Wooden Door












| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
3 |
| Hardness |
3 |
| Luminous |
No |
| Transparent |
Partial |
| Waterloggable |
No (Java Edition) |
| Flammable |
No |
| Catches fire from lava |
Overworld wood: Yes |
{
"title": "Wooden Door",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No (''(link to Java Edition article, displayed as Java Edition)'')<br>Yes (''(link to Bedrock Edition article, displayed as Bedrock Edition)'')",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "'''Overworld wood''': Yes<br>'''Nether wood''': No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [
"Oak Door",
"Spruce Door",
"Birch Door",
"Jungle Door",
"Acacia Door",
"Dark Oak Door",
"Mangrove Door",
"Cherry Door",
"Pale Oak Door",
"Bamboo Door",
"Crimson Door",
"Warped Door"
],
"images": [
"Oak Door.png",
"Spruce Door.png",
"Birch Door.png",
"Jungle Door.png",
"Acacia Door.png",
"Dark Oak Door.png",
"Mangrove Door.png",
"Cherry Door.png",
"Pale Oak Door.png",
"Bamboo Door.png",
"Crimson Door.png",
"Warped Door.png"
]
}
A wooden door is a variant of the door made of wood that can be opened and closed by the player without redstone.
Obtaining
Wooden doors can be crafted from any type of planks, including those found in the Nether. Different types of wooden doors can also be found in multiple structures in the Overworld.
Breaking
A wooden door can be mined with anything, but axes are the fastest. Pistons can also break doors by pushing the piston head or any block into the door.
Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
| Block | ||
|---|---|---|
| Hardness | 3 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 4.5 | |
| 2.25 | ||
| 1.15 | ||
โ |
0.9 | |
| 0.75 | ||
| 0.6 | ||
| 0.5 | ||
| 0.4 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- โ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking ยง Speed.
Natural generation
Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in zombie villages.
Oak
Oak doors generate as part of:
- Plains villages
- Strongholds
- Right-side-up shipwrecks
Spruce
Spruce doors generate as part of:
- Taiga, snowy tundra and snowy taiga villages
- Right-side-up shipwrecks
Jungle
Jungle doors generate as part of:
- Desert villages
- Right-side-up shipwrecks
Acacia
Acacia doors generate as part of:
- Savanna villages
Dark oak
Dark oak doors generate as part of:
- Master bedroom closets in woodland mansions
- Right-side-up shipwrecks
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Matching Planks |
Usage
Wooden doors can be opened and closed using a redstone signal, or by players, villagers, piglins, wandering tradersโ, and vindicatorsโ. Wooden doors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa.
In Hard difficulty, wooden doors can be broken by vindicators and all variants of zombies except drowned.
Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them.
Barrier

A wooden door can be opened or closed by pressing the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through".
Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. In Java Edition, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door).
Redstone component
Wooden doors can be controlled with redstone power.
A wooden door is a redstone mechanism component and can be activated by weakly powering any cardinally adjacent block.
When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal.
All methods of activating a door can be applied to either the top or bottom parts of a door.
Fuel
Overworld wooden doors can be used as a fuel in furnaces, smelting 1 item per door.
Note blocks
Wooden doors can be placed under note blocks to produce "bass" sound.
Air pockets
Doors in Java Edition can be used as air pockets underwater because they can't be waterlogged. They can also be used as air pockets in lava in both Java and Bedrock editions. A wooden door in lava does not burn.
Sounds
Generic
Normal wood
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block | subtitlesโ | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Cherry wood
cherry_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block | subtitlesโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block | subtitlesโ | 0.15 | 1.0 | 16 | |
cherry_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.2 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Bamboo wood
bamboo_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block | subtitlesโ | 0.9 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block | subtitlesโ | 0.9 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesโ | 0.225 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block | subtitlesโ | 0.15 | 1.0 | 16 | |
bamboo_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 0.9 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.2 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Nether wood
nether_wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block | subtitlesโ | 1.0 | 0.72 | 16 | |
| โBlock placed | Blocks | When the block is placed | block | subtitlesโ | 1.0 | 0.72 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesโ | 0.25 | 0.45 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block | subtitlesโ | 0.15 | 1.0 | 16 | |
nether_wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | place | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Players | Jumping from the block | step | 0.12 | 1.0 | |
| Players | Falling on the block without fall damage | step | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โDoor creaks | Blocks | When a wooden door opens | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a wooden door closes | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a cherry wood door opens | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a cherry wood door closes | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a bamboo wood door opens | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a bamboo wood door closes | block | subtitlesโ | 0.9 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a Nether wood door opens | block | subtitlesโ | 1.0 | 0.9-1.0 | 16 | |
| โDoor creaks | Blocks | When a Nether wood door closes | block | subtitlesโ | 1.0 | 0.9-1.0 | 16 | |
| โDoor shakes | Hostile Mobs | When a zombie attacks a door | entity | subtitlesโ | 2.0 | 0.8-1.2 | 16 | |
| โDoor breaks | Hostile Mobs | When a zombie breaks a door | entity | subtitlesโ | 2.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a wooden door opens | open | 0.9 | 0.9-1.0 | |
| Blocks | When a wooden door closes | close | 0.9 | 0.9-1.0 | |
| Blocks | When a cherry wood door opens | open | 1.0 | 0.9-1.0 | |
| Blocks | When a cherry wood door closes | close | 1.0 | 0.9-1.0 | |
| Blocks | When a bamboo wood door opens | open | 0.9 | 0.9-1.0 | |
| Blocks | When a bamboo wood door closes | close | 0.9 | 0.9-1.0 | |
| Blocks | When a Nether wood door opens | open | 1.0 | 0.9-1.0 | |
| Blocks | When a Nether wood door closes | close | 1.0 | 0.9-1.0 | |
| Hostile Creaturesโ Hostile Mobsโ | While a zombie is breaking a wooden door | mob | 1.0 | 1.0 | |
| Hostile Creaturesโ Hostile Mobsโ | When a zombie breaks a wooden door | mob | 1.0 | 1.0 | |
Historical sounds:
| Sound | Description | From | to | Resource location | Pitch |
|---|---|---|---|---|---|
| Opening | Infdev 20100607 ? | 1.0.0 RC1 | ? | ||
| Door opening (Second Version) | 1.0.0 RC1 | 15w43a | random.door_openโ | 0.9-1.1 | |
| Closing | Infdev 20100607 ? | 1.0.0 RC1 | ? | ||
| Closing (Second Version) | 1.0.0 RC1 | 15w43a | random.door_closeโ | 0.9-1.1 |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
spruce_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
birch_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
jungle_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
acacia_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
dark_oak_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
mangrove_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
cherry_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
pale_oak_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
bamboo_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorswooden_doors | block | |
crimson_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorsnon_flammable_woodwooden_doors | block | |
warped_door | Block & Item | doorsmob_interactable_doorswooden_doors | doorsnon_flammable_woodwooden_doors | block |
| Door | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
wooden_door | 64 | Block & Ungiveable Item[i 2] | item.wooden_door | โ | |
spruce_door | 193 | Block & Ungiveable Item[i 2] | item.spruce_door | โ | |
birch_door | 194 | Block & Ungiveable Item[i 2] | item.birch_door | โ | |
jungle_door | 195 | Block & Ungiveable Item[i 2] | item.jungle_door | โ | |
acacia_door | 196 | Block & Ungiveable Item[i 2] | item.acacia_door | โ | |
dark_oak_door | 197 | Block & Ungiveable Item[i 2] | item.dark_oak_door | โ | |
mangrove_door | 748 | Block & Ungiveable Item[i 2] | item.mangrove_door(Numeric: -493) | โ | |
cherry_door | 786 | Block & Giveable Item[i 3] | Identical[i 4] (Numeric: -531) | item | |
pale_oak_door | 1245 | Block & Giveable Item[i 3] | Identical[i 4] (Numeric: -990) | item | |
bamboo_door | 772 | Block & Giveable Item[i 3] | Identical[i 4] (Numeric: -517) | item | |
crimson_door | 499 | Block & Ungiveable Item[i 2] | item.crimson_door(Numeric: -244) | tile | |
warped_door | 500 | Block & Ungiveable Item[i 2] | item.warped_door(Numeric: -245) | tile | |
wooden_door | 359 | Item | โ | item | |
spruce_door | 553 | Item | โ | item | |
birch_door | 554 | Item | โ | item | |
jungle_door | 555 | Item | โ | item | |
acacia_door | 556 | Item | โ | item | |
dark_oak_door | 557 | Item | โ | item | |
mangrove_door | 641 | Item | โ | item | |
crimson_door | 616 | Item | โ | item | |
warped_door | 617 | Item | โ | item |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
| half | lower | lowerupper | Identifies which part of the door the block is. |
| hinge | left | leftright | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
| open | false | falsetrue | True if the door is currently open. |
| powered | false | falsetrue | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | โ [sic] | false | falsetrue | 00 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
| open_bit | 0x4 | false | falsetrue | 01 | True if the door is currently open. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always false for the lower part of a door. |
Upper Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | โ [sic] | 0 | 0123 | 0000 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | โ [sic] | false | falsetrue | 0Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
| open_bit | โ [sic] | false | falsetrue | 00 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always true for the upper part of a door. |
Video
History
| June 3, 2010 | Notch states plans to implement doors. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Infdev | |||||||
| 20100607 | |||||||
| 20100608 | Wooden doors have been given smarter rotation logic. | ||||||
| 20100611 | |||||||
| 20100618 | |||||||
| 20100624 | |||||||
| Java Edition Alpha | |||||||
| v1.0.1 | |||||||
| Doors can now be controlled by redstone power. | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Wooden doors now occur naturally in villages. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Wooden doors are now broken faster using an axe. | |||||
| RC1 | The opening and closing sounds for wooden doors have been changed. | ||||||
| 1.1 | 11w47a | Double doors now open correctly. | |||||
| 1.2.1 | 12w05a | Villagers can now open and close wooden doors. | |||||
| 12w06a | |||||||
| Zombies can now break wooden doors. | |||||||
| Wooden doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly. | |||||||
| 1.4.2 | 12w40a | Wooden doors can no longer be opened by attacking (left-click). | |||||
| 1.8 | 14w10a | ||||||
| August 8, 2014 | TheMogMiner tweeted an image showing new types of wooden doors. | ||||||
| 14w32d | |||||||
| 14w33a | |||||||
| The "Wooden Door" has been renamed to "Oak Wood Door". | |||||||
| 14w33b | |||||||
| 1.9 | 15w31a | ||||||
| 15w47a | Wood doors now have sounds when placed.[1] | ||||||
| 1.10 | 16w20a | Acacia and spruce wood doors now generate in savanna and taiga villages. | |||||
| 1.11 | 16w33a | Wood doors can now be used to fuel furnaces. | |||||
| 16w39a | Dark oak wood doors now generate in woodland mansions. | ||||||
| July 19, 2017 | Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures. | ||||||
| 1.13 | 17w47a | The names of wooden doors have been changed from "<wood type> Wood Door" to "<wood type> Door". | |||||
| 18w11a | Wooden doors now generate as part of the newly added shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| Vindicators can now break wooden doors. | |||||||
| 18w47b | |||||||
| 18w49a | Added snowy tundra villages, which generate with spruce doors. | ||||||
| 18w50a | The updated desert villages now generate with jungle doors instead of oak doors. | ||||||
| 19w08a | |||||||
| 19w12b | Wooden doors can now be placed on glass, ice, glowstone and sea lanterns. | ||||||
| 19w13a | Evokers and pillagers can now open doors during raids. | ||||||
| 19w14a | Pillagers can no longer open doors. | ||||||
| 1.16 | 20w06a | ||||||
| 20w07a | Added piglins, which can open and close wooden doors. | ||||||
| 20w19a | |||||||
| 1.17 | 21w11a | ||||||
| 1.18 | 21w41a | ||||||
| Pre-release 5 | |||||||
| 1.19 | 22w11a | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove doors are now obtainable and renewable. | ||||||
| October 15, 2022 | |||||||
| 1.19.3 Experiment | 22w42a | ||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.19.4-pre2 | |||||||
| 1.20 | 23w12a | Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack. | |||||
| September 28, 2024 | |||||||
| 1.21.2 Experiment | 24w40a | ||||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | |||||||
| v0.1.3 | |||||||
| v0.2.0 | |||||||
| Wooden doors are now available in the inventory, including in Creative. | |||||||
| v0.3.0 | A crafting recipe for wooden doors has been added. | ||||||
| Survival players no longer start out with an infinite stack of wooden doors in the inventory. | |||||||
| v0.3.2 | Wooden doors now drop their item form when broken. | ||||||
| v0.5.0 | |||||||
| Wooden doors can now be obtained after activating the nether reactor. | |||||||
| v0.11.0 | build 1 | Wooden Door has been now renamed to Oak Door. | |||||
| v0.12.1 | build 1 | Zombies can now break down wooden doors. | |||||
| Oak doors can now be opened by villagers. | |||||||
| Oak doors are no longer available from the nether reactor. | |||||||
| v0.13.0 | build 1 | ||||||
| build 2 | Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers. | ||||||
| build 4 | |||||||
| v0.15.0 | build 1 | Acacia doors now generate in savanna villages. | |||||
| Spruce doors now generate in taiga and snowy tundra villages. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dark oak doors now generate in woodland mansions. | |||||
| Wooden doors now have sounds when placed.[2] | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Various wooden doors now generate in shipwrecks. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Jungle doors now generate in the new desert villages. | |||||||
| Added wandering traders, which can open and close wooden doors. | |||||||
| 1.11.0 | beta 1.11.0.7 | Vindicators can now break wooden doors during raids. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| Added piglins, which can open and close doors. | |||||||
| beta 1.16.0.63 | |||||||
| 1.17.0 | beta 1.17.0.50 | ||||||
| 1.18.10 | beta 1.18.10.20 | ||||||
| 1.19.0 | beta 1.19.0.20 | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| The doors now use the same opening and closing sound effects as Java Edition. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Moved doors to the Building Blocks tab in the Creative inventory. | |||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | |||
| The original wooden door (Wooden Door) has been renamed to Oak Door. | |||||||
| The crafting recipes of wooden doors now yield 3 doors instead of 1. | |||||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | |||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Acacia doors and dark oak doors are now obtainable in Survival mode. | |
| TU33 | CU21 | 1.24 | 1.24 | 1.24 | |||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | ||
| Acacia and spruce doors now generate in savanna and taiga villages. | |||||||
| TU44 | CU34 | 1.37 | 1.37 | 1.37 | Patch 14 | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Wooden doors now have sounds when placed. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Wooden doors can now be used to fuel furnaces. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Dark oak doors now generate in woodland mansions. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
From Java Edition Beta 1.7 to Beta 1.7.2, doors produced placeholder texture particles when broken or punched on some sides. -
Unused door entity texture.
Historical sounds
| Sound | From | to | Pitch |
|---|---|---|---|
| Java Edition Alpha v1.0.1 | Sound Update | ? | |
| Sound Update | 15w43a | ? |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The oak door ID has been changed from wooden_door to oak_door.
| |||||
| Prior to The Flattening, these blocks' numeral IDs were 64, 193, 194, 195, 196 and 197, and the items' 324, 427, 428, 429, 430 and 431.โ | |||||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.24 | Doors now use the block state cardinal_direction (uses string values) instead of direction (uses integer values). | |||||
Issues
Issues relating to "Wooden Door" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Door models have an extra hinge on the opposite side of the actual functional hinge.[3]
Gallery
Screenshots
-
First picture of brand-new 1.8 variants of doors. -
A creeper behind some dark oak doors. -
All types of doors with their respective trapdoors. -
Arrows shot into a door that was opened, causing a floating bug. -
First image of three doors being crafted at once. -
A closet made from oak doors.
Concept artwork
-
Bamboo door concept art. -
Bamboo door prototype textures.
In other media
-
A door in A Minecraft Movie.
References
External links
- Taking Inventory: Door โ Minecraft.net on September 29, 2022
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| Features | |
|---|---|
| Sources | |
| Building blocks | |
| Functional blocks | |
| Tools | |
| Miscellaneous | |
| Wood types | |
| Joke | |