Rotten Flesh

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Restores |
4 () |
| Status effects |
|
{
"title": "Rotten Flesh",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\">4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Food article, displayed as Restores)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite hunger.png article, displayed as 18x18px|link=Hunger (status effect)|alt=|class=pixel-image|)</span>(link to Hunger (status effect) article, displayed as <span class=\"sprite-text\">Hunger</span>)</span> (0:30) (80% chance)",
"label": "(link to Status effect article, displayed as Status effects)"
}
],
"invimages": [
"Rotten Flesh"
],
"images": [
"Rotten Flesh.png"
]
}
Rotten flesh is a food item that can be eaten by the player, at the high risk of inflicting Hunger.
Obtaining
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Drowned | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Husk | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Zoglin | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Zombie Horse | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Zombie Villager | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Zombie | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Zombified Piglin | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Drowned | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Husk | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Zoglin | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Zombie Horse | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Zombie Villager | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Zombie | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Zombified Piglin | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Drowned | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Husk | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Zoglin | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Zombie Horse | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Zombie Villager | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Zombie | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Zombified Piglin | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kill | ||||
| Default | Looting I | Looting II | Looting III | ||
| Drowned | 1.00 | 0.67 | 0.50 | 0.40 | |
| Husk | 1.00 | 0.67 | 0.50 | 0.40 | |
| Zoglin | 0.50 | 0.40 | 0.33 | 0.29 | |
| Zombie Horse | 1.00 | 0.67 | 0.50 | 0.40 | |
| Zombie Villager | 1.00 | 0.67 | 0.50 | 0.40 | |
| Zombie | 1.00 | 0.67 | 0.50 | 0.40 | |
| Zombified Piglin | 2.00 | 1.00 | 0.67 | 0.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Drowned | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Husk | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Zoglin | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Zombie Horse | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Zombie Villager | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Zombie | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Zombified Piglin | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Drowned | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Husk | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Zoglin | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Zombie Horse | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Zombie Villager | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Zombie | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Zombified Piglin | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Drowned | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Husk | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Zoglin | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Zombie Horse | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Zombie Villager | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Zombie | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Zombified Piglin | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kill | ||||
| Default | Looting I | Looting II | Looting III | ||
| Drowned | 1.00 | 0.75 | 0.60 | 0.50 | |
| Husk | 1.00 | 0.75 | 0.60 | 0.50 | |
| Zoglin | 0.50 | 0.40 | 0.33 | 0.29 | |
| Zombie Horse | 1.00 | 0.75 | 0.60 | 0.50 | |
| Zombie Villager | 1.00 | 0.75 | 0.60 | 0.50 | |
| Zombie | 1.00 | 0.75 | 0.60 | 0.50 | |
| Zombified Piglin | 2.00 | 1.33 | 1.00 | 0.80 | |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 1–8 | 57.8%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.578125, "structure": "Monster Room", "container": "Chest" }
| ||
| Chest | 3–7 | 28.7%{ "item": "Rotten Flesh", "stacksize": "3–7", "chance": 0.2866099895922952, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Chest | 1–8 | 59%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.5904, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Chest | 1 | 55.3%{ "item": "Rotten Flesh", "stacksize": 1, "chance": 0.5529977744943003, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 3–7 | 53.4%{ "item": "Rotten Flesh", "stacksize": "3–7", "chance": 0.5336224945119022, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Supply chest | 5–24 | 32.2%{ "item": "Rotten Flesh", "stacksize": "5–24", "chance": 0.3222874882313256, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Small ruins chest | 1 | 59.6%{ "item": "Rotten Flesh", "stacksize": 1, "chance": 0.5964169784407346, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Temple chest | 1–4 | 89.3%{ "item": "Rotten Flesh", "stacksize": "1–4", "chance": 0.8932644437669621, "structure": "Village", "container": "Temple chest" }
| ||
| Chest | 1–8 | 57.8%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.578125, "structure": "Woodland Mansion", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1–8 | 57.8%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.578125, "structure": "Monster Room", "container": "Chest" }
| ||
| Chest | 3–7 | 28.7%{ "item": "Rotten Flesh", "stacksize": "3–7", "chance": 0.2866099895922952, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Chest | 1–8 | 59%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.5904, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Chest | 1 | 55.3%{ "item": "Rotten Flesh", "stacksize": 1, "chance": 0.5529977744943003, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 3–7 | 53.3%{ "item": "Rotten Flesh", "stacksize": "3–7", "chance": 0.5327744971421648, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Supply chest | 5–24 | 32.2%{ "item": "Rotten Flesh", "stacksize": "5–24", "chance": 0.3222874882313256, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Small ruins chest | 1 | 59.6%{ "item": "Rotten Flesh", "stacksize": 1, "chance": 0.5964169784407346, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Temple chest | 1–4 | 89.3%{ "item": "Rotten Flesh", "stacksize": "1–4", "chance": 0.8932644437669621, "structure": "Village", "container": "Temple chest" }
| ||
| Chest | 1–8 | 57.8%{ "item": "Rotten Flesh", "stacksize": "1–8", "chance": 0.578125, "structure": "Woodland Mansion", "container": "Chest" }
| ||
Fishing
Rotten flesh can be obtained as a junk item while fishing. See fishing for more details.
Cat gifts
Tamed cats have a 70% chance of giving the player a gift when they wake up from a bed, and the gift has a 16.13% chance to be a rotten flesh.
Usage
Food
To eat rotten flesh, press and hold use while rotten flesh is selected in the hotbar.
Eating rotten flesh restores 4 () hunger and 0.8 hunger saturation, but has an 80% chance of inflicting
Hunger (effect) for 30 seconds. Note that the duration does not accumulate when eating multiple pieces. However, if more is consumed and the Hunger status effect is inflicted, the duration resets to 30 seconds.
Wolves
Rotten flesh can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Wolves are immune to the Hunger effect.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 100% | 100% | 32 × | ||
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
| Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
| Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
rotten_flesh | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
rotten_flesh | 277 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Iron Belly | Stop starvation using Rotten Flesh. | Eat a piece of rotten flesh while starving (zero hunger points). | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
Video
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | ||||||
| Zombies now drop rotten flesh instead of feathers. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Zombie pigmen now drop rotten flesh. | |||||
| Beta 1.9 Prerelease 2 | Food poisoning can now be stopped by drinking milk. | ||||||
| 1.2.1 | 12w03a | Rotten flesh can now be used to breed wolves. When a wolf eats rotten flesh, it will not receive the Hunger effect. | |||||
| 1.3.1 | 12w21a | Rotten flesh can now be found in desert pyramid chests. | |||||
| Priest villagers now buy rotten flesh. | |||||||
| 12w22a | Rotten flesh now generates in jungle pyramid chests. | ||||||
| Priest villagers no longer buy rotten flesh. | |||||||
| 1.3 | |||||||
| 1.7.2 | 13w36a | Rotten flesh can now be obtained as one of the "junk" items from fishing. | |||||
| 1.8 | 14w02a | Cleric villagers now buy 36–40 rotten flesh for 1 emerald, as their tier I trade. | |||||
| 1.9 | 15w43a | Rotten flesh may now be found in igloo basement chests. | |||||
| 15w44a | Rotten flesh now generates in dungeon chests. | ||||||
| The average yield of rotten flesh has been decreased in desert pyramid chests. | |||||||
| 1.10 | 16w20a | Added husks, which drop rotten flesh. | |||||
| 1.11 | 16w39a | Rotten flesh can now be found in woodland mansion chests. | |||||
| 1.13 | 18w09a | Rotten flesh now generates in the loot chests of underwater ruins. | |||||
| 18w11a | Drowned may now drop rotten flesh upon death. | ||||||
| Rotten flesh now sometimes generates in shipwreck chests. | |||||||
| 1.14 | 18w43a | ||||||
| 18w44a | Cats now offer rotten flesh as gifts. | ||||||
| 18w50a | Rotten flesh can now be found in village temple chests. | ||||||
| 19w11a | Cleric villagers now buy 32 rotten flesh for 1 emerald. | ||||||
| 1.16 | 20w06a | Added hoglins, which can drop rotten flesh if killed. | |||||
| 20w07a | Rotten flesh has a 10⁄109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 4–12. | ||||||
| Hoglins no longer drop rotten flesh. | |||||||
| 20w09a | Rotten flesh can no longer be obtained by bartering with piglins. | ||||||
| 20w14a | Added zoglins, which drop rotten flesh when killed. | ||||||
| Pocket Edition Alpha | |||||||
| v0.11.0 | build 1 | ||||||
| As the hunger bar has not yet been added, rotten flesh inflicts poison rather than hunger. | |||||||
| Zombies and zombie pigmen now drop rotten flesh. | |||||||
| build 11 | Rotten flesh can now be used to feed wolves. | ||||||
| v0.12.1 | build 1 | Eating rotten flesh now gives the player the Hunger status effect. | |||||
| Rotten flesh now restores hunger instead of health. It has a 30% chance of inflicting the Hunger effect. | |||||||
| Added zombie villagers, which drop rotten flesh when killed. | |||||||
| v0.13.0 | build 1 | Rotten flesh can now be found inside desert pyramid chests. | |||||
| v0.15.0 | build 1 | Added husks and zombie horses, both of which drop rotten flesh when killed. | |||||
| Rotten flesh can now be found inside jungle pyramid chests. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Rotten flesh can now be found inside the basement chests of igloos. | |||||
| 1.0.4 | alpha 1.0.4.0 | 36-40 rotten flesh can now be sold to cleric villagers. | |||||
| 1.1.0 | alpha 1.1.0.0 | Rotten flesh can now be found in woodland mansion chests. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which drop rotten flesh when killed. | |||||
| 1.4.0 | beta 1.2.14.2 | Rotten flesh can now be found in some shipwreck chests. | |||||
| beta 1.2.20.1 | Rotten flesh can now be found inside underwater ruins chests. | ||||||
| 1.7.0 | beta 1.7.0.2 | Rotten flesh can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Tamed cats can now give the player rotten flesh as a gift. Rotten flesh now has a high chance of giving the Hunger effect. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.1 | Rotten flesh can now be found in desert village temple chests. | |||||
| beta 1.11.0.4 | Trading has been changed, cleric villagers now buy 32 rotten flesh for an emerald. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Rotten flesh can now be found in desert pyramid chests. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Rotten flesh can now be obtained as one of the "junk" items from fishing. | |
| Cleric villagers now buy 36–40 rotten flesh for 1 emerald, as their tier I trade. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Rotten flesh may now be found in igloo basement chests. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added husks, which drop rotten flesh. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Rotten flesh can now be found in woodland mansion chests. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Drowned may now drop rotten flesh upon death. | ||
| Rotten flesh can now be found inside shipwreck chests. | |||||||
| Rotten flesh can now be found inside underwater ruins chests. | |||||||
| 1.90 | |||||||
| 1.91 | Trading has been changed, cleric villagers now buy 32 rotten flesh for an emerald. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 367. | |||||
Issues
Issues relating to "Rotten Flesh" are maintained on the bug tracker. Issues should be reported and viewed there.
External links
- Taking Inventory: Rotten Flesh – Minecraft.net on June 8, 2020

