Deep Ocean

For other variants, see Ocean (disambiguation).
Deep Ocean

Deep Ocean.png: Infobox image for Deep Ocean the biome in Minecraft

Deep Ocean Vibrant Visuals.png: Infobox image for Deep Ocean the biome in Minecraft

Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4


 #1787D4

Underwater fog color


 #050533


 #1463A5

A deep ocean is a deeper variant of oceans.

Description

The separate colors of each ocean variant in Java Edition.

The deep ocean variant generates at deeper waters, with the depth usually being around 30 blocks, twice as deep as shallower oceans. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon‌ and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.

Mobs

The following mobs are naturally spawned here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin121–2
Squid121–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1005951
Drowned1005952–4
Slime[note 1]1005951
Spider1005951
Zombie955952–4
Skeleton805951–2
Enderman105951–2
Witch55951
Zombie Villager55952–4
Creature category
Glow Squid10252–4
Squid8252–4
Dolphin7253–5
Water creature category
Cod751014–7
Salmon261013–5
  1. Spawn attempt succeeds only in slime chunks.

Sounds

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifierTranslation key
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft Deep Oceandeep_oceanbiome.minecraft.deep_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft [No displayed name]deep_ocean24

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Video

History

Java Edition
1.7.213w36aAdded deep ocean, along with multiple other biomes.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w09aAdded underwater ruins, which generate in deep oceans.
18w10aDeep ocean is no longer required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in deep oceans.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aDeep ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aDeep oceans generate with a sand or gravel floor once again.
1.1821w44aDeep ocean is once again required for the "Adventuring Time" advancement.
Pocket Edition Alpha
v0.9.0build 1Added the deep ocean biome.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep oceans generate with a sand or gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 3 Added deep oceans.
Added ocean monuments.
TU69 1.761.761.76Patch 38Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.

Issues

Issues relating to "Deep Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
    • Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

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