| Name |
Image |
Obtaining |
Tool Required |
Uses
|
| Amethyst buds and cluster
|
  
|
Grows on the sides of budding amethyst.
|
Can drop loot with hand, but the proper tool is the pickaxe.
|
Used for gathering amethyst shards.
|
| Block of amethyst
|
|
- Generates inside of amethyst geodes.
|
Pickaxe (iron or better)
|
Used for decoration.
|
| Budding amethyst
|
|
- Generates inside of amethyst geodes.
- Cannot be obtained.
|
Pickaxe (drops nothing)
|
|
| Calcite
|
|
Generates in the middle layer of amethyst geodes.
|
Pickaxe
|
Used for decoration.
|
| Smooth basalt
|
|
Generates on the outer layer of amethyst geodes.
|
Pickaxe
|
Used for decoration.
|
| Tuff
|
|
Generates underground.
|
Pickaxe
|
Used for decoration.
|
| Tinted glass
|
|
|
Any
|
Glass that doesn't allow light to pass through.
|
| Copper ore
|
|
Found in the Overworld from Y=0 to Y=96; most common at Y=47-48.
|
Pickaxe (stone or better)
|
Drops raw copper.
|
| Block of copper
|
  
|
|
Pickaxe (stone or better)
|
- Used for decoration.
- Advances to the next stage of weathering every 50-82 in-game days.
- Can be crafted or used with honeycomb to become waxed, which stops it from weathering.
- Weathering can be reduced with an axe or by a lightning strike.
|
| Cut copper
|
  
|
|
Pickaxe (stone or better)
|
- Used for decoration.
- Advances to the next stage of weathering every 50-82 in-game days.
- Can be crafted or used with honeycomb to become waxed, which stops it from weathering.
- Weathering can be reduced by an axe or a lightning strike.
|
| Cut copper slabs and stairs
|
  
  
|
|
Pickaxe (stone or better)
|
- Used for decoration.
- Advances to the next stage of weathering every 50-82 in-game days.
- Can be crafted or used with honeycomb to become waxed, which stops it from weathering.
- Weathering can be reduced by an axe or a lightning strike.
|
| Lightning rod
|
|
|
Pickaxe (stone or better)
|
Used to redirect lightning, to avoid fires or for use in farms.
|
| Candle
|
                                                                                                                                      
|
|
Any
|
- Can be used as a light source but it needs to be lit with flint and steel, fire charges, or flaming arrows.
- Extinguish candles using water or by simply right-clicking.
- Can be dyed.
- Can be placed in groups of four.
- Can be placed on top of a cake to make a cake with candle.
|
| Powder snow
|
|
Obtained from cauldrons laid out under snowy weather.
|
Bucket
|
- Picked up with a bucket.
- Mobs and players can sink and walk through powder snow, taking freezing damage.
- Leather armor provides immunity to freezing. Leather boots prevent sinking.
- Skeletons buried in powder snow transform into strays.
- Can be placed by dispensers containing powder snow buckets.
- Puts out flames on burning mobs, at the cost of the powder snow block being destroyed.
- Fire mobs (blazes, magma cubes, striders) take more damage from freezing; ice mobs (strays, polar bears, snow golems) and the wither are immune to freezing.
|
| Dripstone block
|
|
- Generates in dripstone clusters.
|
Pickaxe
|
Used for growing pointed dripstone if a water source is above the block.
|
| Pointed dripstone
|
        
|
- Generates in dripstone clusters.
- Grown from dripping stalactites.
- Sold by wandering traders.
|
Any
|
- Stalagmites deal damage to any entity that falls or jumps on top of it.
- Stalactites fall when the block above it is broken, dealing damage to any entity it hits.
- Stalactites can drip water, or lava if there is lava above the stalactite. These drops can be picked up by cauldrons, and also allows for renewable lava.
- Can be broken with tridents.
|
| Sculk sensor
|
|
Obtainable only using commands.
|
Hoe
|
- Detects vibrations made from nearby entities or blocks and emits a redstone signal.
- Redstone comparators can measure vibration frequencies from sculk sensors and convert them into redstone signals of different strengths.
- Detects only certain things, such as entities walking, flapping wings, or blocks being placed or broken.
- Cannot detect vibrations made behind a block of wool.
|
| Glow lichen
|
|
Generates in caves.
|
Shears
|
- Produces light.
- Can be spread with bone meal.
|
| Azalea
|

|
- Grows from moss blocks fertilized with bone meal.
- Drops from azalea leaves.
|
Any
|
- Used for decoration.
- Comes in normal and flowering variants.
- Can be grown into azalea trees.
|
| Azalea leaves
|

|
Generates on azalea trees.
|
Shears
|
- Used for decoration.
- Comes in normal and flowering variants.
|
| Cave vines
|


|
Planted from glow berries.
|
Any
|
- Grows glow berries.
- Vines with berries on them produce light.
|
| Big dripleaf
|
|
Grows when small dripleaves are bonemealed.
|
Axe
|
- Can be stood upon.
- Tilts if an entity stands on it for longer than 1 second, causing the entity to fall through.
- Immediately tilts if hit by a projectile.
- A redstone signal prevents it from tilting.
|
| Small dripleaf
|
|
Sold by wandering traders.
|
Shears
|
- Grows into big dripleaves.
- Can be planted only on clay blocks, moss blocks, or while submerged in water.
|
| Hanging roots
|
|
- Generate beneath azalea trees.
- Grow from rooted dirt fertilized with bone meal.
|
Shears
|
Used for decoration.
|
| Rooted dirt
|
|
- Generates beneath azalea trees.
- Sold by wandering traders.
|
Any
|
- Shearing rooted dirt drops hanging roots and converts it into regular dirt.
- Hanging roots can be grown by applying bone meal.
|
| Moss block
|
|
- Can be found in shipwreck chests.
- Sold by wandering traders.
|
Axe
|
- Applying bone meal creates grass, moss carpets, azaleas, and flowering azaleas.
- Applying bone meal converts adjacent stone and sediment-based blocks into moss blocks.
- Prevents saplings placed on it from growing into trees.
|
| Moss carpet
|
|
Grows from moss blocks fertilized with bone meal.
|
Any
|
Used for decoration.
|
| Spore blossom
|
|
Obtainable only using commands.
|
Any
|
Produces spore particles.
|
| Deepslate
|
 
|
Generates underground.
|
Pickaxe
|
Used for decoration.
|
| Infested deepslate
|
 
|
Generates when a silverfish infests deepslate.
|
Pickaxe
|
Spawns a silverfish when broken.
|
| Cobbled deepslate
|
|
Drops from deepslate.
|
Pickaxe
|
Used to craft stone tools, furnaces, and brewing stands.
|
| Polished deepslate
|
|
|
Pickaxe
|
Used for decoration.
|
Deepslate bricks and cracked deepslate bricks
|
|
|
Pickaxe
|
Used for decoration.
|
Deepslate tiles and cracked deepslate tiles
|
|
|
Pickaxe
|
Used for decoration.
|
| Chiseled deepslate
|
|
|
Pickaxe
|
Used for decoration.
|
Cobbled deepslate, polished deepslate, deepslate brick and deepslate tile slab, stairs and wall
|
  
  
  
|
|
Pickaxe
|
Used for decoration.
|
| Deepslate ores
|
      
|
Generates wherever deepslate and tuff generate.
|
Pickaxe
|
Function the same as their stone equivalents, but take twice as long to mine.
|
| Blocks of raw iron, copper and gold
|
 
|
|
Pickaxe
|
Used for storage of raw metals.
|
| Light block
|
              
|
Obtainable through commands.
|
N/A
|
- An invisible, non-solid, waterloggable light source.
- Shows particles indicating its location when held in hand, like the barrier.
|