Glow Item Frame

For the non glowing variant, see Item Frame.
Glow Item Frame
Glow Item Frame.png: Infobox image for Glow Item Frame the item entity in Minecraft
Invicon Glow Item Frame.png: Inventory sprite for Glow Item Frame in Minecraft as shown in-game with description: Glow Item Frame
Rarity tier

Common

Renewable

Yes

Stackable

Yes (64)

Drops

(1)
EnvSprite items.png: Sprite image for items in Minecraft The item it contains.

A glow item frame is an entity‌ or block entity‌ that keeps itself and the item inside it illuminated, even in the dark.

Obtaining

Breaking

An empty glow item frame can be broken instantly by punching it. If the glow item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because glow item frames are entities in Java Edition, they can be broken in Adventure mode. They are also targeted by commands using the @e selector.‌

Crafting

Ingredients Crafting recipe
Glow Ink Sac +
Item Frame
Invicon Glow Ink Sac.png: Inventory sprite for Glow Ink Sac in Minecraft as shown in-game linking to Glow Ink Sac with description: Glow Ink SacInvicon Item Frame.png: Inventory sprite for Item Frame in Minecraft as shown in-game linking to Item Frame with description: Item Frame
Invicon Glow Item Frame.png: Inventory sprite for Glow Item Frame in Minecraft as shown in-game with description: Glow Item Frame

Usage

Main article: Item Frame § Usage

Glow item frames have the same properties, usage, and rotation functionalities as regular item frames.

Unique properties

Comparison between ordinary item frame and glow item frame in the dark.

When an item is placed inside a glow item frame, it appears to glow, though it does not emit any light level.

Sounds

Glow item frames share the same sounds as item frames.

Generic

Bedrock Edition:

ItemSprite item-frame.png: Sprite image for item-frame in Minecraft itemframe sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenblock.itemframe.break1.00.8-1.0
BlocksWhen the block is placedblock.itemframe.place1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.wood0.220.5

Unique

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Item Frame fillsFriendly MobsWhen an item is placed in an item frameentity.item_frame.add_itemsubtitles.entity.item_frame.add_item1.01.016
​Glow Item Frame fillsFriendly MobsWhen an item is placed in a glow item frameentity.glow_item_frame.add_itemsubtitles.entity.glow_item_frame.add_item1.01.016
​Item Frame brokenFriendly MobsWhen an item frame is broken or pops offentity.item_frame.breaksubtitles.entity.item_frame.break1.01.016
​Glow Item Frame brokenFriendly MobsWhen a glow item frame is broken or pops offentity.glow_item_frame.breaksubtitles.entity.glow_item_frame.break1.01.016
​Item Frame placedFriendly MobsWhen an item frame is placedentity.item_frame.placesubtitles.entity.item_frame.place1.01.016
​Glow Item Frame placedFriendly MobsWhen a glow item frame is placedentity.glow_item_frame.placesubtitles.entity.glow_item_frame.place1.01.016
​Item Frame emptiesFriendly MobsWhen an item is removed from an item frameentity.item_frame.remove_itemsubtitles.entity.item_frame.remove_item1.01.016
​Glow Item Frame emptiesFriendly MobsWhen an item is removed from a glow item frameentity.glow_item_frame.remove_itemsubtitles.entity.glow_item_frame.remove_item1.01.016
​Item Frame clicksFriendly MobsWhen an item is rotated in an item frameentity.item_frame.rotate_itemsubtitles.entity.item_frame.rotate_item1.01.016
​Glow Item Frame clicksFriendly MobsWhen an item is rotated in an item frameentity.glow_item_frame.rotate_itemsubtitles.entity.glow_item_frame.rotate_item1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen an item is placed in an item frameblock.itemframe.add_item1.01.0
BlocksWhen an item is removed from an item frameblock.itemframe.remove_item1.01.0
BlocksWhen an item is rotated in an item frameblock.itemframe.rotate_item1.01.0

Data values

ID

Java Edition:

ItemIdentifierFormTranslation key
ItemSprite glow-item-frame.png: Sprite image for glow-item-frame in Minecraft Glow Item Frameglow_item_frameItemitem.minecraft.glow_item_frame
EntityIdentifierTranslation key
EntitySprite glow-item-frame.png: Sprite image for glow-item-frame in Minecraft Glow Item Frameglow_item_frameentity.minecraft.glow_item_frame

Bedrock Edition:

Item FrameIdentifierNumeric ID FormItem ID[i 1]Translation key
ItemSprite glow-item-frame.png: Sprite image for glow-item-frame in Minecraft Itemglow_frame623Itemitem.glow_frame.name
BlockSprite glow-item-frame.png: Sprite image for glow-item-frame in Minecraft Blockglow_frame594Block & Ungiveable Item[i 2]item.glow_frame
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
NameSavegame ID
BlockSprite glow-item-frame.png: Sprite image for glow-item-frame in Minecraft Block entityGlowItemFrame

Block states

See also: Block states
This section is missing information about: In Java Edition, there appears to be some internal block states for glow item frames, as suggested by the contents of assets/minecraft/blockstates/glow_item_frame.json.
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition:
Despite being an entity in Java Edition, item frames utilize block states internally.

Name Default value Allowed values Description
mapfalsefalse
true
If this item frame contains a map.

Bedrock Edition:
Item Frame:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0 50East facing item frame
41West facing item frame
32South facing item frame
23North facing item frame
1UnsupportedUp facing item frame
0UnsupportedDown facing item frame
item_frame_map_bit0x4falsefalse
true
0
1
If this item frame contains a map.
item_frame_photo_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a photo.

Glow Item Frame:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_directionNot Supported0 5UnsupportedEast facing item frame
4UnsupportedWest facing item frame
3UnsupportedSouth facing item frame
2UnsupportedNorth facing item frame
1UnsupportedUp facing item frame
0UnsupportedDown facing item frame
item_frame_map_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a map.
item_frame_photo_bitNot Supportedfalsefalse
true
UnsupportedIf this item frame contains a photo.


Item data

Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
      • See Entity format. Must include id tag. Unlike spawn eggs, cannot change the type of entity created using the id tag. Data that item frames do not normally use (see below) has no effect.

Entity data

Main article: Entity format

In Java Edition, glow item frames have entity data that define various properties of the entity.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all block entities that can hang from blocks see Template:Nbt inherit/hangable/template
    • [Boolean] Fixed: 1 or 0 (true/false) - If true: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated.
    • [Boolean] Invisible: 1 or 0 (true/false) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible.
    • [NBT Compound / JSON Object] Item: The item in the item frame (no slot tag). If the item frame is empty, this tag does not exist.
      • A single item stack see Template:Nbt inherit/itemnoslot/template
    • [Float] ItemDropChance: The chance for the item to drop when the item frame breaks. This is a 100% chance by default.
    • [Byte] ItemRotation: The current angle or rotation of the item, as a multiple of 45 degrees, going clockwise. 0 means the item is upright, 1 means the item is turned 45 degrees clockwise from the upright orientation. This value can only ever be between 0 and 7, just like its redstone output when measured with a comparator.

Block data

In Bedrock Edition, a glow item frame has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

History

There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Glow Item Frame.
Java Edition
1.1721w03a Added glow item frames.
21w10aAdded new subtitles for glow item frames.
1.1821w41a The textures of glow item frames as item have been changed.
Bedrock Edition
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.59 Added glow item frames.
Has the default item frame block texture.
beta 1.16.210.60Temporarily removed glow item frames due to a crash.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50 Re-added glow item frames.
beta 1.16.220.52 Glow item frame block texture uses update block texture due to a bug.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52 The glow item frame block textures have been reverted back to the previous one.
beta 1.17.0.50 The textures of glow item frames have been changed to match Java Edition.
Now produces redstone signals.
beta 1.17.0.52Maps now glow in glow item frames.
Glow Item Frames are no longer available only through Experimental Gameplay.
1.18.10beta 1.18.10.20 The textures of glow item frames as item have been changed.

Issues

Issues relating to "Glow Item Frame" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

Screenshots

See also

Navigation