Blocking
Blocking is a gameplay mechanic that allows players to block several forms of damage using a shield.


Usage
Java Edition
Shields are used for blocking incoming attacks. Using one causes the player to slow to a sneaking pace, and after 5 ticks (0.25 seconds)[1], blockable attacks and knockback coming from the front of the player are negated. Any effects from the attacker (e.g. wither or fire) do not afflict the defender. A successful block is indicated by a sound and the shield taking damage.
Blockable attacks include melee attacks, all non-magical projectiles, damage from Thorns, and all explosions. Shields have no effect on other types of damage, such as fall damage, drowning or splash potions. Shields partially block the laser attack from guardians and elder guardians by negating the direct damage.
In 25w04a, blocking was introduced as an item component named blocks_attacks for all items, not exclusively shields.[2]
Bedrock Edition
Shields are used for blocking incoming attacks. Crouching (sneaking, flying downward, or moving downward in water) activates the shield. Shields also automatically activate when riding mobs, and there is no way to prevent the shield from being activated when riding mobs.
Blockable attacks include melee attacks, all non magic projectiles, damage from Thorns, and all explosions except TNT lit by the player or from a redstone mechanism. Shields have no effect on other types of damage, such as fall damage, freezing or burning in lava. Shields partially block the laser attack from guardians and elder guardians by negating the direct damage.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Shield blocks | Players | When an attack is blocked using a shield | item | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When an attack is blocked using a shield | item | 0.7 | 1.0 | |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Added sword blocking, which at the time could be activated by using a sword. Also, blocking negated only 50% of incoming damage, rather than 100%. | |||||
| Pre-release 2 ;) | Blocking now correctly reduces damage in multiplayer. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Blocking now moves the player's hand, unlike previous versions, in which blocking moved just the sword. | |||||
| The player no longer rises faster underwater when blocking. | |||||||
| Blocking no longer decreases fall damage. Blocking previously allowed the player to fall 42 blocks without dying, instead of 22. | |||||||
| 1.8 | 14w30a | Third person blocking position tweaked. | |||||
| Blocking while mining has been made impossible. | |||||||
| Blocking immediately after attacking no longer continues the swing animation. | |||||||
| 1.9 | 15w33c | The | |||||
| 15w34c | When an attack is blocked by a shield, the attacker is knocked back. | ||||||
| Being attacked with an axe may disable the shield for 5 seconds. | |||||||
| 15w37a | Cooldown reduced from 0.5 seconds to 0.25 seconds. | ||||||
| Blocking now prevents some side effects like being set on fire when being hit by a mob that's on fire. | |||||||
| Arrows now ricochet off shields. | |||||||
| 15w47b | Added shield blocking sounds. | ||||||
| 16w07a | Added more variation of shield blocking sounds. | ||||||
| 1.11 | 16w35a | Shields now block 100% damage/knockback/debuff. | |||||
| 1.14 | 18w43a | Due to a bug, shields no longer repel attackers when blocking.[3] | |||||
| 1.19.3 | 22w43a | Shields can now properly block all explosions. | |||||
| 1.21.5 | 25w04a | Blocking is introduced to all items through item components. Shields are still the only item capable of blocking by default. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added the ability to block with shields, which can be activated by crouching or riding mobs. | |||||
| 1.20.80 | Preview 1.20.80.22 | Shields can now partially block damage from guardians and elder guardians laser beams. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the ability to block with swords. |
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Third person blocking position tweaked. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Blocking while mining has been made impossible. | |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Taking damage that is reduced by unenchanted armor while blocking with a sword now makes the shield blocking sound. |
| 1.90 | Added the ability to block with shields. | ||||||
| 1.91 | Removed the ability to block with swords. | ||||||
Issues
Issues relating to "Blocking" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Blocking allows for the slowest movements possible. This can occur when the player blocks, sneaks, and moves backward while under the effect of Slowness while going through cobwebs placed above still water on top of soul sand that is placed on top of ice. This causes the player to move at about 1/200 blocks a second, or 2/25 pixel a second (1 pixel every 12-13s) on a default 16×16 texture pack. Blocking while sneaking and with the additional events (but without slowness potion) allows the player go at roughly 0.023854961832 blocks per second (1 block every 41.92 seconds).
- It is impossible to block attacks on the New Nintendo 3DS Edition, as both shields and sword blocking are absent from the game.
Gallery
Screenshots
-
A player holding a shield while blocking.
See also
References
| General mechanics | |
|---|---|
| Survival |
|
| Combat | |
| Environment |
More |
| Movement | |
| User interface | |
| Visuals | |
| Outdated | |
