Stained Glass Pane
















| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0.3 |
| Hardness |
0.3 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Stained Glass Pane",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0.3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"White Stained Glass Pane",
"Light Gray Stained Glass Pane",
"Gray Stained Glass Pane",
"Black Stained Glass Pane",
"Brown Stained Glass Pane",
"Red Stained Glass Pane",
"Orange Stained Glass Pane",
"Yellow Stained Glass Pane",
"Lime Stained Glass Pane",
"Green Stained Glass Pane",
"Cyan Stained Glass Pane",
"Light Blue Stained Glass Pane",
"Blue Stained Glass Pane",
"Purple Stained Glass Pane",
"Magenta Stained Glass Pane",
"Pink Stained Glass Pane"
],
"images": [
"White Stained Glass Pane.png",
"Light Gray Stained Glass Pane.png",
"Gray Stained Glass Pane.png",
"Black Stained Glass Pane.png",
"Brown Stained Glass Pane.png",
"Red Stained Glass Pane.png",
"Orange Stained Glass Pane.png",
"Yellow Stained Glass Pane.png",
"Lime Stained Glass Pane.png",
"Green Stained Glass Pane.png",
"Cyan Stained Glass Pane.png",
"Light Blue Stained Glass Pane.png",
"Blue Stained Glass Pane.png",
"Purple Stained Glass Pane.png",
"Magenta Stained Glass Pane.png",
"Pink Stained Glass Pane.png"
]
}
A stained glass pane is a dyed version of glass pane. It is a transparent block that can be used as a more efficient alternative to stained glass blocks.
Obtaining
Breaking
Stained glass panes can be obtained using a tool enchanted with Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing.
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.[1]
| Block | ||
|---|---|---|
| Hardness | 0.3 | |
| Breaking time (secs) | ||
| Default | 0.45 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
- Orange and red stained glass panes generate in savanna village temples.
- Yellow stained glass panes generate in plains and savanna village temples.
- Brown stained glass panes generate in abandoned villages.
- White stained glass panes generate in plains village temples.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Suspicious gravel | 1 | 2.2%{ "item": "Blue Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Light Blue Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Magenta Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Pink Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Purple Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Red Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Yellow Stained Glass Pane", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Bedrock Edition | ||||
| Suspicious gravel | 1 | 2.2%{ "item": "Blue Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Light Blue Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Magenta Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Pink Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Purple Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Red Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Suspicious gravel | 1 | 2.2%{ "item": "Yellow Stained Glass Pane", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
Crafting
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Matching Stained Glass | ||
| Glass Pane + Matching Dye |
Usage
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 22⁄3 panes per block. Windows built using stained glass panes can be up to 267% (22⁄3 times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.

Placement
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a
or
or
shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
Stained glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular stained glass.
Crafting ingredient
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Hardened Stained Glass Pane | Aluminum Oxide + Matching + Boron Trioxide |
A representation of alumino-borosilicate glass. |
Unlike regular glass panes, stained glass panes cannot be used to lock maps.
Sounds
glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
white_stained_glass_pane | Block & Item | block | |
orange_stained_glass_pane | Block & Item | block | |
magenta_stained_glass_pane | Block & Item | block | |
light_blue_stained_glass_pane | Block & Item | block | |
yellow_stained_glass_pane | Block & Item | block | |
lime_stained_glass_pane | Block & Item | block | |
pink_stained_glass_pane | Block & Item | block | |
gray_stained_glass_pane | Block & Item | block | |
light_gray_stained_glass_pane | Block & Item | block | |
cyan_stained_glass_pane | Block & Item | block | |
purple_stained_glass_pane | Block & Item | block | |
blue_stained_glass_pane | Block & Item | block | |
brown_stained_glass_pane | Block & Item | block | |
green_stained_glass_pane | Block & Item | block | |
red_stained_glass_pane | Block & Item | block | |
black_stained_glass_pane | Block & Item | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
white_stained_glass_pane | stained_glass_pane / 0 | 160 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
orange_stained_glass_pane | stained_glass_pane / 1 | 898 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -643) | tile | |
magenta_stained_glass_pane | stained_glass_pane / 2 | 899 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -644) | tile | |
light_blue_stained_glass_pane | stained_glass_pane / 3 | 900 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -645) | tile | |
yellow_stained_glass_pane | stained_glass_pane / 4 | 901 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -646) | tile | |
lime_stained_glass_pane | stained_glass_pane / 5 | 902 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -647) | tile | |
pink_stained_glass_pane | stained_glass_pane / 6 | 903 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -648) | tile | |
gray_stained_glass_pane | stained_glass_pane / 7 | 904 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -649) | tile | |
light_gray_stained_glass_pane | stained_glass_pane / 8 | 905 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -650) | tile | |
cyan_stained_glass_pane | stained_glass_pane / 9 | 906 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -651) | tile | |
purple_stained_glass_pane | stained_glass_pane / 10 | 907 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -652) | tile | |
blue_stained_glass_pane | stained_glass_pane / 11 | 908 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -653) | tile | |
brown_stained_glass_pane | stained_glass_pane / 12 | 909 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -654) | tile | |
green_stained_glass_pane | stained_glass_pane / 13 | 910 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -655) | tile | |
red_stained_glass_pane | stained_glass_pane / 14 | 911 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -656) | tile | |
black_stained_glass_pane | stained_glass_pane / 15 | 912 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -657) | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the glass pane extends from the center post to the east. |
| north | false | falsetrue | When true, the glass pane extends from the center post to the north. |
| south | false | falsetrue | When true, the glass pane extends from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this glass pane. |
| west | false | falsetrue | When true, the glass pane extends from the center post to the west. |
Video
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w41a | ||||||
| 13w42a | |||||||
| 13w42b | The crafting recipes now yield 16 panes instead of 6, to be consistent with regular glass panes. | ||||||
| 1.8 | 14w32a | Beacon beams change color when shining through stained glass panes. | |||||
| 1.9 | 15w31a | Stained glass panes without any connecting blocks are now 2×2 pixels in footprint (like a •, rather than a +). | |||||
| 1.10 | 16w20a | Brown stained glass panes now generate in abandoned villages. | |||||
| 1.12 | 17w06a | Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.[2] | |||||
| 17w15a | Stained glass panes now connect to the solid back sides of stairs. | ||||||
| 1.13 | 18w10c | Stained glass panes can now be waterlogged. | |||||
| 1.14 | 18w43a | Glass panes can now be used to craft stained glass panes. | |||||
| 18w48a | Yellow and white stained glass panes now generate in plains village temples. | ||||||
| 18w49a | Red, orange and yellow stained glass panes now generate in savanna village temples. | ||||||
| 19w08a | |||||||
| The colors have not been changed to the new colors from the 1.12 World of Color update.[2] | |||||||
| 1.14.3 | pre3 | Torches can now be placed on stained glass panes. | |||||
| 1.16 | 20w15a | Walls now connect to the bottom and sides of stained glass panes. | |||||
| 1.18 | Pre-release 5 | ||||||
| 1.20 | 23w12a | Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in suspicious gravel and suspicious sand in trail ruins. | |||||
| 23w16a | Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in suspicious sand in trail ruins. | ||||||
| Due to the split of the archaeological loot tables for suspicious gravel within trail ruins, blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Stained glass panes are currently unobtainable and use the regular glass texture. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | File:Red Stained Glass Pane (EW) BE2.png File:Green Stained Glass Pane (EW) BE2.png File:Blue Stained Glass Pane (EW) BE2.png Stained glass panes now have their own texture. | |||||
| beta 1.2.0.7 | Beacon beams now change color when shining through stained glass panes. | ||||||
| Light blue stained glass panes no longer have a placeholder name. | |||||||
| 1.4.0 | beta 1.2.14.2 | Water can now be placed on the same block as stained glass panes. | |||||
| beta 1.2.20.1 | Glass panes and stained glass panes can now be used to craft hardened glass panes. | ||||||
| 1.10.0 | beta 1.10.0.3 | File:Red Stained Glass Pane (EW) BE3.png File:Green Stained Glass Pane (EW) BE3.png File:Blue Stained Glass Pane (EW) BE3.png The textures of stained glass panes have been changed. | |||||
| Red, yellow, and orange glass panes now generate in the new villages. | |||||||
| beta 1.13.0.9 | Brown stained glass panes now generate in abandoned villages. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Patch 1 | 1.0.1 | |
| Glass panes use a 3D model in the inventory. | |||||||
| Beacon beams now change colors when shining through stained glass panes. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Stained glass panes without any connecting blocks are now 2×2 pixels in footprint (like a •, rather than a +).) | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Glass panes now use a 2D icon in the inventory. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Stained glass panes now connect to the solid back side of stairs. |
| 1.90 | Stained glass panes can now be crafted by surrounding a dye with glass panes. | ||||||
| 1.92 | File:Red Stained Glass Pane (EW) BE3.png File:Green Stained Glass Pane (EW) BE3.png File:Blue Stained Glass Pane (EW) BE3.png The textures of stained glass panes have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
| 1.5.25 | File:Red Stained Glass Pane (EW) BE2.png File:Green Stained Glass Pane (EW) BE2.png File:Blue Stained Glass Pane (EW) BE2.png Added stained glass panes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different block states for the stained_glass_pane ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, these blocks' numeral ID was 160. | |||||||
| Bedrock Edition | |||||||
| 1.20.30 | Preview 1.20.20.21 | The different block states for the stained_glass_pane ID have been split up into their own IDs. | |||||
Issues
Issues relating to "Stained Glass Pane" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Java Edition, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.[3]
- The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.[2]
Gallery
Screenshots
-
The original look of stained glass panes. -
Stained glass panes as of 1.7.2.