Fire

For the soul variant, see Soul Fire. For the fire producing item, see Flint and Steel. For the smoke-producing block for cooking food, see Campfire. For other uses, see Fire (disambiguation).
Fire
Fire.gif: Infobox image for Fire the block in Minecraft
Invicon Flint and Steel.png: Inventory sprite for Flint and Steel in Minecraft as shown in-game with description: Flint and SteelInvicon Fire Charge.png: Inventory sprite for Fire Charge in Minecraft as shown in-game with description: Fire ChargeInvicon Fire.gif: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminous

Yes (15)

Transparent

Yes

Flammable

No

Catches fire
from lava

No

Map color (JE)


 4 FIRE

Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

Obtaining

Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition fire may be obtained as an item via inventory editing.

Breaking

Fire is immediately destroyed when broken. When the shears are used to break fire, it doesn't lose durability.

Block
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Fire drops nothing when it's destroyed.

Natural generation

Fire naturally generates in fire patches across the terrain of the Nether.

Fire also generates on top of netherrack in some treasure room bastion remnants.

In the End, fire generates on bedrock blocks on top of end spikes, at the same location as the end crystals.

Post-generation

Lava generated next to flammable blocks can naturally cause fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a trident enchanted with Channeling, or created using the /summon command.

Placing an end crystal on bedrock or obsidian in the End causes fire to appear at the end crystal's location.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.

Certain invalid recipes of a lab table can cause it to be set on fire.‌

Usage

Placement

Before a fire.
During the fire.
After the fire.

Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

It cannot be placed suspended in midair, even with commands.[1]

Burning

"Burning" redirects here. For the enchantment in Minecraft Dungeons, see MCD:Burning.

Players and many mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of 1HP♥ per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.‌ When the player is on fire outside the fire block, they take damage at 1HP♥ per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of 2HP♥ per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities). Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron. Mobs that are burning will also be illuminated by the flames in dark areas.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.

If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears‌. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.‌

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, piglins, piglin brutes, and hoglins.

Zoglins, vexes, agents, NPCs, end crystals, wardens, and withers are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.

Spread

Safe building area around a fire. All of the planks here are flammable, but they are far enough away to be safe from the fire. Any flammable block placed inside this structure can catch fire.

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps, if a player is within 8 chunks of the fire. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Fire that naturally spreads into a valid nether portal frame activates the portal.

Flammable blocks

This section is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block does not spread, even to another flammable block within the normal range.

In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; in Java Edition, these are defined in the increased_fire_burnout biome tag).

Block Ignite odds Burn odds Can catch fire
from lava
Logs
Stripped Logs
Wood
Stripped Wood
Block of Bamboo
Block of Stripped Bamboo
Block of Coal
5 5 Yes
Overworld Planks
Overworld Wooden Slabs
Overworld Fence Gates
Overworld Fences
Overworld Wooden Stairs
Composter
Beehive
Mangrove Roots
Bamboo Mosaic
Bamboo Mosaic Slab
Bamboo Mosaic Stairs
5 20 Yes
Pale Moss Block
Pale Moss Carpet
Pale Hanging Moss
5 100 Yes
Target 15 20 Yes
Cave Vines
Cave Vines Plant
15 60 No
TNT (ignites instead of vanishing)
Vines
Glow Lichen
15 100 Yes
Bookshelf
Lectern
Bee Nest
30 20 Yes
Leaves
Wool
Hanging Roots
30 60 Yes
Azalea
Flowering Azalea
Dried Kelp Block
30 60 No
Wool Carpets JE 60 20 Yes
BE 30 60
Hay Bale 60 20 No
Bamboo
Bamboo Shoot
60 60 Yes
Scaffolding 60 60 No
Flowers, 1-block
Sweet Berry Bush
JE 60 100 No
BE 30
Flowers, 2-block
Short Grass
Tall Grass
Fern
Large Fern
Short Dry Grass
Tall Dry Grass
Dead Bush
Pitcher Plant
Cactus Flower
Firefly Bush
Bush
60 100 Yes
Big Dripleaf
Big Dripleaf Stem
Small Dripleaf
Spore Blossom
Pink Petals
Wildflowers
Leaf Litter
60 100 No

Non-flammable blocks

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack, magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, bedrock also does not extinguish itself.

If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
Bamboo Shoot JE Yes No
BE No Yes
Target JE Yes Yes
BE No No
Banners
Barrel
Campfire
Cartography Table
Chest
Chiseled Bookshelf
Crafting Table
Daylight Detector
Fletching Table
Jukebox
Loom
Mushroom Blocks
Nether Sprouts
Note Block
Smithing Table
Soul Campfire
Trapped Chest
Overworld Wooden Doors
Overworld Wooden Pressure Plates
Overworld Signs
Overworld Wooden Trapdoors
Yes No
Wooden Buttons of all types
Stems
Stripped Stems
Hyphae
Stripped Hyphae
BlockSprite crimson-planks.png: Sprite image for crimson-planks in Minecraft Nether Planks
BlockSprite crimson-slab.png: Sprite image for crimson-slab in Minecraft Nether Wooden Slabs
BlockSprite crimson-fence-gate.png: Sprite image for crimson-fence-gate in Minecraft Nether Fence Gates
BlockSprite crimson-fence.png: Sprite image for crimson-fence in Minecraft Nether Fences
BlockSprite crimson-stairs.png: Sprite image for crimson-stairs in Minecraft Nether Wooden Stairs
BlockSprite crimson-door.png: Sprite image for crimson-door in Minecraft Nether Doors
BlockSprite crimson-pressure-plate.png: Sprite image for crimson-pressure-plate in Minecraft Nether Pressure Plates
BlockSprite crimson-sign.png: Sprite image for crimson-sign in Minecraft Nether Signs
BlockSprite crimson-trapdoor.png: Sprite image for crimson-trapdoor in Minecraft Nether Trapdoors
JE No No
BE Yes
Bed
Overworld Hanging Signs
Resin Clump
JE Yes No
BE No
Wood- and other flammable material-like blocks such as:
Cobweb
Grindstone
Ladder
Lever
Moss Block
Moss Carpet
BlockSprite crimson-hanging-sign.png: Sprite image for crimson-hanging-sign in Minecraft Nether Hanging Signs
Piston
Rails of all types
Redstone Torch
Saplings
Smoker
Torch
Tripwire
Tripwire Hook
and all other non-flammable blocks...
No No

Extinguishing

Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 14 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 percent plus 3 percentage points per age of the fire.
Fire burning on netherrack creates a perpetually burning fire.

Eternal fire

When lit, netherrack, magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Bees

Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block.

Sounds

Generic

Java Edition: [sound 1]

BlockSprite wool.png: Sprite image for wool in Minecraft wool sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wool.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.wool.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wool.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wool.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wool.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
BlocksJumping from the blockjump.wood0.121.0
BlocksFalling on the block without fall damageland.wood0.181.0

Unique

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Fire cracklesBlocksRandomlyblock.fire.ambientsubtitles.block.fire.ambient1.0-2.00.3-1.016
​Fire extinguishedBlocksWhen a fire is put out by hittingblock.fire.extinguishsubtitles.block.fire.extinguish0.51.8-3.416
​Fireball whooshesBlocksWhen fire is created using a fire chargeitem.firecharge.use[sound 1]subtitles.item.firecharge.use​​[sound 1]1.00.8-1.216
​Flint and Steel clickBlocksWhen fire is created using a flint and steelitem.flintandsteel.use[sound 1]subtitles.item.flintandsteel.use​​[sound 1]1.00.8-1.216
  1. a b c d MC-177457

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksRandomlyfire.fire1.0-2.00.3-1.0
BlocksWhen a fire is put out by hittingrandom.fizz0.51.8-2.4
Hostile Creatures‌
Hostile Mobs​
When fire is created using a fire chargemob.ghast.fireball1.01.0
BlocksWhen fire is created using a flint and steelfire.ignite1.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierFormBlock tagsTranslation key
BlockSprite fire.png: Sprite image for fire in Minecraft FirefireBlockfireblock.minecraft.fire

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
BlockSprite fire.png: Sprite image for fire in Minecraft Firefire51Block & Ungiveable Item[i 2]Identical[i 3]tile.fire.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
  3. The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition:
Fire:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire and Soul Fire:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.


== Video ==

== History ==

This section is missing information about:
  • Closely inspect fire before and after 13w02a - pixels may have become stretched
  • place an end crystal on bedrock or obsidian in the End creates the fire in the end crystal location.
 
Please expand the section to include this information. Further details may exist on the talk page.
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Fire.
There is an associated page detailing the algorithm used for generating this block's texture in legacy versions; see Procedural animated texture generation/Fire.
Java Edition Indev
0.3120100109-1939 Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.
20100110Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125Fire now has particle effects.
20100129-1447Ores can now be smelted by using fire on dropped items.
20100219Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
Java Edition Infdev
20100617-1531 Added a backup fire texture for if the animation could not be loaded.
20100624 Changed the fire backup texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
Unknown
?Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation.
Java Edition Alpha
v1.2.0previewFire now generates as fire patches in the Nether.
v1.2.6Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
Java Edition Beta
1.2Fire now uses two similar textures, rather than just one.
A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture.
1.2_02The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6Test Build 3Fire spreading has been severely nerfed — infinite fire spread has been disabled.[2]
In this build only, fire is an obtainable item that can be used to craft a chainmail armor.
Java Edition
1.2.112w06aWhen the player hits fire in Creative, the block under the fire is no longer removed.
1.4.212w32aAdded the game rule doFireTick.
12w34aFire now spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.
1.513w02aThe texture of fire is no longer procedurally generated and now has its own texture files
1.6.11.6Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.814w17a The model of fire has been changed slightly - the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25a The model of fire is now incorrectly affected by directional shading. One of the inner planes (furthest to the south) is now also missing.
Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
14w28b The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31a Fire is no longer affected by directional shading. Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.
1.915w31a Extra planes have been added to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
15w33c The positioning of the outer planes of fire has been fixed.
15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.1217w06aFire now burns indefinitely on magma blocks.
1.1620w06aFire no longer burns items.[3]
20w07aFire burns items again.
20w10aFire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11aFire no longer produces particles when destroyed.
20w12aAdded respawn anchor, which creates fire in an explosion when using the respawn anchor in a dimension other than the Nether.
20w16aFire now generates in some bastion remnants.
Pre-release 7Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.
1.20.223w32aFire being doused by splash water bottles now emits a block_destroy vibration of frequency 12.
1.21.525w06aWill no longer burn or spread if no player is within 8 chunks.
Pocket Edition Alpha
v0.1.0Added fire.
Fire currently has no texture associated with it, and thus appears invisible.
Fire spreading mechanics are very buggy, allowing fire to spread to any block.[4]
v0.3.3Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug.
v0.7.0Fire can now spread again and spreading mechanics have been improved.
Fire can now be created using flint and steel.
Fire now has a texture, but it currently renders incorrectly.[5]
v0.7.1 Fire now renders correctly.
Fire now burns indefinitely on netherrack.
v0.7.3Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.8.0build 1Burning mobs now turn orange and emit large fire particles.
build 4Fire now ignites TNT more aggressively.
v0.9.0build 2Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0build 9Attacks from burning mobs can now catch fire to the victim.
build 14The burning animation has been removed from Creative mode completely.
v0.12.1build 1Burning mobs now have a sizzling particle effect once extinguished.
Unknown
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[6]
Bedrock Edition
1.2.0beta 1.2.0.2The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added fire.
TU19CU71.121.121.12Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU31CU191.221.221.22Patch 3Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU54CU441.521.521.52Patch 241.0.4Fire now burns indefinitely on magma blocks.
TU60CU511.641.641.64Patch 301.0.11The animation of burning mobs has been changed to match Bedrock Edition.
Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in Bedrock Edition and the burning duration is now always 8 seconds after leaving the fire.
New Nintendo 3DS Edition
0.1.0 Added fire.

Data history

Java Edition
1.915w31aThe block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
1.1317w47aPrior to The Flattening, this block's numeral ID was 51.
1.1620w11aFire now has an associated loot table, which is empty by default.

Issues

Issues relating to "Fire" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End.
  • Fire has the third highest number of possible block state combinations, at 512, behind note block's 1150 and redstone dust's 1296.

Bedrock Edition

  • Burning mobs have the same animation as Java, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.

Gallery

Renders

Screenshots

References

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