Taiga Hills
This article is about the removed taiga hills variant. For the current biome, see Taiga. For the removed taiga mountains biome, see Taiga Mountains.
This page describes content that has been removed from the game.
This feature was present in earlier versions of Java Edition, but has since been removed.
This article describes content that has been officially made unobtainable in Bedrock Edition.
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
Taiga Hills

| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
0.25 |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
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"label": "(link to Structures article, displayed as Structures)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.25",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "",
"label": "Colors"
},
{
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"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A464; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A464</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #236583; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #236583</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
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The taiga hills was a hills variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. Villages and pillager outposts didn't generate in this biome, though wolves and foxes still spawned.
Mobs
Taiga hills used the same mob spawning chances as taigas. In Java Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 2–3 | |
| 10⁄60 | 1–3 | |
| 10⁄60 | 2–4 | |
| 8⁄60 | 2–3 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 5⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| Ambient category | ||
| 1 | 2 | |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
taiga_hills | 19 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added TaigaHills as a variant with a hilly terrain. | |||||
| 1.7.2 | 13w36a | Taiga hills now generate with ferns and the new large fern. | |||||
| Taiga hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||||
| 1.13 | 18w16a | Renamed "TaigaHills" to "Taiga Hills". | |||||
| September 29, 2018 | During MINECON Earth 2018, the Minecraft community voted on which biome to update next. Taiga was the most voted biome; therefore, foxes, campfires and sweet berries food sources and plants are to be added to taigas in Java Edition 1.14.[1] | ||||||
| 1.14 | 18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | |||||
| 19w07a | Added foxes, which spawn in taigas with a red fur texture. | ||||||
| 1.18 | Experimental Snapshot 1 | Taiga hills no longer generate naturally. | |||||
| 21w40a | Taiga hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added the separated snowless taiga and its variants with hills and mountains because older taigas were all snowy and had ice, along with a large number of other biomes. | |||||
| v0.13.0 | build 1 | Added rabbits, which spawn in taigas. | |||||
| v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This used to be a exclusive game feature. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas with a red tone of fur. | |||||
| 1.17.30 | beta 1.17.30.23 | The taiga hills and taiga mountain biomes no longer generate without add-ons or mods. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added snow-covered taigas. |
| TU9 | Added the taiga hills biome. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
| 1.91 | Added pillager outposts, which may generate in the taiga biomes. | ||||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
Gallery
-
A taiga hills biome next to the sea. -
Taiga hills in Bedrock Edition. -
A river in taiga hills. -
A large cliff in a taiga hills biome. -
A taiga hills single biome world. -
Taiga hills with ray tracing.
See also
References
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