/time
< Commands
/time| Permission level required |
|
|---|---|
| Restrictions |
Cheat only |
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Changes or queries the world's game time.
Usage
There are four types of time involved in this command:
- Gametime - The total number of game ticks that have elapsed in the world.
- Daylight cycle time (aka. internal daytime) - The total number of game ticks that have elapsed during the daylight cycle. It does not elapse when the game rule
doDaylightCycleisfalse. - Daytime - The number of game ticks that have elapsed since sunrise on current day. It is the result of dividing the daylight cycle time modulo 24,000.
- Day - The number of days that have elapsed during the daylight cycle. It is the result of floor division by 24,000 of the daylight cycle time.
In Java Edition, if the world is frozen by the /tick command, the four times above do not elapse.
/time set ... command in Java Edition always directly sets the daylight cycle time to the specified number. But in Bedrock Edition, when time: TimeSpec is specified, it increases the daylight cycle time to meet the specified time: TimeSpec.
For example:
- in Java Edition, when executing
/time set dayor/time set 1000, the daylight cycle time is set to 1000, so the "day" value returns to 0. - In Bedrock Edition, when executing
/time set 1000, the daylight cycle time is also set to 1000. But, for/time set day, if now the daylight cycle time is 25001 (1 day + 1001 ticks), after executing/time set day, it won't become 1000 or 25000, since it only increases the daylight cycle time when usingtime: TimeSpec. In fact, it turns into 49000 (2 days + 1000 ticks), and the "day" value becomes 2. If now the daylight cycle time is 25000 (1 day + 1000 ticks), after executing/time set day, it remains unchanged.
Syntax
- Java Edition
time add <time>- Adds
<time>to the in-game daytime.
- Adds
time query (daytime|gametime|day)- Queries current time.
time set (day|night|noon|midnight)time set <time>- Sets the daylight cycle time.
- Bedrock Edition
time add <amount: int>- Adds
<time>to the daylight cycle time.
- Adds
time query <daytime|gametime|day>- Queries current time.
time set <amount: int>time set <time: TimeSpec>- Sets the daylight cycle time.
Arguments
JE: <time>: time
BE: amount: int: int
- Specifies the time to add or set.
- In Java Edition, it must be a single-precision floating-point number suffixed with a unit. It must be not less than 0 gameticks. Units include:
d: an in-game day, 24000 gameticks;s: a second, 20 gameticks;t(default and omitable): a single gametick; the default unit.
.5dis same as 12000 gameticks.
In Bedrock Edition it must be a [Int] 32-bit integer number.
daytime|gametime|day
- Specifies the time to query. Must be
daytime,gametimeorday.
JE: day|night|noon|midnight
BE: time: TimeSpec: enum
- Specifies the time to set.
- Must be
day,night,noon,midnight,sunrise, orsunset.day= 1,000night= 13,000noon= 6,000midnight= 18,000sunrise= 23,000sunset= 12,000
Result
| Command | Trigger | Java Edition | Bedrock Edition |
|---|---|---|---|
| Any | The command is incomplete, or any argument is not specified correctly. | Unparseable | Unparseable |
| Otherwise | Successful | ||
Output
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
/time add ... | Java Edition | On success | 1 | 1 | the daytime (the daylight cycle time modulo 24000) after execution |
/time query ... | On success | 1 | 1 | the obtained value | |
| Any | Bedrock Edition | On fail | 0 | N/A | N/A |
| On success | 1 | N/A | N/A |
Examples
- To set the daylight cycle time to 1,000:
time set 1000 - To add one day to the daylight cycle time:
time add 24000 - To change/reset in-game day count to desired number:
time set <desired day number*24000+time of day in ticks>; to change day count to day 472 at noon (6000):time set 11334000
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.3 | Added /time. Both add and set can be used. | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w16a | /time is now usable in singleplayer.
| |||||
/time set now accepts day (equivalent to 0) and night (equivalent to 12500). | |||||||
| 1.7 | 13w36a | /time set day now is equivalent to 1000, and /time set night now is equivalent to 13000. | |||||
| 1.8 | 14w29a | Added /time query, accepting daytime and gametime. | |||||
| 1.9 | 15w49b | /time query now accepts day as a value. | |||||
| 1.13 | 18w01a | Added the options noon and midnight to /time set. | |||||
| Pocket Edition Alpha | |||||||
| v0.16.0 | build 1 | Added /time. | |||||
| Bedrock Edition | |||||||
| 1.17.30 | beta 1.17.30.20 | Now /time set <amount: int> directly sets the daylight cycle time to the specified number, instead of incrementing the daylight cycle time to satisfy the specified daytime. | |||||