Java Edition Indev 0.31 20091231-2147
For another versions released on the same day, see 20091231.
This version does not have an official title.
This version is referred to only as "0.31" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
0.31
| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
December 31, 2009 | |||||
| Downloads |
Client not archived | |||||
| Minimum Java version | ||||||
| al_version |
Unknown | |||||
| ||||||
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A version of Indev 0.31 was released on December 31, 2009 at 21:47 UTC.[1] It was announced on TWoN at 22:57 UTC[2][3], by which time next version had already been released.
Additions
Items
General
- Functionless non-block items.
- Were 2D models at the time.[4]
- All items are given to the player in their inventory.
- It has no functionality.
- It has no functionality.
- It has no functionality.
- It has no functionality.
- It has no functionality.
- It has no functionality.
- It has no functionality.
- It has no functionality.
Non-mob entities
- Re-added.
- Re-added.
- Instead of falling then spinning while glowing, it drops like the entity sign similar to the one in Survival Test.
- Removed the "pulse" from hotbar items when new items get added to their stack.
- Primed TNT no longer flashes white, it instead turns a shade darker.
- Primed TNT no longer gives off particles.
- Primed TNT can no longer be diffused.
General
- Items can now be dropped with Q.
Changes
Blocks
- Now get placed instead of eaten.
- Now placing a TNT block, and then destroying it, no causes the layer below to turn to wood.
- Now get placed instead of eaten.
Gameplay
- Hotbar now only contains 99 TNT and bookshelves.
Bugs
3 bugs reported
- Placing an item into an armor slot, then taking it out and dropping it with an open inventory allows the player to grab the armor sprite item. See the gallery for more information.
- Note that placing the sprite down causes it to disappear.
- Dropped items sometimes glitch out, creating an item that cannot be picked up, but attempting to causes the player to gain one of that item per tick. See the gallery for more information.
- Generating new world in a huge size causes the game to crash with a
java.lang.ArrayIndexOutOfBoundsExceptionerror.
Trivia
- This version introduced the distinction between "items" and "blocks" in the game.
References
- Adura's IRC logs on Archive.org; Adura.7z (UTC−5)
- ↑ IRC logs: (16:47:59) <Notch> indev's been updated with non-block items
- ↑ One hour to go, not looking too good – The Word of Notch, December 31, 2009
- ↑ I did it! Happy new year!! – The Word of Notch, December 31, 2009
- ↑ "Indev particle glitch" – Skillkillz95 on YouTube, January 2, 2010