Piston
| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
1.5 |
| Luminous |
No |
| Transparent | |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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A piston is a block capable of pushing most entities and blocks when given a redstone signal.
Some blocks cannot be moved, break when pushed or have other interactions with pistons. A piston can move up to twelve blocks at once.
Obtaining
Breaking
A piston can be broken using any tool with equal efficiency, and always drops itself. It is faster to break them with a pickaxe. The pickaxe is also the preferred tool for breaking the head when extended.[1]
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 2.25 | |
| 1.15 | ||
| 0.6 | ||
|
0.45 | |
| 0.4 | ||
| 0.3 | ||
| 0.25 | ||
| 0.2 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Any Planks + Cobblestone + Iron Ingot + Redstone Dust |
Usage
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Sticky Piston | Slimeball + |
Redstone component
Pistons are always placed facing toward the player. When powered, the piston's wooden surface (the "head") tries to start extending after a start delay. The extension takes 2 game ticks (1 redstone tick; 0.1 seconds) to finish. When it extends, it pushes at most 12 blocks. The piston makes a sound that can be heard within a 31×31×31 cube centered on the activating piston. Any entities in the path of an extending piston (or any block it might be moving) are pushed along, when possible. If the entities cannot be moved, the block is pushed inside them, suffocating mobs when pushed into their eye height (assuming said block is solid).
When a piston loses power, its head retracts. Like the extension, the retraction starts after a start delay and takes 2 game ticks (1 redstone tick; 0.1 seconds) to finish.
A piston that pushes a slime block bounces any entity that it displaces in the direction the piston is facing. Entities on top of a moving honey block, or any other moving block, will also move with it. In addition, when a slime block or a honey block is moved by a piston, any movable block adjacent (not diagonally) to it also moves. See the "Slime blocks and honey blocks" section of this page for more details.
In Bedrock Edition, blocks that require a support (such as levers) can be placed on the back or sides of a piston without being destroyed when that piston extends. In Java Edition, on the other hand, the majority of blocks that require a support are only safe to place on the back of pistons.
Start delay
A piston won't extend or retract immediately when it is activated: this phenomenon is known as "start delay".
In Bedrock Edition, the start delay is fixed at 2 game ticks (1 redstone tick; 0.1 seconds), meaning that the piston starts to extend or retract 2gt after it's activated.
In Java Edition, the start delay can be 0 game ticks (0 redstone ticks; 0 seconds) (activation in the same tick) or 1 game tick (0.5 redstone ticks; 0.05 seconds) (activation in the next tick) depending on the game process in which the piston is powered:
- If the piston is powered and updated in the scheduled tick phase, random tick phase or block event phase, the piston activates in this game tick's block event phase, which means the start delay in this case is 0gt.
- If the piston is powered and updated during the entity phase or the block entity phase, or by player actions, the piston activates in the next game tick's block event phase, which means the start delay in this case is 1gt.
Limitations
Pistons can push most blocks, with the exception of the ones listed in the table below.
Pistons cannot push blocks into the void, above the build limit, or beyond the world border. They also cannot push more than 12 blocks. If the requirements for a block to be pushed are not met, the piston simply does not extend.
| Block | Effect (Java Edition) | Effect (Bedrock Edition) | ||
|---|---|---|---|---|
|
Cannot be pushed or pulled. | |||
| Cannot be pushed or pulled. | N/A | |||
| N/A | Cannot be pushed or pulled. | |||
| Can be pushed and pulled. | ||||
| Breaks when pushed, turning into drops when applicable. Cannot be pulled. | ||||
| Cannot be pushed or pulled, because these blocks hold block entities. | Can be pushed and pulled. | |||
| Can be pushed and pulled, but separates into two chests. | ||||
| Breaks when pushed or unsupported, turning into drops when applicable. Cannot be pulled. | ||||
| Breaks when pushed, turning into drops when applicable. Cannot be pulled. | ||||
| Breaks when pushed, turning into drops when applicable. Cannot be pulled. | Cannot be pushed or pulled. | |||
| Can be pushed, but not pulled. | ||||
| Can be pushed and pulled. | Can be pushed, but not pulled. | |||
| Can be pushed and pulled, but breaks if unsupported, turning into drops when applicable. | Breaks when pushed or unsupported, turning into drops when applicable. Cannot be pulled. | |||
| Can be pushed and pulled, but breaks if unsupported, turning into drops when applicable. | ||||
| Can be pushed and pulled, but breaks if unsupported, turning into drops when applicable. | ||||
| Breaks when pushed, turning into drops when applicable. Cannot be pulled. | Can be pushed and pulled. | |||
|
Breaks when pushed, turning into drops when applicable. Cannot be pulled. | |||
| Can be pushed, but only when in a falling state. Cannot be pulled. | Can be pushed and pulled, but falls if unsupported. Cannot be pulled when in a falling state. | |||
| Can be pushed and pulled, but falls if unsupported. Cannot be pulled when in a falling state. | ||||
| Breaks when pushed, unless if in a falling state. Cannot be pulled. | ||||
Pistons cannot move blocks that require a support block, as they break and drop as an item (when applicable). There are however some exceptions, listed down below.
Exceptions
Carpets: since they consider all blocks excluding air as valid supports, moving carpets with pistons is fairly easy.
- A carpet can even stay on top of a moving block without breaking.
Rails: they can be moved as long as they remain on top of a block's full face (if it has one) in their new position. Once the piston finishes to push or pull the rail, the block below it must not be a moving block, or alternatively it can be a moving block, but only if its collision box is at its final position.
- When the rail and the block supporting it are on two vertically parallel extending pistons, the rail doesn't break. Trying to move the rail and its support block with perpendicular pistons causes the rail to break (although in Java Edition, due to the bug MC-75716, it visually appears to not break). In Java Edition, the piston moving the block can be powered 1 block event after the piston moving the rail in order for the rail to be moved reliably without breaking.
- Rails re-orient themselves after being pushed, similar to when placed manually.
Dead coral and dead coral fans: in Java Edition, they can be pushed and pulled similarly to how rails can; however in some situations the coral will both break and get moved by the piston, emitting block updates at its original position.
- This mechanic is frequently used in TNT dupers.
Powering pistons

Pistons can be activated from any side, excluding from the head. In Bedrock Edition, redstone dust gets automatically redirected toward pistons if placed next to them (except for the head's side).
In Java Edition, pistons can be powered from one block above compared to most redstone components: this property is called quasi-connectivity and can be used to make a BUD switch, taking advantage of the fact that a piston powered through quasi-connectivity doesn't always get updated. With quasi-connectivity, a piston can also be powered from the same direction of the head, which is otherwise impossible. Due to quasi-connectivity, a piston facing up that has a block of redstone on top of itself can extend but not retract: this happens because after the piston extends, it keeps receiving power from the redstone block.
Slime blocks and honey blocks
A
|
B
|
|||||
When a slime block is pushed or pulled by a piston, while moving, adjacent blocks also move with the slime block, unless a non-piston movable block stops the blocks that are "grabbed" by the slime blocks. These blocks may in turn push other blocks, not just the blocks in the line in front of the piston. For example, a slime block sitting on the ground attempts to move the ground block underneath itself, which in turn has to push additional ground blocks in the direction of motion just as if it were being pushed directly by a piston. The same occurs when a slime block is moved by an adjacent slime block. For example, a 2×2×2 cube of slime blocks may be pushed or pulled as a single unit by a piston acting on any of the blocks in the cube. A slime block adjacent to a block that cannot be moved by pistons or a block that can be broken by piston ignores that block. But if an adjacent block could be moved but is prevented to by the presence of an unmovable block, the slime block is prevented from moving.
Slime blocks' stickiness is unilateral, as such they can't be pulled by a non-sticky piston and they are not moved if an adjacent (non-slime) block is moved by a piston. The maximum of 12 blocks moved by a piston still applies. For example, a 2×2×3 structure of slime blocks may be pushed by a piston as long as no other movable blocks are adjacent to it. A piston cannot move itself via a "hook" constructed of slime blocks, but self-propelled contraptions can be created with multiple pistons. For that, see the article Tutorials/Flying machines.
Honey blocks work like slime blocks when it comes to moving other blocks, however honey blocks and slime blocks do not stick to each other. This allows, by alternating slime blocks and honey blocks, to have redstone contraptions that make use of these sticky blocks stay side by side without interfering with one another.
Glazed terracotta and the heavy core have a unique property: they do not stick to adjacent slime blocks or honey blocks, even though they can be pushed by pistons.
Technical components
Pistons have 2 technical blocks that cannot be obtained. These include the piston head and moving piston blocks.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
Bedrock Edition (piston):
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Bedrock Edition (arm):
normal sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Piston moves | Blocks | When a piston extends | block | subtitles | 0.5 | 0.6-0.85 | 8 | |
| Piston moves | Blocks | When a piston contracts | block | subtitles | 0.5 | 0.6-0.8 | 8 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a piston extends | tile | 0.5 | 0.6-0.75 | |
| Blocks | When a piston contracts | tile | 0.5 | 0.6-0.75 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
piston | Block & Item | None | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
piston | None | 33 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
| Name | Savegame ID |
|---|---|
PistonArm |
Block states
The piston block uses following block states:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| extended | false | falsetrue | If true, the piston is extended. |
| facing | north | downeastnorthsouthupwest | The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction the piston is pointing.
|
Block data
In Bedrock Edition, a piston has a block entity associated with it that holds additional data about the block.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Inception | Push a with a piston, then pull the original piston with that piston. | — | 20 | Silver | |||
Video
History
The specific instructions are:
- Extended pistons in Legacy Console Edition look different since TU46.
- 1.19 piston changes
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch shows interest in adding blocks that can pull and push other blocks when a pulse from a wire is received; he called them "Pulley1", which would pull a block down, and "Pulley2", which would push a block up. | ||||||
| Java Edition Beta | |||||||
| ? | |||||||
| Another user, DiEvAl, privately submitted code as well, including the idea of block entities to track moving blocks.[3] | |||||||
| June 7, 2011 | Jeb tweets an image of pistons in development. | ||||||
| 1.7 | Added pistons, alongside associated head and moving blocks. | ||||||
| A bug existed in this version which caused the game to crash and lock the player out of their world when powering pistons in some scenarios (for example when trying to push a redstone torch). | |||||||
| 1.7_01 | The aforementioned bug has been fixed and affected worlds now load normally again. | ||||||
| Headless pistons won't break upon receiving a block update anymore. | |||||||
| Java Edition | |||||||
| 1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft pistons. | |||||
| 1.3.1 | 12w26a | Pistons now schedule extensions and retractions rather than executing them as soon as they are updated. | |||||
| 1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft pistons. | |||||
| 1.8 | 14w17a | ||||||
| 14w18a | Slime blocks now push and pull blocks adjacent when connected to sticky pistons. | ||||||
| Extending a piston with a slime block on top of it launches the entity (mobs, players, items, launched arrows, etc) into the air. | |||||||
| 14w19a | Slime blocks can now push entities sideways and downward when attached to a piston. | ||||||
| 1.9 | 15w38b | Retracting pistons can now pull entities through them.[4] This was known as "piston translocation" by the community. | |||||
| 15w49a | Unextended pistons, downward-facing pistons, and upward-facing piston heads are now considered to have a solid top surface, like upside-down stairs and top slabs. | ||||||
| 1.11 | 16w40a | Retracting pistons can no longer pull entities through them. "Piston translocation" has been removed. | |||||
| 1.12 | 17w16a | When pistons move slime blocks, they do not move glazed terracotta attached to the side of the slime block. | |||||
| pre3 | Slime blocks can no longer pull glazed terracotta attached to any side of a piston, whatsoever. | ||||||
| 1.13 | 17w47a | Pistons now can push note blocks. | |||||
| pre7 | Pistons now have the same block spitting behavior of sticky pistons.[5] | ||||||
| 1.13.1 | 18w30b | Pistons don't spit blocks anymore. | |||||
| 1.14 | 18w43a | The textures associated with pistons have been changed. | |||||
| While the texture for oak planks was later updated in subsequent snapshots, the piston texture is yet to be changed to reflect this.[6] | |||||||
| 18w44a | Pistons are no longer transparent. | ||||||
| 18w46a | Extended pistons now allow light to pass through certain faces. | ||||||
| 1.15 | 19w41a | Added honey blocks, which have multiple different types of interactions with pistons. | |||||
| 1.16 | 20w06a | The hardness of pistons has been increased from 0.5 to 1.5. | |||||
| Pickaxes are now the tool for breaking pistons. | |||||||
| Pistons no longer pop off redstone components placed on the back when retracting. | |||||||
| Crimson planks and warped planks can now be used to craft pistons. | |||||||
| 1.17 | 20w45a | Particles now appear if a block is broken by a piston. | |||||
| 1.19 | 22w11a | Mangrove planks can now be used to craft pistons. | |||||
| 22w17a | |||||||
| 1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft pistons. | |||||
| 1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft pistons. | |||||
| 1.21 | 24w20a | Piston sounds have been updated to be quieter and less harsh. | |||||
| 24w21a | Piston sounds have been reverted to what they previously were, but the attenuation distance and sound level has been halved. | ||||||
| 1.21.5 | 25w10a | Blocks that are broken by a piston now play their breaking sound. | |||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 | ||||||
| Pistons have a version exclusive animation and the ability to push block entities. | |||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.20.30 | Preview 1.20.20.21 | Increased the hardness and blast resistance of pistons from 0.5 to 1.5. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU3 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Pistons have been changed to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Retracting pistons can now pull entities through them. This was known as "piston translocation" by the community. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Retracting pistons can no longer pull entities through them. "Piston translocation" has been removed. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Pistons can now move daylight detectors. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Pistons can no longer move cauldrons. |
| TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously. |
| Pistons can move cauldrons again. | |||||||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.7 | Six-sided pistons exist as extreme metadata variants of pistons. | ||||||
| Java Edition | |||||||
| 1.8 | 14w26a | Pistons now use block states instead of metadata. As such, weird pistons have been removed. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 33. | |||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 | Weird pistons also existed, but they didn't look six-sided. | |||||
| Bedrock Edition | |||||||
| 1.13.0 | beta 1.13.0.1 | Weird pistons have been removed. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| ? | Weird pistons definitely existed at one point. | ||||||
Issues
Issues relating to "Piston" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Mojang stated that the 12-block push limit for pistons would not be changed, because "the current limitations are by design".[7]
- When toggled between on and off rapidly with a gravity affected block (such as sand) above it, a piston can eventually break the block, which can be picked up as a resource. However, gravel broken this way never drops flint.
- Carpet can be placed on the piston extension block, and remains even if it is replaced with a solid block using
/setblock.
Gallery
Screenshots
-
Fundamental logic gates, implemented purely with pistons and redstone repeaters, clockwise from upper left: AND, OR, XOR, and NOT. -
Slow clock generator with pistons and redstone. -
An example of a piston-controlled waterflow.
Mojang screenshots
-
First screenshot of pistons. -
Light shining through an extended piston. -
Redstone connecting to pistons in Bedrock Edition. -
A piston being crafted with a fish. This is a joke about the piston sounds heard in Java Edition 24w20a, which have been said to sound wet. -
!["Makena tinkering with a Redstone contraption made up of Pistons pushing a Lime Wool block."[8]](./_assets_/f18985102a29bf9b2316402fea16498d.png)
Concept artwork
-
Notch's explanation on how the rod (a full block long when extended) fits into the piston box (whose depth is a block minus the face's thickness).[9]
In other media
-
Artwork of an incorrectly-rotated piston connected to a lever via redstone dust. -
Pistons as they appear in Minecraft: Shape Your World. -
Pistons as they appear in A Minecraft Movie.
See also
- Slime block
- Redstone
- Tutorials/Piston uses
- Tutorials/Headless pistons
- Mechanics/Redstone/Piston circuits
Notes
- ↑ Check the exceptions section
- ↑ Check the exceptions section
- ↑ Check the exceptions section
- ↑ In Java Edition, item frames are entities, not blocks. In Bedrock Edition, they are blocks.
- ↑ In Java Edition, if the "Fixed" NBT tag is set to "1", the item frame does not break when attempting to push it using a piston, but it still does not push. If the "Invulnerable" NBT tag is set to "1", the item frame breaks when pushed.
- ↑ Paintings are technically entities, not blocks.
References
- ↑ MC-171370 — resolved as "Works As Intended".
- ↑ http://www.minecraftforum.net/viewtopic.php?t=247686&f=1032
- ↑ http://www.reddit.com/r/Minecraft/comments/hvkmo/attribution_of_the_piston_mod_in_vanilla_minecraft/
- ↑ 89030
- ↑ MC-133273
- ↑ MC-248841 — resolved as "Works As Intended".
- ↑ "Piston Push Limits (and increases). The current limitations are by design." – Minecraft Feedback, January 3, 2019.
- ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.
- ↑ "@danstonchat @jeb_ https://i.imgur.com/VLfl0.png" – @notch (Markus Persson) on X (formerly Twitter), June 22, 2011
External links
- "Block of the Week: Piston" by Duncan Geere – Minecraft.net, October 13, 2017.
| |||||||||
| Rumors | |
|---|---|
| Phenomena | |
| Media | |
| Figures | |

