17b
Snowy Taiga Hills
Snowy Taiga Mountains
-0.5 0.4
Taiga Hills
Taiga Mountains
0.25 0.8
 #68a464
Desert Hills
Desert Lakes
2.0 0.0
 #aea42a
Badlands Plateau
Modified Badlands Plateau
Modified Wooded Badlands Plateau
2.0 0.0
 #9e814d
[n 1]
Shattered Savanna Plateau 1.0 0.5
 #64b216
Swamp Hills 0.8 0.5
 #6a7039
[n 1]
Wooded Hills
Tall Birch Hills
0.7 0.8
 #59ae30
Birch Forest Hills 0.6 0.6
 #6ba941
Giant Tree Taiga Hills
Giant Spruce Taiga Hills
0.3 0.8
 #68a55f
Gravelly Mountains+
Mountain Edge
0.2 0.3
 #6da36b
Jungle Hills
Modified Jungle
Bamboo Jungle Hills
0.95 0.9
 #30bb0b
Modified Jungle Edge 0.95 0.8
 #3eb80f
Mushroom Field Shore 0.9 1.0
 #2bbb0f
  1. a b c d e f Color is preset

Sounds

Java Edition:

BlockSprite vines.png: Sprite image for vines in Minecraft vine sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.vine.breaksubtitles.block.generic.break0.90.816
​Block placedBlocksWhen the block is placedblock.vine.placesubtitles.block.generic.place0.90.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.vine.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.vine.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.vine.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition: [sound 1]

BlockSprite warped-roots.png: Sprite image for warped-roots in Minecraft roots sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.roots1.00.8-1.0
BlocksWhen the block is placeddig.roots1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.roots0.30.5
PlayersFalling on the block with fall damagefall.roots0.41.0
PlayersWalking on the blockstep.roots0.151.0
BlocksJumping from the blockjump.roots0.121.0
BlocksFalling on the block without fall damageland.roots0.141.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsTranslation key
BlockSprite vines.png: Sprite image for vines in Minecraft VinesvineBlock & Itemclimbable
lush_plants_replaceable
block.minecraft.vine

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
BlockSprite vines.png: Sprite image for vines in Minecraft Vinesvine106Block & Giveable Item[i 2]Identical[i 3]tile.vine.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Block states

See also: Block state

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
vine_direction_bits0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up. Each bit determines one direction:
  • 0x1: Vines at the south
  • 0x2: Vines at the west
  • 0x4: Vines at the north
  • 0x8: Vines at the east

Note: Vines gain the ceiling vines if there's a block above, block state doesn't change.


History

August 26, 2011When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.
Java Edition Beta
1.8Pre-release Added vines.
Vines take as long to break as leaves and drop nothing unless collected with shears.
Pre-release 2 ;)Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[7]
Java Edition
1.2.112w03aVines are now climbable provided they are climbed against a solid block.
12w04aPlayers are now slowed when going through vines due to their nature of being a collisionless ladder.
1.3.112w22aVines now generate naturally in jungle temples.
1.4.41.4.3Vines no longer appear grayscale when held in third person.
1.513w02aPlayers who die falling off of vines receive a message upon death: "<player> fell off some vines."
1.814w02aAdded a crafting recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)
14w04aAdded a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.)
14w07aVines are no longer visible from behind.[8]
Vines with no connections have no model; this is also tinted.
14w10aVines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
Vines with no connections now crash the game, effectively bricking the world for this version.
14w10bVines with no attachments now use the southmost vine model, fixing the crash from 14w10a.
14w30cVines are now used to create the fancy border pattern for banners.
1.1116w39aVines now generate in woodland mansions.
1.1317w47aVines can now be placed on the bottom of blocks, as well as not replacing existing vines.
1.1418w43a The texture of vines have been changed.
18w45aVines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
19w03aPlacing a vine into the new composter now has a 20% chance of raising the compost level by 1.
19w05aVines now have a 50% chance of increasing the compost level in a composter by 1.
Added wandering traders, which sell vines.
1.1620w11aVines now play sounds when climbed.
1.1721w03aVines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.[9]
21w05aVines now have unique sounds.
Shears enchanted with Efficiency now break vines faster.
21w10aVines can now generate in lush caves.
21w13aThe model of the vines has been changed that the rear texture plane is correctly mirrored again.[10]
1.1922w14aVines can now generate on mangrove trees.
22w15aVines can now be placed on the sides of soul sand, mud and maximum height snow.
1.19.423w06aThe spreading of vines can now be controlled by the doVinesSpread game rule.
1.2124w18aVines can now generate in the entrances of trial chambers.
1.21.525w09aAdded fallen trees to match Bedrock Edition, which can generate with vines growing on them.
Pocket Edition Alpha
v0.9.0build 1 Added vines.
v0.15.0build 1Vines now generate naturally in jungle temples.
Pocket Edition
1.1.0alpha 1.1.0.0Vines now generate in woodland mansions.
Bedrock Edition
1.2.0beta 1.2.0.2Vines can now be used to make border patterns on banners.
1.10.0beta 1.10.0.3 The texture of vines have been changed.
Vines can now be used to craft bordure indented banner pattern.
Vines now generate in pillager outpost watchtowers.
Vines are now sold by wandering traders.
1.11.0beta 1.11.0.1Vines can now be used to fill up composters.
Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
1.16.20beta 1.16.20.50Vines now play sounds when climbed.
1.17.0beta 1.16.230.52Vines can now generate in lush caves.
1.19.0beta 1.19.0.20Vines can now generate on mangrove trees.
1.19.70Preview 1.19.70.22Vines now drop nothing when mined with silk touch enchanted tools except shears.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.24Vines can now generate in the entrances of trial chambers.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added vines.
TU9Vines are now climbable provided they are climbed against a solid block.
TU43CU331.361.361.36Patch 13Vines are now used to create the fancy border pattern for banners.
TU54CU441.521.521.52Patch 241.0.4Vines now generate in woodland mansions.
TU60CU511.641.641.64Patch 301.0.11Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome.
1.90 The texture of vines have been changed.
Vines can now be used to craft bordure indented banner pattern.
1.91Vines now generate in pillager outpost watchtowers.
Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
Added wandering traders, which sell vines.
New Nintendo 3DS Edition
0.1.0 Added vines.

Data history

Java Edition Beta
1.8Pre-releaseThe used data values are as follows (tested in 1.7.6, any potential changes between Beta 1.8 Pre-release are not known):
DV Description
BlockSprite air.png: Sprite image for air in Minecraft 0 No attachments
BlockSprite vines.png: Sprite image for vines in Minecraft 1 On south face
BlockSprite vines.png: Sprite image for vines in Minecraft 2 On west face
BlockSprite vines.png: Sprite image for vines in Minecraft 3 On south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 4 On north face
BlockSprite vines.png: Sprite image for vines in Minecraft 5 On north and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 6 On north and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 7 On north, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 8 On east face
BlockSprite vines.png: Sprite image for vines in Minecraft 9 On east and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 10 On east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 11 On east, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 12 On north and east faces
BlockSprite vines.png: Sprite image for vines in Minecraft 13 On north, east and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 14 On north, east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 15 On north, east, south and west faces
The face of a vine is relative to its block space, and is the opposite of the face of the block it attaches to or the direction it itself faces (a south face vine is in the southernmost area of the block it exists in, but is attached to the north side of a block and itself faces north).
Java Edition
1.814w10aVine data values often result in incorrect orientations in many arrangements.[11]

The data values appear to be as follows:

DV Description
BlockSprite air.png: Sprite image for air in Minecraft 0 No attachments - causes game crash
BlockSprite vines.png: Sprite image for vines in Minecraft 1 On south face
BlockSprite vines.png: Sprite image for vines in Minecraft 2 On west face
BlockSprite vines.png: Sprite image for vines in Minecraft 3 On west and east faces
BlockSprite vines.png: Sprite image for vines in Minecraft 4 On north face
BlockSprite vines.png: Sprite image for vines in Minecraft 5 On north and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 6 On north and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 7 On north, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 8 On east face
BlockSprite vines.png: Sprite image for vines in Minecraft 9 On north and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 10 On east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 11 On east, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 12 On east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 13 On north, east and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 14 On north, east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 15 On north, east, south and west faces
14w18aVine data values, according to /setblock, appear to have reverted to their pre-14w10a states:
DV Description
BlockSprite vines.png: Sprite image for vines in Minecraft 0 No attachments - appears on south face
BlockSprite vines.png: Sprite image for vines in Minecraft 1 On south face
BlockSprite vines.png: Sprite image for vines in Minecraft 2 On west face
BlockSprite vines.png: Sprite image for vines in Minecraft 3 On south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 4 On north face
BlockSprite vines.png: Sprite image for vines in Minecraft 5 On north and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 6 On north and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 7 On north, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 8 On east face
BlockSprite vines.png: Sprite image for vines in Minecraft 9 On east and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 10 On east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 11 On east, south and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 12 On north and east faces
BlockSprite vines.png: Sprite image for vines in Minecraft 13 On north, east and south faces
BlockSprite vines.png: Sprite image for vines in Minecraft 14 On north, east and west faces
BlockSprite vines.png: Sprite image for vines in Minecraft 15 On north, east, south and west faces
However, MC-50729 implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.​
1.1317w47aPrior to The Flattening, this block's numeral ID was 106.

Issues

Issues relating to "Vines" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

References

  1. https://youtube.com/watch?v=bhkx7mosH7g&t=444
  2. MC-129114 — resolved as "Invalid".
  3. MC-123140 — Vines lost when shearing many at once in a single block space — resolved as "Unresolved".
  4. MC-177513 — Vines cannot be placed on the bottom of other vines — resolved as "Works As Intended".
  5. MC-128672 — Vines placed on the bottom of stairs act anomalously — resolved as "Works As Intended".
  6. MC-130017 — Cannot replace replaceable blocks with paintings/item frames/glow item frames
  7. https://twitter.com/notch/status/113547746585214976
  8. MC-48512 — resolved as "Fixed".
  9. MC-203397 — resolved as "Fixed".
  10. MC-199239 — resolved as "Fixed".
  11. MC-50729 — resolved as "Fixed".

External links

Navigation