Badlands


| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.0 |
| Precipitation |
No |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
| Underwater fog color |
|
{
"title": "Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4E7F81</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4E7F81</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Underwater fog color"
}
],
"invimages": [],
"images": [
"Badlands.png",
"Badlands Vibrant Visuals.png"
]
}
The badlands, formerly and commonly referred to as the mesa, are arid-land mountainuous biomes, featuring mounds of terracotta bands, coming in various colors.
Description
Badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. At high altitudes, the topmost layer of stained terracotta is often weathered into regular terracotta, most often on plateau tops. At low altitudes, the terrain surface is weathered into a layer of red sand (or red sandstone if floating), with orange terracotta under it extending to Y=63. The underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta; in deep water, sometimes interspersed with some gravel.
Badlands biomes can usually be found bordering deserts, and they usually do not border oceans, but they can also generate by the ocean in areas with mountain peaks. Badlands biomes can border wooded badlands, savannas, savanna plateaus, forests, plains, and can generate close to jungles. Normal badlands and eroded badlands often appear on the two banks of a river, or on the two sides of a valley without a river. Badlands can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks.
Cacti and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cacti are rarer. Sugar canes may generate along water. Cacti have a chance of generating a cactus flower on top.
Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold. Ruined portals can generate as well.
While all badlands biomes are rich in unique building materials and gold ore, armadillos and warm animal variants are the only passive mobs that can spawn in it. The player should also be careful when exploring underground; as a highland biome, the deep dark can generate underneath badlands.
Badlands biomes never rain, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning.
The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on a noise.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄46 | 4 | |
| 10⁄46 | 4 | |
| 10⁄46 | 4 | |
| 8⁄46 | 4 | |
| 6⁄46 | 1–2 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄56 | 2–3 | |
| 10⁄56 | 2–4 | |
| 10⁄56 | 1–3 | |
| 8⁄56 | 2–3 | |
| 6⁄56 | 1–2 | |
| 10⁄56 | 2–4 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }
Sounds
Music
These music tracks play while the player is in the Badlands.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
badlands | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mesa | 37 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
| 1.7.2 | 13w36a | Mesa biome added, along with its variants, many other biomes, and the temperature system. | |||||
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. | |||||||
| 13w36b | Fixed the mesa generation.[2] | ||||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.8 | 14w32a | Red sandstone now generates below red sand in mesa biomes and their variants. | |||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| 1.13 | 18w19a | Renamed "Mesa" to "Badlands". | |||||
| 1.16.2 | 1.16.2 Pre-release 2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 3 | Badlands sometimes show up in flat areas next to plateaus. | ||||||
| Increased the maximum Y-level for red sand to generate. | |||||||
| experimental snapshot 4 | Badlands biomes are now larger and less likely to show up as "microbiomes." | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| Badlands can now generate on sharp peaks. | |||||||
| Water lakes no longer generate in badlands. | |||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in badlands. | |||||
| 24w11a | Wolves summoned in badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Farm animals can now spawn in badlands. | |||||
| Pigs that spawn in badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 25w09a | The Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up Y=255. | |||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in badlands and their variants. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added warm atmospherics, color grading, fog, and lighting to badlands in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID mesa to badlands. | ||||||
Issues
Issues relating to "Badlands" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
- Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
- If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Java Edition using an amplified world.
Gallery
Screenshots
-
Ground-view of a badlands biome. -
Badlands with a lake. -
A badlands cave. -
Beach in a badlands biome. -
Jungle and badlands biome generated next to each other. -
A ruined portal in a badlands biome. -
A badlands mineshaft exposed on the surface. -
A ruined portal in a badland. -
A player riding a horse into an overpass, with several monsters nearby. -
A badlands single biome world before 1.18. Plateaus did not generate here as they were a separate biome. -
A badlands single biome world. -
A large mountain in badlands. -
A desert village bordering a badlands biome. -
A pillager outpost next to a badlands biome. -
An exposed cave spider spawner on a badlands cliff. -
Side view of a large badlands mountain. -
A lake in badlands with Vibrant Visuals. -
Badlands with ray tracing.
Development images
-
The first image of the mesa. -
Caves cutting through hardened clay in the mesa. -
An extremely tiny badlands biome. -
A river cave entrance in a badlands biome.
In other media
-
Noor looking out over a badland with several wolves. -
Artwork of a creeper roaming in a badlands. -
Artwork of a cave spider lurking in a badlands mineshaft. -

-
Crown Mesa, a badlands settlement from Minecraft: Story Mode. -
A render of a badlands from Minecraft Earth. -
Narrator and MARILLA confronting Jonathan Minecraft in a badland, a scene from Around the Minecraft World in 80 Biomes. -

See also
Eroded Badlands
Wooded Badlands
Badlands Plateau
Modified Badlands Plateau
Modified Wooded Badlands Plateau
Desert
Mountains
Terracotta
References
External links
- "Around the Block: Badlands" by Duncan Geere – Minecraft.net, July 8, 2021.
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