Desert Hills

| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature |
2.0 |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Desert Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-pyramid.png article, displayed as 16x16px|link=Desert Pyramid|alt=|class=pixel-image|)</span>(link to Desert Pyramid article, displayed as <span class=\"sprite-text\">Desert Pyramid</span>)</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span><br>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-well.png article, displayed as 16x16px|link=Desert Well|alt=|class=pixel-image|)</span>(link to Desert Well article, displayed as <span class=\"sprite-text\">Desert Well</span>)</span><br>",
"label": "(link to Features article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #BFB755; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #BFB755</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1A7AA1; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1A7AA1</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Desert Hills.png"
]
}
The desert hills was a hills variant of the desert that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Like all other hills biomes, desert hills featured hillier terrain with occasional overhangs, cliffs, and floating islands. Sand often generated floating here, providing a risk of suffocation when the sand fell down. Desert hills were comprised mostly of sand and sandstone like the rest of the desert. No biome-specific structures other than fossils, desert pyramids, and desert wells generated within this biome, making this variant overall more difficult and less rewarding. Desert hills didn't generate in the thin desert border around a badlands biome.
Mobs
Desert hills used the same mob spawning chances as deserts. In Java Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 1 | 2–3 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 80⁄515 | 4 | |
| 19⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 1⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Rabbit": "All spawned rabbits are gold." }, "1": { "totalWeight": 4, "mobs": [ { "note": "All spawned rabbits are gold.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Husk", "weight": 80 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }In Bedrock Edition:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 1 | 2–3 | |
| Monster category | ||
| 100⁄735 | 1 | |
| 95⁄735 | 2–4 | |
| 5⁄735 | 2–4 | |
| 240⁄735 | 2–4 | |
| 80⁄735 | 1–2 | |
| 100⁄735 | 1 | |
| 100⁄735 | 1 | |
| 10⁄735 | 1–2 | |
| 5⁄735 | 1 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Rabbit": "All spawned rabbits are gold." }, "1": { "totalWeight": 4, "mobs": [ { "note": "All spawned rabbits are gold.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" } ], "category": "passive" }, "2": { "totalWeight": 735, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
desert_hills | 17 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added DesertHills. | |||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 1.7.2 | 13w36a | Desert hills are now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.13 | 18w16a | "DesertHills" has been renamed to "Desert Hills". | |||||
| 1.18 | Experimental Snapshot 1 | Desert hills no longer generate naturally. | |||||
| 21w40a | Desert hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added Desert Hills variant, along with many other biomes. | |||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added rabbits, which can spawn in deserts. | |||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.20 | The desert hills biome no longer generates naturally. | |||||
Gallery
-
A desert hills biome. -
Another desert hills biome. -
Desert hills in Bedrock Edition. -
A desert pyramid in desert hills in Bedrock Edition. -
A frozen ocean next to desert hills in Bedrock Edition. Note the ocean ruins in an iceberg. -
A desert hills single biome world. -
Desert hills with ray tracing.
See also
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