Vines

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.2 |
| Hardness |
0.2 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
Yes (15) |
| Catches fire from lava |
Yes |
| Map color (JE) |
|
{
"title": "Vines",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=Shears|alt=|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "Yes (15)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Vines"
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"images": [
"Vines JE2 BE2.png"
]
}
Vines are climbable non-solid vegetation blocks that grow on walls.
Obtaining
Breaking
Vines can be destroyed with any item, but using shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.[1] Using an axe on vines can also increase efficiency, but does not allow for collection, even with Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted[2] and results in only a single vine dropping[3]. Shears used by a dispenser cannot break vines.
| Block | ||
|---|---|---|
| Hardness | 0.2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.3 | |
| 0.15 | ||
| 0.1 | ||
|
0.1 | |
| 0.05 | ||
| 0.05 | ||
| 0.05 | ||
| 0.05 | ||
| 0.3 | ||
| 0.2 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. In Bedrock Edition, vines can also generate on dying oak, spruce, jungle and dark oak trees.
Vines can generate growing on the stumps of oak and jungle fallen trees.
Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.
Vines can also be found in the display_2 structure in the trial chambers.
Trading
Vines are sold by wandering traders for an emerald.
Post-generation
Vines generate on 2×2 jungle trees grown from saplings, or mangrove trees grown from propagules.
In Bedrock Edition, vines generate on dying trees, which can sometimes be grown from saplings.
Behavior
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the doVinesSpread game rule. Vines spread to adjacent blocks under certain conditions:
- Downward:
- If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
- If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
- Upward:
- If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
- Horizontally:
- If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
- If the block in the target direction is air, then it tries:
- If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
|
to |
|
- If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
|
to |
|
- If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
|
to |
|
- If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
|
to |
|
- If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
- If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
- If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.
Vines will spread on every type of tree that they are placed on by the player.
Vines cannot be grown using bone meal.
Vines do not need light when growing.
Usage
Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine[4]). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.[5]
Several vines can be placed in the same block space, as long as they are facing different directions.
Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.
Vines cancel a sprint if the player is sprinting, slowing the movement speed.
Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.
Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.[6]
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Bordure Indented Banner Pattern | Paper + |
|
| Mossy Cobblestone | Cobblestone + |
|
| Mossy Stone Bricks | Stone Bricks + |
Composting
Placing vines into a composter has a 50% chance of raising the compost level by 1.
List of colors
- In the inventory, vines have the color
#48b518.
Biome colors
These values are generated by the biome dyeing algorithm. See biome colors for more information.
Unused biomes in Bedrock Edition.
| Biome | Temperature | Downfall | Foliage Color | Block |
|---|---|---|---|---|
| (Default values) |
0.5 | 0.5 | #71a74d |
|
| 0.0 | 0.5 | #60a17b |
||
| -0.5 | 0.4 | |||
| 0.25 | 0.8 | #68a464 |
||
| 2.0 | 0.0 | #aea42a |
||
| 2.0 | 0.0 | #9e814d[n 1] |
||
| 1.0 | 0.5 | #64b216 |
||
| 0.8 | 0.5 | #6a7039[n 1] |
||
| 0.7 | 0.8 | #59ae30 |
||
| 0.6 | 0.6 | #6ba941 |
||
| 0.3 | 0.8 | #68a55f |
||
| 0.2 | 0.3 | #6da36b |
||
| 0.95 | 0.9 | #30bb0b |
||
| 0.95 | 0.8 | #3eb80f |
||
| 0.9 | 1.0 | #2bbb0f |
Sounds
vine sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
roots sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.15 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.14 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
vine | Block & Item | climbablelush_plants_replaceable | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
vine | 106 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, a vine texture is displayed on the east. |
| north | false | falsetrue | When true, a vine texture is displayed on the north. |
| south | false | falsetrue | When true, a vine texture is displayed on the south. |
| up | false | falsetrue | When true, a vine texture is displayed on the top. |
| west | false | falsetrue | When true, a vine texture is displayed on the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| vine_direction_bits | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | The directions the vine exists, excluding up. Each bit determines one direction:
Note: Vines gain the ceiling vines if there's a block above, block state doesn't change. |
History
| August 26, 2011 | When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Beta | |||||||
| 1.8 | Pre-release | ||||||
| Vines take as long to break as leaves and drop nothing unless collected with shears. | |||||||
| Pre-release 2 ;) | Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[7] | ||||||
| Java Edition | |||||||
| 1.2.1 | 12w03a | Vines are now climbable provided they are climbed against a solid block. | |||||
| 12w04a | Players are now slowed when going through vines due to their nature of being a collisionless ladder. | ||||||
| 1.3.1 | 12w22a | Vines now generate naturally in jungle temples. | |||||
| 1.4.4 | 1.4.3 | Vines no longer appear grayscale when held in third person. | |||||
| 1.5 | 13w02a | Players who die falling off of vines receive a message upon death: "<player> fell off some vines." | |||||
| 1.8 | 14w02a | Added a crafting recipe for mossy stone bricks (uses 1 vine and 1 stone brick.) | |||||
| 14w04a | Added a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.) | ||||||
| 14w07a | Vines are no longer visible from behind.[8] | ||||||
| 14w10a | Vines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction. | ||||||
| Vines with no connections now crash the game, effectively bricking the world for this version. | |||||||
| 14w10b | Vines with no attachments now use the southmost vine model, fixing the crash from 14w10a. | ||||||
| 14w30c | Vines are now used to create the fancy border pattern for banners. | ||||||
| 1.11 | 16w39a | Vines now generate in woodland mansions. | |||||
| 1.13 | 17w47a | Vines can now be placed on the bottom of blocks, as well as not replacing existing vines. | |||||
| 1.14 | 18w43a | ||||||
| 18w45a | Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed. | ||||||
| 19w03a | Placing a vine into the new composter now has a 20% chance of raising the compost level by 1. | ||||||
| 19w05a | Vines now have a 50% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell vines. | |||||||
| 1.16 | 20w11a | Vines now play sounds when climbed. | |||||
| 1.17 | 21w03a | Vines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.[9] | |||||
| 21w05a | Vines now have unique sounds. | ||||||
| Shears enchanted with Efficiency now break vines faster. | |||||||
| 21w10a | Vines can now generate in lush caves. | ||||||
| 21w13a | The model of the vines has been changed that the rear texture plane is correctly mirrored again.[10] | ||||||
| 1.19 | 22w14a | Vines can now generate on mangrove trees. | |||||
| 22w15a | Vines can now be placed on the sides of soul sand, mud and maximum height snow. | ||||||
| 1.19.4 | 23w06a | The spreading of vines can now be controlled by the doVinesSpread game rule. | |||||
| 1.21 | 24w18a | Vines can now generate in the entrances of trial chambers. | |||||
| 1.21.5 | 25w09a | Added fallen trees to match Bedrock Edition, which can generate with vines growing on them. | |||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | ||||||
| v0.15.0 | build 1 | Vines now generate naturally in jungle temples. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Vines now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Vines can now be used to make border patterns on banners. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Vines can now be used to craft bordure indented banner pattern. | |||||||
| Vines now generate in pillager outpost watchtowers. | |||||||
| Vines are now sold by wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Vines can now be used to fill up composters. | |||||
| Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed. | |||||||
| 1.16.20 | beta 1.16.20.50 | Vines now play sounds when climbed. | |||||
| 1.17.0 | beta 1.16.230.52 | Vines can now generate in lush caves. | |||||
| 1.19.0 | beta 1.19.0.20 | Vines can now generate on mangrove trees. | |||||
| 1.19.70 | Preview 1.19.70.22 | Vines now drop nothing when mined with silk touch enchanted tools except shears. | |||||
| 1.21.0 Experiment | Preview 1.21.0.24 | Vines can now generate in the entrances of trial chambers. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU9 | Vines are now climbable provided they are climbed against a solid block. | ||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Vines are now used to create the fancy border pattern for banners. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Vines now generate in woodland mansions. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome. |
| 1.90 | |||||||
| Vines can now be used to craft bordure indented banner pattern. | |||||||
| 1.91 | Vines now generate in pillager outpost watchtowers. | ||||||
| Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed. | |||||||
| Added wandering traders, which sell vines. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition Beta | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | The used data values are as follows (tested in 1.7.6, any potential changes between Beta 1.8 Pre-release are not known):
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Java Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.8 | 14w10a | Vine data values often result in incorrect orientations in many arrangements.[11]
The data values appear to be as follows:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 14w18a | Vine data values, according to /setblock, appear to have reverted to their pre-14w10a states:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 106. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-
Unused texture update vine variant. -
Unused texture update vine variant. -
Unused texture update vine variant.
Issues
Issues relating to "Vines" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A screenshot by Jeb of a floating island with vines. -
Griefing with vines in the Java Edition Beta 1.8 Pre-release. -
Growing player-placed vines. -
Vines hanging from trees in the swamp. -
Vines in a jungle biome. -
Vines growing from the edges of small jungle trees. -
Vines growing in a cave. -
Vines on a jungle temple. -
Vines in swamp biome generated in the air.
References
- ↑ https://youtube.com/watch?v=bhkx7mosH7g&t=444
- ↑ MC-129114 — resolved as "Invalid".
- ↑ MC-123140 — Vines lost when shearing many at once in a single block space — resolved as "Unresolved".
- ↑ MC-177513 — Vines cannot be placed on the bottom of other vines — resolved as "Works As Intended".
- ↑ MC-128672 — Vines placed on the bottom of stairs act anomalously — resolved as "Works As Intended".
- ↑ MC-130017 — Cannot replace replaceable blocks with paintings/item frames/glow item frames
- ↑ https://twitter.com/notch/status/113547746585214976
- ↑ MC-48512 — resolved as "Fixed".
- ↑ MC-203397 — resolved as "Fixed".
- ↑ MC-199239 — resolved as "Fixed".
- ↑ MC-50729 — resolved as "Fixed".
External links
- Taking Inventory: Vines – Minecraft.net on August 27, 2019