Giant Tree Taiga Hills
The giant tree taiga hills was a hills variant of the Old Growth Pine Taiga that no longer generates since Caves & Cliffs: Part II, and has been removed in Java Edition.

| Structures | |
|---|---|
| Blocks | 
 | 
| Climate | |
| Temperature | 0.3 | 
| Colors | |
| Grass color | 
 | 
| Foliage color | 
 | 
| Water color | 
 | 
{
    "title": "Giant Tree Taiga Hills",
    "rows": [
        {
            "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite forest-rock.png article, displayed as 16x16px|link=Forest rock|alt=|class=pixel-image|)</span>(link to Forest rock article, displayed as <span class=\"sprite-text\">Forest rock</span>)</span>",
            "label": "(link to Structures article, displayed as Structures)"
        },
        {
            "field": "(values exceeds 1000 characters...)",
            "label": "Blocks"
        },
        {
            "field": "",
            "label": "Climate"
        },
        {
            "field": "0.3",
            "label": "(link to Biome#Temperature article, displayed as Temperature)"
        },
        {
            "field": "",
            "label": "Colors"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #86B87F; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #86B87F</span>",
            "label": "Grass color"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #68A55F; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #68A55F</span>",
            "label": "Foliage color"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE)  only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #286378; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #286378</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE)  only</span></i>]</sup>",
            "label": "Water color"
        }
    ],
    "invimages": [],
    "images": [
        "Giant Tree Taiga Hills.png"
    ]
}
Description
Like all other hills biomes, giant tree taiga hills featured elevated, hillier terrain compared to the tegular giant tree taigagiant tree taiga, making the landscape less suitable for shelter. In any other aspect, the giant tree taiga hills generated the same way as the regular giant tree taiga. Podzol, coarse dirt, and rocks all generated on the hills. Wolves, foxes and rabbits spawned here.
Mobs
Giant tree taiga hills used the same mob spawning chances as giant tree taigas. In Java Edition:
| Mob | Spawn weight | Group size | 
|---|---|---|
| Creature category | ||
|  Sheep | 12⁄60 | 4 | 
|  Pig | 10⁄60 | 4 | 
|  Chicken | 10⁄60 | 4 | 
|  Cow | 8⁄60 | 4 | 
|  Wolf | 8⁄60 | 4 | 
|  Rabbit[note 1] | 4⁄60 | 2–3 | 
|  Fox[note 2] | 8⁄60 | 2–4 | 
| Monster category | ||
|  Spider | 100⁄540 | 4 | 
|  Zombie | 100⁄540 | 4 | 
|  Skeleton | 100⁄540 | 4 | 
|  Zombie Villager | 25⁄540 | 1 | 
|  Creeper | 100⁄540 | 4 | 
|  Slime[note 3] | 100⁄540 | 4 | 
|  Enderman | 10⁄540 | 1–4 | 
|  Witch | 5⁄540 | 1 | 
| Ambient category | ||
|  Bat | 1 | 8 | 
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 540, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "1", "mob": "Zombie Villager", "weight": 25 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }In Bedrock Edition:
| Mob | Spawn weight | Group size | 
|---|---|---|
| Creature category | ||
|  Sheep | 12⁄56 | 2–3 | 
|  Pig | 10⁄56 | 1–3 | 
|  Chicken | 10⁄56 | 2–4 | 
|  Cow | 8⁄56 | 2–3 | 
|  Wolf | 8⁄56 | 4 | 
|  Fox[note 1] | 8⁄56 | 2–4 | 
| Monster category | ||
|  Spider | 100⁄495 | 1 | 
|  Zombie | 95⁄495 | 2–4 | 
|  Zombie Villager | 5⁄495 | 2–4 | 
|  Skeleton | 80⁄495 | 1–2 | 
|  Creeper | 100⁄495 | 1 | 
|  Slime[note 2] | 100⁄495 | 1 | 
|  Enderman | 10⁄495 | 1–2 | 
|  Witch | 5⁄495 | 1 | 
| Ambient category | ||
|  Bat | 1 | 2 | 
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are red foxes." }, "1": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "The foxes are red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID | 
|---|---|---|
|  [No displayed name] | mega_taiga_hills | 33 | 
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 7, 2013 | Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release. | |||||
| 13w36a | Mega Taiga Hills biome added, along with many other biomes. | ||||||
| 1.13 | 18w19a | Renamed mega taiga hills to giant tree taiga hills. | |||||
| 1.15 | pre2 | Foxes and berry bushes can now spawn in giant tree taiga hills. | |||||
| 1.18 | Experimental Snapshot 1 | Giant tree taiga hills no longer generates naturally. | |||||
| 21w40a | The giant tree taiga hills biome has been removed. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added mega taiga hills, along with many other biomes. | |||||
| A block named "grassless dirt" generates in place of the current coarse dirt. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added coarse dirt, which can generate in mega taiga hills. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in giant tree taiga hills. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in giant tree taiga hills. | |||||
| 1.16.0 | beta 1.15.0.51 | Wolves can now spawn in giant tree taiga hills. | |||||
| 1.18.0 | beta 1.18.0.22 | Giant tree taiga hills no longer generates naturally. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mega taiga hills, along with many other biomes. | 
| 1.91 | Added illager patrols, which can spawn in giant tree taiga hills. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added mega taiga hills, along with many other biomes. | ||||||
| 1.5.25 | Added coarse dirt, which can generate in mega taiga hills. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID redwood_taiga_hillstogiant_tree_taiga_hills. | ||||||
Gallery
- 
			 Giant tree taiga hills in Bedrock Edition. Giant tree taiga hills in Bedrock Edition.
- 
			 Sunset in a giant tree taiga hills biome. Sunset in a giant tree taiga hills biome.
- 
			 A comparison of the four different giant tree taiga biomes before 1.18. A comparison of the four different giant tree taiga biomes before 1.18.
- 
			 A giant tree taiga hills single biome world. A giant tree taiga hills single biome world.
- 
			 Giant tree taiga hills with ray tracing. Giant tree taiga hills with ray tracing.
See also
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