Red Sand

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
No |
| Transparent |
No |
| Waterloggable |
No |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"title": "Red Sand",
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"label": "Tool"
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{
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"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
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{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
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{
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"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
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"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"Red Sand"
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"images": [
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Red sand is a variation of sand found exclusively in badlands biomes.
Obtaining
Breaking
Red sand can be broken without tools, but a shovel is the fastest way of obtaining it.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 | |
| 0.4 | ||
| 0.2 | ||
|
0.15 | |
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Red sand generates naturally in Badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.
Mob loot
An enderman holding a red sand block drops the block upon death.
Trading
Wandering traders sell 4 red sand for one emerald. This is the only renewable method of obtaining red sand. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.
Usage
If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If falling red sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling red sand lands in the space occupied by a non-solid block (such as torch, rail, or redstone dust) or a block less than a full block tall (such as slab or soul sand[1]), the red sand drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the red sand becomes an item. Red sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.
Though TNT does not break any blocks if it explodes underwater, if sand (including red sand), concrete powder (in one-block-deep water only), or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.
Crafting ingredient
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Red Sandstone | |||
| TNT | Gunpowder + |
It is possible to use any combination of sand and red sand. |
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Glass | + Any fuel |
Construction
Red sand can be used in the construction of airlocks and mob suffocation traps. Because red sand falls, it can also be used for construction underwater while the player remains above the surface of the water.
Farms
Cactus can only be placed on red sand or sand, and can also be used for farming bamboo, sugar cane and kelp.
Turtle eggs
A turtle egg can hatch on red sand, but not any other non-sand block.
Note blocks
Red sand can be placed under note blocks to produce "snare drum" sound.
Ambience
Red sand emits sandy ambient noises independent from the current biome if there is a sand, red sand, terracotta or stained terracotta block 8 blocks away in 3 of the 4 horizontal directions. The central red sand block must have access to the sky (i.e. should not be covered by any opaque or light-filtering block). The 3 other required blocks can be placed at different Y levels from the central block, but must be located on the world surface (must not have any non-air blocks above them).
Additional windy ambient sounds play if the red sand block is located in a desert, badlands, wooded badlands, or eroded badlands biome, provided it still meets the conditions described above.
If all the conditions for the respective ambient sounds are met, on each tick a red sand block has an 1⁄1600 chance to play a sandy noise and an 1⁄10000 chance to play a windy sound.
Sounds
Generic
sand sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
sand sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.15 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.05 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.14 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Sandy sounds | Blocks | Randomly when when there is a block of terracotta, sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world | block | subtitles | ? | ? | ? | |
| Windy sounds | Blocks | Randomly when when there is a block of terracotta, sand or red sand 8 blocks away in 3 of the 4 horizontal directions at the surface of the world and in a desert, badlands, wooded badlands or eroded badlands | block | subtitles | ? | ? | ? | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
red_sand | Block & Item | bamboo_plantable_onenderman_holdablesandmineable/shovel | sand | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
red_sand | sand / 1 | -949 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Falling block entity













| Hitbox size |
Height: 0.98 blocks |
|---|
{
"title": "Falling Block",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
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"invimages": [],
"images": []
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- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w39a | ||||||
| 1.8 | 14w27b | Red sand's textures now rotate randomly, making beaches and deserts look less uniform. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported red sand have been added. | |||||
| 1.14 | 18w43a | ||||||
| 18w47a | |||||||
| 19w05a | Added wandering traders, which sell red sand, making red sand a renewable resource. | ||||||
| 1.16 | Pre-release 3 | Turtle eggs can now hatch on red sand.[2] | |||||
| 1.21.5 | 25w05a | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.6 | 25w15a | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | ||||||
| build 2 | Red sand no longer turns into regular sand when falling. | ||||||
| v0.14.0 | build 1 | Red sand can now be used to craft red sandstone. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Red sand can now be bought from wandering traders. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away. | |||||
| 1.21.90 | Preview 1.21.90.21 | Ambient sand sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
| |||||
Red sand no longer makes ambient wind sounds (.block.sand.wind). | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported red sand have been added. | |
| 1.90 | |||||||
| 1.91 | Red sand can now be bought from wandering traders. | ||||||
| Red sand can now be smelted in a blast furnace. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Red sand now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | ||||||||||||||
| 14w10a | Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model | |||||||||||||||
| 14w25a | Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
| |||||||||||||||
| 14w26a | Sand with metadata values 2 through 15 have now been completely removed from the game. | |||||||||||||||
| 1.13 | 17w47a | The different block states for the sand ID have been split up into their own IDs.
| ||||||||||||||
| Prior to The Flattening, this block's numeral ID was 12. | ||||||||||||||||
| Bedrock Edition | ||||||||||||||||
| 1.21.20 | Preview 1.21.20.22 | The different block states for the sand ID have now been split up into their own IDs. | ||||||||||||||
Prior to this version, the block state variants of sand were as follows:
| ||||||||||||||||
Issues
Issues relating to "Red Sand" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
Naturally generated red sand in a badlands biome.
See also
- Explained physics of falling blocks.
- Desert
- Sandstone
References
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