Overworld

For other uses, see Overworld (disambiguation).
A forest and a mountain range as seen in the Overworld.

The Overworld is the primary dimension in which all players begin their Minecraft world. It is the dimension with the most biomes, blocks, and mobs, and is where most players spend the majority of their time.

Creation

Main article: World generation

The Overworld is the only dimension created when the player creates a new world. The other dimensions (The Nether and The End) aren't created until a player enters the corresponding dimension for the first time.

Seeds

A new world in Minecraft is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215).

A given seed generates almost exactly the same world every time, provided the same edition, game version, and world type are used. Although the exact spawn point varies, the coordinates of all terrain features are the same. All seeds within the 32-bit integer limit in Java and Bedrock editions may also generate worlds with the same terrain shape and biome map, but the placement of terrain features, structures, and carver caves may differ.

Environment

The Overworld is an incredibly complex environment with a wide variety of features.

Biomes

A river biome running through a badlands biome. A ruined portal can also be seen in the distance.
Main article: Biome

The Overworld is divided into 54 biomes of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it.

Natural structures

A village, one of many naturally generated structures in the Overworld.
Main article: Generated structures

The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, caves, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld.

Along with terrain features, natural structures include naturally-generated buildings, such as villages, monster rooms, mineshafts, and ruined portals.

Daylight cycle

A view of the day-night cycle.
Main article: Daylight cycle

The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.

During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, nighttime is the only time players may sleep in a bed.

The daylight cycle can effectively be measured using a clock, which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the /time command.

The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a compass.

Mobs

Main article: Mob

The Overworld is home to 62 mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among other factors. On occasion, a mob can move between the Overworld and another dimension, such as The Nether, by using a portal, but this is uncommon. Boss mobs like the ender dragon and the wither cannot enter portals.

Passive mobs

Neutral mobs

Hostile mobs

Generation

As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called chunks.

The Overworld encompasses a three-dimensional volume that extends vertically from the Void up to the build limit (y=-64 to 320), and horizontally for a virtually infinite distance in each direction. This volume is filled (virtually speaking) with air, terrain, and structures. Technically, the terrain is formed by generating multiple noise maps to produce differing elevations, general land shapes, and complex mountain and cave systems.

Limitations

Visual cutoff point of an old Minecraft map (Left is normal Minecraft generation, the right is after limitation.)
Main article: World boundary

While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played.

In Java Edition, the map contains a world border located by default at X/Z coordinates ±29,999,984. The world border is an animated wall of blue stripes. Standing near the border results in a red vignette appearing around the screen. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Creative or Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. However, the player can travel a few chunks further by riding horses, pigs, minecarts and boats through it.

In Bedrock Edition, Infinite-type worlds have no fixed horizontal limits, but either generation stops or normal game behavior begins to break down at extreme distances; the exact details depend on the platform. However, experiments suggest that players can generally reach at least X/Z ±30,000,000 before many such problems occur.

Terrain features

Main article: Terrain features

The Overworld contains numerous terrain features, at a wide variety of scales.

Blocks

Naturally generated

"Naturally generated" includes blocks that are created through the world seed.

Naturally created

"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation.

Structures

These blocks are created only with the "Generate Structures" option enabled.

Technical information

ID

NameIdentifierNumeric ID
EnvSprite overworld.png: Sprite image for overworld in Minecraft Overworldoverworld0

Folder

In Java Edition, information on the Overworld is stored in the region folder of the .minecraft/saves/worldname directory, with "worldname" being the name of the player's world.

Deleting the region folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.

Achievements

Main article: Achievements

Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all.

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Ahoy!Find a shipwreck20Silver
Atlantis?Find an underwater ruin20Silver
EcholocationFeed a dolphin fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
Let It Go!Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean20Bronze
Me Gold!Dig up a buried treasureOpen a buried treasure chest.30Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver

Advancements

Main article: Advancements
IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for biomes. Other biomes may also be visited, but are ignored for this advancement.
Eye SpyFollow an Eye of EnderEnter a stronghold.
Feels Like HomeTake a Strider for a loooong ride on a lava lake in the OverworldWhile riding a strider, travel 50 blocks on lava in the .
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
Sound of MusicMake the Meadows come alive with the sound of music from a JukeboxUse a music disc on a jukebox that stands within a meadow biome.
Star TraderTrade with a Villager at the build height limitStand on any block that is higher than 318 and trade with a villager or wandering trader.
Subspace BubbleUse the Nether to travel 7 km in the OverworldUse the Nether to travel between 2 points in the with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
Surge ProtectorProtect a Villager from an undesired shock without starting a fireBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
Sweet DreamsSleep in a Bed to change your respawn pointLie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itKill a Ghast while being in the .
Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.

History

This article is missing information about: Information about Bedrock Edition and new versions of Java Edition.
 
Please expand the article to include this information. Further details may exist on the talk page.
Java Edition pre-Classic
Cave game tech testThe map is originally finite, with randomly-generated terrain.
rd-132211The map terrain is changed to be completely flat.
rd-160052The terrain is now composed of hills and valleys.
Java Edition Classic
0.0.12aTerrain changed to shallow hills.
The Minecraft world is now surrounded by an ocean with a floor of bedrock.
Pressing N generates a new level.
August 25, 2009New generator showed off with terrain given more cliffs, longer and narrower caves.
Java Edition Indev
20100212-1210Added the daylight cycle.
Java Edition Infdev
20100227-1414First test of infinite world generation, using the same terrain generator as in Indev.
20100327New terrain generator, removing flowers and caves temporarily.
Height limit increased to 128. Previously the build limit was 64 (32 blocks above sea level and 32 below).
20100611Changed terrain generator.
Java Edition Alpha
v1.2.3The F3 key toggles a debug console that shows the player's exact coordinates.
Java Edition Beta
1.3Players can now specify a world's name and seed.
1.5Added weather.
1.7An 'f' value was added to the debug console, indicating the direction the player is facing.
1.8Pre-releaseNew terrain generator.
The Far Lands were removed.
Java Edition
1.2.112w07aThe build limit has been increased from 128 to 256.
1.3.2preThe code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld".
1.7.213w36aCave Generation was tweaked, making caves less dense and interconnected.[1]
New biomes were added and some old biomes were changed.
1.814w17aAdded a world border, which appears one chunk before the world boundary, and can be penetrated.
1.1318w08aAdded the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes.
Frozen oceans now generate again and have been given a new look.
18w15aOcean variants now have their own water colors.
1.18Experimental Snapshot 1Terrain now generates using the multi-noise biome source type.
Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.
Terrain is now smoother and more extreme.
The build limit has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320.
Added 3 Noise caves: Cheese, spaghetti and noodle.
The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively.
The Terrain line has been added to the Debug Console, which lists values related to terrain generation.
Experimental Snapshot 2Clouds now spawn at y=192, rather than y=128.
Biome generation has been tweaked.
Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills.
Bedrock Edition
1.21.60Preview 1.21.60.23The vegetation of many biomes has been updated to more closely match Java Edition.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the overworld.
TU12The build limit has been increased from 128 to 256.

Issues

Issues relating to "Overworld" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

In other media

Trivia

  • The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
    • The total area is about 8 times the surface of the Earth.
    • This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×1018) bits (409 petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
    • By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
  • A 1:1 (1 block = 1 meter) scale map of the Earth, built-in Minecraft, would be 510.9 trillion (5.109×1014) blocks in size.
    • Assuming the map is one block deep and uses 1 byte per block, its size would be approximately 475,800 GB (464.7 TB).
    • A Moon-sized map would be made of 37.95 trillion (3.795×1013) blocks. Its data size would be 35,340 GB (34.52 TB).

See also

References

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