Fire

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
Yes (15) |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Fire",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 0, 0); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 4 FIRE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Flint and Steel",
"Fire Charge",
"Fire.gif"
],
"images": [
"Fire.gif"
]
}
Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.
Obtaining
Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition fire may be obtained as an item via inventory editing.
Breaking
Fire is immediately destroyed when broken. When the shears are used to break fire, it doesn't lose durability.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Fire drops nothing when it's destroyed.
Natural generation
Fire naturally generates in fire patches across the terrain of the Nether.
Fire also generates on top of netherrack in some treasure room bastion remnants.
In the End, fire generates on bedrock blocks on top of end spikes, at the same location as the end crystals.
Post-generation
Lava generated next to flammable blocks can naturally cause fires.
Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.
Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a trident enchanted with Channeling, or created using the /summon command.
Placing an end crystal on bedrock or obsidian in the End causes fire to appear at the end crystal's location.
The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.
Certain invalid recipes of a lab table can cause it to be set on fire.
Usage
Placement



Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.
When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.
It cannot be placed suspended in midair, even with commands.[1]
Burning
Players and many mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of 1HP per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher. When the player is on fire outside the fire block, they take damage at 1HP per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of 2HP per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities). Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron. Mobs that are burning will also be illuminated by the flames in dark areas.
Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.
If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.
Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, piglins, piglin brutes, and hoglins.
Zoglins, vexes, agents, NPCs, end crystals, wardens, and withers are also invulnerable to fire.
Burning is not considered a status effect and therefore cannot be cured by milk.
Spread

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps, if a player is within 8 chunks of the fire. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.
Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
Fire that naturally spreads into a valid nether portal frame activates the portal.
Flammable blocks
Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block does not spread, even to another flammable block within the normal range.
In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; in Java Edition, these are defined in the increased_fire_burnout biome tag).
Non-flammable blocks
Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack, magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, bedrock also does not extinguish itself.
If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:
| Block | Can catch fire from lava |
Can burn away | ||
|---|---|---|---|---|
| JE | Yes | No | ||
| BE | No | Yes | ||
| JE | Yes | Yes | ||
| BE | No | No | ||
| Yes | No | |||
| JE | No | No | ||
| BE | Yes | |||
| JE | Yes | No | ||
| BE | No | |||
| Wood- and other flammable material-like blocks such as: and all other non-flammable blocks... |
No | No | ||
Extinguishing
Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.
Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.
Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.
- Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 1⁄4 chance to extinguish the fire.
If a fire is exposed to rain, it extinguishes quickly.
- Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 percent plus 3 percentage points per age of the fire.

Eternal fire
When lit, netherrack, magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.
The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.
If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.
Bees
Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block.
Sounds
Generic
wool sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Fire crackles | Blocks | Randomly | block | subtitles | 1.0-2.0 | 0.3-1.0 | 16 | |
| Fire extinguished | Blocks | When a fire is put out by hitting | block | subtitles | 0.5 | 1.8-3.4 | 16 | |
| Fireball whooshes | Blocks | When fire is created using a fire charge | item[sound 1] | subtitles[sound 1] | 1.0 | 0.8-1.2 | 16 | |
| Flint and Steel click | Blocks | When fire is created using a flint and steel | item[sound 1] | subtitles[sound 1] | 1.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Randomly | fire | 1.0-2.0 | 0.3-1.0 | |
| Blocks | When a fire is put out by hitting | random | 0.5 | 1.8-2.4 | |
| Hostile Creatures Hostile Mobs | When fire is created using a fire charge | mob | 1.0 | 1.0 | |
| Blocks | When fire is created using a flint and steel | fire | 1.0 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
fire | Block | fire | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
fire | 51 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile |
Block states
Java Edition:
Fire:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0 | 0123456789101112131415 | Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick. This factor affects how the fire extinguishes. |
| east | false | falsetrue | When true, fire texture shows on that face of the block to the east; false if there's a block below this fire. |
| north | false | falsetrue | When true, fire texture shows on that face of the block to the north; false if there's a block below this fire. |
| south | false | falsetrue | When true, fire texture shows on that face of the block to the south; false if there's a block below this fire. |
| up | false | falsetrue | When true, fire texture shows on that face of the block above; false if there's a block below this fire. |
| west | false | falsetrue | When true, fire texture shows on that face of the block to the west; false if there's a block below this fire. |
Bedrock Edition:
Fire and Soul Fire:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | Newly placed fire has an age of 0. This factor affects how the fire extinguishes. |
== Video ==
== History ==
- Closely inspect fire before and after 13w02a - pixels may have become stretched
- place an end crystal on bedrock or obsidian in the End creates the fire in the end crystal location.
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100109-1939 | ||||||
| The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered. | |||||||
| Fire is placed directly like a block. It is not known if its texture was any different. | |||||||
| ? | Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups. | ||||||
| 20100110 | Lava now sets fire to flammable materials. | ||||||
| All items and mobs can now catch fire. | |||||||
| Fire is now placed by flint and steel. | |||||||
| 20100125 | Fire now has particle effects. | ||||||
| 20100129-1447 | Ores can now be smelted by using fire on dropped items. | ||||||
| 20100219 | Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces. | ||||||
| Java Edition Infdev | |||||||
| 20100617-1531 | |||||||
| 20100624 | |||||||
| Unknown | |||||||
| ? | Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | Fire now generates as fire patches in the Nether. | |||||
| v1.2.6 | Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Fire now uses two similar textures, rather than just one. | ||||||
| 1.2_02 | The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt. | ||||||
| 1.6 | Test Build 3 | Fire spreading has been severely nerfed — infinite fire spread has been disabled.[2] | |||||
| In this build only, fire is an obtainable item that can be used to craft a chainmail armor. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w06a | When the player hits fire in Creative, the block under the fire is no longer removed. | |||||
| 1.4.2 | 12w32a | Added the game rule doFireTick. | |||||
| 12w34a | Fire now spreads differently based on difficulty. | ||||||
| 12w40a | Firespread has been slightly nerfed again to prevent infinitely spreading fires. | ||||||
| 1.5 | 13w02a | The texture of fire is no longer procedurally generated and now has its own texture files | |||||
| 1.6.1 | 1.6 | Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be. | |||||
| 1.8 | 14w17a | ||||||
| 14w25a | |||||||
| Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be. | |||||||
| 14w28b | |||||||
| 14w31a | |||||||
| 1.9 | 15w31a | ||||||
| 15w33c | |||||||
| 15w38a | Fire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state. | ||||||
| 15w49a | Fire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state. | ||||||
| 1.12 | 17w06a | Fire now burns indefinitely on magma blocks. | |||||
| 1.16 | 20w06a | Fire no longer burns items.[3] | |||||
| 20w07a | Fire burns items again. | ||||||
| 20w10a | Fire now has a proper hitbox like all other blocks. | ||||||
| Fire now produces fire particles when destroyed. | |||||||
| Fire can no longer be put out with swords or tridents in Creative mode. | |||||||
| The blockstates and info of fire can now be properly read via F3. | |||||||
| Fire can now be modified using debug sticks. | |||||||
| 20w11a | Fire no longer produces particles when destroyed. | ||||||
| 20w12a | Added respawn anchor, which creates fire in an explosion when using the respawn anchor in a dimension other than the Nether. | ||||||
| 20w16a | Fire now generates in some bastion remnants. | ||||||
| Pre-release 7 | Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing. | ||||||
| 1.20.2 | 23w32a | Fire being doused by splash water bottles now emits a block_destroy vibration of frequency 12. | |||||
| 1.21.5 | 25w06a | Will no longer burn or spread if no player is within 8 chunks. | |||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | Added fire. | ||||||
| Fire currently has no texture associated with it, and thus appears invisible. | |||||||
| Fire spreading mechanics are very buggy, allowing fire to spread to any block.[4] | |||||||
| v0.3.3 | Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug. | ||||||
| v0.7.0 | Fire can now spread again and spreading mechanics have been improved. | ||||||
| Fire can now be created using flint and steel. | |||||||
| v0.7.1 | |||||||
| Fire now burns indefinitely on netherrack. | |||||||
| v0.7.3 | Undead mobs now actually catch fire in sunlight, rather than just taking damage. | ||||||
| v0.8.0 | build 1 | Burning mobs now turn orange and emit large fire particles. | |||||
| build 4 | Fire now ignites TNT more aggressively. | ||||||
| v0.9.0 | build 2 | Fire now burns out faster in jungle and roofed forest biomes. | |||||
| v0.11.0 | build 9 | Attacks from burning mobs can now catch fire to the victim. | |||||
| build 14 | The burning animation has been removed from Creative mode completely. | ||||||
| v0.12.1 | build 1 | Burning mobs now have a sizzling particle effect once extinguished. | |||||
| Unknown | |||||||
| ? | Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[6] | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Fire now burns indefinitely on magma blocks. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | The animation of burning mobs has been changed to match Bedrock Edition. |
| Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in Bedrock Edition and the burning duration is now always 8 seconds after leaving the fire. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 51. | |||||
| 1.16 | 20w11a | Fire now has an associated loot table, which is empty by default. | |||||
Issues
Issues relating to "Fire" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.
- Fire uses two texture files, one for the inner fire and one for the outer fire.
- Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End.
- Fire has the third highest number of possible block state combinations, at 512, behind note block's 1150 and redstone dust's 1296.
Bedrock Edition
- Burning mobs have the same animation as Java, yet differently scaled.
- The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
- The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
- When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
- Players with Fire Resistance do not visibly burn when in fire sources.
Gallery
Renders
-
Animated render of the mob burning fire.
Screenshots
-

-
A burning zombie in Bedrock Edition emitting unique fire particles. -

-
A fire spreading across several trees. -
Fire as seen in a burning forest. -
Invisible fire as seen in early Pocket Edition, and could burn up non-flammable blocks such as stone and dirt. -
Forest and lava lake before the fire. -
Forest and lava lake during the fire. -
Forest and lava lake after the fire. -
Lots of fire. -
![A zombie approaching a player while burning from daylight.[7]](./_assets_/723bc7f907b4f2562ff7a1791a72c2f6.jpeg)
-
The old chainmail recipe as seen in Java Edition Beta 1.6 Test Build 3. However, this recipe is patched. Uses the obtainable Fire item.
References
- ↑ MC-182709
- ↑ "Aaaand I just nerfed fire. It no longer spreads infinitely." – @notch (Markus Persson) on X (formerly Twitter), May 23, 2011
- ↑ MC-170881
- ↑ https://youtu.be/3hrz7KK2EJs
- ↑ MCPE-2458
- ↑ MCPE-29998
- ↑ https://twitter.com/minecraftjapan/status/1723958882694045854