Taiga


| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
0.25 |
| Downfall |
0.8 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Taiga",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite taiga-village.png article, displayed as 16x16px|link=Taiga village|alt=|class=pixel-image|)</span>(link to Taiga village article, displayed as <span class=\"sprite-text\">Taiga village</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager outpost|alt=|class=pixel-image|)</span>(link to Pillager outpost article, displayed as <span class=\"sprite-text\">Pillager outpost</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trail-ruins.png article, displayed as 16x16px|link=Trail ruins|alt=|class=pixel-image|)</span>(link to Trail ruins article, displayed as <span class=\"sprite-text\">Trail ruins</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.25",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B783; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B783</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A464; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A464</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #287082; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #287082</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Taiga.png",
"Taiga Vibrant Visuals.png"
]
}
The taiga is a humid and cold biome comprising a grassland forested with small and large ferns, pale aquamarine-green grass, spruce and pine trees. Foxes commonly spawn here.
Description

The taiga's surface is a grassland with a large number of ferns and large ferns, and is forested with pine and spruce trees, which are the only trees that can generate in this biome. The vegetation also includes short grass, dandelions, poppies and sweet berry bushes, and takes an aquamarine color tone. The water coloration has a unique dark turquiose tone in Bedrock Edition.
Rainfall is common and changes to snowfall above the layer Y=160±8 within taigas due to the humid and cold climate.
Pillager outposts, villages, and trail ruins generate in taigas occasionally. These villages are made of spruce wood materials and often contain gardens with poppy and pumpkin farms.
Generation
The taiga biome borders old growth taigas, forests, birch forests, snowy taigas, groves, plains, and swamps, or it's often separated from a meadow by a river. In additions to the taiga generation, the taiga may generate in the same temperature range as snowy plains, ice spikes, and snowy taiga biomes, resulting in frozen rivers, snowy beaches and frozen oceans generating next to the taiga.[1] Taigas that generate in the same temperature range as snowy plains, ice spikes, and snowy taiga biomes are almost guaranteed to have lush caves underground, although taigas that generate in temperatures of -0.150 to -0.450 are not guaranteed to have lush caves underneath them, though it's still possible. In addition, when taigas generate far inland, dripstone caves may generate underneath them instead.
Mobs
Wolves, red foxes, rabbits, sheep, chickens, pigs, and cows spawn in taigas.
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 2–4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "4", "mob": "Pale Wolf", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 13⁄75 | 4 | |
| 12⁄75 | 2–3 | |
| 10⁄75 | 2–4 | |
| 10⁄75 | 2–4 | |
| 10⁄75 | 1–3 | |
| 8⁄75 | 2–3 | |
| 8⁄75 | 2–4 | |
| 4⁄75 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 75, "mobs": [ { "size": "4", "mob": "Pale Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
taiga | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
taiga | 5 |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added the snowy-covered taiga biomes along with many other true biomes. However, the biome was fairly different to their modern counterpart. A notable difference was the use of oak trees as spruce and pine trees had yet to be added. All taigas were snowy and were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%. | |||||
| Java Edition Beta | |||||||
| 1.2 | Spruce and pine trees now generate instead of oak trees. | ||||||
| 1.4 | Wolves were added and can now be found in the taigas. | ||||||
| 1.6 | Test Build 3 | Tall grass can now generate. | |||||
| 1.8 | Pre-release | Due to issues in the new terrain generator, taigas now generate without snow. | |||||
| Java Edition | |||||||
| 1.1 | 11w48a | Changed the temperature value from 0.3 to 0.05, so taigas can again generate with snow layers. | |||||
| 12w01a | Added the taiga hills biome as a variant with a hilly terrain. | ||||||
| 1.7.2 | 13w36a | The default taiga biome now generates without snow. | |||||
| A fairly rare dedicated snowy taiga biome has been added. | |||||||
| Both types of taigas now generate with ferns and the new large fern. | |||||||
| Taiga is now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||||
| 1.10 | 16w20a | Villages made of spruce materials such as logs and planks now generate in the taiga biome. | |||||
| September 29, 2018 | During MINECON Earth 2018, the Minecraft community voted on which biome to update next. The taiga biome was the most voted biome; therefore, foxes, campfires and sweet berries food sources and plants are to be added to the biome in Java Edition 1.14.[2] | ||||||
| 1.14 | 18w47a | Added pillager outposts, which may generate in taiga biomes. | |||||
| 18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | ||||||
| 19w07a | Added foxes, which spawn in taigas with a red fur texture. | ||||||
| 1.20 | 23w12a | Added trail ruins, which can generate in taigas. | |||||
| 23w17a | "A Familiar Room" soundtrack can now be played in the taiga. | ||||||
| 1.21.5 | 25w02a | Pigs that spawn in taigas are now the cold variant. | |||||
| 25w05a | Cows that spawn in taigas are now the cold variant. | ||||||
| 25w06a | Chickens that spawn in taigas are now the cold variant. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added the separated snowless taiga and its variants with hills and mountains because older taigas were all snowy and had ice, along with a large number of other biomes. | |||||
| v0.13.0 | build 1 | Rabbits were added, they can spawn in taigas. | |||||
| v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This used to be a exclusive game feature. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas with a red tone of fur. | |||||
| 1.21.60 | Preview 1.21.60.23 | Small ferns now generate more frequently. | |||||
| Large ferns now generate less frequently. | |||||||
| Sweet berry bushes now generate in larger patches. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added light cold atmospherics, color grading, fog, and lighting to taigas in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added snow-covered taigas. |
| TU9 | Added the taiga hills biome. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
| 1.91 | Added pillager outposts, which may generate in the taiga biomes. | ||||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
Issues
Issues relating to "Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A taiga biome before Java Edition 1.1. -
An overview of the taiga biome. -
Another view of taiga. -
A view of a pillager outpost in the taiga biome. -
A taiga village. Sweet berry bushes have spawned here and a villager has a taiga villager skin. -
Taiga and jungle biomes merging. -
An occurrence of a hilly terrain in a taiga biome. -
Large mountain in a taiga biome. -
A river in a taiga. -
A taiga single biome world before 1.18. -
The Taiga Village seed template thumbnail. -
The Taiga Bay seed template thumbnail. -
The Outpost Ahead seed template thumbnail, a pillager outpost in a taiga. -
A tall mountain in a taiga biome. -
A taiga with ray tracing.
In other media
-
Artwork of a taiga village.
See also
References
- ↑ MC-239444 — Frozen rivers can generate in the middle of taiga biomes — resolved as "Works As Intended".
- ↑ "Everything we announced at MINECON Earth 2018!" – Minecraft.net.
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