Badlands

This article is about the normal badlands variant. For the wooded variant, see Wooded Badlands. For the eroded variant, see Eroded Badlands. For the removed plateau variant, see Badlands Plateau. For the biome in Minecraft Legends, see MCL:Badlands.
Badlands

Badlands.png: Infobox image for Badlands the biome in Minecraft

Badlands Vibrant Visuals.png: Infobox image for Badlands the biome in Minecraft

Structures

Badlands mineshaft

Blocks

Red Sand
Red Sandstone
Terracotta
Stained Terracotta
Cactus
Cactus Flower
Short Dry Grass
Tall Dry Grass
Dead Bush
Gold Ore

Climate

Temperature

2.0

Downfall

0.0

Precipitation

No

Colors

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4


 #4E7F81

Underwater fog color


 #050533


 #4E7F81

The badlands, formerly and commonly referred to as the mesa, are arid-land mountainuous biomes, featuring mounds of terracotta bands, coming in various colors.

Description

Badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. At high altitudes, the topmost layer of stained terracotta is often weathered into regular terracotta, most often on plateau tops. At low altitudes, the terrain surface is weathered into a layer of red sand (or red sandstone if floating), with orange terracotta under it extending to Y=63. The underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta; in deep water, sometimes interspersed with some gravel.

Badlands biomes can usually be found bordering deserts, and they usually do not border oceans, but they can also generate by the ocean in areas with mountain peaks. Badlands biomes can border wooded badlands, savannas, savanna plateaus, forests, plains, and can generate close to jungles. Normal badlands and eroded badlands often appear on the two banks of a river, or on the two sides of a valley without a river. Badlands can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks.

Cacti and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cacti are rarer. Sugar canes may generate along water. Cacti have a chance of generating a cactus flower on top.

Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold. Ruined portals can generate as well.

While all badlands biomes are rich in unique building materials and gold ore, armadillos and warm animal variants are the only passive mobs that can spawn in it. The player should also be careful when exploring underground; as a highland biome, the deep dark can generate underneath badlands.

Badlands biomes never rain, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning.

The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on a noise.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005154
Skeleton1005154
Slime[note 1]1005154
Spider1005154
Zombie955154
Enderman105151–4
Witch55151
Zombie Villager55151
Creature category
Sheep12464
Warm Pig10464
Warm Chicken10464
Warm Cow8464
Armadillo6461–2
Underground water creature category
Glow Squid14–6
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1004951
Slime[note 1]1004951
Spider1004951
Zombie954952–4
Skeleton804951–2
Enderman104951–2
Witch54951
Zombie Villager54952–4
Creature category
Sheep12562–3
Warm Chicken10562–4
Warm Pig10561–3
Warm Cow8562–3
Armadillo6561–2
Glow Squid10562–4
  1. Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks play while the player is in the Badlands.

Filename
in Minecraft
Gameplay Soundtrack title Soundtrack Track preview Weight
crescent_dunes.ogg Desert, , Eroded Badlands, Wooded Badlands "Crescent Dunes" Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 2
echo_in_the_wind.ogg Cherry Grove, Flower Forest, Lush Caves, , Eroded Badlands, Wooded Badlands "Echo in the Wind" Minecraft: Trails & Tales (Original Game Soundtrack) No. 1 1
one_more_day.ogg The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, , Eroded Badlands, and Wooded Badlands "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1
featherfall.ogg The Overworld, further emphasized in Flower Forest, Cherry Grove, , Eroded Badlands, Wooded Badlands, Lush Caves, and Main menu "Featherfall" Minecraft: Tricky Trials (Original Game Soundtrack) No. 1 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1

Data values

ID

Java Edition:

NameIdentifierTranslation key
BiomeSprite badlands.png: Sprite image for badlands in Minecraft Badlandsbadlandsbiome.minecraft.badlands

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite badlands.png: Sprite image for badlands in Minecraft [No displayed name]mesa37

History

Java Edition
August 2, 2013Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
1.7.213w36aMesa biome added, along with its variants, many other biomes, and the temperature system.
Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.
13w36bFixed the mesa generation.[2]
13w37aSlightly changed mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.814w32aRed sandstone now generates below red sand in mesa biomes and their variants.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
1.1318w19aRenamed "Mesa" to "Badlands".
1.16.21.16.2 Pre-release 2Plateaus generate more frequently at the edges of badlands.
1.18Experimental Snapshot 1World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.
experimental snapshot 3Badlands sometimes show up in flat areas next to plateaus.
Increased the maximum Y-level for red sand to generate.
experimental snapshot 4Badlands biomes are now larger and less likely to show up as "microbiomes."
experimental snapshot 5Badlands biomes are slightly smaller on average.
Badlands can now generate on sharp peaks.
Water lakes no longer generate in badlands.
21w42aThe extra gold ore in badlands biomes now generates up to Y=255.
1.2023w17a"Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes.
1.20.524w03aArmadillos now spawn in badlands.
24w11aWolves summoned in badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.
1.21.525w02aFarm animals can now spawn in badlands.
Pigs that spawn in badlands are now the warm variant.
25w05aCows that spawn in badlands are now the warm variant.
25w06aChickens that spawn in badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in badlands.
25w09aThe Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water.
Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
v0.15.0build 1Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
Bedrock Edition
1.18.0beta 1.18.0.22The extra gold ore in badlands biomes now generates up Y=255.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in badlands and their variants.
1.21.60Preview 1.21.60.23Dead bushes now generate more frequently.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in badlands are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in badlands are now the warm variant.
Preview 1.21.70.22Chickens that spawn in badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in badlands.
1.21.90Preview 1.21.90.26Added warm atmospherics, color grading, fog, and lighting to badlands in Vibrant Visuals.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU331.361.361.36Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Data history

Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.
pre5Changed the ID mesa to badlands.

Issues

Issues relating to "Badlands" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
  • Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
  • If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Java Edition using an amplified world.

Gallery

Screenshots

Development images

In other media

See also

References

  1. layers[(noiseValue + Y + 192) % 192]
  2. MC-29446

External links

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