Deep Ocean


| Structures | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature |
0.5 |
| Downfall |
0.5 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
| Underwater fog color |
|
{
"title": "Deep Ocean",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.5",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1787D4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1787D4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1463A5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1463A5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Underwater fog color"
}
],
"invimages": [],
"images": [
"Deep Ocean.png",
"Deep Ocean Vibrant Visuals.png"
]
}
A deep ocean is a deeper variant of oceans.
Description

The deep ocean variant generates at deeper waters, with the depth usually being around 30 blocks, twice as deep as shallower oceans. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 100⁄520 | 4 | |
| 95⁄520 | 4 | |
| 10⁄520 | 1–4 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| 5⁄520 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Water creature category | ||
| 1⁄2 | 1–2 | |
| 1⁄2 | 1–4 | |
| Water ambient category | ||
| 1 | 3–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 2, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 1 }, { "size": "1-4", "mob": "Squid", "weight": 1 } ], "category": "watercreature" }, "4": { "totalWeight": 10, "mobs": [ { "size": "3-6", "mob": "Cod", "weight": 10 } ], "category": "waterambient" }, "5": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄595 | 1 | |
| 100⁄595 | 2–4 | |
| 100⁄595 | 1 | |
| 100⁄595 | 1 | |
| 95⁄595 | 2–4 | |
| 80⁄595 | 1–2 | |
| 10⁄595 | 1–2 | |
| 5⁄595 | 1 | |
| 5⁄595 | 2–4 | |
| Creature category | ||
| 10⁄25 | 2–4 | |
| 8⁄25 | 2–4 | |
| 7⁄25 | 3–5 | |
| Water creature category | ||
| 75⁄101 | 4–7 | |
| 26⁄101 | 3–5 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 595, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 25, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "3-5", "mob": "Dolphin", "weight": 7 } ], "category": "creature" }, "3": { "totalWeight": 101, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "size": "3-5", "mob": "Salmon", "weight": 26 } ], "category": "watercreature" } }
Sounds
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience
| Name | Sound | Group |
|---|---|---|
| Underwater Ambience | Loop | |
| Bubbles 1 | Loop Additions | |
| Bubbles 2 | ||
| Bubbles 3 | ||
| Bubbles 4 | ||
| Bubbles 5 | ||
| Bubbles 6 | ||
| Water 1 | ||
| Water 2 | ||
| Animal 1 | Rare Loop Additions | |
| Bass Whale 1 | ||
| Bass Whale 2 | ||
| Crackles 1 | ||
| Crackles 2 | ||
| Driplets 1 | ||
| Driplets 2 | ||
| Earth Crack | ||
| Animal 2 | Ultra Rare Loop Additions | |
| Dark 1 | ||
| Dark 2 | ||
| Dark 3 | ||
| Dark 4 |
Music
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
|---|---|---|---|---|
| axolotl.ogg | Underwater | "Axolotl" | — | |
| dragon_fish.ogg | Underwater | "Dragon Fish" | — | |
| shuniji.ogg | Underwater | "Shuniji" | — |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
deep_ocean | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
deep_ocean | 24 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold | |||
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added deep ocean, along with multiple other biomes. | |||||
| 1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
| 1.13 | 18w09a | Added underwater ruins, which generate in deep oceans. | |||||
| 18w10a | Deep ocean is no longer required for the "Adventuring Time" advancement. | ||||||
| 18w11a | Added shipwrecks, which generate in deep oceans. | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | Deep ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
| 21w15a | Deep oceans generate with a sand or gravel floor once again. | ||||||
| 1.18 | 21w44a | Deep ocean is once again required for the "Adventuring Time" advancement. | |||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added the deep ocean biome. | |||||
| v0.16.0 | build 1 | Added ocean monuments with guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||||
| beta 1.2.20.1 | Added underwater ruins. | ||||||
| 1.17.0 Experiment | beta 1.16.230.56 | Deep oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Deep oceans generate with a sand or gravel floor once again. | |||||
| 1.21.60 | Preview 1.21.60.23 | Kelp now generates more frequently and in denser patches. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added deep oceans. | |
| Added ocean monuments. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added shipwrecks, and underwater ruins. | ||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
Issues
Issues relating to "Deep Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
- Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
Gallery
Screenshots
-
A deep ocean, with an ocean monument in the background. -
Looking down into a deep ocean. -
A deep ocean. -
A deep ocean single biome world before 1.18. -
The Ocean Monument Ahead seed template thumbnail. -
A deep ocean with ray tracing.
See also
References
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
| |||||||||||||||||||||
|
| |||||||||||||||||||||