Salmon

This article is about the mob. For the food items, see Raw Salmon and Cooked Salmon. For other uses, see Fish (disambiguation).
Salmon
Health points

3HP♥♥

Behavior

Passive

Mob type

Animal, Aquatic

Hitbox size

In Java Edition:
Small salmon:
Height: 0.2 blocks
Width: 0.35 blocks
Medium salmon:
Height: 0.4 blocks
Width: 0.7 blocks
Large salmon:
Height: 0.6 blocks
Width: 1.05 blocks
In Bedrock Edition:
Small salmon:
Height: 0.25 blocks
Width: 0.25 blocks
Medium salmon:
Height: 0.5 blocks
Width: 0.5 blocks
Large salmon:
Height: 0.75 blocks
Width: 0.75 blocks

Speed

0.7

Spawn

River
Frozen River
Cold Ocean
Deep Cold Ocean
Frozen Ocean
Deep Frozen Ocean
Ocean
Deep Ocean
Lukewarm Ocean
Deep Lukewarm Ocean

Usable items

Salmon are common bucketable aquatic passive mobs found in oceans and rivers that are a source of raw salmon and, occasionally, bones‌ or bone meal.‌

Spawning

Salmon spawn in small, normal, and large sizes. 31.6% spawn as small, 52.6% spawn as normal, and 15.8% spawn as large.

Java Edition

Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. They also spawn in rivers and frozen rivers.

Bedrock Edition

Salmon spawn underwater at 12–32 blocks away from the player. They spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants, and rivers (including frozen rivers). In addition, salmon spawn on the surface (that is, there must not be a spawnable block above the spawn location with a non-solid block on top).

Drops

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Cooked Salmon[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Bone Meal0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]111111111111
Cooked Salmon[B]111111111111
Bone Meal0–11201200–11201200–11201200–1120120

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Salmon[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Cooked Salmon[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Bone Meal01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Salmon[A]1.001.001.001.00
Cooked Salmon[B]1.001.001.001.00
Bone Meal0.050.050.050.05

  1. Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Cooked Salmon[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Bone[C]0–125.00%0.250 / 2–326.00%0.650 / 3–527.00%1.080 / 4–728.00%1.54
Bone[D]0–225.00%0.380 / 2–426.00%0.780 / 3–627.00%1.220 / 4–828.00%1.68

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]111111111111
Cooked Salmon[B]111111111111
Bone[C]0–114140 / 2–3135013200 / 3–52710027250 / 4–77257750
Bone[D]0–214380 / 2–4135039500 / 3–6271002432000 / 4–87254225

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Salmon[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Cooked Salmon[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Bone[C]034 (75.00%)3750 (74.00%)73100 (73.00%)1825 (72.00%)
114 (25.00%)000
2013100 (13.00%)00
3013100 (13.00%)27400 (6.75%)0
40027200 (13.50%)7150 (4.67%)
50027400 (6.75%)775 (9.33%)
6000775 (9.33%)
70007150 (4.67%)
Average14 (0.25)1320 (0.65)2725 (1.08)7750 (1.54)
Bone[D]034 (75.00%)3750 (74.00%)73100 (73.00%)1825 (72.00%)
118 (12.50%)000
218 (12.50%)13200 (6.50%)00
3013100 (13.00%)27800 (3.38%)0
4013200 (6.50%)81800 (10.12%)7300 (2.33%)
50081800 (10.12%)7100 (7.00%)
60027800 (3.38%)775 (9.33%)
70007100 (7.00%)
80007300 (2.33%)
Average38 (0.38)3950 (0.78)243200 (1.22)4225 (1.68)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Salmon[A]1.001.001.001.00
Cooked Salmon[B]1.001.001.001.00
Bone[C]0.250.651.081.54
Bone[D]0.380.781.221.68

  1. Only when not on fire.
  2. Only when on fire.
  3. Only if salmon size is small or medium.
  4. Only if salmon size is large.

Behavior

Salmon tend to swim in schools with a maximum of 7 salmon per school.

They can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.

The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When the bucket of salmon is used against a block, it empties the bucket, placing water with the salmon swimming in it. An empty bucket may be used as well.‌

Salmon cannot be bred; they spawn naturally.

Weaknesses

Salmon cannot survive out of water. Outside of water, they flop around for a while until they die from suffocation. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]

In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water mobs except drowned.

Axolotls always attack salmon on sight.

Sounds

Java Edition

Salmon use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
NoneNoneFriendly MobsRandomlyentity.salmon.ambientNone1.00.8-1.216
​Salmon diesFriendly MobsDeathentity.salmon.deathsubtitles.entity.salmon.death1.00.64-0.9616
​Salmon hurtsFriendly MobsHurtentity.salmon.hurtsubtitles.entity.salmon.hurt1.00.64-0.9616
​Salmon flopsFriendly MobsFlopping on landentity.salmon.flopsubtitles.entity.salmon.flop0.30.64-0.9616
​SplashesFriendly MobsSwimmingentity.fish.swimsubtitles.entity.fish.swim0.0-1.0 [sound 1]0.6-1.416
  1. The fish's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)
Bedrock Edition
Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly Creatures‌
Friendly Mobs​
Deathmob.fish.hurt1.00.8-1.2
Friendly Creatures‌
Friendly Mobs​
Hurtmob.fish.hurt1.00.8-1.2
Friendly Creatures‌
Friendly Mobs​
Flopping on landmob.fish.flop1.01.0
Friendly Creatures‌
Friendly Mobs​
Swimmingmob.fish.step0.151.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite salmon.png: Sprite image for salmon in Minecraft Salmonsalmonaquatic
axolotl_hunt_targets
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.salmon

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite salmon.png: Sprite image for salmon in Minecraft Salmonsalmon109entity.salmon.name

Entity data

Salmon have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] FromBucket: 1 or 0 (true/false) - Whether the fish had ever been released from a bucket.
    • [String] type: Can be small, medium, or large. The size of the salmon.


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
I am a Marine BiologistCollect a fish in a bucketUse a water bucket on any fish mob.20Bronze
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Tactical FishingCatch a Fish... without a Fishing Rod!Use a water bucket on any fish mob.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

Java Edition Alpha
June 28, 2010Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.
Java Edition
October 5, 2012Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"
1.1318w08b Added salmon.
Salmon have 20HP♥ × 10 health.
18w10aThe health of salmon has been changed to 3HP♥♥.[2]
18w15aSalmon now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31aSalmon now have a 5% chance of dropping bone meal when killed.
1.1821w40aSalmon now spawn only between y=50 and y=64.
1.21.224w33aAdded small and large salmon sizes.
Bedrock Edition
1.4.0beta 1.2.14.2 Added salmon mobs, which come in 3 sizes; small, medium and large.
1.13.0beta 1.13.0.9Salmon now drop experience when killed.
1.16.100beta 1.16.100.52Salmon now drop cooked salmon when killed on fire.
1.18.0beta 1.18.0.21Salmon now spawn only between y=50 and y=64.
1.19.10Preview 1.19.10.23The health of salmon has been changed to 3HP♥♥.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added small, medium and large salmon mobs.
Minecraft Education
1.4.0 Added salmon mobs.

Issues

Issues relating to "Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

Other

Textures

See also

References

  1. MC-126819 — fish bouncing and suffocating on top of the cauldron which fill with water — resolved as "Won't Fix".
  2. MC-126091 — Fish mobs have 20 health — resolved as "Fixed".
  3. "Update Aquatic: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, June 28, 2019

External links

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