Snowy Taiga Hills
The snowy taiga hills was a hills variant of the snowy taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
-0.5 |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Snowy Taiga Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite taiga-village.png article, displayed as 16x16px|link=Taiga Village|alt=|class=pixel-image|)</span>(link to Taiga Village article, displayed as <span class=\"sprite-text\">Taiga Village</span>)</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "-0.5",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #80B497</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #60A17B</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3D57D6; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3D57D6</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #245B78; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #245B78</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Snowy Taiga Hills.png"
]
}
Description
Like all other hills biomes, snowy taiga hills featured hillier, more erratic terrain. These hills were somewhat steep, making this variant difficult for survival. Although this was a snowy biome, rivers generated inside snowy taiga hills were not replaced by frozen rivers. Pillager outposts and villages generated in this biome, however, unlike the regular snowy taiga, igloos didn't generate here.
Mobs
Snowy taiga hills used the same mob spawning chances as snowy taigas.In Java Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Rabbit": "80% of spawned rabbits are white and 20% are black and white.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are snowy foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "80% of spawned rabbits are white and 20% are black and white.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are snowy foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }In Bedrock Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 2–3 | |
| 10⁄60 | 1–3 | |
| 10⁄60 | 2–4 | |
| 8⁄60 | 2–3 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 5⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| Ambient category | ||
| 1 | 2 | |
{ "hasNotes": true, "notes": { "Rabbit": "80% of spawned rabbits are white and 20% are black and white.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes are snowy foxes" }, "1": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "80% of spawned rabbits are white and 20% are black and white.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes are snowy foxes", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
cold_taiga_hills | 31 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added cold taiga hills. | |||||
| Both types of taigas now generate with ferns. and large ferns apart from grass. | |||||||
| 1.13 | 18w19a | Renamed Cold Taiga Hills to Snowy Taiga Hills. | |||||
| 1.14 | 18w49a | Sweet berry bushes are now rarely generated in snowy taiga hills. | |||||
| 19w07a | Added foxes, which may spawn in snowy taiga hills and have white fur. | ||||||
| 1.18 | Experimental Snapshot 1 | Snowy taiga hills no longer generates. | |||||
| 21w40a | Snowy taiga hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added cold taiga hills, along with many other biomes. | |||||
| Added wolves which may spawn in cold taiga hills. | |||||||
| v0.13.0 | build 1 | Added rabbits which may spawn in cold taiga hills. | |||||
| v0.15.0 | build 1 | Villages now may generate in cold taiga hills. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts which can generate in snowy taiga hills. | |||||
| Added sweet berry bushes which rarely generate in snowy taiga hills. | |||||||
| 1.11.0 | beta 1.11.0.1 | Added patrols which may spawn in snowy taiga hills. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes which may spawn in snowy taiga hills. | |||||
| 1.18.0 | beta 1.18.0.22 | Snowy taiga hills no longer generates naturally. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added cold taiga hills, along with many other biomes. | |
| 1.91 | Added pillager outposts, which can spawn in snowy taiga hills. | ||||||
| Added sweet berry bushes, which rarely generate in snowy taiga hills. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID taiga_cold_hills to snowy_taiga_hills. | ||||||
Gallery
-
Snowy taiga hills. -
A pillager outpost in snowy taiga hills. -
A village in snowy taiga hills during snowfall, in Bedrock Edition. -
Snowfall in snowy taiga hills in Bedrock Edition. -
A snowy taiga hills single biome world. -
Snowy taiga hills with ray tracing.
See also
| |||||||||||||||||||||
|
| |||||||||||||||||||||