Salmon
| Health points |
3HP |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
In Java Edition: |
| Speed |
0.7 |
| Spawn |
|
| Usable items |
{
"title": "Salmon",
"rows": [
{
"field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal), (link to Aquatic article, displayed as Aquatic)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Small salmon:'''<br>Height: 0.2 blocks<br>Width: 0.35 blocks<br>'''Medium salmon:'''<br>Height: 0.4 blocks<br>Width: 0.7 blocks<br>'''Large salmon:'''<br>Height: 0.6 blocks<br>Width: 1.05 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Small salmon:'''<br>Height: 0.25 blocks<br>Width: 0.25 blocks<br>'''Medium salmon:'''<br>Height: 0.5 blocks<br>Width: 0.5 blocks<br>'''Large salmon:'''<br>Height: 0.75 blocks<br>Width: 0.75 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite water-bucket.png article, displayed as 16x16px|link=Water Bucket|alt=|class=pixel-image|)</span>(link to Water Bucket article, displayed as <span class=\"sprite-text\">Water Bucket</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bucket.png article, displayed as 16x16px|link=Bucket|alt=|class=pixel-image|)</span>(link to Bucket article, displayed as <span class=\"sprite-text\">Bucket</span>)</span> <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Usable items"
}
],
"invimages": [
"Salmon Spawn Egg",
"Bucket of Salmon"
],
"images": [
"Salmon.gif",
"Salmon BE.gif"
]
}
Salmon are common bucketable aquatic passive mobs found in oceans and rivers that are a source of raw salmon and, occasionally, bones or bone meal.
Spawning
Salmon spawn in small, normal, and large sizes. 31.6% spawn as small, 52.6% spawn as normal, and 15.8% spawn as large.
Java Edition
Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. They also spawn in rivers and frozen rivers.
Bedrock Edition
Salmon spawn underwater at 12–32 blocks away from the player. They spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants, and rivers (including frozen rivers). In addition, salmon spawn on the surface (that is, there must not be a spawnable block above the spawn location with a non-solid block on top).
Drops
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Cooked Salmon[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Bone Meal | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Cooked Salmon[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Bone Meal | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Cooked Salmon[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Bone Meal | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Cooked Salmon[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Bone Meal | 0.05 | 0.05 | 0.05 | 0.05 | |
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Cooked Salmon[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Bone[C] | 0–1 | 25.00% | 0.25 | 0 / 2–3 | 26.00% | 0.65 | 0 / 3–5 | 27.00% | 1.08 | 0 / 4–7 | 28.00% | 1.54 | |
| Bone[D] | 0–2 | 25.00% | 0.38 | 0 / 2–4 | 26.00% | 0.78 | 0 / 3–6 | 27.00% | 1.22 | 0 / 4–8 | 28.00% | 1.68 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Cooked Salmon[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Bone[C] | 0–1 | 1⁄4 | 1⁄4 | 0 / 2–3 | 13⁄50 | 13⁄20 | 0 / 3–5 | 27⁄100 | 27⁄25 | 0 / 4–7 | 7⁄25 | 77⁄50 | |
| Bone[D] | 0–2 | 1⁄4 | 3⁄8 | 0 / 2–4 | 13⁄50 | 39⁄50 | 0 / 3–6 | 27⁄100 | 243⁄200 | 0 / 4–8 | 7⁄25 | 42⁄25 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Cooked Salmon[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Bone[C] | 0 | 3⁄4 (75.00%) | 37⁄50 (74.00%) | 73⁄100 (73.00%) | 18⁄25 (72.00%) | |
| 1 | 1⁄4 (25.00%) | 0 | 0 | 0 | ||
| 2 | 0 | 13⁄100 (13.00%) | 0 | 0 | ||
| 3 | 0 | 13⁄100 (13.00%) | 27⁄400 (6.75%) | 0 | ||
| 4 | 0 | 0 | 27⁄200 (13.50%) | 7⁄150 (4.67%) | ||
| 5 | 0 | 0 | 27⁄400 (6.75%) | 7⁄75 (9.33%) | ||
| 6 | 0 | 0 | 0 | 7⁄75 (9.33%) | ||
| 7 | 0 | 0 | 0 | 7⁄150 (4.67%) | ||
| Average | 1⁄4 (0.25) | 13⁄20 (0.65) | 27⁄25 (1.08) | 77⁄50 (1.54) | ||
| Bone[D] | 0 | 3⁄4 (75.00%) | 37⁄50 (74.00%) | 73⁄100 (73.00%) | 18⁄25 (72.00%) | |
| 1 | 1⁄8 (12.50%) | 0 | 0 | 0 | ||
| 2 | 1⁄8 (12.50%) | 13⁄200 (6.50%) | 0 | 0 | ||
| 3 | 0 | 13⁄100 (13.00%) | 27⁄800 (3.38%) | 0 | ||
| 4 | 0 | 13⁄200 (6.50%) | 81⁄800 (10.12%) | 7⁄300 (2.33%) | ||
| 5 | 0 | 0 | 81⁄800 (10.12%) | 7⁄100 (7.00%) | ||
| 6 | 0 | 0 | 27⁄800 (3.38%) | 7⁄75 (9.33%) | ||
| 7 | 0 | 0 | 0 | 7⁄100 (7.00%) | ||
| 8 | 0 | 0 | 0 | 7⁄300 (2.33%) | ||
| Average | 3⁄8 (0.38) | 39⁄50 (0.78) | 243⁄200 (1.22) | 42⁄25 (1.68) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Cooked Salmon[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Bone[C] | 0.25 | 0.65 | 1.08 | 1.54 | |
| Bone[D] | 0.38 | 0.78 | 1.22 | 1.68 | |
Behavior
Salmon tend to swim in schools with a maximum of 7 salmon per school.
They can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.
The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When the bucket of salmon is used against a block, it empties the bucket, placing water with the salmon swimming in it. An empty bucket may be used as well.
Salmon cannot be bred; they spawn naturally.
Weaknesses
Salmon cannot survive out of water. Outside of water, they flop around for a while until they die from suffocation. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]
In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water mobs except drowned.
Axolotls always attack salmon on sight.
Sounds
- Java Edition
Salmon use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| None | None | Friendly Mobs | Randomly | entity | None | 1.0 | 0.8-1.2 | 16 |
| Salmon dies | Friendly Mobs | Death | entity | subtitles | 1.0 | 0.64-0.96 | 16 | |
| Salmon hurts | Friendly Mobs | Hurt | entity | subtitles | 1.0 | 0.64-0.96 | 16 | |
| Salmon flops | Friendly Mobs | Flopping on land | entity | subtitles | 0.3 | 0.64-0.96 | 16 | |
| Splashes | Friendly Mobs | Swimming | entity | subtitles | 0.0-1.0 [sound 1] | 0.6-1.4 | 16 | |
- ↑ The fish's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)
- Bedrock Edition
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Death | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | Hurt | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | Flopping on land | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | Swimming | mob | 0.15 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
salmon | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
salmon | 109 | entity |
Entity data
Salmon have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] FromBucket: 1 or 0 (
true/false) - Whether the fish had ever been released from a bucket. - [String] type: Can be
small,medium, orlarge. The size of the salmon.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| I am a Marine Biologist | Collect a fish in a bucket | Use a water bucket on any fish mob. | 20 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Tactical Fishing | Catch a Fish... without a Fishing Rod! | Use a water bucket on any fish mob. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| June 28, 2010 | Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them." | ||||||
| October 4, 2010 | Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob. | ||||||
| Java Edition | |||||||
| October 5, 2012 | Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks". | ||||||
| April 13, 2013 | When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done." | ||||||
| July 31, 2013 | During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!" | ||||||
| 1.13 | 18w08b | ||||||
| Salmon have 20HP × 10 health. | |||||||
| 18w10a | The health of salmon has been changed to 3HP.[2] | ||||||
| 18w15a | Salmon now drop the cooked version of their item drops, if killed while on fire. | ||||||
| 1.13.1 | 18w31a | Salmon now have a 5% chance of dropping bone meal when killed. | |||||
| 1.18 | 21w40a | Salmon now spawn only between y=50 and y=64. | |||||
| 1.21.2 | 24w33a | Added small and large salmon sizes. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| 1.13.0 | beta 1.13.0.9 | Salmon now drop experience when killed. | |||||
| 1.16.100 | beta 1.16.100.52 | Salmon now drop cooked salmon when killed on fire. | |||||
| 1.18.0 | beta 1.18.0.21 | Salmon now spawn only between y=50 and y=64. | |||||
| 1.19.10 | Preview 1.19.10.23 | The health of salmon has been changed to 3HP. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| Minecraft Education | |||||||
| 1.4.0 | |||||||
Issues
Issues relating to "Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A school of 3 salmon. -
A school of 4 salmon swimming in a frozen river. -
The three different sizes of salmon.
Other
-
![A recreation of an early salmon spawn egg design.[3]](./_assets_/8871a800173b4b9ba025a5c83e92b91f.png)
-
The salmon spawn egg in Bedrock Edition beta 1.2.14.2.
Textures
-
Salmon texture file.
See also
References
External links
- Salmonidae article on Wikipedia
- Mob Menagerie: Salmon — Minecraft.net on April 22, 2024



