Java Edition Combat Test 3
Minecraft Combat Test 3

| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
November 1, 2019 | ||||||
| Type | |||||||
| Compilation date |
October 31, 2019 | ||||||
| Snapshot for | |||||||
| Downloads | |||||||
| Protocol version |
502 | ||||||
| Data version |
2069 | ||||||
| Resource pack format |
4 | ||||||
| Data pack format |
4 | ||||||
| Minimum Java version | |||||||
| |||||||
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"title": "Minecraft Combat Test 3",
"images": [
"Release Combat Test 3.png"
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"field": "[https://piston-data.mojang.com/v1/objects/fd8f2712d8d5089f4f0ee817a6f6fbe7f9d4c6f1/client.jar Client] ([https://piston-data.mojang.com/experiments/combat/0f209c9c84b81c7d4c88b4632155b9ae550beb89/1_14_combat-3.zip .json])<br />[https://piston-data.mojang.com/v1/objects/8f8ff833e6c775286a54935dad282f8499578f9a/server.jar Server]",
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"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_8 Java SE 8]</span>",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td style=\"padding: 0.4em\">'''[[Java Edition Combat Tests|Combat Tests]]'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Combat Test 2|◄ Combat Test 2]]\n</td>\n<td style=\"padding: 0.4em\">''' Combat Test 3'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition Combat Test 4| Combat Test 4 ►]]\n</td>\n</tr>\n</table>"
}
Combat Test 3 is the third experimental version of a future combat update.[1] Although it is a version for a future major release, this combat experiment is a fork of 1.14.4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.
Additions
Gameplay
- Added the Chopping enchantment for axes.
- Adds 1 damage and 0.5 seconds (10 game ticks) of shield stunning per level.
- Maximum level is III.
- Mutually exclusive with Sharpness.
- Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator.
- Found in video settings, the available options are "OFF", "Crosshair" or "Hotbar".
- Added an option to hide shields when active.
- Found in video settings and labeled "Shield Animation".
Changes
Items
- Now always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% to disable them for 5 seconds (100 game ticks).
- Now only use 1 durability when attacking instead of 2.
- Changed attack speed from 2.5 back to 3.0.
- The attack key can again be held down to automatically attack when the attack meter is full.
- Attacks now only happen when the sword is at 120% charge, slower than if attacks were timed.
Non-mob entities
Projectiles
- No longer trigger a mob's invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.
Gameplay
- Knockback resistance is now on a scale instead of being random.
- Arc of available protection has been decreased to 100 degrees instead of 180 degrees (i.e., attacks from outside this arc of 100° aren't blocked).
Video
Video made by slicedlime:
Notes
- ↑ Unzip this file in the .minecraft/versions folder.
References
- ↑ "Updated Combat Test Snapshot (number 3) and a custom map for combat testing" – u/jeb_ on Reddit, November 1, 2019