Overworld

The Overworld is the primary dimension in which all players begin their Minecraft world. It is the dimension with the most biomes, blocks, and mobs, and is where most players spend the majority of their time.
Creation
The Overworld is the only dimension created when the player creates a new world. The other dimensions (The Nether and The End) aren't created until a player enters the corresponding dimension for the first time.
Seeds
A new world in Minecraft is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215).
A given seed generates almost exactly the same world every time, provided the same edition, game version, and world type are used. Although the exact spawn point varies, the coordinates of all terrain features are the same. All seeds within the 32-bit integer limit in Java and Bedrock editions may also generate worlds with the same terrain shape and biome map, but the placement of terrain features, structures, and carver caves may differ.
Environment
The Overworld is an incredibly complex environment with a wide variety of features.
Biomes

The Overworld is divided into 54 biomes of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it.
Natural structures

The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, caves, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld.
Along with terrain features, natural structures include naturally-generated buildings, such as villages, monster rooms, mineshafts, and ruined portals.
Daylight cycle

The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.
During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, nighttime is the only time players may sleep in a bed.
The daylight cycle can effectively be measured using a clock, which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the /time command.
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a compass.
Mobs
The Overworld is home to 62 mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among other factors. On occasion, a mob can move between the Overworld and another dimension, such as The Nether, by using a portal, but this is uncommon. Boss mobs like the ender dragon and the wither cannot enter portals.
Passive mobs
Neutral mobs
Hostile mobs
Generation
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called chunks.
The Overworld encompasses a three-dimensional volume that extends vertically from the Void up to the build limit (y=-64 to 320), and horizontally for a virtually infinite distance in each direction. This volume is filled (virtually speaking) with air, terrain, and structures. Technically, the terrain is formed by generating multiple noise maps to produce differing elevations, general land shapes, and complex mountain and cave systems.
Limitations

While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played.
In Java Edition, the map contains a world border located by default at X/Z coordinates ±29,999,984. The world border is an animated wall of blue stripes. Standing near the border results in a red vignette appearing around the screen. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Creative or Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. However, the player can travel a few chunks further by riding horses, pigs, minecarts and boats through it.
In Bedrock Edition, Infinite-type worlds have no fixed horizontal limits, but either generation stops or normal game behavior begins to break down at extreme distances; the exact details depend on the platform. However, experiments suggest that players can generally reach at least X/Z ±30,000,000 before many such problems occur.
Terrain features
The Overworld contains numerous terrain features, at a wide variety of scales.
Blocks
Naturally generated
"Naturally generated" includes blocks that are created through the world seed.
Air- Cave Air
- Void Air
Bedrock
Stone
Deepslate
Granite
Diorite
Andesite
Tuff
Calcite
Dripstone Block
Pointed Dripstone
Smooth Basalt
Coal Ore
Deepslate Coal Ore
Iron Ore
Deepslate Iron Ore
Copper Ore
Deepslate Copper Ore
Gold Ore
Deepslate Gold Ore
Redstone Ore
Deepslate Redstone Ore
Emerald Ore
Deepslate Emerald Ore
Lapis Lazuli Ore
Deepslate Lapis Lazuli Ore
Diamond Ore
Deepslate Diamond Ore
Block of Raw Iron
Block of Raw Copper
Block of Amethyst
Budding Amethyst
Small Amethyst Bud
Medium Amethyst Bud
Large Amethyst Bud
Amethyst Cluster
Grass Block
Mycelium
Podzol
Dirt
Coarse Dirt
Rooted Dirt
Moss Block
Moss Carpet
Pale Moss Block
Pale Moss Carpet
Clay
Mud
Water
Lava
Sand
Red Sand
Gravel
Sandstone
Red Sandstone
Snow
Snow Block
Powder Snow
Ice
Packed Ice
Blue Ice
Oak Log
Spruce Log
Birch Log
Jungle Log
Acacia Log
Dark Oak Log
Mangrove Log
Cherry Log
Pale Oak Log
Oak Leaves
Spruce Leaves
Birch Leaves
Jungle Leaves
Acacia Leaves
Dark Oak Leaves
Azalea Leaves
Flowering Azalea Leaves
Mangrove Leaves
Mangrove Propagule
Mangrove Roots
Muddy Mangrove Roots
Cherry Leaves
Pale Oak Leaves
Short Grass
Tall Grass
Fern
Large Fern
Dead Bush
Dandelion
Poppy
Blue Orchid
Allium
Azure Bluet
Red Tulip
Orange Tulip
White Tulip
Pink Tulip
Oxeye Daisy
Cornflower
Lily of the Valley
Eyeblossom
Pink Petals
Sunflower
Lilac
Rose Bush
Peony
Brown Mushroom
Red Mushroom
Brown Mushroom Block
Red Mushroom Block
Mushroom Stem
Cactus
Sugar Cane
Pumpkin
Melon
Vines
Lily Pad
Cocoa
Bamboo
Sweet Berry Bush
Infested Stone
Infested Deepslate
Terracotta
Red Terracotta
Orange Terracotta
Yellow Terracotta
Brown Terracotta
White Terracotta
Light Gray Terracotta
Magma Block
Kelp
Kelp Plant
Seagrass
Tall Seagrass
Sea Pickle
Bubble Column
Tube Coral
Tube Coral Fan
Tube Coral Block
Dead Tube Coral
Dead Tube Coral Fan
Dead Tube Coral Block
Brain Coral
Brain Coral Fan
Brain Coral Block
Dead Brain Coral
Dead Brain Coral Fan
Dead Brain Coral Block
Bubble Coral
Bubble Coral Fan
Bubble Coral Block
Dead Bubble Coral
Dead Bubble Coral Fan
Dead Bubble Coral Block
Fire Coral
Fire Coral Fan
Fire Coral Block
Dead Fire Coral
Dead Fire Coral Fan
Dead Fire Coral Block
Horn Coral
Horn Coral Fan
Horn Coral Block
Dead Horn Coral
Dead Horn Coral Fan
Dead Horn Coral Block
Bee Nest
Glow Lichen
Cave Vines
Cave Vines Plant
Azalea
Flowering Azalea
Small Dripleaf
Big Dripleaf
Big Dripleaf Stem
Hanging Roots
Pale Hanging Moss
Sculk
Sculk Sensor
Sculk Catalyst
Sculk Shrieker
Sculk Vein
Bone Block
Cobblestone
Mossy Cobblestone
Monster Spawner
Creaking Heart
Chest
Suspicious Sand
Sandstone Slab
Naturally created
"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation.
Structures
These blocks are created only with the "Generate Structures" option enabled.
Polished Granite
Polished Diorite
Polished Andesite
Polished Tuff
Netherrack
Soul Sand
Soul Fire
Oak Wood
Spruce Wood
Acacia Wood
Stripped Oak Log
Stripped Spruce Log
Stripped Jungle Log
Stripped Acacia Log
Stripped Dark Oak Log
Stripped Oak Wood
Stripped Spruce Wood
Oak Planks
Spruce Planks
Birch Planks
Jungle Planks
Acacia Planks
Dark Oak Planks
Acacia Sapling
Dark Oak Sapling
Chiseled Sandstone
Cut Sandstone
Smooth Stone
Smooth Sandstone
White Wool
Red Wool
Orange Wool
Light Blue Wool
Yellow Wool
Lime Wool
Gray Wool
Light Gray Wool
Cyan Wool
Blue Wool
Brown Wool
Green Wool
Black Wool
White Carpet
Orange Carpet
Magenta Carpet
Gray Carpet
Light Blue Carpet
Yellow Carpet
Lime Carpet
Pink Carpet
Light Gray Carpet
Cyan Carpet
Purple Carpet
Blue Carpet
Brown Carpet
Green Carpet
Red Carpet
Black Carpet
Bricks
Chain
Torch
Lantern
Soul Lantern
Candle
White Candle
Brown Candle
Green Candle
Purple Candle
Red Candle
Block of Coal
Block of Copper
Oxidized Cut Copper
Waxed Chiseled Copper
Waxed Block of Copper
Waxed Copper Grate
Waxed Cut Copper
Waxed Oxidized Chiseled Copper
Waxed Oxidized Copper
Waxed Oxidized Copper Grate
Waxed Oxidized Cut Copper
Block of Lapis Lazuli
Block of Gold
Block of Diamond
Crying Obsidian
Trapped Chest
Furnace
Crafting Table
Farmland
Ladder
Bookshelf
Cobweb
Melon Stem
Carved Pumpkin
Jack o'Lantern
Pumpkin Stem
Rail
Lever
Stone Button
Oak Button
Jungle Button
Stone Pressure Plate
Oak Pressure Plate
Spruce Pressure Plate
Acacia Pressure Plate
Oak Fence
Spruce Fence
Jungle Fence
Acacia Fence
Dark Oak Fence
Oak Fence Gate
Spruce Fence Gate
Jungle Fence Gate
Acacia Fence Gate
Dark Oak Fence Gate
Oak Trapdoor
Spruce Trapdoor
Jungle Trapdoor
Acacia Trapdoor
Dark Oak Trapdoor
Iron Trapdoor
Waxed Oxidized Copper Trapdoor
Oxidized Copper Trapdoor
Brick Wall
Cobblestone Wall
Diorite Wall
Granite Wall
Sandstone Wall
Cobbled Deepslate Wall
Polished Deepslate Wall
Deepslate Brick Wall
Deepslate Tile Wall
Iron Bars
Glass
White Stained Glass
Light Gray Stained Glass
Black Stained Glass
Glass Pane
Brown Stained Glass Pane
White Stained Glass Pane
Orange Stained Glass Pane
Yellow Stained Glass Pane
Stone Bricks
Cracked Stone Bricks
Mossy Stone Bricks
Chiseled Stone Bricks
Infested Stone Bricks
Infested Mossy Stone Bricks
Infested Chiseled Stone Bricks
Infested Cobblestone
Cauldron
Brewing Stand
End Portal Frame
End Portal
Decorated Pot
Flower Pot
Potted Dandelion
Potted Poppy
Potted Blue Orchid
Potted Allium
Potted Azure Bluet
Potted Red Tulip
Potted White Tulip
Potted Oxeye Daisy
Potted Dead Bush
Potted Spruce Sapling
Potted Birch Sapling
Potted Red Mushroom
Potted Cactus
Damaged Anvil
Hay Bale
Light Blue Terracotta
Lime Terracotta
Gray Terracotta
Cyan Terracotta
Blue Terracotta
Prismarine
Prismarine Bricks
Dark Prismarine
Sea Lantern
Wet Sponge
Dirt Path
Ominous Wall Banner
Gray Wall Banner
Light Gray Wall Banner
Brown Wall Banner
Black Wall Banner
White Glazed Terracotta
Orange Glazed Terracotta
Light Blue Glazed Terracotta
Yellow Glazed Terracotta
Lime Glazed Terracotta
Light Gray Glazed Terracotta
Cyan Glazed Terracotta
Purple Glazed Terracotta
Red Glazed Terracotta
Black Glazed Terracotta
Iron Door
Waxed Copper Door
Waxed Oxidized Copper Door
Oak Door
Spruce Door
Jungle Door
Acacia Door
Dark Oak Door
Oak Wall Sign
Spruce Wall Sign
Waxed Cut Copper Stairs
Waxed Oxidized Cut Copper Stairs
Oak Stairs
Birch Stairs
Spruce Stairs
Jungle Stairs
Acacia Stairs
Dark Oak Stairs
Diorite Stairs
Granite Stairs
Sandstone Stairs
Smooth Sandstone Stairs
Cobblestone Stairs
Mossy Cobblestone Stairs
Stone Brick Stairs
Mossy Stone Brick Stairs
Cobbled Deepslate Stairs
Polished Deepslate Stairs
Deepslate Brick Stairs
Deepslate Tile Stairs
Brick Stairs
Mud Brick Stairs
Oak Slab
Spruce Slab
Jungle Slab
Acacia Slab
Dark Oak Slab
Stone Slab
Smooth Sandstone Slab
Cobblestone Slab
Mossy Cobblestone Slab
Smooth Stone Slab
Stone Brick Slab
Polished Tuff Slab
Mossy Stone Brick Slab
Cobbled Deepslate Slab
Polished Deepslate Slab
Deepslate Brick Slab
Deepslate Tile Slab
Brick Slab
Mud Brick Slab
Waxed Cut Copper Slab
Waxed Oxidized Cut Copper Slab
Tripwire Hook
Tripwire
Redstone Dust
Redstone Repeater
Redstone Comparator
Redstone Torch
Block of Redstone
Sticky Piston
Dispenser
Hopper
TNT
Target
Note Block
Redstone Lamp
Waxed Copper Bulb
Wheat
Carrots
Potatoes
Beetroots
White Bed
Brown Bed
Orange Bed
Yellow Bed
Cyan Bed
Purple Bed
Magenta Bed
Blue Bed
Green Bed
Red Bed
Trial Spawner
Vault
Bell
Loom
Campfire
Barrel
Lectern
Blast Furnace
Smoker
Cartography Table
Composter
Stonecutter
Grindstone
Smithing Table
Fletching Table
Skeleton Skull
Tuff Bricks
Chiseled Tuff
Chiseled Tuff Bricks
Cobbled Deepslate
Reinforced Deepslate
Chiseled Deepslate
Deepslate Bricks
Cracked Deepslate Bricks
Deepslate Tiles
Cracked Deepslate Tiles
Polished Deepslate
Polished Basalt
Mud Bricks
White Concrete
Cyan Concrete
Red Concrete
Packed Mud
Suspicious Gravel
Technical information
ID
| Name | Identifier | Numeric ID |
|---|---|---|
overworld | 0 |
Folder
In Java Edition, information on the Overworld is stored in the region folder of the .minecraft/saves/worldname directory, with "worldname" being the name of the player's world.
Deleting the region folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.
Achievements
Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
| Ahoy! | Find a shipwreck | — | 20 | Silver | |||
| Atlantis? | Find an underwater ruin | — | 20 | Silver | |||
| Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |||
| Let It Go! | Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean | — | 20 | Bronze | |||
| Me Gold! | Dig up a buried treasure | Open a buried treasure chest. | 30 | Silver | |||
| Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold | |||
| Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome | Visit all of these 54 biomes:
|
![]() | Eye Spy | Follow an Eye of Ender | Enter a stronghold. |
![]() | Feels Like Home | Take a Strider for a loooong ride on a lava lake in the Overworld | While riding a strider, travel 50 blocks on lava in the . Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. |
![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Use a music disc on a jukebox that stands within a meadow biome. |
![]() | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
![]() | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Use the Nether to travel between 2 points in the with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether. |
![]() | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. |
![]() | Sweet Dreams | Sleep in a Bed to change your respawn point | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. |
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Kill a Ghast while being in the . |
![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
History
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | The map is originally finite, with randomly-generated terrain. | ||||||
| rd-132211 | The map terrain is changed to be completely flat. | ||||||
| rd-160052 | The terrain is now composed of hills and valleys. | ||||||
| Java Edition Classic | |||||||
| 0.0.12a | Terrain changed to shallow hills. | ||||||
| The Minecraft world is now surrounded by an ocean with a floor of bedrock. | |||||||
| Pressing N generates a new level. | |||||||
| August 25, 2009 | New generator showed off with terrain given more cliffs, longer and narrower caves. | ||||||
| Java Edition Indev | |||||||
| 20100212-1210 | Added the daylight cycle. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | First test of infinite world generation, using the same terrain generator as in Indev. | ||||||
| 20100327 | New terrain generator, removing flowers and caves temporarily. | ||||||
| Height limit increased to 128. Previously the build limit was 64 (32 blocks above sea level and 32 below). | |||||||
| 20100611 | Changed terrain generator. | ||||||
| Java Edition Alpha | |||||||
| v1.2.3 | The F3 key toggles a debug console that shows the player's exact coordinates. | ||||||
| Java Edition Beta | |||||||
| 1.3 | Players can now specify a world's name and seed. | ||||||
| 1.5 | Added weather. | ||||||
| 1.7 | An 'f' value was added to the debug console, indicating the direction the player is facing. | ||||||
| 1.8 | Pre-release | New terrain generator. | |||||
| The Far Lands were removed. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w07a | The build limit has been increased from 128 to 256. | |||||
| 1.3.2 | pre | The code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld". | |||||
| 1.7.2 | 13w36a | Cave Generation was tweaked, making caves less dense and interconnected.[1] | |||||
| New biomes were added and some old biomes were changed. | |||||||
| 1.8 | 14w17a | Added a world border, which appears one chunk before the world boundary, and can be penetrated. | |||||
| 1.13 | 18w08a | Added the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes. | |||||
| Frozen oceans now generate again and have been given a new look. | |||||||
| 18w15a | Ocean variants now have their own water colors. | ||||||
| 1.18 | Experimental Snapshot 1 | Terrain now generates using the multi-noise biome source type. | |||||
| Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout. | |||||||
| Terrain is now smoother and more extreme. | |||||||
| The build limit has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320. | |||||||
| Added 3 Noise caves: Cheese, spaghetti and noodle. | |||||||
| The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively. | |||||||
| The Terrain line has been added to the Debug Console, which lists values related to terrain generation. | |||||||
| Experimental Snapshot 2 | Clouds now spawn at y=192, rather than y=128. | ||||||
| Biome generation has been tweaked. | |||||||
| Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills. | |||||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.23 | The vegetation of many biomes has been updated to more closely match Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the overworld. |
| TU12 | The build limit has been increased from 128 to 256. | ||||||
Issues
Issues relating to "Overworld" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
The classic finite generator used in late 2009. -
The version of the terrain generator used prior to Alpha v1.2.0. -
The world generator used from Alpha v1.2.0 to Beta 1.7.3. -
The world generator used from Java Edition Beta 1.8 to 1.6.4. -

-
The world generator used from Java Edition 1.18. -
Another view of post-1.18 world generation.
In other media
-
Artwork of an island base. -
Artwork for the 15th anniversary of Minecraft, showing a view of the Overworld with many mobs, including nearly every character. -
The Overworld as it appears in Around the Minecraft World in 80 Biomes.[2] -
The Overworld as it appears in Sonic Racing: CrossWorlds. -
Official T-shirt "Line Time" depicting the overworld made by JINX. -
Poster of the Overworld.
Trivia
- The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
- The total area is about 8 times the surface of the Earth.
- This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×1018) bits (409 petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
- By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
- A 1:1 (1 block = 1 meter) scale map of the Earth, built-in Minecraft, would be 510.9 trillion (5.109×1014) blocks in size.
- Assuming the map is one block deep and uses 1 byte per block, its size would be approximately 475,800 GB (464.7 TB).
- A Moon-sized map would be made of 37.95 trillion (3.795×1013) blocks. Its data size would be 35,340 GB (34.52 TB).
See also
- Tutorials/Navigation – Tips for navigating at the Overworld
- Survival
- The Nether
- The End
References
| Geography | |||||||
|---|---|---|---|---|---|---|---|
| Sky and fog | |||||||
| Dimensions | |||||||
| World types |
| ||||||
| Player constructions |
| ||||||
| Matter | |||||||
| Sound | |||||||
| Weather | |||||||
| Joke |
| ||||||
| Removed |
| ||||||

