Java Edition pre-Classic rd-160052

This page documents a formerly unreleased version.
 
This version was never intended to be released to the public, but it is available in archived copies.
The only archived copy of this version is edited.
 
A copy of this version has been archived, however, despite the fact that it plays correctly, it is not bit-perfectly original.
If you believe you have a clean, unedited copy of this version, please post on this page's talk page.
rd-160052
playingpreclassic.png: Infobox image for rd-160052 the version in Minecraft
Edition

Java Edition

Date developed

May 15, 2009

Build date

August 6, 2013 (launcher version)

Downloads

Original unavailable
Launcher client (.json)

rd-160052 is a pre-Classic version made on May 16, 2009, at 00:42 CEST.[1][note 1]

This version is available in the launcher; however, the copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Non-mob entities

Particles

  • Added block particle entities.
    • Appear when blocks are broken.
    • Falls to the ground before disappearing.
    • Exactly 64 particles are generated when a block is broken.

Changes

Gameplay

  • The game now runs in fullscreen mode.

General

  • The name of the game is changed from "Minecraft: Order of the Stone" to simply just "Minecraft".

Technical

Loading a world from rd-132328 or earlier will cause the whole world to remain flat and covered in stone, to load a new world delete the level.dat file

Bugs

2 bugs reported

  • When alt-tabbing, the GUI disappears (Linux).
  • Rendering glitches occur every so often over time, due to misaligned vertex arrays. To resolve this issue, restart the game.

Trivia

  • The "rd" before the version number stands for RubyDung, a game Notch was working on before Minecraft, whose codebase was later reused for Minecraft.
  • The name of this version is incorrect: it was actually compiled at 00:42 Sweden time, not 00:52 as implied by the name.[2]
  • When taking a screenshot with the 'Print Screen' key, it takes a screenshot of the frame that the program first showed on the screen. Each time the player runs or alt-tabs into the program, it updates that image in memory. When the player hits 'print screen', it does not take what is shown on the player's screen, but pulls it from that memory.

Gallery

Notes

  1. While the name implies that this build is from May 16, it was actually made very late on May 15 (which was May 16 in Sweden time). Additionally, despite the name implying this version was compiled at the 52nd minute of the hour, the last-modified date in the launcher JAR is actually from the 42nd minute.

References

  1. "rd-160052.json" (archived) , May 15, 2009.
  2. See inside launcher client JAR.

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