Options

Minecraft's user environment can be configured through the Options menus. A few additional options can be changed only by editing the options.txt file manually.

Java Edition

Options

Selecting "Options" brings up the main options page:

Setting Description Default
FOV A value that controls how much of the game world is visible on the screen. Also known as Field of View.

In Minecraft, the FOV value represents how many degrees of vertical vision the player gets without modifying effects such as sprinting, flying or status effects. Note that other games' FOV setting might represent different angles, meaning that using the same FOV value across different games can yield different results. The table below shows how Minecraft's FOV setting affects horizontal field of view in different display aspect ratios.

Setting
name
Setting value
(vertical FOV)
Resulting horizontal field of view
4:3
aspect ratio
16:9
aspect ratio
30° 39.3° 50.9°
40° 51.8° 65.8°
50° 63.7° 79.3°
60° 75.2° 91.5°
Normal 70° 86.1° 102.4°
80° 96.4° 112.3°
90° 106.3° 121.3°
100° 115.6° 129.5°
Quake Pro 110° 124.6° 137.0°
70[note 1]
Difficulty Set the difficulty level from the choice of Peaceful, Easy, Normal, and Hard. If the padlock is clicked and confirmed, the difficulty on that world cannot be changed without commands. (Note that the difficulty cannot be changed if playing Hardcore mode. On a server, difficulty can be changed only by commands or editing the server.properties file.)

Only visible when in a world.

Varies on difficulty set on current world or server; defaults to Normal on Create New World screen.

Online

This is visible only in the main menu or when on a server.

Online Options Description Default
Realms Notifications Toggles realms notifications. ON
Allow Server Listings Toggles whether the player name appears in server listings. ON
Server Difficulty Toggles the difficulty of the server. N/A

Skin Customization

Skin customization setting Description Default
Cape Toggles the cape. If set to off, the cape texture for wearing a pair of Elytra would also be deactivated. ON
Jacket Toggles the body second layer.
Left Sleeve Toggles the left arm second layer.
Right Sleeve Toggles the right arm second layer.
Left Pants Leg Toggles the left leg second layer.
Right Pants Leg Toggles the right leg second layer.
Hat Toggles the head second layer.
Main Hand Switches the main hand, between left and right. Right

Music & Sounds

Sound setting Description Default
Master Volume The volume of all sounds. 100%
Music The volume of gameplay music, which is stopped by switching to OFF
Jukebox/Noteblocks The volume of music and sounds played from jukeboxes and note blocks
Weather The volume of rain and thunder
Blocks The volume of blocks (pistons, chests, doors, etc.)
Hostile Mobs The volume of monsters
Friendly Mobs The volume of animals (except hoglins) and non-mob entities like minecarts[1]
Players The volume of players (item plops, hurt sounds, etc.)
Ambient/Environment The volume of ambience, sound of entering/exiting water and fireworks
Voice/Speech The volume of speech in Minecraft (for map makers)
UI The volume of sounds for UI elements, like button clicks.
Device Switch audio device. System Default
Show Subtitles Toggles subtitles. OFF
Directional Audio OFF defaults to stereo sound.

ON uses HRTF (head related transfer function) based directional audio to improve simulation of 3D sound, which requires HRTF-compatible hardware and is best experienced when using headphones.

OFF
Music Frequency Changes how frequently music plays. Frequent halves the delay between music tracks and Constant sets the delay to 5 seconds. Default
Show Music Toast Shows a toast with the name of the currently playing song. OFF

Video Settings

Video setting Description Default
Fullscreen Resolution Sets the resolution and framerate of the game when playing in fullscreen. Current
Biome Blend Sets the distance of color transitions between biomes. 5×5 (Normal)
Graphics
  • Fabulous! graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water. This may severely impact performance for portable devices and 4K displays.
  • Fancy enables higher quality graphic effects. Graphic effects include transparent leaves, increased rain particles, a black vignette around the screen in darker areas, and the world border red warning vignette effect.
  • Fast disables those effects for better performance.
Fancy
Render Distance The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS).

The most distant terrain is faded into the sky color as if by fog, to avoid a sharp edge to the visible world; so this option is also known as "fog".

The maximum value is 32 for 64-bit Java installs with at least 1 gigabyte of memory, and 16 in all other cases.

Note: diameter = radius × 2 + 1

12 chunks (64‑bit Java)

8 chunks (32‑bit Java)

Chunk Builder Determines which chunk sections are updated synchronously during a single frame.
  • Threaded has nearby chunks compiled in parallel threads, which may result in visual holes when blocks are destroyed.
  • Semi Blocking has chunks recompile immediately when some actions occur, including placing or destroying blocks.
  • Fully Blocking defaults to the behavior used prior to Java Edition 1.18, in which chunks always compile immediately, which may affect performance when placing or destroying blocks.
Threaded
Simulation Distance Simulation distance is similar to render distance, but affects the number of chunks in which entities are updated, and blocks and fluids are ticked. Simulation distance is more taxing on performance than the equivalent level of render distance. The available values are the same as render distance, except the minimum value is 5 chunks. 12 chunks (64‑bit Java)

8 chunks (32‑bit Java)

Smooth Lighting Lighting is smoothed across the blocks (ambient occlusion) or each block has a distinctive light level. This setting does not change the gameplay in any way, but it has a slight effect on performance. ON
Max Framerate Limits the FPS. Limiting the framerate to a multiple of the player monitor's refresh rate can save processing power. 120 fps
Reduce FPS when Limits FPS to a certain amount whether the player is AFK (Away From Keyboard) or Minecraft is minimized.

AFK: If there is no player movement for 1 minute, the FPS will be capped at 30. When there is no movement for a total of 10 minutes, the FPS will be capped at 10.

Minimized: When the game window is minimized, the FPS will be capped at 10.

AFK
VSync Limits the player's frames per second to the screen's refresh rate, which is usually 60 Hz, 75 Hz, or 120 to 240 Hz on some gaming-targeted screens. Enabling VSync fixes tearing, but increases input latency and causes stuttering if one's computer cannot draw enough frames per second. ON
View Bobbing Toggles the "bobbing" motion of the camera as the player is walking. ON
GUI Scale Controls the GUI (Graphical User Interface) scale. This also controls the HUD (Heads Up Display) size. Note that the options available to the player depends on the game resolution. The number of available GUI scales for a specific resolution can be calculated using this formula: max(1, min(floor(width / 320), floor(height / 240))). A GUI scale of 1 is properly scaled using a resolution of 320×240, but smaller resolutions might cause elements to run offscreen. A GUI scale of n is available at a resolution equal to or higher than (320 * n)x(240 * n), so a GUI scale of 2 is available at resolution 640×480 or higher, a GUI scale of 3 is available at resolution 960×720 or higher, and so on. There is no technical limit to how many GUI scales can be available. Auto sets the GUI scale to the highest value available for the current resolution.

The GUI scale can also be changed by holding Ctrl and scrolling the mouse wheel in the Video Settings screen.

Auto
Attack Indicator
  • OFF No attack indicator renders.
  • Crosshair A little gray translucent bar appears below the crosshair displaying attack power.
  • Hotbar A little gray sword bar appears on the side of the hotbar (on the same side as the player's main hand) displaying attack power.
Crosshair
Brightness Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect. 50[note 2]
Clouds
  • Fancy causes the clouds to be rendered in 3D.
  • Fast causes the clouds to be rendered flat.
  • OFF causes no clouds to be rendered.
Fancy
Fullscreen Puts Minecraft into Fullscreen mode; keeping it off keeps it in a window. This can also be changed with F11. OFF
Particles
  • All allows all particles.
  • Decreased reduces the amount of particles for some particle events.
  • Minimal reduces particles further and disables some non-essential particles.
All
Mipmap Levels The higher the level, the more the textures look "smooth". See File:Mipmap comparison.png for a comparison of the four mipmap levels and without mipmap. 4
Entity Shadows Determines whether entities display simple shadows. ON
Distortion Effects Changes the distortion effects (e.g. Nausea and nether portal distortion). 100%
Entity Distance Adjusts the distance that entities can be seen. Entities not within render distance can't be seen. At 100% entities are visible up to 160 blocks away. (Unless render distance is lower.) 100%
FOV Effects Changes the FOV effects of anything affecting them. 100%
Autosave Indicator Toggles the autosave indicator. ON
Glint Speed Controls how fast the visual glint shimmers across enchanted items. 50%
Glint Strength Controls the transparency of the visual glint across enchanted items. 75%
Menu Background Blur Changes the blurriness of menu background. 50%
Cloud Distance Changes the render distance of clouds. 128 chunks

Controls

From the main Options page, one can click down to Controls for these additional settings:

Control Setting Description Default
Sneak Enables players to stay sneaked. Hold
Sprint Enables players to stay sprinting. Hold
Auto-Jump Enables automatically jumping when the player walks near a block with a block of air above. OFF
Operator Items Tab Enables the "Operator Utilities" tab in the Creative inventory if the player has the appropriate permissions. OFF
Key Binds Configuring keyboard controls. N/A

Mouse Settings

Mouse setting Description Default
Sensitivity Changes the sensitivity of the mouse when looking in-game. 100%
Invert Mouse Inverts vertical axis of the mouse when looking in-game. OFF
Scroll Sensitivity Changes the sensitivity of the scroll wheel in-game. Values above 1 do not affect selecting items in the Hotbar. 1.00
Discrete Scrolling Tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. OFF
Touchscreen Mode Toggles touchscreen mode, intended for touchscreen devices. OFF
Raw Input Takes the mouse input directly, instead of from the mouse cursor. This means that mouse movement is not affected by cursor acceleration or scaling, such as Windows' built in "Enhance pointer precision" and "Pointer speed". ON

Language

Main article: Language

Allows players to change the language that is viewed by their client.

Font Settings
Font settings Description Default
Force Unicode Font
  • ON Unicode Font
  • OFF ASCII Font, with Unicode Font as a fallback
OFF
Japanese Glyph Variants Uses Japanese variants of CJK (Chinese, Japanese, and Korean) characters in the default font Based on system locale language setting

Chat Settings

Chat setting Description Default
Chat
  • Shown enables the player's ability to see the chat on a server.
  • Commands Only allows the player to see only the output of commands in the chat.
  • Hidden hides the chat on all servers.
Shown
Colors
  • ON allows the player to see the chat in many different colors.
  • OFF disables this function and allows the player to see the chat only in a white color.
ON
Web Links
  • ON allows the player to see URLs and other links in the chat.
  • OFF disables this function and blocks all URLs and other links.
Prompt on Links
  • ON forces a prompt to appear on the player's screen whenever they click on a URL to makes sure that they wish to exit Minecraft and head to the website.
  • OFF turns the prompt off.
Chat Text Opacity Changes the opacity of the chat text. 100%
Text Background Opacity Changes the opacity of the text background. 50%
Chat Text Size Changes how large the chat is shown. 100%
Line Spacing Changes the amount of spacing between chat messages. 0%
Chat Delay Changes the delay between chat messages. None
Width Changes the maximum width that the chat may appear. 320px
Focused Height Changes the maximum height that the chat is allowed to appear when in focus (chat input and history open). 180px
Unfocused Height Changes the maximum height that the chat is allowed to appear normally (chat input and history closed). 90px
Narrator
  • All narrates everything.
  • Chat narrates the chat & system.
  • System narrates the system.
  • OFF Narrates nothing.
OFF
Command Suggestions Toggles if command suggestions show up or not, if off the player has to press tab to bring them up. ON
Hide Matched Names Toggles if the game attempts to apply chat hiding by matching the text in messages.
Reduced Debug Info Toggles reduced information on the debug screen. OFF
Only Show Signed Chat Toggles whether the chat displays cryptographically signed messages. This may result in alterations by the server, such as chat styling not being displayed properly. OFF

Resource Packs

Allows the player to change their resource pack settings.

Accessibility Settings

Accessibility setting Description Default
Narrator Toggles whether the narrator narrates all text, text in chat only, or text in menus only. OFF
Show Subtitles Toggles whether subtitles are shown. OFF
Text Background Opacity Changes the opacity of the background behind text. 50%
Text Background Toggles whether the background behind text is restricted to chat or used everywhere. Chat
Chat Text Opacity Changes the opacity of the chat. 100%
Line Spacing Changes the amount of spacing between chat messages. 0%
Chat Delay Changes the delay between chat messages. None
Auto-Jump Enables automatically jumping when the player passes near a one block high wall. OFF
Menu Background Blur Changes the blurriness of menu background. 50%
Sneak Enables players to stay sneaking without holding the assigned key down. Hold
Sprint Enables players to stay sprinting without holding the assigned key down. Hold
Distortion Effects Changes the distortion effects (e.g. Nausea and nether portal distortion). 100%
FOV Effects Changes the FOV effects of anything affecting them. 100%
Monochrome Logo Changes the Mojang Studios loading screen color from red to black. OFF
Hide Lightning Flashes Prevents the screen from flashing when lightning strikes. The lightning bolts themselves are still visible. OFF
Darkness Pulsing Changes how dark the Darkness effect gets when a warden or sculk shrieker gives it to the player. Fog distance remains unaffected. 100%
Panorama Scroll Speed Changes the scrolling speed of the panorama in the main menu. 100%
Notification Time Changes how long toast notifications (advancements, new recipes, etc.) display on screen. 10.0x
Glint Speed Controls how fast the visual glint shimmers across enchanted items. 50%
Glint Strength Controls the transparency of the visual glint across enchanted items. 75%
Damage Tilt Controls the amount of camera shake caused by being hurt. 100%
High Contrast Enhances the contrast of UI elements. OFF
Narrator Hotkey Toggles the ability to turn the narrator on and off with Ctrl + B (⌘ Cmd + B on Mac). ON
Hide Splash Texts Toggles the ability to show or hide splash text on the main menu. OFF
Rotate with Minecarts When toggled, the player will change direction alongside the Minecart they're in. OFF
High Contrast Block Outlines Makes the targeted block outlines more visible. OFF

Server Options

Server setting Description Default
Server Resource Packs Allows Minecraft to download resource packs from the server. Prompt

Telemetry Data

Main article: Telemetry

This option shows information on what data the game can send to Mojang, stating that it helps Mojang improve Minecraft based on info relevant to players. The "Give Feedback" button opens a link to feedback website while "Open My Data" shows the player information on telemetry data that is sent to Mojang, with the files removed after seven days. A link to the Microsoft privacy statement can be found on this page as well. A toggle for data collection is also available, though it is impossible to disable telemetry completely without client modifications.

Telemetry data collection setting Description Default
Data Collection
Toggles between two options:
  • Minimal includes only the required data.
  • All includes both required and optional data.

Additionally, when in an offline game, this option is forced to be None.

Minimal

Credits & Attribution

Option Description
Credits Opens the credits.
Attribution Opens a link to this page.
Licensing Opens a link to this page.

Bedrock Edition

Accessibility

Option Description Default
Text To Speech with Device Settings[note 3] Toggles the system speech settings. ON
Text To Speech For UI[note 3] Toggles to read and speak text in UI's and menu screens. OFF
Text To Speech For Chat[note 3] Toggles to speak the chat messages and commands.
Text to Speech[note 3] Adjusts the volume of text to speech. 100
Enable Open Chat Message Toggles to show the "Press T, ↵ Return, or Gamepad Button8 to open chat" message in the chat upon entering a world or traveling between dimensions. ON
Text Background Opacity Controls background opacity for certain text tooltips above the hotbar and text displayed with the /title command. 60%
Chat Background Opacity Controls background opacity for chat messages on the HUD. 70%
Action Bar Background Opacity Controls background opacity for text shown on the action bar. 60%
Camera Shake Toggles how the camera can visually shake. ON
Darkness effect strength Adjusts how dark the screen gets during the Darkness effect. 100%
Glint Strength Adjusts how transparent the glint effect is on enchanted items. 75%
Glint Speed Adjusts how fast the visual glint shimmers across enchanted items. 50%
Toast notification duration Adjusts how long toast notifications and messages like game invites and Marketplace offers are visible. Available options are 3 seconds, 10 seconds, and 30 seconds. 3 seconds
Chat message duration Adjusts how long messages in the chat remain visible in the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds. 10 seconds
GUI Scale Modifier Controls the scale of the GUI (graphical user interface). This also controls the HUD size. 0
Extra Large New UI Enables an extra large version of the Ore UI menu interface as an additional accessibility option. This setting might cause visual glitches to appear in some menu screens. Enabling this locks "GUI Scale Modifier" to 0. OFF

Controls

Keyboard & Mouse

Option Description Default
Camera Sensitivity Changes the sensitivity of the camera when turning. 50
Spyglass Damping Changes the sensitivity of the camera when turning while using spyglass.
Invert Y-Axis Toggles inversion of camera when looking up/down. OFF
Auto Jump Enables automatically jumping when the player walks near a block with a block of air above. ON on mobile, OFF on other platforms
Full Keyboard Gameplay Toggles full keyboard gameplay feature. OFF
Keyboard Layout Chooses the keyboard layout to use.

Controller/Wireless Controller

Option Description Default
Camera Sensitivity Changes the sensitivity of the camera when turning. 50
Spyglass Damping Changes the sensitivity of the camera when turning while using spyglass.
Invert Y-Axis Toggles inversion of camera when looking up/down. OFF
Auto Jump Enables automatically jumping when the player walks near a block with a block of air above. ON on mobile, OFF on other platforms
Hide Controller Hints Toggles to hide the controller hints. OFF
Hide Controller Cursor Toggles the controller cursor feature.
Clear Hotbar Enables the use of a button ( X button/Square buttonby default) to instantly clear the player's hotbar while in a GUI.
A/B Button Swap Chooses whether to swap the position of A button/B button button (Cross button/Circle button Buttons on PlayStation).
X/Y Button Swap Chooses whether to swap the position of X button/Y button button (Square button/Triangle button Button Swap on PlayStation).
Controller Cursor Sensitivity Changes the sensitivity of the controller cursor in GUI's. 100%
Controller Layout Chooses the controller layout to use.

Touch

Option Description Default
Control Mode Chooses the control scheme.
  • Joystick & tap to interact: Uses a joystick for movement, and the touchscreen to interact with blocks and items.
  • D-Pad & tap to interact: Uses a D-pad for movement, and the touchscreen to interact with blocks and items.
  • Joystick & aim crosshair: Uses a joystick for movement, and a crosshair and buttons to interact with blocks and items.
Joystick & tap to interact
Customize Controls Enables a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world. OFF
Camera Sensitivity Changes the sensitivity of the camera when turning. 50
Spyglass Damping Changes the sensitivity of the camera when turning while using a spyglass.
Show action buttons Toggles whether buttons or the touchscreen are used to interact with blocks and items. Available when using joystick controls with a crosshair. ON
Pick Block Enables a button that allows the player to quickly equip the block being looked at, if possible. OFF
Left Hand Mode Mirrors all buttons and objects for touch controls.
Auto Jump Enables automatically jumping when the player walks near a block with a block of air above. ON on mobile, OFF on other platforms
Sprint using the joystick Enables players to sprint by holding the joystick forward. Available when using joystick controls. OFF
Show Camera Perspective Buttton Shows a button that changes the camera perspective.
Joystick Visibility Option Changes the joystick's visibility. Available when using joystick controls.
  • Visible Joystick: Joystick is always visible.
  • Hidden Joystick: Joystick is always hidden.
  • Hidden Joystick When Unused: Joystick is visible only when being used.
Visible Joystick
Joystick Opacity Changes the joystick's opacity. Available when using joystick controls. 50%
Sneak Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Available when using joystick controls. Tap button once to sneak
Mobile menu size Changes the size of the controls. 50%
Vibrate When Breaking Blocks Toggles vibration when destroying blocks. ON
Vibrate When Splitting Items Toggles vibration when splitting a stack of items in a GUI.
Delayed Block Breaking (Creative Only) Toggles whether blocks require a longer press to break in Creative mode. Not available when "Show action buttons" is on.
Invert Y-Axis Toggles inversion of camera when looking up/down. OFF
Split controls Chooses whether to use the touchscreen to interact throughout the screen or use a crosshair. Available when using D-pad controls.
Swap Jump and Sneak Chooses whether to swap the position of jump and sneak buttons. Available when using D-pad controls.
Highlight Always On Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Available when using joystick controls with a crosshair. ON
Touch Only Affects Hotbar Chooses whether to use touch for the hotbar only. OFF

General

General

Option Description Default
Allow mobile data for online play Toggles to enable multiplayer connections when connected to a mobile network instead of Wi-Fi. Only available for mobile devices. OFF
Websockets Enabled Allows the player to connect to WebSocket servers, primarily used on Minecraft Education.
Require Encrypted Websockets Only allows WebSocket connections with encryption. Only available when "Websockets Enabled" is turned on. ON
Auto Update Unlocked Packs Toggles to auto update unlocked Marketplace packs. For mobile devices only, this is a dropdown menu with 3 options:
  • Off: Packs are never updated automatically
  • On with Wi-Fi Only: Packs are only updated automatically when connected to a Wi-Fi network.
  • On with Wi-Fi or Mobile Data: Packs are always updated automatically, even when connected to a mobile network.
ON on other platforms, ON with Wi-Fi only on mobile devices
Tutorial Toggles the tutorial hints when playing the first few times in a world. Only available for certain players. ON
Restart Tutorial Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
Only Allow Trusted Skins Toggle to replace custom skins of other player to default skins. ON
Filter Profanity Turns on profanity filtering. When on, a filter is applied to displayed text. When off, most text will be unfiltered. Can only disabled while signed in with an adult account.
Enable Game Pause Pauses the game while in the pause menu in singleplayer. This option is only available from the pause menu.
Lower Framerate When Controller Is Disconnected Whether the game limits the FPS when a controller gets disconnected.
Credits Opens the credits screen.
Attribution Opens to the attribution site.
Help Center Opens the Minecraft Help Center.
Licensed Content Opens to the licensed content site.
Font License Shows the Noto Sans font license.

Video

Option Description Default
Brightness Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect. Not available when the graphics mode is set to Vibrant Visuals or Ray Traced. 50
Camera Perspective Toggles camera perspective between First Person, Third Person Back, and Third Person Front. First Person
Fullscreen Toggles the resolution of the game when playing in fullscreen. OFF
Hide Hand Toggles to hide the player hand.
Hide Paper Doll Toggles the side-view of the player displayed in the top-left corner of the screen.
Hide HUD Toggles to hide the HUD.
Screen Animations Toggles the animations when switching UI or menus. ON
HUD Opacity Changes the opacity of the HUD. 100%
Splitscreen HUD Opacity [note 4] Changes the opacity of the HUD, while in split screen.
Change Screen Safe Area Adjusts the position of the game screen. This button is not available when loaded in a world. 100.0
FOV Changes the field of view. 60.00°
Splitscreen[note 4] Toggles between the horizontal and vertical orientation of the split screen. Horizontal
Show Autosave Icon Toggles the autosave icon in the top-right of the screen. OFF
Outline Selection Toggles the outline selection of blocks. OFF on mobile, ON on other platforms
In-game Player Names Toggles to show nametags from other players. ON
Splitscreen Names[note 4] Toggles the player nametag while in split screen.
View Bobbing Toggles to show the bobbing when walking.
Camera Shake Toggles how the camera can visually shake.
Fancy Leaves Toggles transparent leaves.
Fancy Bubbles Toggles the water bubbles graphics. This option is locked when loaded in a world. OFF on mobile, ON on other platforms
Render Clouds Toggles the clouds graphics. ON
FOV Can Be Altered By Gameplay Toggles whether gameplay affects FOV changes.
UI Profile Changes the game UI style between classic (desktop UI) and Pocket UI. Pocket on mobile devices, Classic on other platforms
GUI Scale Modifier Controls the scale of the GUI (graphical user interface). This also controls the HUD size. 0
Extra Large New UI Enables an extra large version of the Ore UI menu interface as an additional accessibility option. This setting might cause visual glitches to appear in some menu screens. Enabling this locks "GUI Scale Modifier" to 0. OFF
Improved Input Response Reduces the delay between player input and what is displayed on-screen. This setting might use more battery power. Not available when the graphics mode is set to Vibrant Visuals or Ray Traced, and not available on mobile devices.
Use Recommended Texture Limit Allow Mojang to set the texture limit. This could significantly improve texture quality. This may cause issues with large Add-Ons and resource packs. ON
Frame Pacing Turn this on for a smoother, more stable experience. This may cap the game at a lower frame rate.​ OFF
Allow In-Game Graphics Mode Switching Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.
Render Distance The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded into the sky color as if by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".

The maximum render distance available on the slider depends on the device.

Operating system Max render distance
Windows 12-96[note 5]
ChromeOS
Android
iOS & iPadOS
Fire
Xbox One 16
Xbox Series X|S 36
Nintendo Switch 12
PlayStation 4 28
PlayStation 5 36

Note: diameter = radius × 2 + 1

Varies[note 6]
Deferred Render Distance Controls the chunk render distance if Vibrant Visuals is selected as graphics mode. Slider can be set between 8 and 24 chunks (28 on PS5, Xbox Series X & Windows​, might be limited to lower values on specific devices), but can be changed to any value in options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
Ray Tracing Render Distance[note 7] Controls the chunk render distance of ray tracing if "Ray Tracing" is selected as graphics mode. Slider can be set between 5 and 24 chunks, but can be increased to 96 chunks in options.txt. 8 chunks
Graphics Mode Change the graphics mode.
  • Simple. Note that clouds remain volumetric but become opaque.
  • Fancy
  • Vibrant Visuals[note 8]
  • Ray Traced[note 7]

When Vibrant Visuals is selected as the graphics mode, the graphics mode setting shows another option to select the quality of Vibrant Visuals. The default setting depends on the device specifications.

  • Favor Performance. Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
  • Favor Visuals. Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
  • Custom. Vibrant Visuals settings are individually set to custom values in the menu below.
Fancy[note 9]
Vibrant Visuals[note 10]
Simple & Fancy Graphics Options

The following options are located behind the "Simple Graphics Options"/"Fancy Graphics Options" collapsible header when the graphics mode is set to Simple or Fancy.

Option Description Default
Framerate Limit Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited. Unlimited
Anti-Aliasing Toggles the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Not available on mobile devices.
  • 1x MSAA
  • 2x MSAA
  • 4x MSAA
  • 8x MSAA
  • 16x MSAA
Varies[note 6]
Beautiful Skies Toggles the sun, moon, clouds, stars, and sky color. ON
Smooth Lighting Toggles smooth lighting. Lighting is smoothed across the blocks (ambient occlusion) or each block has a distinctive light level. This setting does not change the gameplay in any way, but it has a slight effect on performance.
Vibrant Visuals Options

The following options are located behind the "Vibrant Visuals Options" collapsible header when the graphics mode is set to Vibrant Visuals.

Option Description Default
Adjust Brightness Opens a menu with a slider to adjust the brightness. The menu shows 3 creeper faces which are affected by the brightness slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
Shadow Quality Changes the quality of shadows created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra". Varies[note 6]
Point Light Shadow Quality[note 11] Changes the quality of shadows created by point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
Point Light Quality[note 11] Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
Clouds Quality Changes the quality of clouds and their shadows. Can be set to "Low", "Medium", "High", and "Ultra".
Volumetric Fog Quality Changes the quality of volumetric fog. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
Reflections Changes the quality of reflections on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
Bloom Adjusts the strength of light bloom. Slider can be set between 0-100%. 100%
Upscaling Mode Changes the upscaling mode.
  • TAAU
  • Bilinear
Bilinear
Resolution Adjusts the resolution of upscaling for Vibrant Visuals. Can be set to "Automatic", 33%, 50%, 66%, 75%, and "Native". Automatic
Ray Traced Graphics Options

The following options are located behind the "Ray Traced Graphics Options" collapsible header when the graphics mode is set to Ray Traced.[note 7]

Option Description Default
Framerate Limit Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited. Unlimited
Anti-Aliasing Toggles the amount of multisample anti aliasing, which smooths the image and removes jagged edges. This option is grayed out and can only be changed in Simple or Fancy graphics.
  • 1x MSAA
  • 2x MSAA
  • 4x MSAA
  • 8x MSAA
  • 16x MSAA
Varies[note 6]
Upscaling Boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0. ON

Audio

This tab contains sliders that adjust the volume level of specific sounds.

Option Description Default
Main‌
Master​
Choose the volume level of all sounds. 100%‌

50%​

Music Choose the volume level of the gameplay music. 100%‌

30%​

Sound Choose the volume level of gameplay sounds. 100%
Ambient/Environment‌
Environmental audio​
Choose the volume level of Ambience, sound of entering/exiting water and fireworks.
Blocks Choose the volume level of blocks (anvils, chests, doors, etc.).
Hostile Creatures‌
Hostile mobs​
Choose the volume level of hostile and neutral mobs.
Friendly Creatures‌
Friendly mobs​
Choose the volume level of passive mobs.
Players‌
Other players​
Choose the volume level of players (item plops, hurt sounds, etc.).
Jukebox/Note Blocks‌
Musical blocks​
Choose the volume level of music and sounds played from jukeboxes and note blocks.
Weather Choose the volume level of rain and thunder.
Text to Speech Choose the volume level of text to speech.

Account

Option Description Default
Name Changes the player's in-game username. Visible when player is not signed in. Player
Sign in for Free! Opens a sign in menu where the player can choose to sign in. Visible when player is not signed in.
Change Gamertag Changes the player's gamertag in the Xbox account settings. Visible when player is signed in.
Manage Account Opens the Xbox account settings. Visible when player is signed in.
Privacy & online safety Opens the privacy settings in the Xbox site.
Manage Realms memberships invites Manage the player's Realms invites. Visible when player is signed in.
Sign out of your Microsoft Account Signs the player out of their Microsoft account. Only available for non-Windows devices.
Use Remote Connect for Microsoft account Sign In (requires restart) Enables the option to sign in using a Microsoft invite link whenever the player is signed out. Only available for non-Windows devices. OFF

Subscriptions

Shows active and inactive in-game subscriptions, which include Realms server, including Realms Plus and Realms Core, and Marketplace Pass. Purchase and information screens can be opened from here.

Global Resources

Allows the player to activate global resource packs, which are enabled for all worlds. Minecraft Texture Pack is enabled by default.

Storage

Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template.

Option Description Default
File Storage Location Choose where the game files are stored on the device, inside the application folder or external. Only available for Android devices. Application
Clear Marketplace Cache Instantly clears the Marketplace cache.
Clear Download Cache Instantly clears cache created from downloading Marketplace packs, Realms worlds, or featured server resource packs.
Clear Screenshots Cache Instantly clears the screenshots cache (includes thumbnails).
Delete Local Screenshots Choose to delete all in-game screenshots.

Language

Main article: Language

Choose the languages in-game to use.

Creator

This section needs expansion.
 
You can help by expanding it.
Instructions: provide more specific information about the debugger and the watchdog.
Option Description Default
Enable Copy Coordinate UI Shows feet and facing coordinates in the chat menu, as well as a button to copy them. OFF
Require Passcode VSCode will prompt user for passcode to connect.
Passcode The passcode used for the debugger. Available only when Require Passcode is enabled.
Attach Debugger on Load Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port. OFF
Host The specified host to connect to the debugger. Available only when Attach Debugger on Load is enabled and set to listen. localhost
Port The specified port to connect with the debugger. Available only when Attach Debugger on Load is enabled. 19144
Attach Timeout Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when Attach Debugger on Load is enabled. 0 Seconds
Enable Client Diagnostics Starts a diagnostics capture session at level load. OFF
Delete Diagnostics and Profiler Captures Choose to delete old diagnostics and profiler capture files.
Interrupt after Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds. 10 Seconds
Script Spike Warnings Enables the watchdog for single tick spikes. OFF
Spike Exceeds Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when Script Spike Warnings is enabled. 100 Milliseconds
Slow Script Warnings Enables the watchdog for slow scripts over multiple ticks. OFF
Average Exceeds Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when Slow Script Warnings is enabled. 10 Milliseconds
Enable Memory Tier Override Whether to manually set the memory tier. OFF
Memory Tier Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when Enable Memory Tier Override is enabled. Mid
Enable Content Log File Enables a content log file in the game's files. The file location is shown below. OFF
Enable Content Log GUI Enables the content log GUI feature.
Show Content Log GUI On Error During Load Opens the content log GUI upon errors during world load. Available only when Enable Content Log GUI is enabled. ON
GUI Log Level The minimum script level shown in the content log GUI and during world load.
  • Verbose
  • Info
  • Warn
  • Error
Warn
Content Log History Opens the Content Log History menu. Available only when Enable Content Log GUI is enabled.
Delete Old Logs Deletes old content log files.


History

This section needs expansion.
 
You can help by expanding it.
Instructions: Some options in Bedrock Edition are missing, add info about renaming/moving options and additions of in-game descriptions, and when graphics options were moved to a collapsible header
Java Edition Classic
0.0.12aNew fog distance option.
Pressing F cycles between four levels of render distance.
0.0.23aAdded the options page.
New custom keymappings.
The FPS and chunk updates can now be toggled via the Show FPS button.
Can now toggle fog distance from the options.
0.24_SURVIVAL_TESTAdded view bobbing button, and 3D anaglyph button.
0.26 SURVIVAL TESTAdded Limit framerate button.
Java Edition Indev
0.3120100205-1558Added difficulty button.
Can change the difficulty to Peaceful, Easy, Normal, or Hard.
Java Edition Infdev
20100615Added fancy/fast graphics toggle button.
Only the clouds could be toggled via the button.
20100616-1808Leaves are now affected by fancy/fast graphics.
Java Edition Alpha
v1.1.1Removed Show FPS button.
The music and sound buttons became sliders.
Can now change mouse sensitivity with a slider.
Java Edition Beta
1.3Smooth lighting was added.
1.5Added GUI size and Advanced OpenGL settings.
1.6.6Added the "Performance" option in Video Settings.
1.8Pre-releaseThe Brightness setting was added, teased earlier that July.[2] Options for remapping block place/use and block destroy/attack were added.
Java Edition
?The side of grass blocks is now always tinted regardless of graphics settings.
1.0.0Beta 1.9 Prerelease 5The Clouds setting was added (however, texture packs were able to remove them before this option was introduced).
1.3.112w17aThe options menu was improved with a new "Chat Options" menu.
1.4.212w34aAdded new Full-screen toggle to the Video settings.
Added new "Use VSync" toggle in the Video settings.
12w41aRenamed "Chat Settings" to "Multiplayer Settings".
Added an option to hide capes.
1.4.6preAdded an option to toggle touchscreen mode.
1.513w09bMoved Texture Packs setting from the main menu to the options menu.
1.7.213w36aThe options menu was revamped, including a brand new layout, new key binds and a "Super Secret Settings" button in the menu.
13w36bThe "Super Secret Settings" button now plays a random sound when clicked.
13w38aThe "Super Secret Settings" button now creates a shader effect on the game's display, in the following order: FXAA, Art, Bumpy, Blobs_2, Pencil, Color_Convolve, Deconverge, Flip, Invert, NTSC, Outline, Phosphor, Scan_Pincushion, Sobel, Bits, Desaturate, Green, Blur, Wobble, Blobs, Antialias, Default.
Replaced the render distance "cycle" button with a slider ranging from 2 to 16 chunks.
Added a max framerate slider option.
Added mipmapping and anisotropic filtering.
1.7.413w47aAdded "Twitch Broadcast Settings" and "Twitch Chat Settings" buttons.
1.7.6pre1Server Resource Packs option is now per-server, and has three settings: Prompt, Enabled, and Disabled.
The minimum FOV setting is now 30 rather than 70.
1.814w05aDropped items on Fast graphics now face the player on all three axes, rather than just xz.
14w25aDue to the introduction of proper item models, dropped items now always render in 3D, rather then just while on fancy graphics.
Removed anisotropic filtering.
14w28aAdded the Alternate Blocks setting.
14w29aAdded VBOs setting.
14w30aThe render distance slider now goes to 32 on machines running 64-bit Java with at least 1 gigabyte of available memory.
14w30bChanged the 3D anaglyph effect to look more accurate close up.
1.8.1pre1Renamed "Multiplayer Settings" back to "Chat Settings".
pre4The option to enable entity shadows is now controlled separately from the standard fast and fancy graphics.
The cloud's "fast" and "fancy" shape are controlled by the same option that enables clouds, rather than by the standard fast and fancy graphics.
1.915w31aRemoved "Super Secret Settings" and "Broadcast Settings".
Removed Alternate Blocks from video settings.
Added "Main Hand" to the skin settings.
15w34aAdded "Attack Indicator" to the video settings.
16w02aAdded "Voice/Speech" to the music & sound settings.
1.1016w20aAdded "Auto-Jump" to controls.
May 30, 2018"Super Fancy" graphic setting were mentioned at Minecraft Creator Summit 2018.
1.1317w43aRemoved "3D Anaglyph" option.
Added an option to change the full-screen resolution.
17w47aOptions when editing a world to make a backup and open the backups folder.
An option in chat settings to toggle automatic command suggestions (defaults on, otherwise hit tab to bring them up).
18w21aDisabled the "Allow Snooper" button in Snooper Settings, defaulting to being off. Was done to comply with the General Data Protection Regulation (GDPR).[3]
Along with Snooper Settings getting disabled, the list of data shown is shortened drastically.
pre6Removed "force unicode font" option.
pre8Re-added "force unicode font" option.
pre10Option Fullscreen resolution capitalization changed to Fullscreen Resolution.
1.1418w44aRemoved "Use VBOs" from video settings. VBOs are now always used.
19w11aRemoved "Snooper Settings" after not being able to enable it since 18w21a. Configurable only in options.txt.
Added "Accessibility Settings".
The Tab ↹ key now cycles through the options.
19w11bMoved "Auto-Jump" to accessibility settings.
pre2Added a new section called "Mouse Settings", located under controls.
Moved "Sensitivity", "Invert Mouse", and "Touchscreen Mode" to the mouse settings.
Added "Scroll Sensitivity" and "Discrete Scrolling" to the mouse settings.
1.14.4pre2Added "Raw Input" to the mouse settings.
1.1519w41aAdded "Sprint" and "Sneak" toggles to accessibility settings.
1.1620w17aAdded "Entity Distance" to video settings.
20w21aAdded functionality to import/export world settings.
Pre-release 1Added new "Fabulous!" graphics option.
Pre-release 3Changed tooltip description for the "Fabulous!" graphics option from

"Fabulous" graphics enables screen shaders to draw translucent objects per-pixel.
This may severely impact performance for portable devices and 4k displays.
to Fabulous! graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water.
This may severely impact performance for portable devices and 4K displays.

Changed tooltip description for the "Fancy" graphics option from:

"Fancy" graphics balances performance and quality for the majority of machines. to Fancy graphics balances performance and quality for the majority of machines.
Weather, clouds, and particles may not appear behind translucent blocks or water.

Removed quotations from "Fast" and changed "tree-leaves" to "leaves" from the tooltip description for the "Fast" graphics option.
1.16.2Pre-release 1Added "Distortion Effects" and "FOV effects" sliders to video and accessibility settings.
"Chat Delay" is now also available in chat settings.
1.16.4Release Candidate 1Added new "Hide Matched Names" to chat settings.
1.1721w13aAdded "Monochrome Logo" to accessibility settings.
1.1821w37aAdded "Priority updates" to video settings.
Added "Hide Lightning Flashes" to accessibility settings.
Added "Sneak" and "Sprint" to controls.
Moved keyboard controls into "Key Binds", which remain under controls.
Added "Device" to music & sounds settings.
21w38aAdded "Simulation Distance" to video settings. This setting affects the entity update distance that was previously determined by "Render Distance".
21w39aThe default brightness has been changed from "Moody" to 50.
21w42aAdded "Autosave Indicator" to video settings.
21w43aRenamed "Priority updates" to "Chunk Builder".
21w44aBlock and fluid ticking distance moved from "Render Distance" to "Simulation Distance". The minimum simulation distance is raised from 2 to 5 chunks.
Added Online Options as a separate screen, with the "Realms Notifications" option being moved to this screen.
Added "Allow Server Listings" and "Server Difficulty" to online options.
1.19Deep Dark Experimental Snapshot 1Added "Darkness Effect" to accessibility settings.
22w11aAdded "Directional Audio" to music & sounds settings.
"Darkness Effect" setting is not added yet in this non-experimental snapshot.
22w12aRe-added "Darkness Effect" to accessibility settings under the name “Darkness Pulsing”.
The brightness can no longer be set to illegal values by editing the options.txt file.[4]
22w16aThe ⮸ Caps Lock key can now be bound in controls settings.[5]
22w19aAdded "Chat Preview" and "Only Show Signed Chat" to chat settings.
1.19.1Pre-release 5Added an "On Send" option for the Chat Preview setting.
The previous "ON" chat preview option is now "On Modified".
Release Candidate 2The "On Send" and "On Modified" Chat Preview options are now called "When Sending" and "While Typing", respectively.
1.19.322w42aRemoved "Chat Preview" from chat settings.
Added "Panorama Scroll Speed" to accessibility settings.
22w45aAdded "Operator Items Tab" to controls menu.
22w46aAdded "Telemetry Data" screen.
Release Candidate 1Removed the "Minimum" option from "Smooth Lighting" in video settings. The "Maximum" option under this setting has been renamed to "ON".
1.19.423w03aAdded "Notification Display Time" to accessibility settings.
"Auto-Jump" is now off by default.
23w05aAdded "Glint Speed" and "Glint Strength" to video settings and accessibility settings.
23w06aAdded "Damage Tilt" to accessibility settings.
Added a tooltip in the Key Binds screen that specifies which keybinds are conflicting.
Renamed "Notification Display Time" accessibility option to "Notification Time".
Texts in options buttons now have a scrolling animation whenever they are too large to fit.
Pre-release 1Added "High Contrast" to accessibility settings.
"Glint Strength" is now 75% by default.
The scrolling animation for text too large for options buttons is now slower.
Pre-release 2It is now possible to scroll using the arrow keys in the telemetry screen.
Pre-release 4Added "Credits & Attribution" button in the Options menu.
Minecraft's Credits, Attribution, and Licenses can be accessed.
1.2023w13aThe GUI can now be scaled in the Video Settings screen by holding Ctrl and scrolling the mouse wheel.
1.20.223w31aAdded a link to the Microsoft privacy statement in the Telemetry Data menu.
23w33aAdded "Narrator Hotkey" to accessibility settings.
1.20.323w42aAdded "Hide Splash Texts" to accessibility settings.
23w43aReorganized the telemetry data menu.
The “Data Collection” option has been changed to a checkbox.
1.20.524w06aAdded "Font Settings" to the language menu.
Moved "Force Unicode Font" under font settings.
Added "Japanese Glyph Variants" to font settings.
24w09aAdded "Menu Background Blurriness" in accessibility and video settings.
1.21.2
Experiment
Minecart Improvements
24w33aAdded a new accessibility setting that makes players follow the rotation of Minecarts they ride.
1.21.224w33aAdded new video setting "Reduce FPS when".
24w40aAdded the High Contrast Block Outlines accessibility option, to make targeted block's outlines more visible.
1.21.625w17aAdded "Cloud Distance" to video settings to reduce the cloud range.
25w20aAdded "Music Frequency" and "Show Music Toast" to Music & Sound settings.
Pre-Release 2The volume slider "Friendly Creatures" has been renamed to "Friendly Mobs".
The volume slider "Hostile Creatures" has been renamed to "Hostile Mobs".
Pre-Release 3Added the "UI" volume slider in Music & Sounds settings.
Pocket Edition Alpha
v0.2.1Added split controls option.
v0.4.0Added option for peaceful mode.
v0.7.0Redesigned options menu. There are now four sections in the menu: game, controls, graphics, and sound.
v0.8.0build 1Added "Show craftable recipes first" option.
Added far (256 blocks) and farthest (400 blocks) render distances. The default render distance has been changed to far.
By default, fancy graphics is now on.
build 2Removed "Show craftable recipes first" option.
Removed option for smooth lighting. It is now always on.
releaseThe default render distance has been changed back to normal (128 blocks).
v0.9.3View distance on Android is no longer limited to 3 sliders.
v0.10.0build 1Added the brightness slider. It is located in the graphics menu.
v0.11.0build 1Worlds can now be renamed.
Gamemode can be changed in the world edit menu.
On creative mode worlds, the daylight cycle can be locked to day.
v0.12.1build 1Added option to swap jump and sneak.
v0.13.0build 1Multiplayer can now be disabled in the options menu.
v0.13.1Removed sound section in the options menu. The volume slider is now in the Game section.
On the title screen, the options icon is no longer a wrench.
Made the options icon slightly bigger.
v0.14.2Added "Fancy Leaves", "Anti-Aliasing", and "Particle Render Distance" option to the video settings on Windows 10.
v0.15.1build 1Added "Use Cellular Data" toggle.
v0.16.0build 1Redesigned options screen.
Added "Audio Settings", "Keyboard and Mouse Settings", "Controller Settings", and "Profile" settings.
Added "Camera Perspective" option to the video settings.
Pocket Edition
1.0.0alpha 0.17.0.1Added "UI Profile" option to change between classic and pocket UI.
Added "Text To Speech for Chat" option.
alpha 1.0.0.0Added "Change Screen Safe Area" option to the video settings.
1.1.0alpha 1.1.0.0Classic UI now repositions the health, hunger, oxygen, and armor bars to above the hotbar instead of the top of the screen, making it like Java Edition and Legacy Console Edition.
Added "Smooth Lighting" to the video settings.
Added "Require Encrypted Websockets" to the profile settings.
Bedrock Edition
1.2.0beta 1.2.0.2Added "Hide HUD", "Hide Hand", "Outline Selection", "In-game Player Names", "HUD Opacity", "Hide Paper Doll", "Show Autosave Icon", and "Render Clouds" to the video settings.
1.2.1Added "FOV Can Be Altered By Gameplay" option to the video settings
1.2.3beta 1.2.3.3Added "Licensed Content" button to the profile settings.
1.2.5beta 1.2.5.12Removed "Limit World Size" option.
1.2.10beta 1.2.10.1Added "Controller Cursor Sensitivity" option to the controller controls settings.
1.2.13beta 1.2.13.5Added "Screen Animation" option to the video settings.
Added "Touch only affects hotbar" option to the touch controls settings.
beta 1.2.13.11Added "A/B Button Swap" and "X/Y Button Swap" option to the controller controls settings.
1.4.0beta 1.2.14.2Added "Full Keyboard Gameplay" toggle to the Keyboard & Mouse settings.
1.5.0beta 1.5.0.7Added "Fancy Bubbles" to the video settings.
1.11.0beta 1.11.0.4Added "Accessibility Settings".
Added "Enable UI Screen Reader" to the accessibility settings.
1.13.0beta 1.13.0.2Added "Enable Open Chat Message" to the accessibility settings.
beta 1.13.0.9Added "Credits" button to the profile settings.
beta 1.13.0.15Added "Enable Text To Speech with Device Settings" to the accessibility settings.
1.14.60Added "Only Allow Trusted Skins" option to the profile settings.
RTX Betabeta 1.15.0.8Added advanced video settings along with "Upscaling" and "DirectX Ray Tracing".
Moved "View Bobbing", "Fancy Leaves", "Fancy Bubbles", "Render Clouds", "Beautiful Skies", "Smooth Lighting", "Fancy Bubbles", "Fancy Graphics", "Render Distance", "Particle Render Distance", and "Anti-Aliasing" options to advanced video settings.
1.16.0beta 1.16.0.63Added "Text Background Opacity" to the accessibility settings.
1.16.100beta 1.16.100.50Added "Font License" button to the profile settings.
beta 1.16.100.54Removed "Particle Render Distance" option to the video settings.
beta 1.16.100.57Added "Camera Shake" to the accessibility and video settings.
1.16.200beta 1.16.200.53Added "Sound", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Note Blocks", and "Weather" to the audio settings.
Added "Upscaling" and "Ray Tracing" to the video settings, ported from the RTX Beta.
Renamed "Master Volume" to "Main" in the Audio settings.
1.16.210beta 1.16.210.54Added text-to-speech setting to the Audio settings.
beta 1.16.210.58Broadcasting options are now completely removed from the game again, since Mixer streaming services are no longer available.
1.17.0beta 1.17.0.50Added "Spyglass Damping" scale option ranging from 0 to 100.
beta 1.17.0.54Added Creator settings, which currently has content log settings.
1.17.30beta 1.17.30.20Added "Clear Hotbar" option to the controller settings.
1.19.40Preview 1.19.40.20Split "Profile" section into "General" and "Account".
1.19.80Preview 1.19.80.20Added "Glint Speed" and "Glint Strength" to accessibility settings.
1.20.80Preview 1.20.80.20Added "Tutorial" option and "Restart Tutorial" button to the general settings.[6]
1.21.40Preview 1.21.40.23Added text-to-speech voiceover for items in Marketplace Pass content tab and Realms content tab.
1.21.60Preview 1.21.60.21Added "Filter Profanity" option, currently only enabled on Windows.
1.21.70Preview 1.21.70.25Enabled "Filter Profanity" option on mobile platforms.
1.21.80Preview 1.21.80.25Enabled "Filter Profanity" option on PlayStation platforms.
Preview 1.21.80.27Enabled "Filter Profanity" option on Xbox and Nintendo platforms.
Upcoming Bedrock Edition
1.21.100Preview 1.21.100.20The audio default volumes have been updated.
Audio settings have been updated with a brand-new look and improved navigation.
Each setting now includes a helpful description, making it easier to understand what it does.
Improved interaction with sliders that are now smoother and more responsive than before.
Preview 1.21.100.21Moved the graphics mode and render distance options to the top of the video settings tab.
Added preview sounds to the new audio tab.
Preview 1.21.100.23Added spaces between the tab buttons in the settings screen.
1.21.110Preview 1.21.110.20Increased the maximum deferred render distance for Windows devices from 24 to 28 chunks.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU0CU11.001.001.00Patch 11.0.1Added the settings menu.
TU2Added the ability to turn autosave off or set it from 15 minutes up to 2 hours in 15 minute steps.
Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
Added an "Interface Opacity" slider for plasma screen users.
Added the ability to enable/disable gamertag display in splitscreen.
Added an option to enable/disable in-game hints.
Added an option to enable/disable tooltips.
Added new sections in the "How To Play" menu on multiplayer, sharing screenshots and recent news.
TU3Added the crosshair to the list of things affected by the opacity slider.
On using the quick-select bar, the opacity of the quick-select, tooltips, splitscreen gamertag display and crosshair will be set to 80 and will fade back down to the user opacity setting after 6 seconds of no quick-select bar use.
TU5Updated the "How to Play" menu with food bar information.
Added descriptions for Creative mode and sprinting to the "How to Play" menu.
Updated the "Download Content" menu with pictures of the DLC available.
TU6Updated the "How to Play" menu with information about Host and Player options.
TU7Updated the "How to Play" menu with new sections for brewing, enchanting and breeding.
Added a new option to disable skin animations.

Issues

Issues relating to "Options" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Java Edition

Options menus

Development images

Other

Bedrock Edition

Settings menus

Ore UI : Settings experience (Only Preview)

Historical menus

See also

Notes

  1. Displays as "Normal" in-game.
  2. Displays as "Default" in-game.
  3. a b c d These settings are available only with text-to-speech support
  4. a b c These settings are available only with splitscreen support (Xbox One/Series X|S, Nintendo Switch, PS4, & PS5)
  5. Varies depending on the device specifications. However, this can be bypassed by adjusting gfx_viewdistance in options.txt
  6. a b c d Varies depending on the device specifications.
  7. a b c These settings are available only with ray-tracing support (Windows 10 with specific requirements) in worlds with a compatible resource pack.
  8. Only available for devices with support for Vibrant Visuals and is not compatible with certain texture packs and add-ons.
  9. Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, and devices without Vibrant Visuals support.
  10. Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android, and Windows devices with Vibrant Visuals support.
  11. a b Only available from the pause menu when the "Render Dragon Features for Creators" experiment is enabled.

References

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