Glow Item Frame

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Drops |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Glow Item Frame",
"images": [
"Glow Item Frame.png"
],
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite glow-item-frame.png article, displayed as 16x16px|link=Glow Item Frame|alt=|class=pixel-image|)</span>(link to Glow Item Frame article, displayed as <span class=\"sprite-text\">Glow Item Frame</span>)</span> (1)<br><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite items.png article, displayed as 16x16px|link=|alt=EnvSprite items.png: Sprite image for items in Minecraft|class=pixel-image|)</span> The item it contains.",
"label": "(link to Drops#Common drops article, displayed as Drops)"
}
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"invimages": [
"Glow Item Frame"
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}
A glow item frame is an entity or block entity that keeps itself and the item inside it illuminated, even in the dark.
Obtaining
Breaking
An empty glow item frame can be broken instantly by punching it. If the glow item frame contains an item, punching it drops the item, leaving the frame on the wall.
Because glow item frames are entities in Java Edition, they can be broken in Adventure mode. They are also targeted by commands using the @e selector.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Glow Ink Sac + Item Frame |
Usage
Glow item frames have the same properties, usage, and rotation functionalities as regular item frames.
Unique properties

When an item is placed inside a glow item frame, it appears to glow, though it does not emit any light level.
Sounds
Glow item frames share the same sounds as item frames.
Generic
itemframe sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | block | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | block | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.22 | 0.5 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Item Frame fills | Friendly Mobs | When an item is placed in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame fills | Friendly Mobs | When an item is placed in a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame broken | Friendly Mobs | When an item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame broken | Friendly Mobs | When a glow item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame placed | Friendly Mobs | When an item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame placed | Friendly Mobs | When a glow item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame empties | Friendly Mobs | When an item is removed from an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame empties | Friendly Mobs | When an item is removed from a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame clicks | Friendly Mobs | When an item is rotated in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame clicks | Friendly Mobs | When an item is rotated in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When an item is placed in an item frame | block | 1.0 | 1.0 | |
| Blocks | When an item is removed from an item frame | block | 1.0 | 1.0 | |
| Blocks | When an item is rotated in an item frame | block | 1.0 | 1.0 | |
Data values
ID
| Item | Identifier | Form | Translation key |
|---|---|---|---|
glow_item_frame | Item | item |
| Entity | Identifier | Translation key |
|---|---|---|
glow_item_frame | entity |
| Item Frame | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
glow_frame | 623 | Item | — | item | |
glow_frame | 594 | Block & Ungiveable Item[i 2] | item.glow_frame | — |
| Name | Savegame ID |
|---|---|
GlowItemFrame |
Block states
assets/minecraft/blockstates/glow_item_frame.json.Java Edition:
Despite being an entity in Java Edition, item frames utilize block states internally.
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| map | false | falsetrue | If this item frame contains a map. |
Bedrock Edition:
Item Frame:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
| item_frame_map_bit | 0x4 | false | falsetrue | 01 | If this item frame contains a map. |
| item_frame_photo_bit | Not Supported | false | falsetrue | Unsupported | If this item frame contains a photo. |
Glow Item Frame:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | Not Supported | 0
| 5 | Unsupported | East facing item frame |
4 | Unsupported | West facing item frame | |||
3 | Unsupported | South facing item frame | |||
2 | Unsupported | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
| item_frame_map_bit | Not Supported | false | falsetrue | Unsupported | If this item frame contains a map. |
| item_frame_photo_bit | Not Supported | false | falsetrue | Unsupported | If this item frame contains a photo. |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
- See Entity format. Must include
idtag. Unlike spawn eggs, cannot change the type of entity created using theidtag. Data that item frames do not normally use (see below) has no effect.
- See Entity format. Must include
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
Entity data
In Java Edition, glow item frames have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all block entities that can hang from blocks see Template:Nbt inherit/hangable/template
- [Boolean] Fixed:
1or0(true/false) - Iftrue: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated. - [Boolean] Invisible:
1or0(true/false) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible. - [NBT Compound / JSON Object] Item: The item in the item frame (no slot tag). If the item frame is empty, this tag does not exist.
- A single item stack see Template:Nbt inherit/itemnoslot/template
- [Float] ItemDropChance: The chance for the item to drop when the item frame breaks. This is a 100% chance by default.
- [Byte] ItemRotation: The current angle or rotation of the item, as a multiple of 45 degrees, going clockwise.
0means the item is upright,1means the item is turned 45 degrees clockwise from the upright orientation. This value can only ever be between0and7, just like its redstone output when measured with a comparator.
Block data
In Bedrock Edition, a glow item frame has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w03a | ||||||
| 21w10a | Added new subtitles for glow item frames. | ||||||
| 1.18 | 21w41a | ||||||
| Bedrock Edition | |||||||
| 1.16.210 Experiment | beta 1.16.210.59 | ||||||
| Has the default item frame block texture. | |||||||
| beta 1.16.210.60 | Temporarily removed glow item frames due to a crash. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | ||||||
| beta 1.16.220.52 | |||||||
| 1.17.0 Experiment | beta 1.16.230.52 | ||||||
| beta 1.17.0.50 | |||||||
| Now produces redstone signals. | |||||||
| beta 1.17.0.52 | Maps now glow in glow item frames. | ||||||
| Glow Item Frames are no longer available only through Experimental Gameplay. | |||||||
| 1.18.10 | beta 1.18.10.20 | ||||||
Issues
Issues relating to "Glow Item Frame" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Glow item frame. -
Glow item frame texture, used when there is a map inside.
Screenshots
-
A glow item frame inside a glow item frame.
See also
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