Redstone Repeater
| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
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"title": "Redstone Repeater",
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A redstone repeater is a block that produces a full-strength redstone signal from its front while its back is powered, with four toggleable delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a redstone comparator.
Obtaining
Breaking
A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an item. To remove a redstone repeater, mine it.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
A redstone repeater is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed;
- water or lava flows into its space;
- a piston tries to push it or moves a block into its space.
Natural generation

A single redstone repeater is generated naturally in each jungle pyramid.
8-13 redstone repeaters can also generate in ancient cities.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Redstone Torch + Redstone Dust + Stone |
Usage
A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state.
A repeater can be placed only on top of full blocks (dirt, stone, etc.), on top of upside-down slabs, upside-down stairs, furnaces, and glass. In Bedrock Edition, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See Opacity/Placement for more information. To place a repeater, use the Place Block control.
A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.
A repeater is 0.125 (1⁄8) blocks high.
Signal transmission
A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see signal locking, below).

A redstone repeater can be powered by any of the following components at its back:
- an active power component (redstone torch, lever, block of redstone, etc.)
- powered redstone dust
- a powered redstone comparator or another powered redstone repeater facing the repeater
- a powered conductive block (including any conductive mechanism components, such as dispensers, redstone lamps, etc.)
A redstone repeater can power any of the following components at its front:
- redstone dust
- a redstone comparator or another redstone repeater facing away from the repeater
- any conductive block (including any conductive mechanism components)
A redstone repeater can activate any mechanism component it is facing.
A conductive block powered by a redstone repeater is called "strongly-powered" (as opposed to a conductive block "weakly-powered" by redstone dust). A strongly-powered conductive block can power adjacent redstone dust, as well as other redstone components.
Signal repeating
A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.
Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of redstone dust the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing conductive blocks before and after the repeater.
While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).
Signal delay
When initially placed, a redstone repeater has a delay of one redstone tick (equivalent to two game ticks, or 0.1 seconds barring lag).
A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).
A repeater set to a delay of two to four redstone ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.
Although a repeater cannot be set to have a delay of zero, in Java Edition, instant repeater circuits are possible (circuits that repeat a signal with no delay).
Signal direction
A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike redstone dust or conductive blocks that can transmit redstone signals in any direction).
A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
Signal locking

A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.
A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
repeater | Block & Item | block |
| Redstone Repeater | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
unpowered_repeater | 93 | Block & Ungiveable Item[i 2] | Identical[i 3] | — | |
powered_repeater | 94 | Block & Ungiveable Item[i 2] | Identical[i 3] | — | |
repeater | 419 | Item | — | item |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| delay | 1 | 1234 | The redstone repeater's delay in redstone ticks. |
| facing | north | eastnorthsouthwest | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| locked | false | falsetrue | True if the repeater is currently locked. |
| powered | false | falsetrue | If the redstone repeater is lit. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction from the output side to the input side of a repeater. The opposite from the direction the player faces while placing the repeater. |
| repeater_delay | 0x40x8 | 0 | 0123 | 0123 | The redstone repeater's delay in redstone ticks minus 1. |
Video
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.3 | |||||||
| Originally, the four possible settings were "1, 2, 5 and 7",[1] but Jeb decided to change the settings to "1, 2, 3, and 4".[2] | |||||||
| The particles when breaking redstone repeaters erroneously use the pumpkin top texture. | |||||||
| 1.6 | Test Build 3 | The breaking particles of redstone repeaters now use the stone slab top texture, even though none of the elements on the model use it. | |||||
| 1.7 | |||||||
| The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit redstone torch and unpowered repeater top when unpowered and a stone slab, lit redstone torch and powered repeater when powered. | |||||||
| Redstone dust now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks. | |||||||
| 1.7.3 | The breaking particles of redstone repeaters have been changed to simply an unlit redstone torch when unpowered and a lit redstone torch when powered. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior. | |||||
| 1.3.1 | 12w22a | Redstone repeaters now naturally generate inside jungle temples. | |||||
| 1.3 | |||||||
| 1.4.2 | 12w42a | ||||||
| 1.5 | 13w02a | ||||||
| 1.8 | 14w06a | Repeaters no longer produce block light when powered. | |||||
| 14w10a | |||||||
| The torches underneath redstone repeaters have been shortened, which has changed the underside textures from | |||||||
| 14w10b | |||||||
| 14w25a | |||||||
| The breaking particle of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters. | |||||||
| 1.13 | 17w47a | Redstone repeaters now render their underside, which has changed their undersides from | |||||
| 1.14 | 18w43a | ||||||
| 18w50a | |||||||
| 19w12b | Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns. | ||||||
| 1.19 | 22w13a | Redstone repeaters now generate in ancient cities. | |||||
| 1.20.2 | 23w33a | Redstone repeaters now use stone sounds instead of wood sounds.[4] | |||||
| 1.21.2 | 24w33a | ||||||
| Pocket Edition Alpha | |||||||
| v0.14.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Redstone repeaters now render their underside, which has changed their undersides from | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | |||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Redstone Repeaters can now be crafted from granite, andesite, diorite and their polished variants. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | All 3 IDs for the redstone repeater have been merged into 1 ID: repeater.
| |||||
| Added powered block state to redstone repeaters. | |||||||
| Prior to The Flattening, these blocks' numeral IDs were 93 and 94, and the item's 356. | |||||||
| Bedrock Edition | |||||||
| 1.20.30 | Preview 1.20.30.20 | Redstone repeaters now use the minecraft:cardinal_direction block state instead of direction. | |||||
Issues
Issues relating to "Repeater*" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The crafting recipe and appearance of redstone repeaters may be a reference to double torch repeaters, which was a common way to repeat signals before repeaters were introduced.
Gallery
Renders
Java Edition
Bedrock Edition
Contraption
-
A redstone clock formed from a redstone torch and a repeater. -
A redstone clock formed from two repeaters.
Screenshots
-

-

-

-
Crossing redstone wires using repeaters.
In other media
-
MCRedstoneSim diagram of a two-way repeater.
References
- ↑ "@aza1810 You right-click to toggle through 4 possible settings, which currently is 1,2,5 and 7" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 5, 2011
- ↑ http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6
- ↑ MC-50242 — resolved as "Fixed".
- ↑ MC-182820 — resolved as "Fixed".
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