Java Edition 25w19a
Minecraft 25w19a


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
May 6, 2025 | ||||||
| Type | |||||||
| Snapshot for | |||||||
| Downloads | |||||||
| Obfuscation maps | |||||||
| Protocol version |
dec: 1073742073 | ||||||
| Data version |
4427 | ||||||
| Resource pack format |
60 | ||||||
| Data pack format |
76 | ||||||
| Minimum Java version | |||||||
| |||||||
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"title": "Minecraft 25w19a",
"images": [
"25w19a.jpg",
"Java Edition 25w19a.png"
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"field": "(link to Snapshot article, displayed as Snapshot)",
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"field": "(link to Java Edition 1.21.6 article, displayed as 1.21.6)",
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{
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"field": " <span style=\"font-size:smaller\"><abbr title=\"decimal\">dec</abbr>: </span>1073742073<br /> <span style=\"font-size:smaller\"><abbr title=\"hexadecimal\">hex</abbr>: </span>400000F9",
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"label": "<span style=\"white-space: normal;\">(link to Pack format#List of resource pack formats article, displayed as Resource pack format)</span>"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.5|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.5]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 1.21.6|1.21.6]]'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.7| 1.21.7 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 25w18a|◄ 25w18a]]\n</td>\n<td style=\"padding: 0.4em\">''' 25w19a'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 25w20a| 25w20a ►]]\n</td>\n</tr>\n</table>"
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25w19a is the fifth snapshot for Java Edition 1.21.6 released on May 6, 2025.[1]
Changes
Non-mob entities
- Projectiles now have a target tolerance margin that changes over time.
- All projectiles start with no margin for the first two ticks of their flight.
- After that, the target margin will expand by 0.05 blocks per tick until it reaches the previous fixed 0.3 blocks margin.
- This allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further away.
General
- The scale attribute for the happy ghast now has a limit of
1.0.
- The pack format version is now
76. --quickPlaySingleplayercommand line argument can now be used without an identifier to launch into the last played world.
tnt- The entity that primed the TNT is now stored in an optional
ownerfield (UUID of Living entity).
- The entity that primed the TNT is now stored in an optional
vex- The owner of a vex is now stored in an optional
ownerfield (UUID of Mob).
- The owner of a vex is now stored in an optional
- The version is now
60. - Panorama textures must now all be the same size, and square.
- Shader fog
- The fog is now split into environmental and render-distance-based.
- Previously both those concepts were mixed in the same uniforms.
- Environmental fog is supposed to represent the "fogginess" of the environment the player is in: lava, water, and now also atmosphere.
- Render distance fog is supposed to obscure the border of visible terrain.
- Environmental fog uses spherical distance to determine its intensity, render distance fog uses cylindrical distance.
- The resulting fog value for any given vertex is the maximum of both.
Foguniform blockFogStartwas renamed toFogRenderDistanceStartand now represents the render distance fog start.FogEndwas renamed toFogRenderDistanceEndand now represents the render distance fog end.FogEnvironmentalStartis new and represents the start of environment-based fog.FogEnvironmentalEndis new and represents the end of environment-based fog.FogShapewas removed. Render distance fog is now cylindrical and environmental for is spherical.
- The sound event
block.dried_ghast.hithas been removed.
UI sprites
mob_effects.png-atlashas been merged intogui.png-atlasand no longer exists.- This means Mob Effect sprites now support GUI sprite scaling properties.
Fixes
From released versions before 1.21
- MC-69821 – TNT "forgets" the player that ignited it when the world is reloaded.
- MC-118430 – Vex summoner is not stored in NBT despite being used for AI task.
- MC-118432 – Vex summoner is not reset once it is dead.
From 1.21.1
- MC-277486 – Mob effect icons ignore "scaling" parameter in mcmeta files.
From 1.21.3
- MC-277903 – Creative inventory tab icons can display item cooldown overlay.
From 1.21.5
- MC-295690 – Players stay on fire for a while after barely touching fire.
- MC-296701 – Transformed entities do not retain their
custom_datacomponent. - MC-296709 – All non-default
jukebox_playablecomponents are deleted from existing items when updating past 1.21.4. - MC-297347 – Tamed animals no longer sit when their owner changes dimension.
- MC-297461 – Equipment and sleeping pos data cannot be loaded in 1.21.4, but can be loaded in 1.21.5 to bees spawned from bee nest and bee hive.
From the 1.21.6 development versions
- MC-296432 – The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible.
- MC-296460 – Debug crosshair renders incorrectly.
- MC-296494 – The player sometimes falls from a happy ghast when reconnecting to a world.
- MC-296797 – The movement of happy ghasts for non-controlling passengers is jittery.
- MC-296813 – The panorama isn't slightly blurred anymore which causes some "flickering" effects.
- MC-296970 – The dried ghast block has a hit sound event.
- MC-297142 – The "Leave Bed" button is invisible.
- MC-297235 – Clouds not fully rendered depending on angle when very high above the world.
- MC-297271 – Waypoint packet is handled by network thread instead of render thread, causing crash.
From the previous development version
- MC-297339 – Sign text is non-functional.
Videos
Videos made by Slicedlime:
References
- ↑ "Minecraft Snapshot 25w19a" – Minecraft.net, May 6, 2025.