Giant

| Health points |
100HP × 50 |
|---|---|
| Behavior |
Hostile (no AI) |
| Mob type | |
| Attack strength |
Easy: 26HP × 13 |
| Hitbox size |
Height: 12 blocks |
| Spawn |
By commands |
{
"title": "Giant",
"rows": [
{
"field": "100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 50</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile <small>(no AI)</small>",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "Easy: 26<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 13</span><br>Normal: 50<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 25</span><br>Hard: 75<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 37.5</span>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 12 blocks<br>Width: 3.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "By commands",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": [
"Zombie JE3 BE2.png"
]
}
Giants are unused, over-sized mobs in Java Edition and Legacy Console Edition that resemble zombies.
Drops
A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any.
Spawning
No biome includes giants on their spawn lists, so they can never spawn naturally.
Giants also have no spawn egg in the Creative inventory.
Commands
Giants can be spawned using commands such as /summon minecraft:giant.
Behavior
Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs.
Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other hostile mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die.
Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.
Giants can move if ridden by another mob using NBT tags.
Sounds
Giants use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Dying | Hostile Mobs | When a giant dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Something hurts | Hostile Mobs | When a giant is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
giant | entity |
Entity data
Giants have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100205 | Added giants.
| |||||
| Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents. | |||||||
| Java Edition Infdev | |||||||
| 20100227-1433 | Giants texture are now based on humans instead of zombies. | ||||||
| 20100415 | The previous change has been reverted. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound. | |||||
| 1.4.2 | 12w38a | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing. | |||||
| 1.7.2 | 13w36a | Giants can now be spawned without mods by using the new /summon command. | |||||
| 1.8 | 14w06a | Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor. | |||||
| Giants no longer use any AI. | |||||||
| 1.14 | 18w43a | The texture of giants have been changed as a result of the zombie texture change. | |||||
| 18w50a | Giants now use zombie AI (For instance, they move and burn in the sunlight) and NBT data. | ||||||
| Giants now have the zombie hurt sound effect. | |||||||
| Giants now move twice as fast as zombies. | |||||||
| Giants now attack and infect villagers. | |||||||
| 19w03a | Reverted changes to 18w50a. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.0.1 | Added giants.
| ||||
| Giants cannot be spawned without modifying the game. | |||||||
| TU5 | 1.00 | 1.00 | 1.00 | Patch 1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound. | ||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing. | ||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of giants has been changed from Giant to giant. | |||||
Issues
Giants are an unsupported mob and as such issues relating to them may not be fixed.
Trivia
- If the player names a giant using a name tag, the name appears inside its head.
- Changes made to the zombie model (for example, using a resource pack) change the giant's as well.
- Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
- If a mob is riding a giant it is hidden inside the giant's head, unless it is a large slime, magma cube, ghast, or the ender dragon.
- Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
- Killing a giant cannot give the player the Monster Hunter advancement.
- In the April Fools' snapshot 24w14potato, giants were overhauled. They have AI and can spawn naturally (during the battle with mega spud boss). If spawned in the Potato dimension, giants have the skin of Mojang Studios developer Jay Wells.
- If the player uses the command /attribute to set the base scale of a Zombie to 6, It becomes the same size of a Giant.
Gallery
Screenshots
-
A giant next to a normal size zombie. -
A giant "riding" a minecart in the older versions. -
A giant in a cave. -
Two giants summoned one of them wearing equipment. -
A giant burning in a pool of lava. -
A giant getting damaged by a splash potion of Harming. -
A giant in the middle of a plains biome. -
A giant monster spawner. -

-
A giant that spawned with a chainmail helmet and an iron shovel spawned in 18w50a. -
A giant mob being seen from a player.
Mojang screenshots
-
A giant and an iron golem.
Textures
-
Giant texture file similar to zombie. -
Potato Giant texture file from 24w14potato.
In other media
-
The poisonous potato giant from 24w14potato.
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