Java Edition 1.7.2

This page covers a release version that has a critical issue under certain conditions.
 
The dedicated server for this version includes a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 1.7.2
1.7.2.png: Infobox image for Minecraft 1.7.2 the version in Minecraft
Java Edition 1.7.2.png: Infobox image for Minecraft 1.7.2 the version in Minecraft
Edition

Java Edition

Official name

The Update that Changed the World

Release date

October 25, 2013

Development versions
Snapshots (14)
Pre-releases (3)
(View all)
Downloads

Client (.json)
Server (.exe)

Protocol version

4

Resource pack format

1

Minimum Java version

Java SE 6

Other editions with a version "1.7.2":
 
There is a guide for this update!
 
See Java Edition guides/The Update that Changed the World for a guide to all of the new features introduced in The Update that Changed the World.

1.7.2, the first release of The Update that Changed the World,[2] is a major update to Java Edition released on October 25, 2013, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.[3]

A pre-release for 1.7.2[3] was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.

Additions

1.7.2 block and item additionsInvicon Allium.png: Inventory sprite for Allium in Minecraft as shown in-game linking to Allium with description: AlliumInvicon Azure Bluet.png: Inventory sprite for Azure Bluet in Minecraft as shown in-game linking to Azure Bluet with description: Azure BluetInvicon Blue Orchid.png: Inventory sprite for Blue Orchid in Minecraft as shown in-game linking to Blue Orchid with description: Blue OrchidInvicon Lilac.png: Inventory sprite for Lilac in Minecraft as shown in-game linking to Lilac with description: LilacInvicon Oxeye Daisy.png: Inventory sprite for Oxeye Daisy in Minecraft as shown in-game linking to Oxeye Daisy with description: Oxeye DaisyInvicon Peony.png: Inventory sprite for Peony in Minecraft as shown in-game linking to Peony with description: PeonyInvicon Rose Bush.png: Inventory sprite for Rose Bush in Minecraft as shown in-game linking to Rose Bush with description: Rose BushInvicon Sunflower.png: Inventory sprite for Sunflower in Minecraft as shown in-game linking to Sunflower with description: SunflowerInvicon Orange Tulip.png: Inventory sprite for Orange Tulip in Minecraft as shown in-game linking to Orange Tulip with description: Orange TulipInvicon Pink Tulip.png: Inventory sprite for Pink Tulip in Minecraft as shown in-game linking to Pink Tulip with description: Pink TulipInvicon Red Tulip.png: Inventory sprite for Red Tulip in Minecraft as shown in-game linking to Red Tulip with description: Red TulipInvicon White Tulip.png: Inventory sprite for White Tulip in Minecraft as shown in-game linking to White Tulip with description: White TulipInvicon Tall Grass.png: Inventory sprite for Tall Grass in Minecraft as shown in-game linking to Tall Grass with description: Tall GrassInvicon Large Fern.png: Inventory sprite for Large Fern in Minecraft as shown in-game linking to Large Fern with description: Large FernInvicon Packed Ice.png: Inventory sprite for Packed Ice in Minecraft as shown in-game linking to Packed Ice with description: Packed IceInvicon Podzol.png: Inventory sprite for Podzol in Minecraft as shown in-game linking to Podzol with description: PodzolInvicon Infested Cracked Stone Bricks.png: Inventory sprite for Infested Cracked Stone Bricks in Minecraft as shown in-game linking to Infested Cracked Stone Bricks with description: Infested Cracked Stone BricksInvicon Infested Mossy Stone Bricks.png: Inventory sprite for Infested Mossy Stone Bricks in Minecraft as shown in-game linking to Infested Mossy Stone Bricks with description: Infested Mossy Stone BricksInvicon Infested Chiseled Stone Bricks.png: Inventory sprite for Infested Chiseled Stone Bricks in Minecraft as shown in-game linking to Infested Chiseled Stone Bricks with description: Infested Chiseled Stone BricksInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Luck of the Sea IIIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IIInvicon Enchanted Book.png: Inventory sprite for Enchanted Book in Minecraft as shown in-game linking to Enchanted Book with description: Lure IIIInvicon Tropical Fish.png: Inventory sprite for Tropical Fish in Minecraft as shown in-game linking to Tropical Fish with description: Tropical FishInvicon Raw Salmon.png: Inventory sprite for Raw Salmon in Minecraft as shown in-game linking to Raw Salmon with description: Raw SalmonInvicon Cooked Salmon.png: Inventory sprite for Cooked Salmon in Minecraft as shown in-game linking to Cooked Salmon with description: Cooked SalmonInvicon Pufferfish.png: Inventory sprite for Pufferfish in Minecraft as shown in-game linking to Pufferfish with description: PufferfishInvicon Potion of Water Breathing.png: Inventory sprite for Potion of Water Breathing in Minecraft as shown in-game linking to Potion of Water Breathing with description: Potion of Water Breathing Water Breathing (03:00)Invicon Splash Potion of Water Breathing.png: Inventory sprite for Splash Potion of Water Breathing in Minecraft as shown in-game linking to Splash Potion of Water Breathing with description: Splash Potion of Water Breathing Water Breathing (03:00)Invicon Red Sand.png: Inventory sprite for Red Sand in Minecraft as shown in-game linking to Red Sand with description: Red SandInvicon Minecart with Command Block.png: Inventory sprite for Minecart with Command Block in Minecraft as shown in-game linking to Minecart with Command Block with description: Minecart with Command BlockInvicon White Stained Glass.png: Inventory sprite for White Stained Glass in Minecraft as shown in-game linking to White Stained Glass with description: White Stained GlassInvicon Light Gray Stained Glass.png: Inventory sprite for Light Gray Stained Glass in Minecraft as shown in-game linking to Light Gray Stained Glass with description: Light Gray Stained GlassInvicon Gray Stained Glass.png: Inventory sprite for Gray Stained Glass in Minecraft as shown in-game linking to Gray Stained Glass with description: Gray Stained GlassInvicon Black Stained Glass.png: Inventory sprite for Black Stained Glass in Minecraft as shown in-game linking to Black Stained Glass with description: Black Stained GlassInvicon Brown Stained Glass.png: Inventory sprite for Brown Stained Glass in Minecraft as shown in-game linking to Brown Stained Glass with description: Brown Stained GlassInvicon Red Stained Glass.png: Inventory sprite for Red Stained Glass in Minecraft as shown in-game linking to Red Stained Glass with description: Red Stained GlassInvicon Orange Stained Glass.png: Inventory sprite for Orange Stained Glass in Minecraft as shown in-game linking to Orange Stained Glass with description: Orange Stained GlassInvicon Yellow Stained Glass.png: Inventory sprite for Yellow Stained Glass in Minecraft as shown in-game linking to Yellow Stained Glass with description: Yellow Stained GlassInvicon Lime Stained Glass.png: Inventory sprite for Lime Stained Glass in Minecraft as shown in-game linking to Lime Stained Glass with description: Lime Stained GlassInvicon Green Stained Glass.png: Inventory sprite for Green Stained Glass in Minecraft as shown in-game linking to Green Stained Glass with description: Green Stained GlassInvicon Cyan Stained Glass.png: Inventory sprite for Cyan Stained Glass in Minecraft as shown in-game linking to Cyan Stained Glass with description: Cyan Stained GlassInvicon Light Blue Stained Glass.png: Inventory sprite for Light Blue Stained Glass in Minecraft as shown in-game linking to Light Blue Stained Glass with description: Light Blue Stained GlassInvicon Blue Stained Glass.png: Inventory sprite for Blue Stained Glass in Minecraft as shown in-game linking to Blue Stained Glass with description: Blue Stained GlassInvicon Purple Stained Glass.png: Inventory sprite for Purple Stained Glass in Minecraft as shown in-game linking to Purple Stained Glass with description: Purple Stained GlassInvicon Magenta Stained Glass.png: Inventory sprite for Magenta Stained Glass in Minecraft as shown in-game linking to Magenta Stained Glass with description: Magenta Stained GlassInvicon Pink Stained Glass.png: Inventory sprite for Pink Stained Glass in Minecraft as shown in-game linking to Pink Stained Glass with description: Pink Stained GlassInvicon White Stained Glass Pane.png: Inventory sprite for White Stained Glass Pane in Minecraft as shown in-game linking to White Stained Glass Pane with description: White Stained Glass PaneInvicon Light Gray Stained Glass Pane.png: Inventory sprite for Light Gray Stained Glass Pane in Minecraft as shown in-game linking to Light Gray Stained Glass Pane with description: Light Gray Stained Glass PaneInvicon Gray Stained Glass Pane.png: Inventory sprite for Gray Stained Glass Pane in Minecraft as shown in-game linking to Gray Stained Glass Pane with description: Gray Stained Glass PaneInvicon Black Stained Glass Pane.png: Inventory sprite for Black Stained Glass Pane in Minecraft as shown in-game linking to Black Stained Glass Pane with description: Black Stained Glass PaneInvicon Brown Stained Glass Pane.png: Inventory sprite for Brown Stained Glass Pane in Minecraft as shown in-game linking to Brown Stained Glass Pane with description: Brown Stained Glass PaneInvicon Red Stained Glass Pane.png: Inventory sprite for Red Stained Glass Pane in Minecraft as shown in-game linking to Red Stained Glass Pane with description: Red Stained Glass PaneInvicon Orange Stained Glass Pane.png: Inventory sprite for Orange Stained Glass Pane in Minecraft as shown in-game linking to Orange Stained Glass Pane with description: Orange Stained Glass PaneInvicon Yellow Stained Glass Pane.png: Inventory sprite for Yellow Stained Glass Pane in Minecraft as shown in-game linking to Yellow Stained Glass Pane with description: Yellow Stained Glass PaneInvicon Lime Stained Glass Pane.png: Inventory sprite for Lime Stained Glass Pane in Minecraft as shown in-game linking to Lime Stained Glass Pane with description: Lime Stained Glass PaneInvicon Green Stained Glass Pane.png: Inventory sprite for Green Stained Glass Pane in Minecraft as shown in-game linking to Green Stained Glass Pane with description: Green Stained Glass PaneInvicon Cyan Stained Glass Pane.png: Inventory sprite for Cyan Stained Glass Pane in Minecraft as shown in-game linking to Cyan Stained Glass Pane with description: Cyan Stained Glass PaneInvicon Light Blue Stained Glass Pane.png: Inventory sprite for Light Blue Stained Glass Pane in Minecraft as shown in-game linking to Light Blue Stained Glass Pane with description: Light Blue Stained Glass PaneInvicon Blue Stained Glass Pane.png: Inventory sprite for Blue Stained Glass Pane in Minecraft as shown in-game linking to Blue Stained Glass Pane with description: Blue Stained Glass PaneInvicon Purple Stained Glass Pane.png: Inventory sprite for Purple Stained Glass Pane in Minecraft as shown in-game linking to Purple Stained Glass Pane with description: Purple Stained Glass PaneInvicon Magenta Stained Glass Pane.png: Inventory sprite for Magenta Stained Glass Pane in Minecraft as shown in-game linking to Magenta Stained Glass Pane with description: Magenta Stained Glass PaneInvicon Pink Stained Glass Pane.png: Inventory sprite for Pink Stained Glass Pane in Minecraft as shown in-game linking to Pink Stained Glass Pane with description: Pink Stained Glass PaneInvicon Acacia Log.png: Inventory sprite for Acacia Log in Minecraft as shown in-game linking to Acacia Log with description: Acacia LogInvicon Acacia Wood.png: Inventory sprite for Acacia Wood in Minecraft as shown in-game linking to Acacia Wood with description: Acacia WoodInvicon Acacia Leaves.png: Inventory sprite for Acacia Leaves in Minecraft as shown in-game linking to Acacia Leaves with description: Acacia LeavesInvicon Acacia Sapling.png: Inventory sprite for Acacia Sapling in Minecraft as shown in-game linking to Acacia Sapling with description: Acacia SaplingInvicon Dark Oak Log.png: Inventory sprite for Dark Oak Log in Minecraft as shown in-game linking to Dark Oak Log with description: Dark Oak LogInvicon Dark Oak Wood.png: Inventory sprite for Dark Oak Wood in Minecraft as shown in-game linking to Dark Oak Wood with description: Dark Oak WoodInvicon Dark Oak Leaves.png: Inventory sprite for Dark Oak Leaves in Minecraft as shown in-game linking to Dark Oak Leaves with description: Dark Oak LeavesInvicon Dark Oak Sapling.png: Inventory sprite for Dark Oak Sapling in Minecraft as shown in-game linking to Dark Oak Sapling with description: Dark Oak SaplingInvicon Acacia Planks.png: Inventory sprite for Acacia Planks in Minecraft as shown in-game linking to Acacia Planks with description: Acacia PlanksInvicon Acacia Stairs.png: Inventory sprite for Acacia Stairs in Minecraft as shown in-game linking to Acacia Stairs with description: Acacia StairsInvicon Acacia Slab.png: Inventory sprite for Acacia Slab in Minecraft as shown in-game linking to Acacia Slab with description: Acacia SlabInvicon Dark Oak Planks.png: Inventory sprite for Dark Oak Planks in Minecraft as shown in-game linking to Dark Oak Planks with description: Dark Oak PlanksInvicon Dark Oak Stairs.png: Inventory sprite for Dark Oak Stairs in Minecraft as shown in-game linking to Dark Oak Stairs with description: Dark Oak StairsInvicon Dark Oak Slab.png: Inventory sprite for Dark Oak Slab in Minecraft as shown in-game linking to Dark Oak Slab with description: Dark Oak Slab

Blocks

Stained glass Stained glass panes

  • Glass can be dyed into all 16 colors.
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
  • Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  • Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
    • Air blocks make the view blurrier each time.
    • Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
    • Other translucent blocks may have different effects.
  • Has ID number 95, which replaces the locked chest's data value.

Logs and planks

  • Acacia wood
    • Silver outside with orange inside.
    • Makes up the acacia tree which is found in savanna biomes.
  • Acacia wood planks
    • Orange in appearance.
    • Can be crafted into stairs and slabs.
  • Dark oak wood
    • A darker version of oak wood.
    • Makes up the dark oak tree which is found in roofed forest biomes.
  • Dark oak wood planks
    • Same texture as normal oak planks but darkened; almost black.
    • Can be crafted into stairs and slabs.

Saplings

  • Acacia and dark oak saplings
    • Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees.
  • A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
    • Regular spruce trees still grow.

Leaves

  • Acacia and dark oak leaves
    • Both visually identical to regular oak leaves.

Packed ice

  • When broken, it does not turn into water, like normal ice blocks do.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
  • Found naturally only in the ice plains spikes biome.

Podzol

  • Dirt variant that cannot be transformed into dirt.
  • Grass and mycelium cannot grow on it.
  • Does not spread.
  • Found naturally only in mega taiga biomes.

Grassless dirt

  • Grass and mycelium cannot grow on it.
  • Obtainable only through commands.
  • Does not spread.

Red sand

  • Generated in the mesa biome.
  • Behaves like normal sand.
    • Falls like sand or gravel.
    • Can be smelted into glass and crafted into TNT.

Flowers

  • Red, orange, white and pink tulips.
    • Can be crafted to red, orange, light gray and pink dyes, respectively.
  • Blue orchid
    • Can be crafted into light blue dye.
  • Allium
    • Can be crafted into magenta dye.
  • Azure bluet
    • Can be crafted into light gray dye.
  • Oxeye daisy
    • Can be crafted into light gray dye.
  • Poppy
    • Replacement for the rose; looks very similar to it.
    • Can be crafted into red dye.
  • All new flowers can burn.
  • All new flowers are randomly offset horizontally, like tall grass.

Two block tall plants

  • Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
  • Sunflowers
    • Always face east.
    • Can be crafted into 2 yellow dye.
  • Peonies
    • Can be crafted into 2 pink dye.
  • Rose bushes
    • Can be crafted into 2 red dye.
  • Lilacs
    • Can be crafted into 2 magenta dye.
  • Tall grass
  • Large ferns
    • Two block tall variant of fern.
    • Can be made by applying bone meal to ferns.
  • All new two block tall plants can burn.
  • All new two block tall plants are randomly offset horizontally, like grass.

Infested blocks

Items

Fish

  • Salmon:
    • Eating it raw restores 2 (🍗) and cooked restores 6 (🍗🍗🍗).
  • Clownfish:
    • Can be eaten to restore 1 (🍗).
    • Cannot be cooked.

Potions

  • Water Breathing:
    • Made by brewing a pufferfish with an awkward potion.
    • Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
    • The potion and particles are dark blue in appearance.

Non-mob entities

Minecart with command block

  • Can be obtained only using commands.
  • Activate using activator rails.
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  • Can be success tested by going over a detector rail connected to a redstone comparator.

World generation

Trees

Biomes

  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
      • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand.
    • Dead bushes spawn in this biome.
    • Occasional dying forests spawn on top of the clay mountains.
    • There is no rain in this biome.
  • Savanna
    • Generate with acacia trees.
    • Horses can spawn in this biome.
    • Villages may generate in here.
    • There is no rain in this biome.
    • Very flat with plateaus and the occasional giant mountain.
  • Roofed forest
    • Generates with giant mushrooms.
      • Aside from mushroom island, it is the only biome to do so.
    • Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
    • Monsters can spawn during the day and the night.
  • Birch forest
    • A forest made entirely of birch trees.
  • Cold taiga
    • Snowy variant of the taiga biome.
    • Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
  • Mega taiga
  • Extreme hills+
    • Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
    • Goes considerably higher than the normal extreme hills.
  • Deep ocean
    • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.

Biome variants/Technical biomes

  • Sunflower plains
    • Exactly the same as plains, but can spawn sunflowers.
  • Flower forest
    • Forest variant with several of the new flowers including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
    • Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
  • Ice plains spikes
  • Mesa (Bryce)
    • A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
  • Jungle edge
    • It generates around jungles, slowly leading into them.
    • It has considerably less foliage than the normal jungle.
  • Plateaus – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
    • Savanna plateau and mesa plateau are the only examples.
      • These are landforms which are raised by up to about 30 blocks and have flat tops.
    • Mesa plateau F – A variant of the mesa plateau with trees and a grassy and dirty ground.
  • Beaches – New variants have been added to fit with different biomes.

World type

  • AMPLIFIED
    • It scales up all world generation rules, so it uses the entire world height.
      • Almost all biomes can generate huge mountains that reach well above Y=200.
        • Extreme hills biomes frequently reach the world height limit at Y=256.
        • Swampland and ocean biomes are unaffected by this world type.
    • Extremely resource intensive and requires powerful computer to run.
    • Ravines here can reach down to bedrock.
    • Contains numerous various landforms that are very rare or non-existent in default generation.
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
    • Taiga biomes reach such altitudes that snow starts generating (about Y=130).
    • It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Notch.

Command format

Commands

  • /setidletimeout
    • Automatically kick idle players after some time.
    • Multiplayer-only and server-operator-only command.
    • Syntax: /setidletimeout <Minutes until kick>.
  • /tellraw
    • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
    • Syntax: /tellraw <player> <raw json message>.
  • /summon
  • /achievement
    • Used to give a player achievements.
    • Syntax: /achievement give <stat_name> [player].
  • /setblock
    • Used to create, delete or replace a block.
    • Syntax: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].
  • /testforblock
    • Checks for blocks in specific locations.
    • Syntax: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag].
  • /setworldspawn
    • Sets the world spawn point for all players, even those who have never joined the server or are offline.
      • Does not automatically override beds.
    • Syntax: /setworldspawn [x] [y] [z].

General

Splashes

  • "Now contains 32 random daily cats!"

Particle effects

  • Fishing has particle effects.
    • Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
  • Falling has particle effects.
    • Particle circumference size depends on distance fallen.
    • Particle appearance depends on the block landed.

Achievements

  • The player can now zoom in and out the display of the screen.
Icon Achievement In-game description Parent Actual requirements (if different) Resource location
RepopulationBreed two cows with wheatCow TipperBreed two cows or two mooshrooms.breedCow
Diamonds to you!Throw diamonds at another playerDIAMONDS!Drop a diamond. Another player or a mob must then pick up this diamond.diamondsToYou
Adventuring TimeDiscover all biomes.The End?Visit these 36 biomes: Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before The End? is achieved.[4]. Achievement is obtainable only since 14w17a.exploreAllBiomes
The Beginning?Spawn the WitherThe End.Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.spawnWither
The Beginning.Kill the WitherThe Beginning?Be within a 100.9×100.9×203.5 cuboid centered on the wither when it drops the nether star.killWither
BeaconatorCreate a full beaconThe Beginning.Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.fullBeacon

Statistics

  • Distance by horse
  • Animals bred
  • Junk fished
  • Treasure fished

Changes

Blocks

Logs

  • The top textures of wood logs were changed to match their side texture.

Wooden slabs

  • Can smelt half as many items as wood planks, when used as fuel.

Weighted pressure plates

  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  • For light weighted pressure plates, every entity adds 1 strength to the signal.
  • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).

Cauldrons

  • Cauldrons with water in them extinguish burning entities, taking away one water level each time.

Sugar cane

  • Color/shade is affected by the biome color (similar to leaves, grass and vines).

Dead bushes

Roses

  • Removed and replaced by poppies.
    • Look very similar to the old roses.
  • Still exist in the form of rose bushes.

Air

  • Is now a block rather than the absence of a block.
    • This allows for specific air blocks to be marked and identified through data values.
  • It lacks an item form.
    • Attempting to /give it to a player results in that inventory slot having no item.

Command blocks

  • Show what command it ran recently in the GUI.
  • Extended character limit past the 10,000 mark.

Locked chest

  • Removed completely.

Iron bars and glass panes

  • Connect to each other and glass blocks.
    • This includes panes of different colors.
  • They are exactly 2 pixels thick.

Ferns, dandelions and dead bushes

  • Are now randomly offset horizontally like grass.

Ice, nether portal blocks, and water

  • Are visible through each other.
  • If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
    • This allows for custom fish tanks.
  • If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
  • The player can no longer see the water surface from underwater.

Items

Enchanted books

  • Can receive multiple enchants at once.

Written books

  • Can be cloned by crafting them with an unused book and quill.
    • Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
    • A book can be cloned infinitely many times, regardless if it's the original.
  • Can now be stacked up to 16.

Maps

  • Maps in item frames cover the whole block face, so that connected maps join together smoothly.
    • They won't display player markers then.
  • Each different type of block has a different shading on the map.
  • It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.

Flint and steel

  • Is now a shapeless crafting recipe.
  • Can be used to ignite creepers.

Fishing rods

  • Can now be enchanted to bias the resulting loot from fishing.

Shears, fishing rods and flint and steel

Technical blocks

Mobs

Iron golems

Creepers

Zombies

  • Reduced the lag that zombies created by pathfinding.
  • Are no longer always able to break wooden doors in Hard mode.
    • They spawn with up to a 10% chance to have this ability.

Witches

  • Now drink a potion of Water Breathing, when they are trapped underwater.
  • Can drop a potion of Water Breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
    • They usually spawn in groups.
    • They have roughly the same spawn rate as the enderman.

Zombies and skeletons

  • Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.

Baby zombies and baby zombie pigmen

  • Can walk in one block tall spaces.
    • Their hitbox remains the size of that of an adult.

Spiders, cave spiders, endermen, zombie pigmen and blazes

  • Don't become hostile when attacking them in Creative mode.

Non-mob entities

Item frames

  • Now drop the item inside them when they are punched.
    • Then drop themselves if they are punched while empty.
  • Displays the name of the item they hold (if it is custom-named) when looked at up close.
  • Maps display on the full face of the block.
    • They won't display player markers then.
    • The side texture then is similar to that of oak planks.

Boats

  • No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
  • Slightly improved durability from lily pad impacts.
  • Boats have been reverted to the previous "WASD" controls.
    • The A and D keys can be used only while the W key is pressed.

World generation

Comparison between biome maps of Minecraft 1.6 and 1.7.

Biomes

  • Jungle
    • Melons can now be found in patches similar to pumpkins.
    • Jungle biomes have been made much rarer.
    • Has a jungle edge which has less foliage, but slowly leads into the main jungle.
    • Jungle trees now generate with branches.
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature.
    • In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
    • Spawn with blue orchid flowers.
  • Plains
    • Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
    • Double tall grass can also generate here.
  • Extreme hills
    • Snow at high elevations of over Y=95.
    • Contain stone and large dirt patches.
    • Flat valleys near sea level.
    • Can generate up to Y=150, slightly above the clouds (previously Y=124).
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
    • The extreme hills edge variant no longer generates.
  • Taiga
    • Now generates without snow.
    • Snowy taigas have been implemented as a separate, new biome called "cold taiga".
  • Ocean
    • Oceans are smaller and take up much less of the map.
    • Contains only gravel on the floor instead of sand, dirt and gravel.
    • The frozen ocean variant no longer generates.
  • River
    • Gravel can now generate in disks.

Biome categorization

  • Four main categories based on temperature:
    • Snow-covered, cold, medium and dry/warm.
  • Biomes avoid getting placed next to a biome that is too different to itself.

Biome elevation

  • Much greater variation of elevation in general.
  • Most biomes can generate to Y=100.
  • Hills technical biomes have been made taller.

Temperature

  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  • Temperature decreases by 0.05 every 30 blocks increase in altitude.

Caverns

  • Are less dense and interconnected.

Witch huts

  • Now generate with a witch inside.
    • They formerly generated empty, with witches spawning inside later.

Bonus chests

  • Can now contain acacia logs.

World boundary

  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
    • This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
    • Despite functioning like a solid block, it cannot be placed using the /setblock command, and does not exist in an item form, unlike other blocks.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
      • Despite that, the camera can still move normally.
    • Ghost chunks still generate.
    • Spiders can climb this boundary, since all blocks function as solid.

Gameplay

Fishing

Enchanting

  • "Unbreaking" can now be applied to any item with durability.
  • New enchantments for fishing rods that can bias the outcome of fishing.
    • Lure – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
    • Luck of the Sea – increases chance of getting treasure and decreases chance of getting junk.
  • Enchanted books can receive multiple enchantments at once.

Nether portal

  • Can now have different width and height, to allow for design variations.
    • If the one in the Nether is big enough, ghasts can go through them.
  • Portals can be activated when any fire block appears inside the frame.
    • Before only the bottom-most blocks would work.
  • New nether portal building rules: Any rectangular size from 4×5 to 23×23.

Fog

  • Fog now covers 25% of the view distance instead of 75%.

Death screen

  • If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.

Command format

Scoreboard

  • Can now use statistics and achievements to create objectives.
    • Added 744 new objective criteria that were previously tracked only through statistics and achievements.

Commands

  • /time set day
    • Sets the time to 1000 instead of 0.
  • /time set night
    • Sets the time to 13000 instead of 12000.
  • Custom NBT data can be added via commands.
    • Works with /give, /summon, and /setblock.
    • Syntax examples:
      • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
      • /summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
      • /setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
    • This removes the need to use external tools.
  • /give
    • Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.

NBT format

  • Unbreakable tag.
    • Applies to items with durability.
    • Nullifies any usage dealt to the item.
  • List tags no longer need to be named.
  • No longer crashes when given the wrong type (integer/short).
  • Added <structure>.dat files in data folder for storing structure data.
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
    • NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
      • The children tags have information on each part of the structure and the type of part it is.

Block/Item IDs

  • Can be referred to by their names, instead of numbers in commands.
    • Named references are planned to be be the only option in the future.
    • Necessary for the Plugin API.

General

  • Block and entity bounding boxes are now completely black instead of dark gray.
  • The entity hitbox toggled with F3 + B is now completely transparent, with a thin white outline.

Resource packs

  • Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below, if files appear more than once.
    • Allows for non-manual merging of multiple packs.
      • For example: a sound pack and a different texture pack, etc.
  • Servers can now offer default resource packs.
    • Can be configured to be "enabled", "disabled" or "prompted".
  • The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  • Resource packs can remove, supplement, randomize and group sounds using JSON.
  • Maximum total size increased to 50 MB.

Sounds

  • Sounds and music are stored together in the new .minecraft/assets/sounds folder.
  • Music now pauses when pausing the game.

Lighting

  • Several lighting issues fixed.
  • A lot fewer "black spots" in terrain generation.
    • Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
  • Torch bugs in strongholds and mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms.
    • Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
    • The clouds go black and the sky goes much darker.

Chat system

  • "Saved screenshot as" messages can be clicked to open the screenshots.
    • It takes the player out of the game and into the ".minecraft" folder.
  • Ability to open a URL from the chat by clicking on it.
  • Names can be clicked to DM people.
  • Support for both hover and click events on the chat through /tellraw <player> <raw json message>.
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.

Inventory

  • In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
  • The armor boxes go black when the cursor is away from them.
    • Putting the cursor over an armor box causes it to display what armor is put there.

Options

  • Grouped a few options into the controls section:
    • Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
  • Added sprint button, which is kept engaged while held (it's left control by default).
    • Double tapping forward still works.
  • Music & sounds
    • Now divided into different classes, to control each one independently:
      • Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
  • Video settings
    • Render distance is now a slider ranging from 2–16 chunks.
    • Max framerate is now a slider ranging from 10–250 fps or unlimited.
    • Mipmapping can be set to levels 1–4 or disabled.
    • Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
  • "Super Secret Settings"
    • Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
    • The player can remove the shader by pressing F4.
  • Language selection
    • Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.

Network code

  • Completely rewritten – uses Netty.
  • Most packets won't change, handshake and ping procedure redone.
  • There is now a packet length header.

Logging

  • Now done using Log4j 2.
  • Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
  • The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.

Server list

  • Can be refreshed using F5.
  • Added server icons.
  • Added support for multi-line MOTD comments, which do not go off-screen.
  • Hovering over the player count shows the names of up to 12 online players.

Minecraft Realms

  • Started preparing buying support internally.
  • Started offering an option to download the world map.

Statistics

  • Are now stored per world/server.
  • Achievement screen can be zoomed in and out using the scroll wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
  • When a player earns an achievement, it is announced in chat.
    • This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip.
    • Cannot be turned off in singleplayer.
  • The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.

Achievements

  • Are stored per world/server on the same folder as statistics.
  • Statistics for blocks, items and mobs don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.

Removals

General

Distance effects

  • Item frames no longer follow the camera at extreme coordinates.

Fixes

97 issues fixed

From released versions before 1.4.6

  • MC-242 – Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 – Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 – V-Sync in Window mode, settings not activated between sessions
  • MC-784 – Letters in Arabic language aren't connected
  • MC-944 – Armor with Protection on it seems to reduce against hunger damage
  • MC-1000 – Some Zombie Pigmen are missing their swords in the nether
  • MC-1018 – Black Lighting under overhangs
  • MC-1105 – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
  • MC-1262 – Birch and Spruce trees do not grow directly next to one another
  • MC-1379 – Transparent texture makes transparent texture behind invisible
  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies
  • MC-2638 – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 – Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3575 – Double-clicking to join a server results in 'cancel' button activating
  • MC-3871 – Cauldron water does not put out fire / damage blaze
  • MC-3973 – Silk Touch, pre-lit Redstone Lamps
  • MC-4150 – Baby Zombies do not drop any loot / xp
  • MC-4482 – Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4630 – Sound level resets
  • MC-4921 – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 – 10 MB server texture pack limit too small
  • MC-5550 – Night Time Doesn't Immediately Allow Sleep
  • MC-6820 – The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
  • MC-8331 – Command block text disappears if it's too long
  • MC-9271 – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`
  • MC-9686 – Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed
  • MC-10077 – Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 – GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 – Axes accelarate the speed at which Slabs are broken
  • MC-11037 – Uncapped framerate in certain screens causes high levels of GPU usage
  • MC-11518 – RCON and Scoreboard Command Output Formatting
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 – Scoreboard team join command fails on invalid team name
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 – The letters for the 'off' setting on smooth lighting aren't capitalized
  • MC-12731 – Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 – When typing /help with a number higher than 4, it produces the wrong message
  • MC-12913 – When using an invalid number/name to the /weather command, no message are produced
  • MC-12984 – Getting a locked chest pushed into your head crashes the game
  • MC-13565 – Fireworks sometimes don't stack when they should
  • MC-13661 – When re-sizing window before game loads internal view doesn't resize
  • MC-14165 – Attaching/detaching lead from far away in creative client-server desync
  • MC-14483 – When game opens in fullscreen, Realms Button is misplaced
  • MC-14518 – When you try to get on a horse from far away, you look a different direction
  • MC-14865 – Carpets Are Not Flammable
  • MC-15189 – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • MC-15193 – Invisible Mooshrooms after shearing them through slabs
  • MC-15548 – Breeding mobs from far away in creative client-server desync
  • MC-15688 – Axe breaks all slabs in adventure mode - No drops for stone
  • MC-16324 – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 – Boats Still Break on Lily's
  • MC-16849 – Crash near pyramid
  • MC-16910 – Packet250CustomPayload(dk)
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 – Server resource packs not implemented yet
  • MC-18672 – Textures disappearing after setting player walkSpeed to 0
  • MC-19483 – Sounds playing after leaving world
  • MC-19604 – Cannot /playsound records
  • MC-19623 – /playsound does not accept non-integer values
  • MC-19654 – Passive mobs don't spawn if you're riding a horse
  • MC-21223 – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • MC-21870 – Screen goes blank when modifying walk speed
  • MC-22450 – Portal death item duplication glitch
  • MC-22927 – Animals running forever after being hit
  • MC-25311 – Loading bar for Minecraft Realms/Online is bugged
  • MC-26151 – Minecraft has advice on an error report that should be deleted
  • MC-26608 – /spreadplayers confirmation text is wrong
  • MC-26660 – Constant minecart sound
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options
  • MC-27364 – Fullscreen mode displays only on part of screen
  • MC-27904 – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 – The saddle equip sound effect does not play when equipping a pig with a saddle
  • MC-28478 – Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 – The horse armor equip sound does not play when replacing it with already equipped armor
  • MC-28768 – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 – Shearing sound does not play when shearing a mooshroom
  • MC-29279 – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 – Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 – Oceans are too big
  • MC-29424 – Players appear offset for other clients after going through nether portals
  • MC-30070 – Flowing lava can be blown up by TNT
  • MC-30816 – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • MC-30823 – Sky changes color in Achievements window
  • MC-31031 – Spawn eggs can be used on top of water, but not lava
  • MC-32250 – Typo on "Unable to Load Worlds" screen
  • MC-33093 – Cannot enter fullscreen reliably on Linux
  • MC-33108 – Incorrect death messages after PvP
  • MC-34617 – Animation crash if frame #0 is not referenced
  • MC-35343 – Canadian English Language Selection Screen
  • MC-35718 – Language is broken

Release fixes

These fixes occurred between the last 1.7.2 development version, 1.7.1, and the release of 1.7.2.

7 issues fixed

From released versions before 1.4.6

  • MC-1865 – Spawn eggs and firework stars are pure white when held by zombies.
  • MC-15189 – Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.

From the 1.4.6 development versions

  • MC-30402 – Default resource pack says "Missing pack.mcmeta".
  • MC-32436 – Maps from one world copied to another world and more.
  • MC-33092 – Custom mob spawners first spawn unedited mob, then the correct mob.
  • MC-36228 – The outline of blocks targeted by the crosshairs are not visible under/behind water.
  • MC-36778 – Block selection cursor is no longer transparent.

Trivia

  • 1.7.2 was released exactly one year after Java Edition 1.4.2.
  • The Update that Changed the World was in development for over a year.[3]
  • This is the last major release to have a 1.x.x release number.
  • This is also the last version to use the old Mojang logo from 2011.

References

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