{
"title": "Exploration Update",
"images": [],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "Edition"
},
{
"field": "(link to Exploration Update article, displayed as Exploration Update)",
"label": "Official name"
},
{
"field": "<ul class=\"hlist\"><li>\n* (link to Java Edition 1.11 article, displayed as 1.11)\n* (link to Java Edition 1.11.1 article, displayed as 1.11.1)\n* (link to Java Edition 1.11.2 article, displayed as 1.11.2)</li></ul>",
"label": "Version(s)"
}
],
"invimages": [],
"footer": "<span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/Frostburn Update|◄ Frostburn Update]]</span><span style=\"display:inline-block; padding:0 .4em;\">[[java Edition guides/World of Color Update |World of Color Update ►]]</span>"
}
This guide is a simplified overview of all the changes in the Exploration Update (Java Edition 1.11.x releases), which assumes at least some familiarity with the Frostburn Update (Java Edition 1.10.x releases).
Mobs
New
Changed
Blocks
New
| Name |
Image |
Obtaining |
Tool Required |
Uses
|
| Observer
|
|
|
Pickaxe
|
Outputs a redstone signal when it detects a block update
|
| Shulker box
|
              
|
|
Pickaxe
|
- Similar to a chest, but keeps its content when broken.
- Cannot be placed inside another shulker box.
- Breaks when pushed by a piston.
- Dispensers places the shulker box in front of it.
|
Changed
| Name |
Image |
Changed
|
| Bed
|
|
- If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away"
- Previously the player would get no message, but would be unable to sleep
|
| Cauldron
|
|
|
| End gateway
|
|
Now uses a magenta-colored beam when teleporting entities, rather than yellow
|
| Flower pot
|
|
The potted plant can now be removed from the pot, by pressing use
|
| Furnace
|
|
|
Items
New
| Name |
Image |
Obtaining |
Uses
|
| Shulker shell
|
|
Has a 50% chance of being dropped by a shulker upon death
|
To make shulker boxes
|
| Totem of undying
|
|
Evokers always drop one upon death
|
- Holding it in either hand resurrects the player upon taking lethal damage.
- Gives the player the Absorption and Regeneration effects when activated.
- Does not prevent death by
/kill or the void.
- Has an animation when activated, which uses the item's texture and model.
|
| Explorer map
|

|
Can be obtained from cartographer villagers.
|
- Used to locate ocean monuments and the new woodland mansions.
- Works like a map, but shows the outlines of land and a single structure icon.
- Fills in the map with block colors once the player starts exploring the area shown.
- Ocean explorer maps are slightly blue, while woodland explorer maps are slightly brown.
|
| Iron nugget
|
|
|
Used to craft iron ingots
|
Zombie villager, wither skeleton, skeleton horse, zombie horse, donkey, mule, elder guardian, husk, stray, polar bear, llama, vindicator, evoker and vex spawn eggs
|
            
|
Obtained from the creative inventory.
|
Can be used to spawn the respective mob.
|
Changed
Non-mob entities
New
Changed
| Name |
Image |
Changed
|
| Fireworks
|
|
- While flying using elytra, using a firework gives the player a boost for a certain amount of time. This emits particles when in use.
- Fireworks stay at the players location until they disappear or explode.
- Longer flight duration on the rocket makes the boost last longer. Increase the flight duration of a firework by crafting it with gunpowder in the other slots.
- Fireworks with an explosion deal damage at the end of their flight.
- Firework explosions now hurt surrounding mobs and players.
- The damage radius of the explosion is about 2-3 blocks and is the same for any shape (large ball, creeper, burst, etc.) and the damage decreases with the distance to the explosion.
- The damage amount at close range is about 5HP
  without armor on, and with full diamond armor, it equates to about 1HP .
- Death message is "[player] went off with a bang".
|
Structures
New
Gameplay
Changed
| Name |
Changed
|
| Chat
|
- Messages can now be 256 characters long instead of 100.
- Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
- "You can only sleep at night"
- "You may not rest now, there are monsters nearby"
- "This bed is occupied"
- "Height limit for building is 256 blocks"
- "Unable to open. Loot not generated yet."
- "You may not rest now, the bed is too far away"
|
Shield
|
- Now blocks 100%, as opposed to 66.6%, of the damage dealt in melee combat.
- Zombies without any weapons don't deal any damage to the player, nor damage the shield's durability.
- Creeper explosions deal 0 damage to the player.
- Wither skeletons don't inflict the Wither effect when hit by them.
- Burning zombies don't set the player on fire.
- Mobs with axes don't disable the shield if they attack a blocking player.
|
| Attack indicator
|
When in crosshair mode, the weapon is fully cooled, and a mob or entity is in range of attack, the attack indicator is visible and includes a small plus sign (+) underneath the crosshair.
|
Enchantments
New
Changed
| Name |
Changed
|
| Mending and Infinity
|
Are no longer compatible with each other on bows when trying to apply them with an anvil or when using the /enchant command.
|
| Anvils
|
- No longer apply enchanted books to items, if the result has no effect.
- This can occur if all enchantments on the book are incompatible with existing enchantments on the item.
- This can also occur if the enchanted book has no enchantments.
|
See also